Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
115 lines
5.7 KiB
Markdown
115 lines
5.7 KiB
Markdown
# Motion system — Deck Hearth
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Reference for the motion-token surface and the `prefers-reduced-motion`
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contract. Motion tokens are defined in `styles/globals.css` alongside
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the [`design-tokens`](DESIGN_TOKENS.md) and consumed as
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`var(--motion-duration-…)` / `var(--motion-ease-…)`.
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## Why bother
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Motion shapes how an app *feels* more than any other surface. Loose
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animations (random durations, jittery easings, no reduced-motion
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respect) read as amateur. The 4-tier taxonomy here exists so every
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new animation lands in one of four buckets — never an arbitrary
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duration — and every animation is reduced-motion safe by default.
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## Duration taxonomy
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Four discrete durations + an instant escape hatch. Pick the bucket
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that matches the *meaning*, not the visual feel.
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| Token | Value | Use | Examples |
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| --- | --- | --- | --- |
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| `--motion-duration-instant` | `0ms` | Theme/route transitions where any duration is wrong; hover state for keyboard-only users | Color flips on `data-theme` change |
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| `--motion-duration-quick` | `150ms` | Hover, focus, micro-feedback. Snappy enough that users don't perceive it as animation | Button hover scale, focus-ring fade-in |
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| `--motion-duration-default` | `250ms` | Default for state transitions. The token most CSS `transition:` blocks should reach for | Card hover, link color, glass-surface opacity |
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| `--motion-duration-slow` | `400ms` | Entering/exiting layout surfaces. Slow enough to read; fast enough not to feel sluggish | Modal scale/opacity, sidebar drawer slide, popover open |
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| `--motion-duration-deliberate` | `600ms` | Hero moments, celebration, onboarding. Use sparingly — feels heavy if overused | Empty-state illustrations, scanner success confetti |
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**Rule of thumb:** if you can't justify why a duration is *not* `default`,
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use `default`.
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## Easing taxonomy
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Three curves. Two ease-outs (one calm, one playful) plus linear for
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progress indicators.
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| Token | Curve | Use |
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| --- | --- | --- |
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| `--motion-ease-out` | `cubic-bezier(0.16, 1, 0.3, 1)` | Default for entrances + state changes. Decelerates softly — reads as "settling." |
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| `--motion-ease-spring` | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Slight overshoot for delight (button press, modal open). Use only when the motion is the *point* — sparingly. |
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| `--motion-ease-linear` | `linear` | Progress indicators (spinners, loading bars). Any non-linear curve here implies state change, which is wrong for a progress affordance. |
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## Composition recipes
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| Recipe | CSS |
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| --- | --- |
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| Default hover | `transition: all var(--motion-duration-quick) var(--motion-ease-out);` |
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| Default state change | `transition: var(--motion-duration-default) var(--motion-ease-out);` |
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| Modal enter | `transition: opacity var(--motion-duration-slow) var(--motion-ease-out), transform var(--motion-duration-slow) var(--motion-ease-spring);` |
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| Sidebar slide | `transition: transform var(--motion-duration-slow) var(--motion-ease-out);` |
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| Loading spinner | `animation: spin var(--motion-duration-deliberate) var(--motion-ease-linear) infinite;` |
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## The `prefers-reduced-motion` contract
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WCAG 2.2 SC 2.3.3 Level AAA: provide a mechanism for users to disable
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non-essential motion. Operating systems already expose this preference;
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`@media (prefers-reduced-motion: reduce)` reads it and we honor it.
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The site-wide rule in `styles/globals.css` collapses every animation
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+ transition to `0.01ms` when the user has reduced motion enabled.
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End-states are preserved (vs `animation: none` which can flicker).
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### When motion is *essential*
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Some motion is essential to communicate state — a loading spinner
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indicating in-flight work, an actively-scanning camera reticle. For
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those, add the `.motion-essential` class to the animating element
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(or to a parent — children inherit via `.motion-essential *`):
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```html
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<div class="motion-essential">
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<svg class="animate-spin">…</svg>
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</div>
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```
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Use this **only** when stopping the animation would hide meaningful
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state. A purely decorative bounce or shimmer is NOT essential — leave
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it to collapse with reduced motion.
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### Current `motion-essential` consumers
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None yet — when sub-convoy #5 (`liquid-glass-card-surfaces`) lands the
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scanner reticle as a glass-aware motion, it will be the first
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documented consumer.
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## Audit of existing animations
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These keyframes pre-date the motion taxonomy and continue to play
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under the per-class rules in `styles/globals.css`:
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| Animation | Duration (legacy) | Status |
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| --- | --- | --- |
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| `mythic-sparkle` | 4s infinite | Decorative, collapses under reduced motion. Reconciled with glass in #5. |
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| `rare-shimmer` | 3s infinite | Decorative, collapses under reduced motion. |
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| `uncommon-twinkle` | 2.5s infinite | Decorative, collapses under reduced motion. |
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| `enchanted-rainbow` | 3s infinite | Decorative, collapses under reduced motion. |
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| `float` (logo) | 4s infinite | Decorative, collapses under reduced motion. |
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| `fire-glow` (page background) | 12s infinite | Scheduled for deletion by `cleanup-legacy-design-css` (#8). Replaced by localized `ember-float` on landing hero only. |
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| `ember-float` | 10s linear infinite | Kept for landing hero accent. Collapses under reduced motion. |
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## Adding a new animation
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1. Pick a duration token — never a literal `ms` value.
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2. Pick an easing token — never a literal cubic-bezier.
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3. Test with the OS reduced-motion preference toggled ON. The
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animation should collapse without breaking the layout.
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4. If the animation is essential, wrap in `.motion-essential` and
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document the why in a code comment.
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## Related convoys
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- `.convoys/motion-system-pass.md` — this convoy.
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- `.convoys/liquid-glass-design-tokens.md` — token surface motion lives in.
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- `.convoys/cleanup-legacy-design-css.md` — deletes the legacy
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page-level `fire-glow` background animation.
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