TCG Vault - Trading Card Game Collection Management with OCR Scanning
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varutasu 926ce7a45b
feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96)
Follow-up PR to #95 (Liquid Glass foundation + primitives + Layout shell)
that closes out the remaining sub-convoy briefs in a single sweep.
Operator-instructed scope: "finish off the design changes."

After this PR, **all 8 Liquid Glass sub-convoys are MERGED to main**;
the deferred-from-#5 `fix-card3d-state` convoy is dropped (its target,
`components/Card3D.js`, turned out to be dead code).

## #2 Brief 2 — Remaining 8 modals migrated to <Modal> primitive

- `CollectionsSuccessModal.js` — wrap in <Modal hideCloseButton>; 2 Buttons.
- `CollectionsEditModal.js` — full <Modal> + <Input> + <Button> rewrite (4 fields, tag chip section, public-toggle preserved, 2 footer Buttons).
- `CollectionEditModal.js` — same pattern as above (4 fields + public-toggle + 2 Buttons).
- `CardDetailDeckModal.js` — <Modal> + native select (Select primitive not in scope) + 2 Buttons; sweep `gradient-bg-purple` → `<Button variant="primary">`.
- `UploadImageModal.js` — <Modal> + token-driven URL/file tab switcher + drag-drop using `--accent-ember` rim + 2 Buttons (one with `loading` prop).
- `CollectionSelectionModal.js` — largest of the set (header summary + SearchBar + scrollable list w/ checkbox toggles + footer); migrated to <Modal size="lg"> while preserving the per-collection card preview thumbnails.
- `OCRSettings.js` — trivial <Modal> wrap + single primary <Button>.
- `pages/decks.js` — both inline modals (Create Deck + Edit Deck) and `components/ScannerPageView.js` (Create List) migrated; ScannerPageView dropped its `useFocusTrap` named-import (Modal's internal focus trap owns the panel ref now).
- **`.github/workflows/ci.yml` `forbidden-modal-shell-without-primitive`** — grandfather list emptied to zero entries; gate is now strict.

## #3 Brief 2 — Forms migrated to <Button> / <SearchBar>

- `pages/dashboard.js` — 3 CTAs → <Button> (Create List with leadingIcon, Create Your First List, View All Lists).
- `pages/my-cards.js` — empty-state CTA → <Button variant="primary" size="lg">. View-mode toggle buttons intentionally left native (icon-only, doesn't match Button variants).
- `pages/community/collections.js` — Go to My Lists CTA → <Button>.
- `components/CollectionsPageView.js` — Discover Community + Create List header CTAs → <Button>; search input → <SearchBar>.
- Card-grid per-row icon buttons (CollectionsPageView, my-cards, CardsPageView) intentionally left native — tiny per-card actions whose styling doesn't match Button variants and would invalidate visual-diff baselines.

## #5 — scope revised + landed

`components/Card3D.js` deletion: surveyed every importer with grep — **zero consumers** in `pages/**` or `components/**`. Only references were in convoy docs. The "pre-existing state-management bug" (state setters used without useState declarations) never affected the running app because the component was never rendered. -505 LOC. The `fix-card3d-state` convoy is dropped from the roadmap as a result.

The actual card-grid component (`components/CardItem.js`) is intentionally **not** modified in this sweep — it has per-rarity glow tuning that the existing visual-diff baseline locks in, and the architect's #5 deferral note specifically called out the dedicated baseline re-seed cost. A future implementer turn can apply rim-light tokens to CardItem with its own baseline re-seed when an operator wants that polish.

## #6 Brief 1 — Landing + invite pages glass-migrated

- `pages/index.js` — top nav: `var(--glass-surface-mid)` + `--glass-blur-mid` + rim-light. 3 feature cards: `<GlassSurface tint="mid" rim="subtle" elevation="ambient">`. Featured-list cards (the public collection grid): same `<GlassSurface>` recipe with motion-token transitions. All 6 CTA buttons → <Button variant="primary"|"secondary"|"ghost"> with proper sizes. Pulse-loading placeholders tagged `.motion-essential` so reduced-motion users still see them animate (state-meaningful).
- `pages/invite/accept.js` + `pages/invite/decline.js` — both outcome panels wrapped in `<GlassSurface tint="mid" rim="subtle" elevation="pronounced">`. Loading spinner border colors corrected from `--text-accent` (which didn't exist) to `--accent-ember`. All 8 buttons → <Button>. `gradient-bg-ember` consumers retained (the canonical warm-palette utility class is fine).

## #8 Brief 2 — Legacy alias sweep + CI gate graduation

- Swept `gradient-bg-purple` → `gradient-bg-ember` across **8 files** / **13 occurrences**: `CardDetailQuantityModal`, `CardEditorView`, `CardEditorForm`, `AdminProtected`, `pages/card/[id]`, `pages/invite/{accept,decline}`, `pages/admin/card-import`. `gradient-bg-purple` was a dangling class name with no CSS definition (it was rendering no styling), so the sweep is also a bug fix — those buttons now actually get the ember gradient.
- Deleted the 5 dead CSS classes from `styles/globals.css`: `.gradient-text-blue`, `.gradient-text-purple`, `[data-theme="dark"] .glow-blue`, `[data-theme="dark"] .glow-purple`, `[data-theme="dark"] .glow-pink`. Each was zero-consumer post-sweep.
- **Graduated the `forbidden-deprecated-color-aliases` CI job from WARN to FAIL.** All 9 patterns (`gradient-text-{purple,pink,blue}`, `glow-{purple,pink,blue}`, `gradient-bg-{purple,blue,pink}`) now block the build if any consumer is reintroduced.

## Verification (local + CI gates locally exercised)

- Lint: 0 errors, 2 pre-existing warnings (`CardEditorForm.js` + `CollectionsPageView.js` carry-overs from before #95; out of scope).
- Vitest: 104/104 passing — unchanged from #95.
- Build: clean (Turbopack default; passes both light + dark theme prerender).
- `forbidden-modal-shell-without-primitive` gate: locally clear (`grep -lE 'fixed inset-0 bg-black bg-opacity-' pages components -r --include='*.js'` returns no matches).
- `forbidden-deprecated-color-aliases` gate: locally clear (all 9 patterns return no matches in `pages/` or `components/`).

## What still needs human action

- **Linux visual-diff baselines** must re-seed via the Docker workflow in `AGENTS.md` § 6. This PR's landing-page + invite-page changes will produce baseline drift on the homepage screenshot (which is currently the only baseline committed) AND additional baselines will be generated for the landing's glass-card sections once the visual spec is expanded. Recommended: run the Docker re-seed against this PR's Vercel preview, commit the result to this branch, push, verify CI green, then merge.
- Vercel auto-promotes the merge to production.

## Closes / supersedes

- Closes `.convoys/liquid-glass-modal-and-surface-primitive.md` Brief 2 (status → merged).
- Closes `.convoys/liquid-glass-form-primitives.md` Brief 2 (status → merged with explicit per-row-icon-button deferral note).
- Closes `.convoys/liquid-glass-public-and-auth.md` Brief 1 (status → merged).
- Closes `.convoys/cleanup-legacy-design-css.md` Brief 2 (status → merged + CI gate FAIL).
- Drops `.convoys/liquid-glass-card-surfaces.md` Brief 1 prerequisite (`fix-card3d-state` no longer needed; Card3D deleted).
- Drops the queued `fix-card3d-state` follow-up from the roadmap (target deleted).
- Updates `.convoys/ship-readiness.md` § "Design-system redesign portfolio" with a "Finish-portfolio sweep" subsection documenting final status of all 8 sub-convoys.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:34:06 -05:00
.convoys feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96) 2026-06-03 20:34:06 -05:00
.cursor feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95) 2026-06-03 20:12:33 -05:00
.github feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96) 2026-06-03 20:34:06 -05:00
components feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96) 2026-06-03 20:34:06 -05:00
docs feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95) 2026-06-03 20:12:33 -05:00
lib feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95) 2026-06-03 20:12:33 -05:00
migrations ci: run migrations against Postgres service container in CI (#64) 2026-06-02 11:01:18 -05:00
pages feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96) 2026-06-03 20:34:06 -05:00
public Major redesign: Enhanced card display with particle effects, improved filters, and search functionality 2025-07-23 21:26:54 -05:00
scripts Remove dead Lorcana import route and CLI script (#59) 2026-06-02 00:42:18 -05:00
styles feat(design-system): finish Liquid Glass — close all remaining sub-convoys (#96) 2026-06-03 20:34:06 -05:00
test feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95) 2026-06-03 20:12:33 -05:00
tests chore: seed Linux Playwright visual baseline for homepage (#58) 2026-06-02 00:42:14 -05:00
.agent-context-manifest.yml bootstrap: agent pipeline v0.5.0 + ship-readiness review 2026-05-23 02:31:26 -05:00
.gitignore feat(test): adopt @playwright/test + ship playwright.config.js + visual scaffold (P1 #10 step 2) 2026-05-24 19:25:18 -05:00
.npmrc Fix build compatibility issues 2025-07-22 10:32:15 -05:00
AGENTS.md feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95) 2026-06-03 20:12:33 -05:00
eslint.config.mjs chore(lint): forbid require() in scripts/** under "type": "module" (#29) 2026-05-26 22:53:31 -05:00
next.config.js bump: next 15.4.3 -> 16.2.6, ESLint flat config (v9 fallback), typescript devDep 2026-05-23 02:31:26 -05:00
package-lock.json Purge direct @neondatabase/serverless dependency from operational scripts. (#57) 2026-06-02 00:42:11 -05:00
package.json Purge direct @neondatabase/serverless dependency from operational scripts. (#57) 2026-06-02 00:42:11 -05:00
playwright.config.js feat(test): adopt @playwright/test + ship playwright.config.js + visual scaffold (P1 #10 step 2) 2026-05-24 19:25:18 -05:00
postcss.config.js fix(lint): clear lib/config baseline and make CI lint blocking. (#63) 2026-06-02 01:03:42 -05:00
README.md feat(infra): adopt node-pg-migrate + backfill initial schema migration (#32) 2026-05-26 23:01:58 -05:00
tailwind.config.js fix(lint): clear lib/config baseline and make CI lint blocking. (#63) 2026-06-02 01:03:42 -05:00
TESTING_GUIDE.md fix(scripts): require TEST_USERS_PASSWORD + purge weak literals from test-user helpers (#27) 2026-05-26 22:53:24 -05:00
vercel.json Add admin panel button to trigger catalog sync. (#50) 2026-05-28 09:18:01 -05:00
vitest.config.js fix(layout+pages): default user=null + page audit sweep (P0 #7) (#15) 2026-05-24 14:31:37 -05:00

Deck Hearth

A modern trading card game collection manager built with Next.js and Neon Database.

🚀 Features

  • Card Management: Track your MTG, Pokémon, and Lorcana cards
  • Collection Organization: Create and manage card collections
  • Deck Building: Build and share decks
  • Authentication: Secure user accounts with JWT
  • Admin Panel: Manage cards and users
  • Real-time Pricing: Track card values

🛠️ Tech Stack

  • Frontend: Next.js 16 (Pages router), React 18, JavaScript (TypeScript is a devDep only — see AGENTS.md Gotcha #9)
  • Backend: Next.js API Routes
  • Database: Neon PostgreSQL (serverless)
  • Authentication: JWT with bcrypt (24-hour expiry; lib/auth-secret.js is the single source of truth for JWT_SECRET)
  • Rate limiting: @upstash/ratelimit on /api/auth/login + /api/auth/register (5 attempts / 15 min per IP)
  • Testing: Vitest (unit); Playwright queued
  • Styling: Tailwind CSS
  • Deployment: Vercel

📦 Installation

  1. Clone the repository

    git clone <repository-url>
    cd tcg-vault
    
  2. Install dependencies

    npm install
    
  3. Set up environment variables

    cp .env.example .env.local
    

    Update .env.local with your Neon database URL and a real JWT secret:

    POSTGRES_URL="postgresql://your-username:your-password@your-host/your-database"
    JWT_SECRET="<generate with: openssl rand -hex 32>"
    # Required for `npm run setup-db` — used once to hash the initial admin password.
    # Set in .env.local for local dev, or as a CI secret if you run setup from CI.
    ADMIN_INITIAL_PASSWORD="<generate with: openssl rand -base64 24>"
    # Optional — exercise the rate limiter locally. Without them, `lib/rate-limit.js`
    # warn-and-no-ops in dev. In production these are auto-provisioned by the
    # Vercel Upstash Marketplace integration.
    KV_REST_API_URL="https://<your-upstash-host>.upstash.io"
    KV_REST_API_TOKEN="<your-upstash-rest-token>"
    

    JWT_SECRET is requiredlib/auth-secret.js throws at import time if it's unset. ADMIN_INITIAL_PASSWORD is required for npm run setup-db — the script exits with code 1 if it's unset.

  4. Set up the database

    npm run setup-db
    

    This applies every pending migration under migrations/ (via node-pg-migrate) and then seeds the initial admin user. To run just the migration step without seeding, use npm run migrate up.

  5. Start development server

    npm run dev
    

🧱 Schema changes (post-migration-tool convoy)

Schema is now managed by node-pg-migrate. New migrations live under migrations/ at the repo root (the legacy scripts/migrations/ placeholder is preserved for the one pre-existing dated script and is not used going forward).

# 1. Generate a new migration file (JS template, timestamp-prefixed)
npm run migrate create add-foo-column -- -j js

# 2. Edit the generated file under migrations/<timestamp>_add-foo-column.js
#    Put your DDL in up(); write a real down() if rollback is safe.

# 3. Apply it locally (POSTGRES_URL from .env.local)
npm run migrate up

# 4. Commit the migration file + any docs/SCHEMA_MAP.md updates together.

Onboarding a new env is now exactly npm install → seed .env.localnpm run setup-db (which chains npm run migrate up and then seeds the admin user).

Do not edit historical scripts/add-*.js / scripts/fix-*.js / scripts/seed-*.js — those are already-run, append-only jobs. They are preserved for the audit trail; new column / constraint work goes through a migration file instead.

🗄️ Database Schema

The application uses the following tables:

  • users - User accounts and authentication
  • cards - Card information and metadata
  • user_cards - User's card collections
  • collections - Named card collections
  • collection_cards - Cards in collections
  • decks - Deck definitions
  • deck_cards - Cards in decks

🔧 API Endpoints

Authentication

  • POST /api/auth/register - User registration
  • POST /api/auth/login - User login

Admin

  • GET /api/admin - Admin panel data

Health Check

  • GET /api/health - Application health

Note: Earlier revisions of this README also listed GET /api/test-db (and three other unauthenticated dev endpoints: /api/simple, /api/test-auth, /api/setup-database). All four were deleted in fix-auth-bypass Brief 3 (commit fc0dd73) and CI now blocks their reintroduction. Don't recreate them.

🚀 Deployment

This app is configured for deployment on Vercel:

  1. Connect your repository to Vercel
  2. Set environment variables in Vercel dashboard
  3. Deploy automatically on push to main branch

📁 Project Structure

tcg-vault/
├── pages/                 # Next.js pages and API routes
│   ├── api/              # API endpoints
│   │   ├── auth/         # Authentication routes
│   │   └── admin/        # Admin routes
│   ├── _app.js           # App wrapper
│   └── index.js          # Home page
├── lib/                  # Utility libraries
│   └── database.js       # Database adapter
├── scripts/              # Database setup scripts
├── public/               # Static assets
└── .env.local           # Environment variables

🔐 First-time admin setup

npm run setup-db first applies every pending migration (via npm run migrate up), then creates a single admin user. The password is read from the ADMIN_INITIAL_PASSWORD environment variable; the script exits with code 1 (and does not open a database connection) if the variable is unset or empty.

  • Local dev: set ADMIN_INITIAL_PASSWORD in .env.local before running npm run setup-db. Use openssl rand -base64 24 (or any other strong source) to generate the value.
  • CI / Vercel: set ADMIN_INITIAL_PASSWORD as a project secret if setup ever runs from CI. The env var is only read by the seed script; runtime auth uses the per-user password stored in the database.
  • Admin email: the seed creates admin@deckhearth.com. Change the password immediately after first login via the app's profile settings.

Operators of envs that pre-date this change: npm run setup-db is idempotent (ON CONFLICT (email) DO NOTHING) — re-running it with ADMIN_INITIAL_PASSWORD set will not rotate an existing admin row's password. If your environment was set up before this change and still has the prior weak default, rotate the password manually via the app after logging in, or wait for the queued rotate-default-admin follow-up convoy.

Operators of envs that pre-date the pick-a-name convoy (2026-05-24): the admin row was renamed from admin@tcgvault.com to admin@deckhearth.com. Run node scripts/migrations/2026-05-24-rename-admin-email.js once after deploy to UPDATE any existing @tcgvault.com user rows (the admin row, plus alice/bob if npm run create-test-users was ever run). Re-running the migration after the first run is idempotent and prints "Nothing to migrate." Verify post-migration with psql $POSTGRES_URL -c "SELECT email FROM users WHERE email LIKE '%@tcgvault.com'" — expect zero rows.

🤝 Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Make your changes
  4. Submit a pull request

📄 License

MIT License - see LICENSE file for details