Two convoy seeds opened as follow-ups to the 2026-06-04 design pass (#116 corner-border-light → #117 site-wide sweep → #118 card vibrancy reduction). Both were called out in #117's PR body as deferred and are now formally tracked. ## unify-glass-panel-surfaces Migrates remaining panel-shaped surfaces to the gradient-border corner-light treatment so the app shares one surface vocabulary. The audit's key insight: `<GlassSurface>` (`components/ui/GlassSurface.js`) predates the corner-light pattern. Because `<Modal>`, `<StatCard>`, and the landing-page feature/collection cards all delegate to it, upgrading the primitive cascades to ~10 visible surfaces at once. 7 briefs, multitask-parallel after Brief 1 lands: 1. `<GlassSurface>` primitive upgrade — BLOCKING for 3, 4 2. Auth form cards (login.js, signup.js) 3. Floating popovers (mobile drawer, sidebar profile dropdown, UserMenu dropdown) 4. BulkSelectionToolbar (currently `bg-white border-gray-200` — invisible in dark mode) 5. `.card`-class consumers (4 pages); decision to ratify whether to retire `.card` entirely or keep as documented opaque fallback 6. Landing nav bar — wrong pattern; should use existing `.page-header-glass` class 7. `forbidden-bespoke-glass-surface` CI grep gate — prevents regression after the migration ships ## cleanup-card-item-list-and-share-modal-palette Targeted palette cleanup for two files whose interiors weren't addressed in #117: 1. `CardItem.js` list-mode (L183–284) — entirely hardcoded Tailwind palette (`bg-purple-50`, `border-gray-200`, `text-gray-{500-900}`, `bg-blue-100 text-blue-800` etc.); unreadable / off-brand in dark mode. 2. `ShareModal.js` interior rows — purple avatar circles, gray-50 permission row (invisible in dark mode), blue-600 Copy-link button, gray text labels. Token-only swap. 2 parallel briefs, no architect / IA / UX needed (no design decisions — palette to design tokens). ## Sequencing note The two convoys are independent and can run in parallel. The audit agent's recommended sequencing (Brief 1 of `unify-glass-panel-surfaces` first) is encoded in the multitask `slice_dependencies` blocks. Co-authored-by: Cursor <cursoragent@cursor.com>
363 lines
15 KiB
Markdown
363 lines
15 KiB
Markdown
---
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name: unify-glass-panel-surfaces
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classification: feature
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success_metric: |
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Every panel-shaped surface in the app (modals, popovers, form
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cards, dashboard widgets, page-level content cards) renders with
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the same gradient-border corner-light treatment that the floating
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chrome chips use — at the appropriate intensity tier for its
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surface class (full intensity for chrome, subtle for data cards,
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flat for opaque GPU-budget-constrained tiles like CardItem grid).
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Verified by visual diff + a forbidden grep gate that prevents
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reintroduction of bespoke `var(--glass-surface-*)` inline styles
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outside the documented exception list.
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skip:
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- ia
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status: open
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created: 2026-06-04
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depends_on:
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- tone-down-card-corner-lights # PR #118 — establishes the subtle token tier
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- design-sweep-pass # PR #117 — applies .glass-panel broadly
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---
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# Convoy: unify-glass-panel-surfaces
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Follow-on to the `redesign-v2-from-mockups` umbrella and the
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2026-06-04 corner-border-light refinement (PR #116) + design-sweep
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(PR #117) + card-vibrancy reduction (PR #118).
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## Why
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The gradient-border corner-light pattern (introduced in PR #116 and
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applied broadly in PR #117) is now the canonical surface treatment
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for the app. But the audit run on 2026-06-04 found that several
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panel-shaped surfaces still use the previous generation's "flat
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translucent fill" pattern — they predate the corner-light work and
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were never migrated:
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1. **`<GlassSurface>` primitive** — the most consequential gap.
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`components/ui/GlassSurface.js` uses a single flat
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`var(--glass-surface-${tint})` background with no transparent
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border and no corner radials. Because `<Modal>` (and therefore
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every modal in the app), `<StatCard>` (dashboard stat tiles),
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and the public landing-page feature/collection cards all delegate
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to `<GlassSurface>`, the gap cascades broadly. Upgrading the
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primitive fixes ~10 visible surfaces in one move.
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2. **Auth form cards** (`pages/login.js` L82–88,
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`pages/signup.js` L227–232) — handrolled glass imitation using
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`rgba(--bg-secondary-rgb, 0.85)` + `backdrop-blur-sm` (Tailwind,
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not the system blur tokens). These are the first surfaces a new
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user sees; they should be canonical, not handrolled.
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3. **Floating popovers / drawers** —
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- `components/Layout.js` mobile drawer (L698–709)
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- `components/Layout.js` sidebar profile dropdown (L88–96)
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- `components/ui/TopSearchBar.js` UserMenu dropdown (L214–222)
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All three render a translucent panel over arbitrary page content.
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None has the gradient-border treatment. The visual cue that
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says "this is an elevated surface" relies entirely on box-shadow,
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not on light response.
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4. **`BulkSelectionToolbar`** (L47 and L117 dropdown) — uses
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hardcoded `bg-white border-gray-200`, invisible in dark mode.
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This is a floating toolbar over all content during bulk-select;
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should be `.glass-panel-strong`.
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5. **`.card`-class consumers** — `pages/profile.js` (×3),
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`pages/settings.js` (×2), `pages/community/collections.js`,
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`components/CollectionsPageView.js`. The `.card` class
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(`styles/globals.css` L757) is a pre-redesign opaque
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solid-fill panel. Most consumers should migrate to
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`.glass-panel`; the class itself can either be retired or
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retained as a documented "opaque fallback" for special cases.
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6. **Landing nav bar** (`pages/index.js` L61–72) — uses
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`var(--glass-surface-mid)` flat + an incorrectly double-wrapped
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`inset 0 1px 0` boxShadow. Not a gradient-border candidate
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(full-bleed bar; corner lights would be at viewport edges, not
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visible). Should use the existing `.page-header-glass` class
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instead.
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Unifying these means the entire app shares one surface vocabulary.
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Future work — new modals, new dashboards, new public pages — picks
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up the gradient-border treatment automatically because the
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primitives are correct.
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## Scope
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### In scope
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#### Brief 1 — Upgrade `<GlassSurface>` primitive
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Add the 4-layer gradient-border pattern to the `<GlassSurface>`
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component so its `tint`, `blur`, `rim`, `elevation` props compose
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with corner catch-lights. Default to the **subtle** corner-light
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tokens (`--corner-light-{warm,cool}-subtle`) since most consumers
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are data cards. Add a `cornerLights="chrome" | "subtle" | "none"`
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prop so floating chrome can opt up and special opaque tiles
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(CardItem grid mode) can opt out.
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Consumers automatically upgraded:
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- `<Modal>` → corner lights on every modal
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- `<StatCard>` → corner lights on dashboard stat tiles
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- Landing feature cards (`pages/index.js` L132–224, L278–345)
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**Files:** `components/ui/GlassSurface.js`,
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`test/components/ui-primitives.test.js` (add a corner-light
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assertion).
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**Risk:** MED — the primitive's output structure changes (adds
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`border: 1px solid transparent`). Most consumers won't notice, but
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any consumer that set a custom `border` via style override could
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conflict. Audit needed.
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#### Brief 2 — Auth form cards
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`pages/login.js` L82–88 + `pages/signup.js` L227–232: replace
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the inline `className="p-8 rounded-2xl shadow-2xl backdrop-blur-sm
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border border-opacity-20" style={{ backgroundColor: 'rgba(...)' }}`
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shape with `className="glass-panel-strong rounded-2xl p-8"`.
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**Files:** `pages/login.js`, `pages/signup.js`.
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**Risk:** LOW.
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#### Brief 3 — Floating popovers / drawers
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Three independent floating surfaces:
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- `components/Layout.js` mobile drawer (L698–709)
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- `components/Layout.js` sidebar profile dropdown (L88–96)
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- `components/ui/TopSearchBar.js` UserMenu dropdown (L214–222)
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For each: drop the inline `background: var(--glass-surface-*)` +
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`backdropFilter` pair, add `className="glass-panel-strong rounded-2xl"`
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or `rounded-xl` to match existing dimensions. Preserve any
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additional `boxShadow: 'var(--ember-rim-subtle)'` adornments by
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chaining them onto the class's existing box-shadow (via inline
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style override).
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**Special handling for mobile drawer:** the drawer takes ~1/3 of
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the viewport. At full corner-light intensity it would be noisy.
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Use `.glass-panel-strong` (which uses the subtle tokens).
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**Files:** `components/Layout.js`, `components/ui/TopSearchBar.js`,
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`test/components/Layout.test.js` (regression assertions).
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**Risk:** LOW–MED — popovers appear over arbitrary page content.
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#### Brief 4 — `BulkSelectionToolbar`
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Replace `bg-white border-gray-200` on the toolbar (L47) and its
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"More actions" dropdown (L117) with `.glass-panel-strong rounded-2xl`.
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Sweep interior `text-gray-700 hover:bg-gray-100`,
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`text-red-600 hover:bg-red-50` to use `var(--text-primary)` /
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`nav-item-hover` and tokenized red for destructive actions.
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**Files:** `components/BulkSelectionToolbar.js`.
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**Risk:** MED — floats over all content during bulk-select mode;
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shadow/overflow bleed would be very visible.
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#### Brief 5 — `.card`-class consumers
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Audit every `<div className="card">` usage. For each, pick the
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right migration:
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- Most likely: `glass-panel rounded-3xl p-6` (preserves rounded-3xl
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+ p-6 from the old class).
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- Some may need to stay opaque (e.g. screenshot-friendly profile
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card with photo overlay) — keep `.card` and document the
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exception in `styles/globals.css`'s comment block.
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Decision to ratify: **retire `.card` entirely, OR keep as a
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documented opaque-panel alternative?** Architect's call. If kept,
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add a comment to `globals.css` explaining when to use which.
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**Files:** `pages/profile.js`, `pages/settings.js`,
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`pages/community/collections.js`,
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`components/CollectionsPageView.js`,
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optionally `styles/globals.css` (retire or document).
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**Risk:** LOW per page; sweep across 4 files.
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#### Brief 6 — Landing nav bar
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`pages/index.js` L61–72: replace the handrolled translucent header
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with `<header className="page-header-glass border-b ...">`. The
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`.page-header-glass` class already exists in `globals.css` for
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exactly this "full-bleed top band" use case. The current bar also
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has a malformed `boxShadow: 'inset 0 1px 0 var(--rim-light-inner)'`
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(the token already contains `inset 0 1px 0`; double-wrapping breaks
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the cascade). Remove the malformed shadow.
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**Files:** `pages/index.js`.
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**Risk:** LOW — public page, no auth dependencies.
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#### Brief 7 — Forbidden grep gate
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Add a `forbidden-bespoke-glass-surface` job to
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`.github/workflows/ci.yml` that fails the build if
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`var(--glass-surface-(low|mid|high))` appears in JSX inline styles
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across `components/**` and `pages/**`, with a curated allowlist
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for the documented exceptions (intentional chrome treatment in
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Layout/TopSearchBar; `<GlassSurface>` component itself; any
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opaque-fallback `.card` consumers ratified in Brief 5).
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Prevents regression: future PRs can't reintroduce handrolled glass.
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**Files:** `.github/workflows/ci.yml`.
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**Risk:** LOW.
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### Out of scope
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- `<CardItem>` grid-mode (L290–303) — intentionally opaque per
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AGENTS.md GPU-budget rule.
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- `<CardItem>` list-mode token cleanup (L183–284) — covered by
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the parallel `cleanup-card-item-list-and-share-modal-palette`
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convoy.
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- Adding any NEW surfaces or panels.
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- `.card` rename to `.opaque-panel` — Brief 5 may retire the class
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entirely; rename is a separate polish if it survives.
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## Roles invoked
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1. `role-architect` — surface-by-surface migration plan; ratifies
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the `cornerLights` prop shape for `<GlassSurface>` and the
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`.card` retire-vs-keep decision; writes Briefs 1–7.
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2. `role-design-system-auditor` — visual regression review on each
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brief; confirms no chrome-vs-data-card hierarchy regressions.
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3. `role-ux-reviewer` — light pass; ensures auth form contrast +
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mobile drawer legibility hold up post-migration.
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4. `role-implementer` — one per brief; Briefs 2, 3, 4, 6 are
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parallel-safe (disjoint files, no shared component dependency
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chain). Brief 1 MUST land first because Briefs 3, 4 may end up
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simplifying their inline-style code by using the upgraded
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primitive instead.
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5. `role-reviewer` — single post-PR review per brief.
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6. `role-a11y-auditor` — focus-ring + keyboard nav for new floating
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surfaces (Brief 3 popovers especially).
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## Todos
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- [ ] Architect: surface-by-surface migration plan + `<GlassSurface>`
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API spec (the `cornerLights` prop)
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- [ ] Design-system auditor: confirm subtle-tokens are the right
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default for the upgraded `<GlassSurface>`
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- [ ] Brief 1 — `<GlassSurface>` primitive upgrade (BLOCKING for
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Briefs 3, 4)
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- [ ] Brief 2 — auth form cards
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- [ ] Brief 3 — floating popovers (drawer, sidebar profile,
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UserMenu)
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- [ ] Brief 4 — BulkSelectionToolbar
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- [ ] Brief 5 — `.card` consumers; Decision: retire or keep
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- [ ] Brief 6 — landing nav bar (`.page-header-glass`)
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- [ ] Brief 7 — `forbidden-bespoke-glass-surface` CI gate
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- [ ] Post-PR review per brief
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- [ ] Visual-diff baseline refresh after Brief 1 lands
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## Decisions to ratify
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1. **`<GlassSurface>` API shape post-upgrade.** Add `cornerLights`
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prop with values `"chrome" | "subtle" | "none"`. Default
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`"subtle"`. Architect confirms or proposes alternative.
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2. **Retire `.card` class entirely after Brief 5, or keep as
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documented opaque fallback?** Conservative: keep + document
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("use when the surface must NOT have backdrop-filter — e.g.
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inside another modal, screen-reader-critical, or
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GPU-budget-constrained"). Aggressive: retire and migrate the
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handful of legitimate opaque cases to inline style.
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3. **Mobile drawer corner-light intensity.** The drawer is a
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large surface. Subtle tokens (matching `.glass-panel-strong`)
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are likely right, but the architect should sanity-check
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visually before locking it in.
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4. **CI gate scope for `forbidden-bespoke-glass-surface`.** Should
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it gate ALL `var(--glass-surface-*)` usage in JSX, or only
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inline `style={{ background: ... }}` usage? Recommended: only
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inline styles, since the tokens still need to be referenceable
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in `styles/globals.css`.
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## Acceptance criteria
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1. Every in-scope surface lists either `glass-panel`,
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`glass-panel-strong`, `page-header-glass`, or `<GlassSurface>`
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in its className (no inline `var(--glass-surface-*)` background).
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2. `<GlassSurface>` primitive's output includes the 4-layer
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gradient-border pattern and a `border: 1px solid transparent`.
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3. CI's `forbidden-bespoke-glass-surface` job passes; introducing
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a new bespoke `var(--glass-surface-low)` inline-style usage in
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a scratch commit makes it fail (negative test).
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4. Build + lint + 113/113 vitest + Playwright smoke green.
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5. Visual diff shows the expected differences (corner catch-lights
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appear on modals, dashboard stat tiles, auth cards, dropdowns)
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and no unexpected regressions on chrome/cards/CardItem grid.
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## CI impact
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| Workflow / job | Behavior |
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| --- | --- |
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| `preview-smoke.yml` | Fires per brief. |
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| `visual-diff.yml` | **Fires + baseline refresh required** after Brief 1 lands (the primitive upgrade ripples through Modal/StatCard/landing). |
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| `lint` | Fires + new `forbidden-bespoke-glass-surface` gate after Brief 7. |
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| `test:` (vitest) | Fires; Brief 1 adds a corner-light assertion to `ui-primitives.test.js`. |
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## Known constraints
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- **No-go zones honoured** — `components/Layout.js.backup`,
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`scripts/add-*.js` graveyard untouched.
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- **GPU budget for CardItem grid** — AGENTS.md explicitly
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prohibits `backdrop-filter` per card thumbnail (it
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multiplies); Brief 1 must NOT default `<GlassSurface>` to
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any rendering that would pull CardItem into that prohibition.
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## Multitask dispatch
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```yaml
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slice_dependencies:
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- brief: 1
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depends_on: []
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files:
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- components/ui/GlassSurface.js
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- test/components/ui-primitives.test.js
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- brief: 2
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depends_on: []
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files:
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- pages/login.js
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- pages/signup.js
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- brief: 3
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depends_on: [1] # may simplify by using upgraded primitive
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files:
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- components/Layout.js
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- components/ui/TopSearchBar.js
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- test/components/Layout.test.js
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- brief: 4
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depends_on: [1]
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files:
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- components/BulkSelectionToolbar.js
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- brief: 5
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depends_on: []
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files:
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- pages/profile.js
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- pages/settings.js
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- pages/community/collections.js
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- components/CollectionsPageView.js
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- styles/globals.css # if .card is retired / documented
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- brief: 6
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depends_on: []
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files:
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- pages/index.js
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- brief: 7
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depends_on: [1, 2, 3, 4, 5, 6] # gate goes in LAST
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files:
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- .github/workflows/ci.yml
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```
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Briefs 2, 5, 6 can run in parallel with Brief 1. Briefs 3, 4 wait
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for Brief 1 to land so they can simplify by using the upgraded
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primitive. Brief 7 runs LAST so the grep gate doesn't fail the
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build on in-flight migrations.
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## Out of scope follow-ups (queued)
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- **`retire-or-formalize-card-class`** — if Brief 5 Decision 2
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keeps `.card` as opaque fallback, a future small convoy can
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rename it `.opaque-panel` for clarity. P3.
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- **`storybook-adoption-for-glass-surface`** — once the primitive
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has the full prop matrix (`tint`, `blur`, `rim`, `elevation`,
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`cornerLights`), it's a natural Storybook candidate. P2 DX.
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