Randall Stillwell
1769d4576a
refactor(design): site-wide sweep — broken Tailwind tokens, rounded corners, SearchBar primitive ( #117 )
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Comprehensive design sweep across the rest of the app following the
shipped Liquid Glass + corner-border-light system (#116 ).
## Three classes of finding
### 1. Broken Tailwind token classes (HIGH — pages were unstyled)
The decks / deck-builder / deck-detail cluster relied on Tailwind
classes that don't exist in `tailwind.config.js` (no `bg-bg-*`,
`text-text-*`, `border-border`, `bg-accent-ember`,
`focus:ring-accent-ember`, `hover:bg-accent-ember-dark`). Those classes
produced ZERO CSS — backgrounds were transparent, borders invisible,
hover states absent.
Rewrote with inline `style={{ ... CSS vars ... }}` + the `<Button>` /
`<SearchBar>` primitives + `glass-panel` surfaces:
- `pages/decks.js` (full page)
- `pages/deck/[id].js` (header, stats sidebar, group-by controls,
card list)
- `pages/deck-builder.js` (loading spinner)
- `components/DeckBuilderView.js` (toolbar + main panel)
- `components/DeckBuilderCardBrowser.js` (full rewrite; integrated
`<SearchBar>` for the card-picker input)
- `components/DeckBuilderDeckList.js` (full rewrite)
- `components/DeckBuilderStatsBar.js`
- `components/ManaSymbolSettings.js`
- `components/ManaSymbols.js` (single `text-text-secondary`)
- `pages/admin/card-editor.js` cluster was already clean
### 2. Duplicative / stale page searches
Replaced raw `<input>` search controls with the `<SearchBar>` primitive
(adds clear button, ember focus ring, system-consistent rounded
corners). Kept page-specific filter searches (they filter the visible
list — distinct from the global TopSearchBar command palette):
- `pages/my-cards.js`
- `pages/community/collections.js`
- `components/CardsPageView.js`
- `components/CollectionPageView.js`
- `components/DeckBuilderCardBrowser.js`
`pages/my-cards.js` filter wrapper also lifted into a `glass-panel`
chip instead of a solid `var(--bg-primary)` band.
### 3. Square corners + stale palette in shared views
- `components/CollectionPageView.js`: 10 action buttons (`rounded-lg`
+ `hover:bg-gray-50`) → `rounded-xl` + `nav-item-hover`; 4 filter
selects (`focus:ring-purple-500 rounded-lg`) → `.input-field`;
view-mode toggle (`bg-white text-gray-900` — invisible in dark mode)
→ tokenised; SYSTEM badge gradient (`from-blue-500 to-purple-600`)
→ ember↔flame; tooltip (`bg-gray-900`) → `glass-panel-strong`;
search-results dropdown (`bg-white border-gray-200` — invisible in
dark mode) → `glass-panel-strong`; Activity / game-count /
TCG-game badges palette-aligned.
- `components/CardsPageView.js`: "Load More Cards" button
(`bg-gradient-to-r from-blue-500 to-purple-600 rounded-lg`) →
`<Button variant="primary" size="lg">`.
- `components/CollectionsPageView.js`: matching SYSTEM badge +
tooltip cleanup.
- `components/ShareModal.js`: user-search dropdown
(`border-gray-200 hover:bg-gray-50`) and email-invite card moved
onto `glass-panel` + `nav-item-hover`; social-share buttons
`rounded-lg hover:bg-gray-50` → `rounded-xl nav-item-hover`.
- `components/Layout.js`: profile-menu dropdown row
(`hover:bg-gray-50 dark:hover:bg-gray-700`) → `nav-item-hover`.
- `components/CardItem.js`: bulk-select checkbox
`focus:ring-purple-500` → ember.
### 4. `dark:` modifier classes (broken with `[data-theme]` theming)
This app uses `[data-theme="dark"]` CSS selector theming, not
Tailwind's `class` strategy, so `dark:bg-green-900/20` etc. produced
no CSS in dark mode. Affected alerts on `pages/settings.js` and
`pages/profile.js` — replaced with `glass-panel` + semantic border
colour (flame for success, #dc2626 for error).
`pages/settings.js` sidebar nav also moved off its hardcoded full-ember
fill onto the system `nav-item` / `nav-item-active` / `nav-item-hover`
pattern for consistency with the global sidebar.
## Verification
- `npm run build` — green (Next 16 + Turbopack)
- `npm run lint` — 0 errors, 1 unrelated pre-existing warning
- `npm run test:run` — 113/113 pass (no test changes needed)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-04 12:55:29 -05:00
varutasu
334612ad79
feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout ( #95 )
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* feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell
Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.
Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.
Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.
Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.
Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.
Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).
Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.
Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.
Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.
Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.
Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).
The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(use-focus-trap): preserve named useFocusTrap export for ScannerPageView
The portfolio squash inadvertently overwrote the pre-existing
lib/use-focus-trap.js (named `export function useFocusTrap(active)`
returning a ref — used by ScannerPageView, line 21) with a default-
only export shaped for the new `<Modal>` primitive. Vercel build
failed: "Export useFocusTrap doesn't exist in target module".
Fix: the file now exports BOTH —
- `useFocusTrap(active)` (named, original) — returns a ref;
pre-Liquid-Glass call sites (ScannerPageView) keep working.
- `useFocusTrapContainer({ active, containerRef, ... })` (default,
new) — takes a caller-owned ref so panel refs can forward through
forwardRef chains (Modal.js consumes this shape).
Both hooks are commented to document which to use when. Modal.js
imports default already, so no change needed there.
Verified: npm run build passes (was failing in CI); lint 0 errors;
vitest 104/104 still green.
Co-authored-by: Cursor <cursoragent@cursor.com>
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Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:12:33 -05:00
varutasu
fd781140e5
Align UI copy: My Collection vs Lists ( #54 )
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* Align UI copy with My Collection vs Lists vocabulary.
Replace stale ownership/list labels across pages and components, add
lib/collection-vocabulary.js as the single copy source, document the
taxonomy in AGENTS.md, and gate retired strings in CI.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Fix remaining list/collection copy gaps from review.
Sweep community, settings, share modal, scanner create-list modal,
and invite flows for vocabulary consistency before merge.
Co-authored-by: Cursor <cursoragent@cursor.com>
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Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-29 09:53:40 -05:00
Randall Stillwell
e056f53b1f
🔥 Transform to Deck Hearth Fire-Inspired Design
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🎨 Complete Brand Transformation:
- Rebranded from 'TCG Vault' to 'Deck Hearth'
- Updated logo initials from 'TCG' to 'DH'
- Changed app name throughout the application
🔥 Fire-Themed Color Palette:
Light Theme (Warm Daylight by the Hearth):
- Primary: Warm cream (#fefcf8) like sunlit stone
- Secondary: Soft beige (#f7f3ed) like aged parchment
- Tertiary: Light wood tone (#f0e6d6)
- Text: Dark chocolate brown (#2d1810)
- Accents: Ember orange, flame orange, golden yellow
Dark Theme (Cozy Evening by the Fire):
- Primary: Deep charcoal (#1a0f0a) like burnt wood
- Secondary: Rich dark brown (#2d1b12) like oak
- Tertiary: Medium brown (#3d2317) like mahogany
- Text: Warm white (#fff8f0) like firelight
- Accents: Bright flame, glowing ember, golden glow
🎨 Fire-Inspired Design Elements:
- Flame gradient: Orange to ember red
- Golden gradient: Golden yellow to flame orange
- Fire glow effects with warm shadows
- Wood-toned borders and accents
- Ember and flame-colored interactive elements
🔧 Enhanced Component Styling:
- Updated BulkSelectionToolbar with fire colors
- New CSS classes: btn-flame, btn-ember, btn-gold
- Fire glow and ember glow effects
- Gradient backgrounds: gradient-bg-fire, gradient-bg-golden
- Tailwind color palette: hearth.flame, hearth.ember, etc.
✨ Warm & Inviting Experience:
- Light mode: Cozy daytime fireplace atmosphere
- Dark mode: Intimate evening hearth ambiance
- Maintains accessibility with proper contrast
- Smooth transitions between themes
The app now perfectly captures the warm, inviting feeling of gathering around a hearth! 🔥 🏠 ✨
2025-07-26 08:30:07 -05:00
Randall Stillwell
2a76666f79
🚀 Implemented Complete Collection Functionality
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Built out all requested features from top to bottom:
✅ Upload Modal for Hero Images:
- Created UploadImageModal component with drag-and-drop
- Support for both URL input and file upload
- Live preview and validation
- Integrated into collection detail page
✅ Smart TCG Tags:
- Dynamic tags showing only games with cards
- Properly positioned under description
- Clean blue rounded styling
✅ Combined Share & Invite Modal:
- Unified ShareModal replacing separate buttons
- Public access toggle with community visibility
- Email/member search functionality
- Default viewer role for invitations
- Social sharing (Twitter, Facebook, Reddit, Discord)
- User search API endpoint (/api/users/search)
✅ Comprehensive Favorites System:
- Database schema for cards, collections, and decks
- API endpoint (/api/favorites) for CRUD operations
- Real-time favorite status checking
- Working toggle functionality in UI
- Migration script for database setup
✅ CSV Download Functionality:
- Complete card metadata export
- Proper CSV formatting with escaping
- All card fields included (name, set, rarity, etc.)
- Automatic filename generation
- Client-side download implementation
🎯 UI/UX Improvements:
- Removed duplicate buttons and switches
- Clean action bar with proper hierarchy
- Working modals with proper state management
- Error handling and loading states
🛠️ Technical Features:
- JWT authentication for all endpoints
- Proper database relationships and indexes
- CORS headers and error handling
- Optimized queries and performance
All todos completed! Ready for full collection management! 🎮 ✨
2025-07-25 22:28:52 -05:00