deckhearth/docs/DESIGN_TOKENS.md
Randall Stillwell 66553fa99a feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell
Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.

Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.

Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.

Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.

Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.

Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).

Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.

Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.

Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.

Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.

Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).

The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 19:52:46 -05:00

11 KiB
Raw Blame History

Design tokens — Deck Hearth

Reference for the design-token surface. The canonical product brand is Deck Hearth (post-pick-a-name PR #21, 2026-05-24); the visual direction is Liquid Glass (post-liquid-glass-design-tokens PR TBD, 2026-06-03 — see .convoys/liquid-glass-redesign.md).

Every color token is defined in styles/globals.css and consumed via var(--token-name). Do not hardcode hex in .js files; the post- cleanup-legacy-design-css forbidden-hex-in-jsx lint gate will fail the build (see .convoys/cleanup-legacy-design-css.md for the planned gate).

Layer overview

Layer Purpose Tokens
Base palette Theme-tuned background + text + accent colors --bg-*, --text-*, --accent-*, --border — pre-existing
Surface (glass) Translucent panel fills --glass-surface-{low,mid,high}
Blur + saturate backdrop-filter ingredients --glass-blur-{low,mid,high}, --glass-saturate
Rim-light Edge definition on glass surfaces --rim-light-{inner,outer}
Ember rim Brand-accent rings for interactive primaries --ember-rim-color (RGB triple), --ember-rim-{subtle,pronounced}
Elevation Shadow stacks --elevation-{flat,ambient,pronounced}
Modal scrim Backdrop fill behind modals --modal-scrim

Surface tokens

Three-step legibility ramp. Higher number = more opaque.

Token Light value Dark value Use
--glass-surface-low rgba(254, 252, 248, 0.55) rgba(26, 15, 10, 0.55) Modal panels (inside a scrim), card detail, inline glass sub-panels
--glass-surface-mid rgba(254, 252, 248, 0.68) rgba(26, 15, 10, 0.68) Sidebar rail, header strip, mobile bottom-bar
--glass-surface-high rgba(254, 252, 248, 0.82) rgba(26, 15, 10, 0.82) Popovers, dropdowns, tooltips

Always paired with backdrop-filter: blur(...) saturate(var(--glass-saturate)).

Blur + saturate tokens

Token Value Use
--glass-blur-low 12px Inline glass panels with adjacent flat surfaces
--glass-blur-mid 20px Default panel + nav
--glass-blur-high 32px Modal scrim — heavy, immersive
--glass-saturate 140% Vibrancy boost on all glass surfaces

Theme-independent (same value in both themes).

Rim-light tokens

The hairline edges that define a glass surface against the background.

Token Light value Dark value Use
--rim-light-inner inset 0 1px 0 0 rgba(255, 255, 255, 0.65) inset 0 1px 0 0 rgba(255, 248, 240, 0.12) Top-edge inner highlight (light cast onto glass from above)
--rim-light-outer 0 0 0 1px rgba(45, 24, 16, 0.08) 0 0 0 1px rgba(255, 248, 240, 0.06) Hairline outer ring

Consumed inside box-shadow: lists, typically together: box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-ambient);.

Ember rim tokens

Brand-accent rings. Pronounced on interactive primaries; subtle on ambient surfaces.

Token Light value Dark value Use
--ember-rim-color 216, 67, 21 (RGB triple) same Composable: rgba(var(--ember-rim-color), 0.42) for custom alphas
--ember-rim-subtle inset 0 0 0 1px rgba(216, 67, 21, 0.35) inset 0 0 0 1px rgba(216, 67, 21, 0.40) Ambient surfaces (nav rail rest state, header)
--ember-rim-pronounced inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30) inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35) Interactive primaries (buttons, focused inputs, selected cards)

Dark theme rim alphas are slightly higher to compensate for ember orange reading less vibrant on dark backgrounds (eye-perception correction).

Elevation tokens

Token Light value Dark value Use
--elevation-flat none none Explicit "no shadow" (inline glass sub-panels)
--elevation-ambient 0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04) 0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30) Default elevated surfaces (popovers, sidebar)
--elevation-pronounced 0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06) 0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25) Modal panels, card detail full view

Light theme uses warm-brown-tinted shadows (rgba(45, 24, 16, ...)) for thematic consistency. Dark theme uses pure black for crisp depth.

Modal scrim token

Token Light value Dark value
--modal-scrim rgba(45, 24, 16, 0.35) rgba(0, 0, 0, 0.55)

Combined with backdrop-filter: blur(var(--glass-blur-high)) (32px) at the <Modal> primitive level (sub-convoy #2 ships that primitive).

Composite recipes

Six common compositions. These are documentation patterns — they're NOT new CSS variables. Primitive authors compose them as shown.

Recipe CSS composition
Modal scrim background: var(--modal-scrim); backdrop-filter: blur(var(--glass-blur-high)) saturate(var(--glass-saturate));
Modal panel background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced);
Sidebar rail background: var(--glass-surface-mid); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer);
Popover background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-subtle), var(--elevation-ambient);
Glass button (primary, hover) background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-low)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-pronounced);
Glass card detail background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced);

Contrast measurements (WCAG 2.2 AA target)

Glass surfaces composited over the default --bg-primary (best case). For the "glass over busy card art" worst case, see § "When NOT to use glass" below.

Light theme

Glass token vs --text-primary (#2d1810) vs --text-secondary (#5d4037) AA pass?
--glass-surface-low (α=0.55) 15.18 : 1 6.86 : 1 AAA / AA
--glass-surface-mid (α=0.68) 15.18 : 1 6.86 : 1
--glass-surface-high (α=0.82) 15.18 : 1 6.86 : 1
Fallback (α=0.92) 15.18 : 1 6.86 : 1

Dark theme

Glass token vs --text-primary (#fff8f0) vs --text-secondary (#d7c4b0) AA pass?
--glass-surface-low (α=0.55) 17.84 : 1 11.42 : 1 AAA / AAA
--glass-surface-mid (α=0.68) 17.84 : 1 11.42 : 1
--glass-surface-high (α=0.82) 17.84 : 1 11.42 : 1
Fallback (α=0.92) 17.84 : 1 11.42 : 1

Ember rim (WCAG SC 1.4.11 — non-text contrast, AA = 3:1)

Rim token Light contrast Dark contrast AA pass?
--ember-rim-subtle 3.18 : 1 4.41 : 1
--ember-rim-pronounced 4.92 : 1 6.18 : 1

When NOT to use glass

The contrast measurements above assume glass over --bg-primary. Glass over arbitrary card grids or vibrant card images is not guaranteed-legible. Four rules:

  1. --glass-surface-low — ONLY use inside a --modal-scrim (the scrim pre-darkens / pre-blurs the page; contrast becomes predictable).
  2. --glass-surface-mid — Use over surfaces that are themselves flat (sidebar rails over the page background; NOT over card grids).
  3. --glass-surface-high — Use for popovers, but ensure the popover's contents would hit 4.5:1 against --bg-primary directly. At 0.82α the surface is functionally a tinted-flat panel.
  4. Never place body text on a glass surface positioned over a card grid without an opaque inner panel.

Per-card grid performance budget

backdrop-filter is GPU-expensive. Stacked instances on long card grids hurt scroll performance.

  • Card grid items (components/CardItem.js): NO backdrop-filter. Solid --bg-secondary background + cheap shadow + rarity glow.
  • Card grid containers (the wrapping panel): MAY use glass.
  • Card detail view (components/CardDetailView.js): full glass.
  • Card3D hover preview: keeps 3D transform; uses --elevation-pronounced + --ember-rim-pronounced; no backdrop-filter.

This is the contract sub-convoy #5 (liquid-glass-card-surfaces) implements. See .convoys/liquid-glass-card-surfaces.md for detail.

Browser support + fallback

backdrop-filter is supported in all evergreen browsers:

Browser Support
Safari 18+ (macOS, iOS) Native
Chrome / Edge 76+ Native
Firefox 103+ Native
Safari 917 -webkit-backdrop-filter prefix needed
Chrome 1775, Firefox <103, IE 11 Unsupported — fallback fires

Global support >97% (caniuse 2026-06-03). Fallback fires on <3% of sessions and collapses the surface ramp to 0.92 / 0.95 / 0.98 — visually similar to flat panels but preserves ramp ordering.

Reduced motion

This document does not document animations — those are governed by docs/MOTION_SYSTEM.md (shipped by sub-convoy #7, .convoys/motion-system-pass.md). When that doc lands, it MUST respect @media (prefers-reduced-motion: reduce) for every animation.

Deprecations

  • fire-glow-bg (page-level background animation in styles/globals.css lines ~755757) — scheduled for deletion by motion-system-pass (sub-convoy #7). Replacement: localized ember-float accent on landing hero only. Do NOT consume fire-glow-bg in new code.
  • --accent-blue / --accent-purple / --accent-pink aliases (styles/globals.css lines ~116118, ~146149) — scheduled for deletion by cleanup-legacy-design-css (sub-convoy #8). They alias flame/ember/gold and are pre-Deck-Hearth-era debt. Do NOT consume in new code; use the canonical --accent-flame / --accent-ember / --accent-gold directly.
  • .gradient-text-blue / .gradient-text-purple / .glow-blue / .glow-purple / .glow-pink — same; deletion in #8.
  • .fire-glow / .ember-glow — utility classes superseded by --ember-rim-{subtle,pronounced}. Deletion in #8.
  • .convoys/liquid-glass-redesign.md — umbrella epic.
  • .convoys/liquid-glass-design-tokens.md — this token surface.
  • .convoys/liquid-glass-modal-and-surface-primitive.md<GlassSurface> + <Modal> primitives consuming these tokens.
  • .convoys/cleanup-legacy-design-css.md — sweeps deprecations.
  • .convoys/motion-system-pass.md — motion taxonomy (parallel scope).