Commit graph

135 commits

Author SHA1 Message Date
varutasu
334612ad79
feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95)
* feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell

Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.

Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.

Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.

Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.

Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.

Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).

Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.

Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.

Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.

Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.

Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).

The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(use-focus-trap): preserve named useFocusTrap export for ScannerPageView

The portfolio squash inadvertently overwrote the pre-existing
lib/use-focus-trap.js (named `export function useFocusTrap(active)`
returning a ref — used by ScannerPageView, line 21) with a default-
only export shaped for the new `<Modal>` primitive. Vercel build
failed: "Export useFocusTrap doesn't exist in target module".

Fix: the file now exports BOTH —
- `useFocusTrap(active)` (named, original) — returns a ref;
  pre-Liquid-Glass call sites (ScannerPageView) keep working.
- `useFocusTrapContainer({ active, containerRef, ... })` (default,
  new) — takes a caller-owned ref so panel refs can forward through
  forwardRef chains (Modal.js consumes this shape).

Both hooks are commented to document which to use when. Modal.js
imports default already, so no change needed there.

Verified: npm run build passes (was failing in CI); lint 0 errors;
vitest 104/104 still green.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:12:33 -05:00
varutasu
036e303b9e
refactor(card-editor): useCardEditor + CardEditorView (Brief 3) (#94)
Extract admin editor state into useCardEditor and UI into CardEditorView;
keep dynamic(ssr: false) on the page export. Page is ~40 lines.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 18:18:31 -05:00
varutasu
d10bf1614b
refactor(deck-builder): useDeckBuilder + DeckBuilderView (Brief 3) (#93)
Extract page state into useDeckBuilder and presentational layout into
DeckBuilderView; pages/deck-builder.js is a thin auth-gated composer.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 18:18:28 -05:00
varutasu
4c5271ffbf
refactor(card-editor): extract preview and form components (Brief 2) (#92)
Move the sticky preview column and edit form into CardEditorPreview and
CardEditorForm; page composer drops to ~275 lines.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:29:11 -05:00
varutasu
55f1643fbb
refactor(deck-builder): extract deck list and card browser (Brief 2) (#91)
Split the main deck panel list and right-hand card browser sidebar into
DeckBuilderDeckList and DeckBuilderCardBrowser; page is ~408 lines.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:29:08 -05:00
varutasu
5a3f799926
refactor(card-editor): extract search panel component (Brief 1) (#90)
Move the find-card search input and results grid into
CardEditorSearchPanel to start splitting the admin card editor page.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:24:43 -05:00
varutasu
cc1598962e
refactor(deck-builder): extract stats lib and stats bar (Brief 1) (#89)
Move Commander basic-land checks and deck aggregate metrics into
lib/deck-builder-stats.js with unit tests; render the summary row via
DeckBuilderStatsBar to shrink the page god-component.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:24:40 -05:00
varutasu
2dfe584eb0
refactor(collection): useCollectionView + view (Brief 3) (#88)
* Extract useCollectionView hook and CollectionPageView (Brief 3).

Completes collection detail god-component split with a thin page composer.

Co-authored-by: Cursor <cursoragent@cursor.com>

* Pass user/authLoading into useCollectionView; drop stray id from return

Co-authored-by: Cursor <cursoragent@cursor.com>

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Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:10:20 -05:00
varutasu
e9f6001066
refactor(collections): useCollectionsPage + view (Brief 3) (#87)
* Extract useCollectionsPage hook and CollectionsPageView (Brief 3).

Moves list index logic into a hook and view; CollectionsThumbnail is a shared presentational component.

Co-authored-by: Cursor <cursoragent@cursor.com>

* Default hook params for prerender safety

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:10:17 -05:00
varutasu
ed370fa601
refactor(card): useCardDetail + CardDetailView (Brief 3) (#86)
* Extract useCardDetail hook and CardDetailView (Brief 3).

Completes card detail god-component split: thin page composer with loading/not-found branches.

Co-authored-by: Cursor <cursoragent@cursor.com>

* Fix useCardDetail call and default params for prerender

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 17:10:13 -05:00
varutasu
8e2c0e47a8
Extract collection edit and delete modals (Brief 2). (#85)
Adds CollectionEditModal and CollectionDeleteModal for the collection detail page.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 16:58:12 -05:00
varutasu
30bc154bec
Extract edit and success modals from collections page (Brief 2). (#84)
Adds CollectionsEditModal and CollectionsSuccessModal; drops unused tag-input imports from the page.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 16:58:09 -05:00
varutasu
f81cc7d3ad
Extract CardDetailDeckModal from card detail page (Brief 2). (#83)
Moves add-to-deck modal markup into components/CardDetailDeckModal.js.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 16:58:06 -05:00
varutasu
a7b101519a
Extract CollectionsCreateModal and tag helpers (Brief 1). (#82)
Moves create-list modal UI to components/CollectionsCreateModal.js and tag input helpers to lib/collection-tag-input.js (shared with edit modal).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 16:53:08 -05:00
varutasu
5582638935
Extract CardDetailQuantityModal from card detail page (Brief 1). (#81)
Moves owned-quantity modal markup into components/CardDetailQuantityModal.js.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 16:53:04 -05:00
varutasu
6a5c46ab1e
Extract AuthenticatedCards into hook + view (cards Brief 3). (#79)
Moves card-browser state and handlers to lib/use-cards-page.js and markup to components/CardsPageView.js, leaving a thin ProtectedRoute composer in pages/cards.js.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 12:49:25 -05:00
varutasu
84462417ee
Extract PublicCardsView from pages/cards.js (Brief 2). (#78)
Moves the anonymous /cards landing UI into components/PublicCardsView.js so the page file can focus on AuthenticatedCards.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 12:06:24 -05:00
varutasu
33e03d8f47
Extract Card3D and CardBack from pages/cards.js (Brief 1). (#77)
Moves ~530 lines of 3D card rendering into components/Card3D.js so the cards page god-component split can continue incrementally.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 08:57:49 -05:00
varutasu
2273fc6be0
refactor(scanner): extract ScannerPageView component (page Brief 3) (#76)
Move scanner page markup into ScannerPageView.js. pages/scanner.js is now
a thin composer of session state, useScannerQueue, and the view.
Mark pages/scanner.js resolved in ship-readiness god-component-split table.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 21:56:34 -05:00
varutasu
cf770b618c
refactor(scanner): extract CameraScannerView presentational component (#73)
Move camera feed markup, overlays, and disambiguation dialog wiring into
CameraScannerView.js. CameraScanner is now a ~45-line hook composer.
Update ship-readiness god-component-split CameraScanner slice as resolved.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 16:04:02 -05:00
varutasu
e035411f40
refactor(scanner): extract identification hook (Brief 5) (#72)
Move verify/disambiguation/review flow into lib/use-scanner-identification.js.
CameraScanner is now a thin composition of two hooks plus view markup.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 15:59:03 -05:00
varutasu
986daaa1f2
refactor(scanner): extract camera lifecycle hook (Brief 4) (#71)
Move stream start/stop, detection intervals, and tracked-card polling
into lib/use-camera-scanner.js. CameraScanner keeps identification UI
and disambiguation wiring only.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 15:44:56 -05:00
varutasu
7f3cf62344
refactor(scanner): extract card identification pipeline (Brief 3) (#70)
Move Layer-1/Layer-2 identify flow, outcome resolution, disambiguation
refine helpers, and scan-for-review API calls into lib/scanner-card-identify.js.
Remove unused manaSymbolSettings state from CameraScanner.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 15:34:13 -05:00
varutasu
a6813ef764
refactor(scanner): extract card detection and tracking lib (Brief 2) (#69)
Move OpenCV shape detection, coordinate conversion, overlap checks,
and tracked-card merge logic from CameraScanner into lib/scanner-card-detection.js
with unit tests for the pure helpers.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 12:52:40 -05:00
varutasu
071a3dca21
refactor(scanner): extract disambiguation dialog and upload helpers. (#67)
Brief 1 of god-component-split: move ScanDisambiguationDialog and
scan-capture-upload lib out of CameraScanner (~90 lines) without
behavior changes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 11:01:32 -05:00
varutasu
309cfa238a
fix(lint): clear ESLint baseline in components/ (#61)
Resolve react-hooks purity, immutability, refs, and set-state-in-effect
violations without behavior changes; align img usage with pages/ disable
pattern for external URLs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 01:03:36 -05:00
varutasu
e0218e4b05
Remove Quick Login + scanner a11y polish (#56)
Drop alice/bob password prefill from the login page, add a regression
test, and improve bulk-toolbar and disambiguation accessible names.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-29 22:58:41 -05:00
varutasu
fd781140e5
Align UI copy: My Collection vs Lists (#54)
* Align UI copy with My Collection vs Lists vocabulary.

Replace stale ownership/list labels across pages and components, add
lib/collection-vocabulary.js as the single copy source, document the
taxonomy in AGENTS.md, and gate retired strings in CI.

Co-authored-by: Cursor <cursoragent@cursor.com>

* Fix remaining list/collection copy gaps from review.

Sweep community, settings, share modal, scanner create-list modal,
and invite flows for vocabulary consistency before merge.

Co-authored-by: Cursor <cursoragent@cursor.com>

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Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-29 09:53:40 -05:00
varutasu
c51ec6a04c
Normalize collector numbers in catalog match and harden scanner adds. (#53)
Share card-number normalization across reconcile and identify paths, retry set/name matches when OCR uses leading-zero collector numbers, and extend in-flight locks to all scanner destination actions with disabled Mark Owned feedback.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-28 14:45:55 -05:00
varutasu
66717c4198
fix(scanner): close redesign a11y audit findings (#45)
Add focus traps for modals, accessible names for icon/select controls,
ownership badge role=status, list semantics for the scan queue, and
aria-live updates for the card count.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 14:22:18 -05:00
varutasu
673af83519
feat(scanner): persist scan captures to Blob (Brief 3) (#44)
Upload confirmed scan frames to Vercel Blob and store the URL on user_cards
when routing to owned cards, completing the redesign-scanner-flow convoy.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 13:57:26 -05:00
varutasu
24c9da4095
feat(scanner): condition, foil, quantity, and ownership badge (Brief 2) (#43)
Extract ScannedCardItem with per-card metadata controls and ownership
lookup via GET /api/cards/[id]/ownership. Propagate condition, foil,
and quantity through owned/collection/deck POST paths.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 13:54:33 -05:00
varutasu
47a1abbe4d
feat(scanner): stack-destination picker and auto-route (Brief 1) (#42)
Add ScannerDestinationPicker with game filter and owned/collection/deck
targets. Persist session destination in localStorage and auto-add each
identified scan to the active destination.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 13:50:54 -05:00
varutasu
a251dacbd3
fix(scanner): catalog gap review path + not-listed disambiguation (#40)
When vision reads a set+number missing from the catalog, route to
card_submissions rather than sibling disambiguation. Adds a not-listed
modal action, background vision refine, foil-friendly prompt, and
submit-for-review API. Queues catalog-sync-vercel-cron convoy for later.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 13:42:51 -05:00
varutasu
8dc6dd6e26
fix(scanner): Layer-1 SQL, printing picker, and rate-limit storm (#39)
Fix identify-by-text 500 (Neon could not infer null game param type).
When a card name has multiple catalog printings, show disambiguation
instead of auto-picking the first match. Throttle concurrent vision
calls and suppress repeated 429/error toasts during detection.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 13:10:46 -05:00
varutasu
d798e284c3
feat(scanner): AI Gateway vision + Layer-1 Tesseract/pg_trgm OCR (#38)
Route Layer-2 identification through Vercel AI Gateway (AI_GATEWAY_API_KEY,
default google/gemini-2.5-flash-lite). Add Layer-1 browser Tesseract name-strip
OCR with pg_trgm fuzzy catalog match via /api/cards/identify-by-text before
escalating to vision.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 12:59:59 -05:00
varutasu
be5dd8027f
fix(scanner): gemini-2.5-flash model + actionable scan error messages (#37)
Use the same vision model as the deleted browser client, surface Gemini
quota/denial/migration failures as 502/503 with readable text, and stop
scan_attempts telemetry from blocking identification.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 12:42:37 -05:00
varutasu
e81dd49752
feat(scanner): server-side scan pipeline (convoy #2) (#35)
* feat(scanner): move card identification server-side (convoy #2)

Replace browser Gemini/OCR with POST /api/scan/identify, add card_submissions
review queue, remove user-writable cards INSERT, and surface disambiguation
when catalog matching is ambiguous.

Co-authored-by: Cursor <cursoragent@cursor.com>

* ci: allowlist server-only lib/scan-gemini.js in LLM key gate

The scan pipeline helper lives under lib/ but is imported exclusively
from pages/api/scan/identify — exclude it from the client-side URL scan.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 08:47:05 -05:00
varutasu
8c58990fd9
fix(security): stop leaking Gemini API key to browsers (#34)
Delete the public /api/config/gemini endpoint and remove client auto-load
paths so GEMINI_AI_API_KEY stays server-side only. Add a scan rate-limit
class for the upcoming server-side identify route and a CI gate that blocks
reintroducing config key leaks or new browser LLM URLs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 08:41:48 -05:00
varutasu
171f5afc6f
chore(components): remove dead user prop from MobileNavigation (#28)
components/MobileNavigation.js has accepted a `user` prop ever since
the mobile bottom-bar was extracted from Layout, but it has never read
any field of `user`. The bottom-bar items (Cards, Decks, Dashboard,
Community, More) are statically configured — none of them branch on
auth state, role, user id, or any other per-user attribute. The prop
is dead.

This was originally surfaced as R8 in the fix-layout-default-user
convoy (commit ca302a8) and deliberately deferred there to keep that
convoy focused on the Layout default-user fix. The follow-up was
queued as cleanup-mobile-nav-dead-props in .convoys/ship-readiness.md
§ Queued convoys. Pre-edit audit confirms the queue entry's premise:
`rg '\\buser\\b' components/MobileNavigation.js` returns 1 hit (the
destructure on line 5) before the change and 0 hits after. The
only active call site is components/Layout.js line 598; the
components/Layout.js.backup snapshot also calls it but is a
no-go-zone (per .cursor/rules/no-go-zones.mdc § "Append-only /
historical") and stays untouched — when that backup is eventually
deleted in a separate convoy, its stale call disappears with it.

Verification: npm run lint exit 1 with 128 problems (baseline
preserved, no regression introduced); npm run test:run 21/21 pass
(test/components/Layout.test.js still asserts the logged-out branch
contract from PR #15 — the dead-prop removal is invisible to that
suite since it does not inspect MobileNavigation's prop shape).
Convoy file .convoys/cleanup-mobile-nav-dead-props.md captures the
audit, fix, risks (R1: a future per-user bottom-bar feature would
need to re-add the prop — accepted; carrying dead state to hedge
hypothetical features is worse than paying the one-line re-add cost
when the feature actually lands), and acceptance criteria.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 22:53:28 -05:00
varutasu
ca302a89c1
fix(layout+pages): default user=null + page audit sweep (P0 #7) (#15)
* convoy: scope fix-layout-default-user (P0 #7 — Layout maintainer-email leak)

The last remaining P0 ship-blocker from .convoys/ship-readiness.md.
components/Layout.js line 562 defaults the user prop to a real email
address (me@randallstillwell.com); any page that renders Layout without
passing user explicitly impersonates the maintainer.

Scope: components/Layout.js + audit of 17 pages that import Layout
(grep-confirmed list in convoy file). Single PR likely. Auditor cohort
skipped (no design-system, IA, or browser-smoke surface).

Architect to address:
  - Q1: logged-out rendering branch design (navbar, mobile-nav,
        auth-only items treatment)
  - Q2: page audit triage into always-auth / public-or-auth /
        anonymous-allowed buckets
  - Q3: brief decomposition (single brief / 2 briefs in 1 PR / fan-out)
  - Q4: whether to add vitest coverage for the logged-out branch
        (recommend yes — small surface, high regression protection)

Hard out-of-scope: branding (pick-a-name), auth-provider collapse
(single-auth-provider), Layout god-component split (god-component-split).

depends_on: bump-next-js (shipped), fix-auth-bypass (shipped),
            drop-public-setup (shipped)
addresses: P0 #7 from .convoys/ship-readiness.md
parent: ship-readiness

Co-authored-by: Cursor <cursoragent@cursor.com>

* architect(fix-layout-default-user): plan + briefs 1-2 (Layout fix + page audit)

2 briefs, single PR. ~12 files net (down from the 18 in the original scope —
10 of the 17 Layout-importing pages already pass user explicitly).

Brief 1: components/Layout.js default user=null + Sign-in CTA branch in
  UserProfileDropdown when logged out. Adds first jsdom test in the repo
  at test/components/Layout.test.js (Decision D2) with 5 regression-lock
  assertions. devDeps: jsdom@^29, @testing-library/react@^16.

Brief 2: page audit sweep — 7 pages need code changes:
  - Pass user={user} to Layout: scanner.js, deck-builder.js (×4),
    deck/[id].js (×3), decks.js (×3)
  - Replace page-level useState({email: 'me@...'}) → useState(null) +
    null-guards: profile.js, settings.js
  - Replace hardcoded const user = {email: 'me@...'} with useAuth():
    card/[id].js

Discovered second anti-pattern: profile.js, settings.js, card/[id].js
seed page-level state with the maintainer email. Folded into Brief 2 since
success metric "no real email address remains in any component default-prop"
reads naturally to include page-level seed values.

Decisions:
  A1 — Sign-in CTA replaces avatar+email+dropdown when user===null;
       hides auth-only dropdown (Profile/Settings/Logout/Admin);
       keeps public + community nav visible
  B  — Per-page bucket assignment (10 already correct, 7 need fix);
       full per-page table with justification in convoy file
  C2 — Two briefs in one PR (Brief 1 = Layout + test; Brief 2 = page
       sweep depends on Brief 1). C1 buries the conceptual change under
       mechanical edits; C3 is over-orchestrated for this scope
  D2 — vitest lock-in; first jsdom test in repo; same negative-regression
       style as test/lib/permission-middleware.test.js (synthetic-admin
       shape). devDeps jsdom + @testing-library/react

Risks tracked R1-R8. Biggest: R2 (useState(null) null-deref in 3 leaky
pages — mitigated by audit-pass mandate + manual smoke).

MobileNavigation deliberately NOT folded in: its user prop is dead code
(never reads user.*); different bug class; cleanup queued separately to
avoid scope expansion.

Flagged-but-deferred:
  - 4 pages still import useAuth from lib/auth-context.js
    → single-auth-provider (queued P1 #9)
  - Layout headers still render "Deck Hearth" / "DH" branding
    → pick-a-name (queued P1 #12)
  - MobileNavigation dead user prop → cleanup-mobile-nav-dead-props
    or fold into god-component-split

addresses: P0 #7 from .convoys/ship-readiness.md (last P0 ship-blocker)
parent: ship-readiness
Co-authored-by: Cursor <cursoragent@cursor.com>

* feat(layout): default user=null + Sign-in CTA when logged out (Brief 1 of fix-layout-default-user)

Closes the source-side half of P0 #7 from .convoys/ship-readiness.md.
The page-side sweep (Brief 2) follows in a separate commit.

components/Layout.js:
  - Default user prop is now null (was hardcoded to
    { email: 'me@randallstillwell.com', role: 'user' })
  - UserProfileDropdown renders a "Sign in" link to /login when
    user === null instead of the maintainer's email + auth-only menu
    items (Decision A1)
  - All user.* accesses guarded with optional chaining or null checks
  - useState hook stays above the new null-user early return to satisfy
    rules-of-hooks (boot-the-brief caught this on the first try;
    see AGENTS.md Gotcha #11.5)

test/components/Layout.test.js (new):
  - First jsdom test in the repo (Decision D2)
  - 5 regression-lock assertions: no maintainer email ever rendered
    (prop omitted, prop=null), Sign-in link exists with href=/login,
    supplied email renders when prop is set, no "Guest" placeholder
    (locks A1 copy choice)
  - Mocks next/link, next/router (prefetch, replace, events, query),
    and theme-context.useTheme for jsdom safety under Next 16

package.json + package-lock.json:
  - Add jsdom@^29 and @testing-library/react@^16 to devDependencies
  - @testing-library/dom@^10 added explicitly (peer auto-install
    skipped it under npm 11; brief anticipated this fallback)

vitest.config.js (deviation from brief — see PR description):
  - Add esbuild { loader: 'jsx', jsx: 'automatic' } so vitest can
    parse JSX in .js files. Required to import any React component
    written in the repo's Next.js pages-router .js convention
    (AGENTS.md Gotcha #9). The brief said "no change" to this file,
    but JSX-in-.js parsing is a hard prerequisite for the new test
    to import components/Layout.js — the alternatives (rename test
    to .test.jsx; rewrite test in React.createElement) either break
    the test glob or still hit the same Layout.js parse failure.
    Other tests are unaffected (they import non-JSX modules).

Smoke output: see PR description.

addresses: P0 #7 from .convoys/ship-readiness.md (last P0 ship-blocker)
Co-authored-by: Cursor <cursoragent@cursor.com>

* feat(pages): pass user explicitly + null-guard leaky page seeds (Brief 2 of fix-layout-default-user)

Closes the page-side half of P0 #7 from .convoys/ship-readiness.md.
Brief 1 (commit ddf8fd2) handled the Layout-side fix.

Per the architect's per-page bucket table (Decision B in
.convoys/fix-layout-default-user.md), 7 pages needed code changes;
the other 10 of 17 Layout-importing pages already pass `user` correctly.

Pass user={user} to Layout (4 pages, 11 call sites):
  - pages/scanner.js (1 call)
  - pages/decks.js (3 calls)
  - pages/deck-builder.js (4 calls)
  - pages/deck/[id].js (3 calls)
  (All four still import useAuth from lib/auth-context.js — that's
   intentional and stays as-is until the single-auth-provider convoy
   collapses the three parallel auth surfaces.)

Replace leaky page-level seed values with useState(null) + null guards
(2 pages, R2 mitigation):
  - pages/profile.js: useState({email: 'me@...', role: 'user', ...})
                     → useState(null) + ?. on every sync user.* read
                     + early-return guards in getDisplayName/getInitials
                     + conditional render around the "Member since" block
                       so formatDate(undefined) never runs
  - pages/settings.js: same pattern (single user.email reader guarded)

Replace hardcoded const with useAuth from lib/use-auth.js (1 page):
  - pages/card/[id].js: const user = {email: 'me@...'}
                       → const { user } = useAuth() (called unconditionally
                       at the top of the component; rules-of-hooks safe)

Verification:
  - grep 'me@randallstillwell.com' pages/ → 0 hits
  - 21/21 vitest tests pass (16 pre-existing + 5 from Brief 1)
  - npm run lint matches baseline (128 problems pre, 128 post; verified
    via git stash before/after)
  - Manual static read-through of every diff; ReadLints clean on the 7
    files
  - Dev-server smoke: /cards anonymous returned HTTP 200 with 0
    'me@randallstillwell' matches before the user's shared dev server
    became unresponsive mid-session (same dev-server-shared-by-user
    constraint flagged in Brief 1); interactive logged-in smoke is
    parent/operator gated

Flagged-but-deferred (untouched per scope):
  - 4 pages still import useAuth from lib/auth-context.js
    → single-auth-provider (queued P1 #9)
  - components/MobileNavigation.js still receives dead user prop
    → cleanup-mobile-nav-dead-props (or fold into god-component-split)

addresses: P0 #7 from .convoys/ship-readiness.md (last P0 ship-blocker)
Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-24 14:31:37 -05:00
Randall Stillwell
442e906a79 🚀 Implement Mobile-First Navigation System
✅ Features Implemented:
• Mobile bottom navigation bar (Cards, Decks, Dashboard, Community, More)
• Raised primary Dashboard button with gradient styling
• Slide-out drawer menu from 'More' button
• Responsive layout: mobile bottom nav + desktop sidebar
• Backdrop blur effects and safe area support

🎯 Navigation Structure:
• Cards - Browse trading cards
• Decks - Manage decks
• Dashboard - Primary home button (raised/prominent)
• Community - Social features
• More - Full menu drawer with all options

📱 Responsive Design:
• Mobile (<768px): Bottom nav + drawer menu
• Desktop (≥768px): Traditional left sidebar
• Content padding adjustments for mobile nav
• Touch-friendly sizing and animations

🔧 Technical Changes:
• Created MobileNavigation.js component
• Completely rewrote Layout.js with mobile-first approach
• Added NavigationContent shared component
• Enhanced CSS with mobile-specific styles
• Proper accessibility and keyboard support

Ready for mobile testing! 🔥📱✨
2025-08-01 18:18:21 -05:00
Randall Stillwell
061fb90b0a Marker: Fixed card queue property mismatch - cards now properly separate in scanner queue 2025-08-01 17:41:42 -05:00
Randall Stillwell
afb79c57d9 ✨ Major Scanner Improvements
🔧 Gemini AI Integration:
- Added Google Gemini API as default OCR service
- Auto-configures from GEMINI_AI_API_KEY environment variable
- Fixed Puter.js authentication issues
- Enhanced OCR settings with connection testing

🎨 Redesigned Scanner Queue:
- New thumbnail + content layout with checkbox overlay
- Smart quantity management (duplicates increment quantity)
- Complete card information display from database
- Two-row action layout (primary/secondary actions)
- Floating bottom toolbar for bulk actions
- Real card images from database

�� Enhanced User Experience:
- Fixed Canvas2D performance warnings
- Better error handling and fallbacks
- Improved responsive design
- Database confirmation indicators
- Professional card scanning workflow

📱 Mobile Ready:
- Optimized layouts for mobile scanning
- Touch-friendly controls and interactions
- Improved visual feedback and status indicators
2025-07-29 14:19:48 -05:00
Randall Stillwell
59774a9b97 🎯 Replace Complex Logo with Clean Static SVG
✨ Simple & Clean:
- Removed all complex animated fire and card elements
- Using static SVG logo from Vercel Blob storage
- Clean, professional appearance for login page

🖼️ Logo Implementation:
- Direct img tag with blob storage URL
- Responsive sizing with proper aspect ratio
- Subtle drop shadow for depth
- Gentle hover effects for interactivity

🎨 Perfect for Login:
- Compact 1.2x container size
- Scales nicely with size prop
- Clean transitions and hover states
- No complex animations to distract

Much cleaner and more professional! 🚀
2025-07-28 10:59:11 -05:00
Randall Stillwell
d51faaa122 🃏 Simplify Cards to Match Reference Image
✨ Clean Card Design:
- Replaced complex SVG cards with simple rectangular cards
- Clean rounded corners (8px border-radius)
- Proper card proportions and positioning
- Beautiful drop shadows for depth

🎯 Perfect Positioning:
- Left card: 25% from left, rotated -20°
- Right card: 25% from right, rotated +20°
- Center card: Perfectly centered, no rotation
- All cards at 50% height for better balance

🔥 Simple Fire Icons:
- Small flame icons in card corners
- Center card has larger, centered flame icon
- Gradient fire colors matching theme
- Clean flame shape with inner accent

🎨 Enhanced Styling:
- Consistent card colors and borders
- Progressive shadow depth (center card strongest)
- Gentle floating animations maintained
- Cards properly layered above fire background

Now matches the reference image much better! 🎯✨
2025-07-28 10:53:53 -05:00
Randall Stillwell
40a014a828 🎯 EXACT SVG Recreation - Perfect Logo Match!
✨ Complete SVG Integration:
- Used exact fire paths from provided 326x326 SVG
- All 7 main flame layers + 5 small flame details
- Precise card positioning and shapes from original SVG
- Perfect drop shadows and filters maintained

🔥 Authentic Fire Animation:
- 7 main flame layers with individual flicker animations
- 5 small flame details with subtle movement
- Exact colors: #F6891F, #F36E21, #FFD04A, #FDBA16
- Realistic fire glow and brightness effects

🃏 Exact Card Recreation:
- Right card: Angled with corner symbols and details
- Left card: Angled opposite with matching styling
- Center card: Straight with detailed fire icon from SVG
- All cards use exact SVG paths with proper filters

🎨 Perfect Positioning:
- 326x326 viewBox matching original SVG
- Cards positioned at 18% from edges, 42% from top
- Fire background fills entire space behind cards
- Proper z-index layering (fire=1, cards=10-15)

Now matches the reference image EXACTLY! 🔥🃏✨
2025-07-28 10:51:17 -05:00
Randall Stillwell
d028e4b853 🎯 Perfect Deck Hearth Logo - Matches Reference Image
✨ Exact Recreation:
- Tightened fire to contained elliptical base behind cards
- Positioned 3 cards exactly as shown in reference image
- Center card straight with fire icon, side cards angled ±15°
- Fire now contained and focused, not sprawling

🔥 Contained Fire Design:
- 3-layer elliptical fire base (base, middle, top)
- 5 flame tongues reaching upward from base
- Much more controlled and elegant fire shape
- Fire positioned behind cards at bottom 15%

�� Perfect Card Layout:
- Left card: J♥ symbol, rotated -15°, positioned at 20% left
- Right card: K♥ symbol, rotated +15°, positioned at 20% right
- Center card: Fire icon, straight, positioned at center top
- All cards properly layered above fire (z-index 10-15)

🎨 Refined Animation:
- Subtle fire flickering with contained movement
- Gentle card floating with realistic rotation
- Center fire icon with soft glow animation
- Perfect balance of movement without distraction

Now matches the reference image exactly! 🎯
2025-07-28 10:45:26 -05:00
Randall Stillwell
2e9060dac7 🔥🃏 Create Epic Fire & Cards Animated Logo
✨ Complete Logo Redesign:
- Combined realistic fire SVG with floating animated cards
- 3 cards positioned in front of fire (center, left angled, right angled)
- Fire background with 7 main flame layers + 5 small accent flames
- Perfect recreation of the provided concept image

🎨 Advanced Animation System:
- Individual fire layer animations with staggered delays
- Smooth card floating animations with rotation and scaling
- Center card: subtle float with minimal rotation
- Side cards: angled positioning with gentle sway motion
- All animations synchronized for natural movement

🃏 Card Details:
- Center card: Straight with small fire icon
- Left/Right cards: Rotated ±8° with detailed corner symbols
- Proper drop shadows and realistic card appearance
- Cards float in front of fire (higher z-index)

🔥 Fire Integration:
- Theme-aware fire colors (bright for dark, warm for light)
- Realistic flame flickering with organic movement
- Proper layering with cards floating above flames
- Enhanced glow effects and brightness animation

The result is a stunning animated logo that perfectly captures the Deck Hearth brand
2025-07-28 10:44:23 -05:00
Randall Stillwell
4fa61eb522 🔥 Replace with Realistic SVG Fire Logo
✨ Professional SVG Fire Animation:
- Complete rewrite using provided SVG flame paths
- 6 main flame layers with realistic organic shapes
- 3 small accent flames for detail
- Theme-aware color schemes (dark/light modes)

🎨 Advanced Animation System:
- Individual animation timings for each flame layer
- Staggered animation delays for natural movement
- Transform-origin set to bottom for realistic flickering
- Subtle scaling, rotation, and opacity variations

🌟 Enhanced Visual Effects:
- Drop-shadow glow effect with brightness animation
- Proper aspect ratio (1.5x height) for flame proportions
- Smooth color transitions between themes
- Professional flame colors matching real fire

The fire logo now uses authentic flame shapes and looks incredibly realistic
2025-07-28 10:38:02 -05:00
Randall Stillwell
4d4540c3e5 🔥 Enhanced Fire Logo with Sharp Realistic Flames
✨ Sharp Flame Edges:
- Replaced rounded borders with custom clip-path polygons
- Created jagged, realistic flame shapes for all fire elements
- Sharp pointed tips and irregular edges like real fire
- Different polygon patterns for main flame, left flame, and right flame

🎨 Enhanced Animation:
- Added more complex flickering with 4 keyframe stages
- Enhanced scaling and rotation variations
- Added subtle hue-rotate filters for color shifting
- More realistic flame movement patterns

🌟 Improved Particles:
- Sharp-edged particles using octagonal clip-paths
- Added rotation animations to particle floating
- Different polygon shapes for visual variety
- More dynamic movement with combined transforms

The fire logo now looks much more realistic with sharp, jagged flame edges that flicker naturally
2025-07-28 10:10:05 -05:00
Randall Stillwell
cdb2e5f8ac 🔥 Add Animated Fire Logo Component
✨ Beautiful Animated Fire Logo:
- Created AnimatedFireLogo component based on CodePen animation
- Realistic fire flickering with multiple flame layers
- Theme-aware colors (bright for dark mode, warm for light mode)
- Floating particle effects with individual animations
- Scalable size prop for different use cases

🎨 Enhanced Login Experience:
- Replaced static fire emoji with animated logo
- 100px size for prominent branding
- Smooth flickering animations at different speeds
- Wood base and floating sparks for realism
- Perfect integration with fire glow background

🌙 Theme Support:
- Dark mode: Bright yellows and oranges for visibility
- Light mode: Warm browns and golds for elegance
- Consistent with Deck Hearth fire theme
- CSS-in-JS for dynamic theming

The login page now has a mesmerizing animated fire logo that perfectly captures the Deck Hearth brand
2025-07-28 10:08:24 -05:00
Randall Stillwell
2163b9ea0e 🔥 Add Fire Glow Login Background
✨ Beautiful Animated Fire Glow:
- Slow-moving fire gradient background with light/dark modes
- Floating ember particles with realistic animation
- 12-second background animation cycle with subtle color shifts
- Theme-aware gradient colors (warm daylight vs cozy evening)

🎨 Enhanced Login Experience:
- Updated branding to Deck Hearth with fire emoji
- Backdrop blur effects on form elements
- Semi-transparent containers for depth
- Orange focus states to match fire theme
- Enhanced shadows and glow effects

🌙 Theme Support:
- Light mode: Warm daylight fire with golden embers
- Dark mode: Cozy evening fire with bright orange flames
- RGB color variables for backdrop-blur compatibility
- Gradient-bg-ember class for consistent fire theming

The login page now perfectly captures the warm, inviting Deck Hearth atmosphere
2025-07-28 09:51:39 -05:00
Randall Stillwell
308d2de365 🧹 Major Codebase Cleanup: Remove Legacy React Code
🗑️ Removed Unused Files (11 files):
- 6 temporary import result JSON files
- 3 placeholder pages (community.js, analytics.js, decks.js)
- 3 unused components (CollaborationManager, ActivityLog, BulkInviteModal)
- 2 TypeScript config files (tsconfig.json, next-env.d.ts)

📦 Cleaned Up Dependencies:
- Removed 5 unused TypeScript packages
- Kept resend for future invite/notification features
- Removed 8 packages total, reduced bundle size

✨ Benefits:
- Cleaner codebase with only active files
- Reduced build time and bundle size
- Eliminated TypeScript overhead (project uses only JS)
- Removed legacy React patterns and unused components
- Better maintainability and clarity

The codebase is now lean and focused on active features
2025-07-28 09:07:36 -05:00
Randall Stillwell
4689424f3a 🔧 Fix System Collections & Database Schema Issues
🐛 Database Schema Fixes:
- Removed non-existent 'updated_at' column from collection_cards operations
- Fixed SQL queries in card ownership API and seeding scripts
- Resolved column does not exist errors

🚫 Hide System Collections from Selection:
- Added 'excludeSystem' parameter to /api/collections endpoint
- Updated CollectionSelectionModal to exclude system collections
- 'All My Cards' no longer appears in card addition modals

✨ Enhanced System Collection Styling:
- Upgraded system collection badge with gradient styling
- Added 🔒 SYSTEM badge with blue-purple gradient
- Added informative tooltip: 'Automatically syncs with your owned cards'
- Made system collections visually distinct and educational

🎯 User Experience Improvements:
- System collections are now clearly identified as special
- Users understand they can't manually add cards to system collections
- Better visual hierarchy and information architecture
- Automatic sync behavior is now clearly communicated

Card ownership should now work without errors! 🚀
2025-07-27 19:17:55 -05:00
Randall Stillwell
e5f629f8e2 🗂️ Add Collapsible Community Navigation Section
✨ Hierarchical Navigation Structure:
- Created collapsible Community section with expandable sub-items
- Sub-items: Collections, Decks, Forums (ready for future implementation)
- Smooth expand/collapse animation with chevron icon rotation
- Auto-expands when navigating to any community page

🎨 Visual Design:
- Main Community item with chevron indicator (rotates 90° when expanded)
- Sub-items indented with left border for visual hierarchy
- Smaller sub-item styling (text-sm, rounded-xl, lighter shadows)
- Consistent hover and active states throughout

🔧 Technical Features:
- State management for expand/collapse (isCommunityExpanded)
- useEffect to auto-expand on community page navigation
- Proper ARIA attributes (aria-expanded, aria-haspopup)
- Keyboard navigation support (Enter/Space to toggle)
- Mobile menu integration (closes on sub-item click)

🎯 User Experience:
- Intuitive collapsible navigation matching the design mockup
- Clear visual hierarchy between main and sub-navigation
- Smooth transitions and proper focus management
- Accessibility-compliant with screen reader support

Navigation now matches the requested collapsible structure! 📁
2025-07-27 13:22:42 -05:00
Randall Stillwell
f7cde325ca 🌍 Separate My Collections & Community Collections
✨ Collection Organization Restructure:
- /collections now shows only user's own collections, collaborations, and shared collections
- /community/collections shows all public collections for discovery
- Updated navigation to include 'Community Collections' link
- Added 'Discover Community' button on My Collections page

🔧 API Changes:
- Modified /api/collections to exclude public collections from other users
- Created /api/community/collections for public collection discovery
- Proper authentication and permission handling for both endpoints

🎯 User Experience Improvements:
- Clear separation between personal and community spaces
- 'My Collection' sidebar item now accurately reflects content
- Community discovery is intentional and separate
- Better organization matches user mental models

📱 UI Enhancements:
- Updated page titles and descriptions
- Added community discovery button with globe icon
- Consistent styling across both collection views
- Same thumbnail and layout system for both pages

This properly separates personal collection management from community discovery! 🚀
2025-07-27 13:17:13 -05:00
Randall Stillwell
2f2c915da1 🔧 Fix Collections Not Loading in Add to Collections Modal
🐛 Authentication Issue Resolution:
- Removed incorrect Authorization header from collections API call
- Modal was using 'auth_token' header when API uses development fallback
- Updated to match successful pattern used by collections page

📡 API Call Corrections:
- Collections fetch: Removed Authorization header (uses dev fallback)
- Add to collection: Removed Authorization header (middleware handles auth)
- Fixed response data handling (API returns array directly)
- Added better error handling and logging

🔍 Root Cause Analysis:
- CollectionSelectionModal used localStorage.getItem('auth_token')
- But /api/collections works without auth headers in development
- Other successful pages (collections.js, collection/[id].js) don't send auth headers
- Development middleware provides fallback admin user automatically

✅ Expected Behavior:
- Collections modal should now load user's collections properly
- Batch adding cards to collections should work correctly
- Consistent with authentication pattern used throughout app
- Better error messages for debugging

The 'Add to Collections' modal should now properly display collections! 📚✨
2025-07-26 09:57:54 -05:00
Randall Stillwell
9a5561c2c8 🔄 Restructured User Profile & Theme Toggle
✨ Profile Dropdown Implementation:
- Created comprehensive UserProfileDropdown component
- Moved user profile to bottom of sidebar (better UX)
- Added dropdown menu with Profile, Settings, Admin Panel, Logout
- Profile button shows user avatar, email, and role
- Smooth dropdown animation with backdrop click-to-close

🎨 Fire-Themed Profile Menu:
- Logout option uses ember red color for distinction
- Profile icons match the overall design system
- Consistent hover states and accessibility features
- Proper ARIA attributes for dropdown functionality

🌙 Separated Theme Toggle:
- Moved theme toggle out of profile section
- Now appears as standalone navigation item above profile
- Shows 'Dark Mode' / 'Light Mode' text labels
- Maintains all accessibility features and fire theming

♿ Enhanced Accessibility:
- Proper dropdown ARIA attributes (expanded, haspopup)
- Keyboard navigation support throughout
- Screen reader friendly with proper labels
- Focus management for dropdown interactions

🎯 Admin Panel Integration:
- Admin Panel option only shows for admin users
- Conditional rendering based on user role
- Proper navigation structure for different user types
- Consistent with existing admin badge logic

�� Mobile Optimizations:
- Dropdown works seamlessly on mobile devices
- Proper touch targets and spacing
- Auto-closes mobile menu when navigating
- Backdrop prevents accidental interactions

The sidebar now has a much cleaner hierarchy with the profile at the bottom and easy access to all user functions! 🔥👤
2025-07-26 09:51:40 -05:00
Randall Stillwell
94f31a5d77 ♿ Enhanced Navigation Accessibility & Fire-Themed UI
🎯 Comprehensive Accessibility Improvements:
- Added proper ARIA roles and labels throughout navigation
- Implemented keyboard navigation (Enter/Space key support)
- Added focus rings with fire-themed ember red color
- Enhanced screen reader support with aria-current and aria-label
- Added tabIndex for proper keyboard traversal

🔥 Fire-Themed Visual Enhancements:
- Updated badges to use flame orange and ember red colors
- ADMIN badges now use ember red for distinction
- Collection/Deck counts use flame orange
- Consistent fire theme across all interactive elements

✨ Enhanced Hover & Focus States:
- Active items: Left border with ember red accent
- Hover items: Left border with flame orange + slide animation
- Focus states: Enhanced visibility with ember red rings
- Smooth 4px slide animation on hover/focus
- Better visual hierarchy and feedback

♿ Accessibility Standards Compliance:
- WCAG 2.1 AA compliant focus indicators
- High contrast mode support with enhanced outlines
- Reduced motion support for accessibility preferences
- Proper semantic navigation structure
- Screen reader friendly icon handling (aria-hidden)

📱 Mobile Accessibility:
- Enhanced mobile menu button with proper ARIA
- Improved close button accessibility
- Better touch targets and focus management
- Proper expanded/collapsed state communication

🎨 Visual Polish:
- Consistent focus ring styling across all buttons
- Theme toggle button accessibility improvements
- Better color contrast in all states
- Professional slide animations for navigation feedback

The sidebar navigation now meets modern accessibility standards while maintaining the beautiful fire theme! ♿🔥
2025-07-26 09:38:18 -05:00
Randall Stillwell
d3e4980b8f 🔥 Primary Red Add Button + Static Rarity Shadows
🎨 Add Button Color Update:
- Changed main add button from wood brown to ember red
- Updated 'Own' option to match ember red theme
- Added static ember red shadow with ring effect
- Consistent fire-themed primary action color

⚡ Performance: Removed All Pulsing Animations:
- Eliminated mythic-pulse animation (3s infinite)
- Eliminated rare-pulse animation (2.5s infinite)
- Eliminated uncommon-pulse animation (2s infinite)
- Eliminated enchanted-pulse animation (2s infinite)
- Removed all @keyframes pulse definitions

✨ Static Rarity Shadow System:
- Mythic/Legendary: Enhanced golden glow (static)
- Rare: Enhanced purple glow (static)
- Uncommon: Enhanced blue glow (static)
- Enchanted: Multi-color rainbow glow (static)
- All shadows now use consistent opacity levels

🚀 Performance Benefits:
- Eliminated continuous CSS animations on every card
- Reduced GPU usage from constant pulse effects
- Smoother scrolling and hover interactions
- Better battery life on mobile devices
- Cleaner, more professional appearance

🎯 Visual Improvements:
- More vibrant static shadows than pulsing minimums
- Consistent visual hierarchy with static effects
- Primary red add button stands out appropriately
- Cleaner, less distracting card presentation

The cards page should now be much more performant without the constant pulsing animations! 🔥⚡
2025-07-26 09:17:22 -05:00
Randall Stillwell
cf148f5fa3 ⚡ Ultra-Smooth Hover System with Expanding Actions
🎯 Optimized Button Layout:
- Moved checkbox to top-left corner
- Moved favorite to top-right corner
- Created expanding add button in bottom-left

🚀 Performance Enhancements:
- Reduced all animations from 200ms → 150ms
- Reduced card scaling from 105% → 102% (subtle but smooth)
- Simplified button padding and shadows
- Reduced focus ring intensity

✨ Expanding Add Button Features:
- Click to expand: Shows Collection, Deck, Own options
- Fire-themed colors: Flame orange, Gold, Wood brown
- Smooth rotation animation (45° when expanded)
- Click outside to close functionality
- Default action: Add to Collection when expanded

🎨 Fire-Themed Action Colors:
- Collection: Flame orange (var(--accent-flame))
- Deck: Golden yellow (var(--accent-gold))
- Own: Wood brown (var(--accent-wood))
- Main button: Wood → Ember when expanded

⚡ Micro-Performance Optimizations:
- Reduced button padding: p-1.5 → p-1
- Smaller shadows and hover effects
- Faster transitions across all elements
- Custom scale-102 for subtle card lift
- Optimized z-index layering

🔧 Technical Improvements:
- Self-contained ExpandingAddButton component
- Proper event propagation handling
- State management for expand/collapse
- Click-outside-to-close behavior
- Added scale-102 to Tailwind config

The cards page should now feel incredibly responsive! ⚡🔥
2025-07-26 09:00:26 -05:00
Randall Stillwell
b97eb45b29 ⚡ Massive Performance Boost - Remove Heavy Hover Panels
🚀 Performance Optimizations:
- Completely removed complex side hover panels (massive DOM reduction)
- Eliminated 240+ lines of heavy panel HTML per card
- Removed expensive panel positioning calculations
- Simplified hover animations from 300ms to 200ms
- Removed redundant image scaling (double transform)

🎯 New Lightweight Hover System:
- Simple card scaling on hover (transform: scale(1.05))
- Slide-in action buttons in corners
- Checkbox & favorite in top-right corner
- Ownership indicator & add button in bottom-left
- All buttons use opacity transitions (GPU accelerated)

🔥 Fire-Themed Interactive Elements:
- Checkbox: Ember red accent color
- Favorite: Ember red background when active
- Add/Own button: Wood brown background
- Ownership indicator: Gold dot when owned
- All buttons have subtle hover scaling (scale(1.1))

📱 Enhanced Grid Layout:
- Removed right padding (no more panel space needed)
- Increased grid density: lg:4 cols, xl:5 cols, 2xl:6 cols
- Better space utilization across all screen sizes
- Cleaner, more focused card browsing experience

✨ User Experience Improvements:
- Much faster card grid rendering
- Smoother hover interactions
- Reduced layout shift and jank
- Cleaner visual hierarchy
- Quick access to essential actions

💾 Code Cleanup:
- Removed cardIndex and cardsPerRow props
- Eliminated panel positioning logic
- Simplified component structure
- Reduced bundle size significantly

The cards page should now be lightning fast! ⚡🔥
2025-07-26 08:45:38 -05:00
Randall Stillwell
e056f53b1f 🔥 Transform to Deck Hearth Fire-Inspired Design
🎨 Complete Brand Transformation:
- Rebranded from 'TCG Vault' to 'Deck Hearth'
- Updated logo initials from 'TCG' to 'DH'
- Changed app name throughout the application

🔥 Fire-Themed Color Palette:
Light Theme (Warm Daylight by the Hearth):
- Primary: Warm cream (#fefcf8) like sunlit stone
- Secondary: Soft beige (#f7f3ed) like aged parchment
- Tertiary: Light wood tone (#f0e6d6)
- Text: Dark chocolate brown (#2d1810)
- Accents: Ember orange, flame orange, golden yellow

Dark Theme (Cozy Evening by the Fire):
- Primary: Deep charcoal (#1a0f0a) like burnt wood
- Secondary: Rich dark brown (#2d1b12) like oak
- Tertiary: Medium brown (#3d2317) like mahogany
- Text: Warm white (#fff8f0) like firelight
- Accents: Bright flame, glowing ember, golden glow

🎨 Fire-Inspired Design Elements:
- Flame gradient: Orange to ember red
- Golden gradient: Golden yellow to flame orange
- Fire glow effects with warm shadows
- Wood-toned borders and accents
- Ember and flame-colored interactive elements

🔧 Enhanced Component Styling:
- Updated BulkSelectionToolbar with fire colors
- New CSS classes: btn-flame, btn-ember, btn-gold
- Fire glow and ember glow effects
- Gradient backgrounds: gradient-bg-fire, gradient-bg-golden
- Tailwind color palette: hearth.flame, hearth.ember, etc.

✨ Warm & Inviting Experience:
- Light mode: Cozy daytime fireplace atmosphere
- Dark mode: Intimate evening hearth ambiance
- Maintains accessibility with proper contrast
- Smooth transitions between themes

The app now perfectly captures the warm, inviting feeling of gathering around a hearth! 🔥🏠✨
2025-07-26 08:30:07 -05:00
Randall Stillwell
48d1b1b5f9 📱 Implement Mobile-First Responsive Design
🎯 Mobile Slide-In Navigation:
- Added mobile menu button with hamburger icon
- Implemented slide-in sidebar with smooth transitions
- Added mobile overlay with click-to-close functionality
- Mobile menu auto-closes when navigating to new pages
- Proper z-index layering for mobile interactions

🃏 Smart Card Panel Positioning:
- Panels now open on opposite side for right-edge cards
- Added cardIndex and cardsPerRow props to CardItem
- Dynamic positioning based on card's position in grid
- Prevents panels from extending off-screen edges
- Maintains hover functionality on desktop

📱 Mobile-Optimized Bulk Actions:
- Toolbar now spans full width on mobile devices
- Icon-only buttons on mobile, full labels on desktop
- Responsive spacing and padding adjustments
- Improved touch targets for mobile interaction
- Maintains functionality across all screen sizes

🎨 Enhanced Grid Layout:
- Improved mobile grid: 2 columns with tighter spacing
- Better space utilization on all device sizes
- Responsive gap spacing that adapts to screen size
- Optimized padding for mobile vs desktop
- Cards now fill available space properly

✅ Cross-Device Experience:
- Mobile: Slide-in nav, icon-only actions, 2-column grid
- Tablet: Responsive layout with appropriate spacing
- Desktop: Full sidebar, labeled actions, hover panels
- Large screens: Maximum columns with side panel space

The app now provides an optimal mobile experience while maintaining desktop functionality! ��💻🖥️
2025-07-26 00:49:42 -05:00
Randall Stillwell
20ccd2333e 🎯 Implemented Collection Selection Modal System
✨ New CollectionSelectionModal Component:
- Multi-select collection interface with search functionality
- Visual card previews showing selected cards to add
- Select all/deselect all functionality for bulk operations
- Real-time collection filtering and search
- Professional modal design with dark mode support

🔗 Integration with Cards Page:
- Bulk selection toolbar now opens collection modal
- Individual card actions trigger collection modal
- Success feedback with detailed results
- Automatic selection clearing after successful additions

🎮 Enhanced Card Detail Page:
- Replaced old single-select dropdown with new modal
- Multi-collection support for single cards
- Automatic refresh of card collections after additions
- Consistent UI across all card interaction points

🎨 User Experience Features:
- Visual card thumbnails in modal header
- Collection metadata display (card count, public status)
- Loading states and error handling
- Responsive design for all screen sizes

Ready for seamless card-to-collection workflow! 📦✨
2025-07-26 00:22:35 -05:00
Randall Stillwell
a9c94b811f 🔗 Added Card Click Navigation to Detail Pages
✨ Card Navigation Features:
- Click anywhere on card to navigate to detail page
- Smart click detection avoids interference with interactive elements
- Works in both grid and list view modes
- Cursor pointer indicates clickable areas

🎯 Interaction Improvements:
- Checkbox, buttons, and links don't trigger navigation
- Side panel 'View Details' button uses same-tab navigation
- Consistent behavior across all card interactions
- Smooth user experience for card browsing

🚀 User Experience:
- Natural card browsing workflow
- Easy access to detailed card information
- Maintains all existing functionality (selection, actions)
- Professional click handling with event delegation

Cards are now fully interactive - click to explore! 🃏✨
2025-07-26 00:12:54 -05:00
Randall Stillwell
5d7a87374f 🐛 Fixed Side Panel Hover Logic for Multi-Select
🔧 Bug Fix:
- Removed persistent panel visibility for selected cards
- Side panels now properly hide when hovering away
- Selection state no longer interferes with hover behavior
- Maintains smooth hover delay and animations

✨ Improved UX:
- Side panels only appear on hover, regardless of selection
- Clean hover interactions without sticky panels
- Consistent behavior across all cards
- Better multi-select workflow

The side panels now behave correctly - they only show on hover and hide when you move away, even for selected cards! 🎯
2025-07-26 00:05:26 -05:00
Randall Stillwell
d537474a61 ✨ Added Magical Rarity Effects with Glowing Shadows & Particles
�� Rarity-Based Visual Effects:
- Mythic/Legendary: Golden glow with 3-layer pulsing animation
- Rare/Holo: Purple glow with shimmering particles
- Uncommon: Blue glow with subtle twinkling
- Enchanted/Secret: Rainbow cycling glow with rotating particles

💫 Dynamic Particle Systems:
- Radial gradient overlays for sparkle effects
- Animated opacity and rotation for enchanted cards
- Multiple particle layers for depth and richness
- Smooth pulsing animations with different timings

🎨 Enhanced Visual Hierarchy:
- Rarity-specific border colors and shadows
- Hover intensification of glow effects
- Side panel inherits rarity styling
- Pulsing rarity indicator dots in panel headers

⚡ Performance Optimized:
- CSS-only animations using hardware acceleration
- Efficient keyframe animations
- Proper z-index layering
- Responsive particle effects

🎯 Smart Rarity Detection:
- Flexible string matching for various rarity names
- Supports MTG, Pokemon, Lorcana rarity systems
- Fallback to standard styling for common cards
- Case-insensitive rarity recognition

Cards now have that premium, magical feel! ✨🃏
2025-07-26 00:01:04 -05:00
Randall Stillwell
1387ecaccb 🎨 Redesigned Card Hover with Side Information Panel
✨ New Side Panel Design:
- Information panel slides out from the right side of cards
- 500ms hover delay to prevent accidental triggers
- 320px wide panel with comprehensive card details
- Smooth slide-in animation with backdrop blur effect

🎯 TCG-Specific Information:
- MTG: Mana cost, Power/Toughness, Colors with proper styling
- Pokemon: HP display with yellow highlighting
- Lorcana: Ink cost, Strength/Willpower stats
- Oracle text/description for all card types

🌙 Dark Theme Support:
- Full dark mode styling for all panel elements
- Dark-aware color schemes for TCG-specific badges
- Proper contrast ratios for accessibility

⚡ Enhanced Features:
- Structured layout: Header, Body, Footer sections
- Grid-based action buttons with tooltips
- Copy card info functionality
- Responsive design (hidden on mobile/tablet)
- Better grid spacing with right padding for panels

🎨 Professional Polish:
- Backdrop blur effects for depth
- Smooth transitions with proper easing
- Z-index management for layering
- Reduced grid columns to accommodate panels

Perfect for detailed card inspection! 🃏✨
2025-07-25 23:55:54 -05:00
Randall Stillwell
a6602eab87 ✨ Redesigned Card Interaction with Sliding Information Panel
🎨 New Card-Focused Design:
- Cards now display as clean images without permanent overlays
- Information and actions slide out from behind the card on hover
- Selected cards scale up slightly and show persistent info panel

🚀 Enhanced User Experience:
- Card images are the primary focus, no visual clutter
- Smooth 300ms transitions with easing for professional feel
- Sliding panel appears 2px below card for depth effect
- Backdrop blur effect for better contrast and readability

⚡ Improved Interactions:
- Primary actions (Collection, Deck) prominently displayed
- Secondary actions (Own, Favorite, View) in compact grid
- Proper z-index management prevents panel conflicts
- Increased grid spacing (gap-8, p-8) for sliding panels

🎯 Technical Improvements:
- CSS classes for consistent styling and performance
- Prevented text selection during interactions
- Transform origin optimization for smooth animations
- Proper pointer event handling for accessibility

Cards are now the star of the show! 🌟✨
2025-07-25 23:44:03 -05:00
Randall Stillwell
e2e5e5bcab 🚀 Added Bulk Selection System to Cards Page
✨ New Components:
- BulkSelectionToolbar: Floating bottom toolbar with selection count and actions
- CardItem: Modular card component with selection checkboxes and individual actions

🎯 Features:
- Multi-select cards with checkboxes (grid and list view)
- Floating toolbar shows selected count and quick actions
- Primary actions: Add to Collection, Add to Deck, Mark as Owned
- Secondary actions: Add to Favorites, Remove from Owned, Bulk Delete
- Individual card actions: Favorite, Add to Collection, Add to Deck
- Visual feedback: Selected cards get purple border and ring
- Hover effects: Quick actions appear on card hover

🎨 UX Improvements:
- Professional selection states with purple theming
- Smooth animations and transitions
- Responsive design for both grid and list views
- Clear selection button and action confirmations
- Tooltips and visual indicators

Ready for bulk card management! 📦✨
2025-07-25 23:22:15 -05:00
Randall Stillwell
d10b70da16 🔧 Fixed Cards Page API Response Format
- Updated /api/cards/search to return expected format with success, cards, pagination, and filters
- This fixes the empty cards page when clicking 'Add Cards'
- Removed debug console logs since TCG tags and CollaboratorFacepile are working
- Cards page should now display the sample cards properly
2025-07-25 23:16:35 -05:00
Randall Stillwell
e41d0b986e 🔧 Fixed TCG Tags and Add Cards Button
- Added missing 'game' field to collection cards API query
- Added onClick handler to 'Add Cards' button (redirects to /cards)
- Enhanced debug logging to see actual card data
- Ran sample cards script to ensure cards exist in database

This should fix the missing TCG tags issue by including the game field in the API response.
2025-07-25 23:13:54 -05:00
Randall Stillwell
7090adbb28 🔍 Added Debug Logging for TCG Tags and CollaboratorFacepile
- Made gameStats calculation dynamic to show all games present
- Added console logging to debug missing TCG tags
- Added debug logging to CollaboratorFacepile component
- Added fallback display for missing creator email
- This will help identify why the facepile and tags aren't showing
2025-07-25 23:11:27 -05:00
Randall Stillwell
34b16e972f 🔧 Fixed SQL Syntax Errors in Favorites API
- Separated conditional SQL queries to avoid template literal issues
- Added proper error handling in CollaboratorFacepile component
- Added error handling for favorites functionality
- Improved fallback states for failed API calls

This resolves the 'syntax error at or near AND' and '' parameter errors.
2025-07-25 23:06:16 -05:00
Randall Stillwell
faab506b25 ✨ Added Collaborator Facepile to Collection Header
🎯 Moved collaboration display from bottom section to hero header:
- Created CollaboratorFacepile component with hover tooltips
- Shows creator + active collaborators in compact format
- Color-coded avatars by role (owner=purple, editor=blue, viewer=green)
- Displays up to 4 faces, then '+N more' for additional collaborators
- Rich hover tooltips showing email and role information
- Responsive text: 'Crafted by X & N others'

🔧 Technical improvements:
- Fixed favorites system database migration (separated SQL commands)
- Fixed favorites API SQL syntax errors
- Integrated facepile into collection metadata section
- Removed redundant CollaborationManager from bottom
- Clean component architecture with proper loading states

🎨 UX enhancements:
- Smooth hover animations with scale effects
- Professional tooltips with arrows
- Proper z-index layering for overlapping elements
- Loading skeleton while fetching collaborators
- Accessible color contrast and typography

Perfect for showing collaboration at a glance! 👥✨
2025-07-25 22:38:03 -05:00
Randall Stillwell
2a76666f79 🚀 Implemented Complete Collection Functionality
Built out all requested features from top to bottom:

✅ Upload Modal for Hero Images:
- Created UploadImageModal component with drag-and-drop
- Support for both URL input and file upload
- Live preview and validation
- Integrated into collection detail page

✅ Smart TCG Tags:
- Dynamic tags showing only games with cards
- Properly positioned under description
- Clean blue rounded styling

✅ Combined Share & Invite Modal:
- Unified ShareModal replacing separate buttons
- Public access toggle with community visibility
- Email/member search functionality
- Default viewer role for invitations
- Social sharing (Twitter, Facebook, Reddit, Discord)
- User search API endpoint (/api/users/search)

✅ Comprehensive Favorites System:
- Database schema for cards, collections, and decks
- API endpoint (/api/favorites) for CRUD operations
- Real-time favorite status checking
- Working toggle functionality in UI
- Migration script for database setup

✅ CSV Download Functionality:
- Complete card metadata export
- Proper CSV formatting with escaping
- All card fields included (name, set, rarity, etc.)
- Automatic filename generation
- Client-side download implementation

🎯 UI/UX Improvements:
- Removed duplicate buttons and switches
- Clean action bar with proper hierarchy
- Working modals with proper state management
- Error handling and loading states

🛠️ Technical Features:
- JWT authentication for all endpoints
- Proper database relationships and indexes
- CORS headers and error handling
- Optimized queries and performance

All todos completed! Ready for full collection management! 🎮✨
2025-07-25 22:28:52 -05:00
Randall Stillwell
4255464dca 🎨 Restructured Layout System
Created cleaner layout architecture based on user feedback:

✅ Standalone Authentication Pages:
- Created AuthLayout component for login/logout pages
- Login page now standalone without sidebar/header
- Logout page uses clean AuthLayout

🎯 Improved Sidebar Design:
- Moved profile, theme toggle, and notifications to sidebar
- Added user profile section with avatar and role
- Reorganized navigation with main nav + bottom nav
- Proper flexbox layout for full-height sidebar

🔍 Dashboard-Specific Search:
- Search bar only appears on dashboard (showSearch prop)
- Removed cluttered header from other pages
- Clean, focused experience per page type

📱 Better Information Architecture:
- Profile info moved from header to sidebar
- Theme toggle integrated into profile section
- Notifications and settings in bottom nav
- Consistent sidebar across all authenticated pages

🎨 Visual Improvements:
- Proper flexbox layout for sidebar sections
- User avatar and role display in profile section
- Clean separation between main nav and utility nav
- Responsive design maintained

Result: Clean login experience + consistent authenticated layout! 🚀
2025-07-25 11:28:04 -05:00
Randall Stillwell
b917972f5e 🔄 Simplified Permission Model & UX Improvements
🎯 Cleaner Permission System:
- Collections are private/invite-only by default
- Public toggle only controls community visibility (not edit permissions)
- Simplified to: Creator + Invited Collaborators can edit, everyone else view-only
- Only creator can delete collections

📝 UI/UX Enhancements:
- Changed 'Invite User' to 'Invite Collaborator' with clearer messaging
- Replaced visibility dropdown with clean public/private toggle
- Updated role descriptions: 'Collaborator' (editor) and 'Viewer'
- Default invitation role is now 'editor' (collaborator)
- Added explanatory text about collaboration purpose

🔐 Permission Logic Updates:
- Public collections: visible in community but invite-only editing
- Private collections: hidden from community, invite-only editing
- Removed complex visibility states (invite-only/private distinction)
- Updated permission middleware for simplified model

📧 Email Template Updates:
- Clearer role descriptions in invitation emails
- Focus on collaboration and card management permissions
- Removed owner role from invitation options

🗄️ Database Schema Updates:
- Updated APIs to use is_public boolean instead of visibility enum
- Maintained backward compatibility with existing data
- Simplified permission checking logic

The system now has a much cleaner UX: collections are collaborative workspaces that can optionally be made visible to the community! 🚀
2025-07-25 10:29:45 -05:00
Randall Stillwell
23d995102f 🎉 COMPLETED: Full Collaborative Collections System
✅ ALL FEATURES IMPLEMENTED:

🔐 Advanced Permission System:
- Role-based access control (Owner/Editor/Viewer)
- Permission middleware for all API endpoints
- Granular permissions for collection operations
- Activity logging for complete audit trails

🌍 Collection Visibility Types:
- Private: Owner-only access
- Invite-Only: Controlled collaboration
- Public: Community accessible
- Dynamic permission checking across all endpoints

📧 Complete Email Integration:
- Beautiful HTML invitation templates
- Role-based permission descriptions
- Personal message support
- Accept/decline workflow with proper UX
- Bulk invitation system for multiple users

🎨 Rich User Interface:
- Permission indicators with tooltips
- Activity log component with real-time updates
- Collaboration management dashboard
- Bulk invite modal with batch processing
- Permission gates throughout the UI

⚡ Performance & Security:
- Database indexes for optimal queries
- Comprehensive error handling
- CORS headers and preflight support
- JWT-based authentication integration
- Cascading deletes and data integrity

🚀 Ready for Production:
- All API endpoints protected with permissions
- Complete activity logging system
- Beautiful email templates with Resend
- Responsive UI components
- Error handling and loading states

This system now provides enterprise-level collaboration features for community-driven collection building! 🎯
2025-07-25 08:34:28 -05:00
Randall Stillwell
3478932c3c Fixed SSR and null user issues for production deployment
- Made admin pages client-side only using dynamic imports to prevent SSR issues
- Added proper null checks in Layout component to handle guest users
- Updated AdminProtected to support render prop pattern for user data
- Fixed card-editor and card-import pages to use proper authentication flow
- Eliminated hardcoded user data that was causing build failures
- All pages now build successfully and handle null user states gracefully
- Production deployment should now work without SSR errors
2025-07-24 17:04:06 -05:00
Randall Stillwell
53423509f0 Integrated real database authentication with JWT tokens
- Updated auth verification to use Neon database instead of mock data
- Implemented proper JWT token authentication with localStorage storage
- Created beautiful login page with admin quick-login for development
- Updated all admin auth hooks to use JWT tokens from localStorage
- Added automatic token cleanup on authentication failures
- Enhanced AdminProtected component with proper token validation
- Created logout functionality that clears tokens and redirects
- Maintained fallback admin access for development (no token = admin)
- Real admin credentials: admin@tcgvault.com / admin123
- Seamless integration with existing admin card editor workflow
2025-07-24 16:36:10 -05:00
Randall Stillwell
0d6c6f1957 Implemented admin authentication and seamless card editing
- Created admin authentication system with useIsAdmin hook
- Added AdminProtected component for route protection
- Added prominent 'Edit Card (Admin)' button on card detail pages
- Protected all admin routes (/admin/*) with authentication
- Added admin navigation item to main layout sidebar
- Updated auth verification API to return mock admin user
- Integrated admin edit button that redirects to card editor with card ID
- Added proper access denied page for non-admin users
- Admin-only features now show/hide based on user role
- Seamless workflow: spot incorrect card → click edit → fix immediately
2025-07-24 16:31:29 -05:00
Randall Stillwell
e75a4a6649 Major redesign: Enhanced card display with particle effects, improved filters, and search functionality
- Redesigned card display with 2.5:3.5 aspect ratio and image-only view
- Added infinite scroll to replace pagination
- Implemented authentic card back placeholders for MTG, Pokemon, and Lorcana
- Added rarity-based particle effects with tiered intensity (mythic/enchanted/rare/uncommon)
- Enhanced hover details panel with structured card information
- Fixed search functionality with debouncing and Enter key support
- Improved filter system with working TCG, rarity, set, and price filters
- Added favorite system for cards in both hover and detail views
- Updated card detail page with comprehensive metadata and actions
- Fixed API filtering with proper Vercel Postgres implementation
- Added particle animations and rarity glow effects
- Improved overall UX with better visual hierarchy and interactions
2025-07-23 21:26:54 -05:00