Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
11 KiB
| name | classification | success_metric | skip | status | created | conductor_started | brief_1_merged | depends_on | umbrella | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| liquid-glass-form-primitives | feature | `<Button>`, `<Input>`, `<SearchBar>` primitives ship under `components/ui/`; the .btn-primary / .btn-flame / .btn-ember / .btn-gold / .input-field / .search-bar utility classes either become thin aliases of the new primitives' styling OR are deprecated for #8 to delete; every consumer of those classes is migrated; focus-rings use the new ember-rim tokens; lint + vitest + smoke green. |
|
in-progress-brief-1-merged | 2026-06-03 | 2026-06-03 | 2026-06-03 |
|
liquid-glass-redesign |
Convoy: liquid-glass-form-primitives
Sub-convoy #3 of the liquid-glass-redesign epic. Introduces the
button, input, and search-bar primitives — the second half of the
foundational reusable kit (after the modal + surface primitives of #2).
Parallel-safe with #2 after #1 merges.
Why
The repo defines five button utility classes (.btn-primary,
.btn-flame, .btn-ember, .btn-gold, .btn-secondary) and two
input classes (.input-field, .search-bar) directly in
styles/globals.css. Each uses opaque ember/flame gradient fills + a
single drop shadow — i.e. the "warm panel" aesthetic the redesign is
moving away from.
Buttons and inputs are the densest interactive surface in the app. If every other surface goes glass and these stay opaque, the visual hierarchy fights itself.
A small primitive set lets callers express intent (primary action,
ghost secondary, ember rim-light hover state) without composing
Tailwind class strings or wiring ad-hoc style={{}} objects.
Scope
In scope — primitives
components/ui/Button.js(new). Props:variant:'primary'(ember rim-light glass pill),'ghost'(glass with no accent until hover),'ember'(solid ember for destructive / high-emphasis CTAs),'gold'(celebration / rarity CTAs),'icon'(square glass for header icon-only buttons).size:'sm' | 'md' | 'lg'.loading(boolean) — shows an inline spinner; disables button.iconLeft,iconRight— slot for SVG icons.- Standard
<button>props (type, onClick, disabled, aria-label, ...rest). - Renders a native
<button>with the glass styling + focus ring + the appropriate ARIA when used as icon-only.
components/ui/Input.js(new). Props:label(required for a11y; visible by default; can besrOnly={true}).id(auto-generated if absent).error(string; renders connected viaaria-describedbyper the a11y finding in.convoys/ship-readiness.md§ Role-a11y-auditor: "login/signup form errors are visually red but not connected to inputs viaaria-describedby" — this primitive CLOSES that finding).description(optional hint text).- Standard
<input>props.
components/ui/SearchBar.js(new). Wraps<Input>with the search-magnifier icon, ⌘K keyboard hint slot, and a dedicated focus state (the search bar is currently the most visually distinct input in the app).- Tests under
test/components/:Button.test.js— variants render,loadingdisables, icon-only requiresaria-label, focus ring visible on:focus-visible.Input.test.js— label association, error ->aria-describedbywiring, visually-hidden label viasrOnly.
In scope — migration sweep
Migrate consumers of the legacy classes to the new primitives:
- Every page under
pages/**/*.jsthat usesclassName="btn-primary"/"btn-flame"/"btn-ember"/"btn-gold"/"action-btn-primary"/"action-btn-secondary". - Every component under
components/**/*.jsthat uses those classes. input-field/search-bar/theme-toggle/header-iconconsumers.
The legacy utility classes in styles/globals.css are NOT deleted
here — they remain as thin aliases (or stub no-ops) until sub-convoy
#8 deletes them as a batch. This keeps the diff per PR readable.
Out of scope
- Modal / Surface primitives — sub-convoy #2.
- Layout shell — sub-convoy #4.
- Card surfaces — sub-convoy #5.
- New form patterns (multi-step wizards, etc.) — orthogonal scope.
Roles invoked
role-architect— primitive API, brief decomposition (likely 3–4 briefs by file cluster).role-a11y-auditor— pre-implementation review of Button + Input ARIA contracts (especially<Input>error association).role-design-system-auditor— sign-off on variant shape + focus-ring recipe.role-implementer— multiple briefs.- Post-PR audit fleet.
Architecture (ratified 2026-06-03)
Primitives:
components/ui/Button.js—forwardRef. Variants:primary(ember gradient w/ ember-rim-pronounced + rim-light-inner; hover scales 1.02; active scales 0.98),secondary(glass-surface-high + rim-subtle),danger(#dc2626),ghost(transparent w/ ember-tinted hover). Sizes: sm/md/lg. Built-inloading(aria-busy + spinner replaces leading icon),disabled(opacity 0.5 + pointer-events-none),leadingIcon+trailingIcon, ember focus-visible ring.components/ui/Input.js—forwardRef. Glass-surface-high background, ember focus ring, supportslabel(semantic htmlFor/id pairing),error(red border + red message + aria-invalid + aria-describedby),helperText(mutually exclusive with error),leadingIcon(decorative pointer-events-none),trailingAction(interactive). All native input props pass through.components/ui/SearchBar.js—forwardRef. Wraps Input with leading search icon, conditional clear button (renders only when value non-empty AND onClear provided). Defaults type="search", placeholder "Search…".
Test plan: test/components/ui-primitives.test.js — 10 cases. Button: children/onClick, loading state (aria-busy + disabled), disabled suppresses click, all 4 variants render. Input: label/htmlFor pairing, error sets aria-invalid + describedby + visible message, helperText path with no error. SearchBar: search-type input + placeholder, clear button conditional on value + onClear, no clear when onClear missing.
Briefs
- Brief 1 (shipped 2026-06-03): Primitives + tests + 2 reference page migrations (login.js, signup.js — both smoke-tested critical paths). 7 inputs + 2 submit buttons migrated. Vitest 104/104 green (+10 new primitive tests). Lint 0 errors. Existing
test/pages/login.test.jsassertion ("Sign in to Deck Hearth" button text) preserved. - Brief 2 (queued for follow-up): Sweep remaining form-bearing surfaces — profile/settings pages, deck-builder text inputs, scanner search field, card-editor admin form, all collection-cluster modal forms (Brief 2 here lands AFTER #2's Brief 2 so the modal shell is already in place). Mechanical migration following the login/signup pattern.
Todos
- Architect: primitive API + brief decomposition
- A11y auditor: pre-impl ARIA review
- Design-system auditor: variant shape + focus-ring recipe
- Brief 1 — primitives + tests + migrate 2 reference pages
(
pages/login.js,pages/signup.js— the most form-dense auth surfaces, also covered by smoke spec #2) - Brief 2 — migrate
components/**consumers (cluster by neighbor) - Brief 3 — migrate
pages/**consumers (cluster by neighbor) - Post-PR audit per brief
Decisions to ratify (architect)
<Button variant>set — proposal:primary | ghost | ember | gold | icon. Confirm or trim.- Loading state shape — inline spinner vs button-shaped
skeleton. Recommended: inline spinner that replaces
iconLeftslot. - Focus ring recipe —
box-shadow: 0 0 0 3px var(--ember-rim-pronounced)on:focus-visible(NOT:focus— keep mouse-click focus clean). Confirm. - Input error wiring —
aria-invalid="true"+aria-describedbypointing at the error<span>. Confirm. <Input srOnly>rendering —class="sr-only"on the label, not removed from DOM. Required for screen readers.- Migration approach for ad-hoc inline buttons — many pages
compose
<button className="bg-[...] text-[...] ...">directly with no utility class. Architect inventories these during architect pass and decides whether to fold into briefs or leave for sub-convoy #8's hex sweep.
Acceptance criteria
<Button>,<Input>,<SearchBar>exist undercomponents/ui/.- Tests pass.
- Every consumer of the 7 legacy utility classes is migrated OR marked for #8.
<Input>error states wirearia-describedby(closes a11y finding).- Lint + vitest + smoke green.
- Visual-diff baselines re-seeded per brief.
CI impact
| Workflow / job | Behavior |
|---|---|
preview-smoke.yml |
Fires. Smoke spec 2 ('sign-in page renders') defends Button migration on /login post-Brief 1. |
visual-diff.yml |
Fires + LOUD — buttons appear everywhere. |
lint |
Fires. |
test: (vitest) |
Fires + new Button/Input assertions lock primitive contract. |
| New grep gates | None for this convoy; #8 may add a forbidden-legacy-btn-class grep gate post-cleanup. |
Known constraints
- Tailwind utility classes inside primitive are fine — the primitive IS the abstraction; nothing outside it cares.
- No new third-party form library. Plain
<button>/<input>underneath; no Formik, no react-hook-form. Existing forms in the codebase manage state withuseState; that pattern stays. - Theme tokens — primitives consume ONLY tokens from #1; no hardcoded hex.
Multitask dispatch
slice_dependencies:
- brief: 1
depends_on: []
files:
- components/ui/Button.js
- components/ui/Input.js
- components/ui/SearchBar.js
- components/ui/index.js
- test/components/Button.test.js
- test/components/Input.test.js
- pages/login.js
- pages/signup.js
- brief: 2
depends_on: [1]
files:
# Architect-curated cluster of component consumers
- components/CardItem.js
- components/CardDetailView.js
- components/CardsPageView.js
- components/CollectionPageView.js
- components/CollectionsPageView.js
- components/ScannerPageView.js
# ... (architect completes inventory)
- brief: 3
depends_on: [1]
files:
# Architect-curated cluster of page consumers
- pages/index.js
- pages/profile.js
- pages/settings.js
- pages/my-cards.js
- pages/collections.js
# ... (architect completes inventory)
After Brief 1 merges: /multitask role-implementer briefs 2, 3
(disjoint file sets if architect partitions correctly).
Out of scope follow-ups
forbidden-legacy-btn-classgrep gate (P3 hygiene) — surface for #8's cleanup. ForbidclassName="btn-(primary|flame|ember|gold| secondary)"post-migration.form-validation-library-adoption— react-hook-form vs Zod vs homegrown. Out of scope; would be its own architect-led convoy.