Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
256 lines
11 KiB
Markdown
256 lines
11 KiB
Markdown
---
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name: liquid-glass-layout-shell
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classification: feature
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success_metric: |
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`components/Layout.js` (826 lines) and `components/MobileNavigation.js`
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render as glass surfaces (sidebar rail, top bar, mobile bottom bar,
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mobile drawer); the existing 5-assertion Layout test suite stays
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green; the smoke `'sign-in page renders'` and visual-diff workflows
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defend the change; visual-diff baselines re-seeded on Linux post-merge.
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skip: []
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status: merged
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created: 2026-06-03
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merged: 2026-06-03
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depends_on:
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- liquid-glass-design-tokens
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- liquid-glass-modal-and-surface-primitive
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umbrella: liquid-glass-redesign
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---
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# Convoy: liquid-glass-layout-shell
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Sub-convoy #4 of the `liquid-glass-redesign` epic. This is the
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**highest-blast-radius** PR in the portfolio because Layout is composed
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by every authenticated page (and several anonymous ones —
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`pages/invite/*.js` legitimately render Layout for anonymous visitors).
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Treat with appropriate gating.
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## Why
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`components/Layout.js` is the single most-rendered component in the
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app: sidebar nav, top header (search + theme toggle + profile
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dropdown), mobile drawer, and now (per the user's ask) the warm-room
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container that surrounds every page.
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Under the current design, the sidebar is an opaque wood panel with a
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warm-cream column. Under Liquid Glass, the sidebar becomes a tall
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glass rail: the page content is dimly visible through it, the active
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nav item has an ember rim, and the brand monogram is a glass pill with
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inner ember gradient.
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`MobileNavigation.js` already has a 16px backdrop-filter on the bottom
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bar (`styles/globals.css` lines 800–819). That's the only place glass
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exists today; this sub-convoy makes it canonical app-wide.
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## Scope
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### In scope
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- `components/Layout.js`:
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- Sidebar — wrapped in `<GlassSurface tint="mid" rim="subtle">`.
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- Header — separate `<GlassSurface tint="mid" rim="subtle">` strip;
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ember rim under the bottom edge to suggest "light cast onto the page".
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- Logo pill — glass with inner ember gradient.
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- `UserProfileDropdown` menu panel — `<GlassSurface tint="high"
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rim="subtle" elevation="ambient">` (or pull out into a `<Popover>`
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primitive — see Decision 4).
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- `UserProfileDropdown` logged-out CTA — preserves the Sign-in link
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+ monogram; `test/components/Layout.test.js` 5 assertions MUST stay
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green.
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- Nav-item active state — current `border-left: 3px solid
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var(--accent-ember)` recipe stays as the *secondary* signal; new
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primary signal is an inset ember rim on the active glass tile.
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- `components/MobileNavigation.js`:
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- Bottom bar — upgrade existing `mobile-nav-backdrop` rule to the
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canonical `--glass-blur-mid` + `--glass-surface-mid` tokens (don't
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re-implement on top — see Risk in umbrella).
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- Mobile drawer — `<GlassSurface tint="low" rim="subtle"
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elevation="pronounced">`.
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- Bottom-bar active state — verify AA contrast (the existing finding
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in `.convoys/ship-readiness.md` § Role-ux-reviewer: *"the
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bottom-bar's active state contrast looks low in light mode"*).
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- `styles/globals.css`:
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- Update `.mobile-nav-backdrop` to reference the new tokens.
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- Update `.theme-toggle`, `.header-icon`, `.logo-container`,
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`.nav-item*` selectors to consume new tokens.
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- **Do NOT delete** legacy color mappings yet — #8 handles that.
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### Out of scope
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- Form elements inside Layout (search bar, theme toggle as a `<Button>`,
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profile dropdown items as `<Button variant="ghost">`) — these consume
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primitives from sub-convoy #3; this convoy expects #3 to have shipped
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first (NOT a hard `depends_on:` because the order doesn't strictly
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block, but the resulting visual diff is cleaner if #3 ships first;
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architect ratifies sequencing at gate-1).
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- Per-page layout adjustments — out of scope; each page that needs
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layout-conscious tweaks gets its own sub-convoy #6 brief.
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- `<Popover>` / `<Menu>` primitive extraction for UserProfileDropdown —
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defer to a follow-up convoy unless architect decides it's cheap to
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bundle.
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## Roles invoked
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1. `role-architect` — Layout decomposition strategy (single brief vs
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sidebar + header + mobile = 3 briefs).
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2. `role-ux-reviewer` — sidebar rail vs header strip information
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hierarchy; mobile drawer ergonomics.
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3. `role-a11y-auditor` — nav contrast (bottom-bar active state — see
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existing finding), focus-visible on every nav item, keyboard
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operability.
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4. `role-design-system-auditor` — token consumption verification.
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5. `role-implementer` — 1–3 briefs per architect call.
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6. Post-PR audit fleet.
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## Architecture + Brief 1 (shipped 2026-06-03)
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Targeted surgical glass migration of the 6 highest-leverage shell
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surfaces; no structural refactor of nav data or routing.
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**Surfaces converted:**
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1. **Desktop sidebar rail** (`components/Layout.js` ~ line 714) —
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`--glass-surface-mid` + `--glass-blur-mid` + `--glass-saturate`,
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rim-light inner + outer + `--elevation-ambient`. The page background
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visibly cools through the rail.
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2. **Mobile drawer** (`components/Layout.js` ~ line 620) — same recipe
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as the desktop rail, but with `--elevation-pronounced` (drawer is a
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floating surface, not a docked rail).
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3. **Mobile overlay scrim** (`components/Layout.js` ~ line 609) —
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`--modal-scrim` + `--glass-blur-high` + saturate. Now visually
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consistent with the `<Modal>` primitive's scrim.
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4. **Search header strip** (`components/Layout.js` ~ line 794, only
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when `showSearch`) — `--glass-surface-mid` + rim-light. The
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`⌘F`-indicator + inline `<input>` stay intact (full SearchBar
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primitive migration queued for follow-up).
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5. **UserProfileDropdown popover menu** (`components/Layout.js` ~
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line 86) — `--glass-surface-high` (popover ramp), ember-subtle
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rim, ambient elevation. Now matches the popover composite recipe
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in `docs/DESIGN_TOKENS.md`.
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6. **MobileNavigation bottom bar background** (`components/MobileNavigation.js`
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~ line 82) — replaced `mobile-nav-backdrop` legacy class + 0.95-alpha
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rgba with glass-mid + rim-light. The raised "Dashboard" center
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button's gradient is preserved untouched (it's a brand-accent
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primary action, not a panel surface).
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**Verification:** lint 0 errors; vitest 104/104 green; the 5 Layout
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regression-lock tests (logged-out CTA, no maintainer-email default,
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"Sign in" link present, supplied email renders, no "Guest" placeholder)
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all preserved. No nav structure / routing / hook order changes.
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**Follow-up (queued):** swap the header's inline `<input>` for the
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`<SearchBar>` primitive (handles `⌘F` chip via `trailingAction`).
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Tracked under `liquid-glass-form-primitives` Brief 2.
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## Todos
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- [ ] Architect: decomposition + sequencing call with #3
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- [ ] UX reviewer: sidebar rail vs header strip
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- [ ] A11y auditor: bottom-bar contrast + focus-visible audit
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- [ ] Brief 1 — `components/Layout.js` (or per-architect partition)
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- [ ] Brief 2 — `components/MobileNavigation.js` + CSS rule updates
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- [ ] Post-PR audit per brief
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- [ ] Re-seed Linux visual-diff baselines on merge
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## Decisions to ratify (architect)
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1. **Single-PR vs multi-brief.** Layout is 826 lines; a single PR
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touches every authenticated page's visual diff. Trade-off:
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- Single PR → atomic, but baselines must re-seed for every page in
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one shot.
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- Multi-brief (e.g. sidebar / header / mobile) → smaller diffs but
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three baseline re-seeds.
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Recommended default: **single PR** if Brief 1 stays under ~400 LOC
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of changes; multi-brief otherwise.
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2. **Sidebar rail visual style** — full-height glass column vs
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"floating" inset glass card with margin. Recommended: full-height
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column (matches existing nav rail; less reflow).
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3. **Header strip height** — current is 64px desktop / 56px mobile.
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Confirm or re-tune.
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4. **UserProfileDropdown as `<Popover>` primitive** — extract or
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inline. Recommended: **inline** for this convoy; defer primitive
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extraction to a follow-up if a second popover surface appears.
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5. **Mobile bottom-bar active-state contrast** — re-tune the existing
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token used or introduce a new `--nav-active-text` token. Closes the
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ship-readiness finding.
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6. **Brand monogram pill** — keep "DH" glyph + add inner ember
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gradient (recommended) vs replace with `AnimatedFireLogo`
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(rejected — too motion-heavy on every page chrome).
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## Acceptance criteria
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1. Sidebar, header, mobile bottom bar, mobile drawer all render as
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glass surfaces consuming sub-convoy #1's tokens.
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2. `test/components/Layout.test.js` 5 assertions all pass.
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3. Smoke spec 2 (`'sign-in page renders'`) passes on the preview.
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4. A11y: bottom-bar active state hits AA contrast (closes the
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ship-readiness finding); every nav item has `:focus-visible` ring;
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every interactive non-`<button>` has `tabIndex={0}` + `onKeyDown`.
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5. Lint + vitest + smoke green.
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6. Linux visual-diff baselines re-seeded post-merge.
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## CI impact
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| Workflow / job | Behavior |
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| --- | --- |
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| `preview-smoke.yml` | Fires; smoke spec 2 (`'sign-in page renders'`) defends the logged-out Sign-in CTA branch (PR #15's regression-lock). |
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| `visual-diff.yml` | **Fires + LOUDEST in portfolio** — Layout on every page. Baselines re-seed mandatory post-merge. |
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| `lint` | Fires. |
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| `test:` (vitest) | Fires + 5 Layout assertions defended. |
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| New grep gates | Consider `forbidden-sidebar-hardcoded-color` post-merge (if hex creeps back in). Architect's call. |
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## Known constraints
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- **No regression in Layout's logged-out branch.** PR #15
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(`fix-layout-default-user`, `ca302a8`, 2026-05-24) made
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`UserProfileDropdown` render a Sign-in CTA when `user === null`.
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That branch is defended by 5 vitest assertions AND smoke spec 2.
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Both must stay green. The migration to glass is purely visual; the
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branch logic is sacrosanct.
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- **Hook order** — the existing comment at `Layout.js` lines 9–10
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reads: *"Hook order is fixed for both branches; do not move this
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below the null-user early return — see rules-of-hooks (AGENTS.md
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Gotcha #11.5)."* Honour this.
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- **`components/Layout.js.backup`** — the legacy snapshot listed in
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`.cursor/rules/no-go-zones.mdc`. Do not edit.
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- **Mobile safe-area** — `env(safe-area-inset-bottom)` still respected;
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glass bottom bar must not break iOS notch handling.
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- **`prefers-reduced-motion`** — any nav-item transition must respect
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it (existing pattern at `styles/globals.css` lines 261–266).
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## Multitask dispatch
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Pre-ratification proposal (architect to revise):
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```yaml
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slice_dependencies:
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- brief: 1
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depends_on: []
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files:
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- components/Layout.js
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- styles/globals.css # (selector consumers; NOT new tokens)
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- brief: 2
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depends_on: []
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files:
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- components/MobileNavigation.js
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- styles/globals.css # (mobile-nav-backdrop rule)
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```
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Briefs 1 + 2 share `styles/globals.css`; architect must split or
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serialize accordingly (likely serialize: Brief 1 first, Brief 2 picks
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up `styles/globals.css` in HEAD state after Brief 1).
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Post-PR audit per brief:
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```
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/multitask role-reviewer + role-design-system-auditor + role-a11y-auditor
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```
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## Out of scope follow-ups
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- **`<Popover>` primitive extraction** — if a second popover surface
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appears in #5 or #6.
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- **Sidebar collapse/expand on desktop** — UX feature, not a redesign
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concern. Surface only if user requests.
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- **Skip-to-content link** — flagged in ship-readiness § Role-a11y-
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auditor (*"no `<a href="#main" class="sr-only focus:not-sr-only">`"*).
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Cheap; fold into this convoy's a11y brief if architect agrees.
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