Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
11 KiB
Design tokens — Deck Hearth
Reference for the design-token surface. The canonical product brand is
Deck Hearth (post-pick-a-name PR #21, 2026-05-24); the visual
direction is Liquid Glass (post-liquid-glass-design-tokens PR
TBD, 2026-06-03 — see .convoys/liquid-glass-redesign.md).
Every color token is defined in styles/globals.css and consumed via
var(--token-name). Do not hardcode hex in .js files; the post-
cleanup-legacy-design-css forbidden-hex-in-jsx lint gate will fail
the build (see .convoys/cleanup-legacy-design-css.md for the planned
gate).
Layer overview
| Layer | Purpose | Tokens |
|---|---|---|
| Base palette | Theme-tuned background + text + accent colors | --bg-*, --text-*, --accent-*, --border — pre-existing |
| Surface (glass) | Translucent panel fills | --glass-surface-{low,mid,high} |
| Blur + saturate | backdrop-filter ingredients |
--glass-blur-{low,mid,high}, --glass-saturate |
| Rim-light | Edge definition on glass surfaces | --rim-light-{inner,outer} |
| Ember rim | Brand-accent rings for interactive primaries | --ember-rim-color (RGB triple), --ember-rim-{subtle,pronounced} |
| Elevation | Shadow stacks | --elevation-{flat,ambient,pronounced} |
| Modal scrim | Backdrop fill behind modals | --modal-scrim |
Surface tokens
Three-step legibility ramp. Higher number = more opaque.
| Token | Light value | Dark value | Use |
|---|---|---|---|
--glass-surface-low |
rgba(254, 252, 248, 0.55) |
rgba(26, 15, 10, 0.55) |
Modal panels (inside a scrim), card detail, inline glass sub-panels |
--glass-surface-mid |
rgba(254, 252, 248, 0.68) |
rgba(26, 15, 10, 0.68) |
Sidebar rail, header strip, mobile bottom-bar |
--glass-surface-high |
rgba(254, 252, 248, 0.82) |
rgba(26, 15, 10, 0.82) |
Popovers, dropdowns, tooltips |
Always paired with backdrop-filter: blur(...) saturate(var(--glass-saturate)).
Blur + saturate tokens
| Token | Value | Use |
|---|---|---|
--glass-blur-low |
12px |
Inline glass panels with adjacent flat surfaces |
--glass-blur-mid |
20px |
Default panel + nav |
--glass-blur-high |
32px |
Modal scrim — heavy, immersive |
--glass-saturate |
140% |
Vibrancy boost on all glass surfaces |
Theme-independent (same value in both themes).
Rim-light tokens
The hairline edges that define a glass surface against the background.
| Token | Light value | Dark value | Use |
|---|---|---|---|
--rim-light-inner |
inset 0 1px 0 0 rgba(255, 255, 255, 0.65) |
inset 0 1px 0 0 rgba(255, 248, 240, 0.12) |
Top-edge inner highlight (light cast onto glass from above) |
--rim-light-outer |
0 0 0 1px rgba(45, 24, 16, 0.08) |
0 0 0 1px rgba(255, 248, 240, 0.06) |
Hairline outer ring |
Consumed inside box-shadow: lists, typically together:
box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-ambient);.
Ember rim tokens
Brand-accent rings. Pronounced on interactive primaries; subtle on ambient surfaces.
| Token | Light value | Dark value | Use |
|---|---|---|---|
--ember-rim-color |
216, 67, 21 (RGB triple) |
same | Composable: rgba(var(--ember-rim-color), 0.42) for custom alphas |
--ember-rim-subtle |
inset 0 0 0 1px rgba(216, 67, 21, 0.35) |
inset 0 0 0 1px rgba(216, 67, 21, 0.40) |
Ambient surfaces (nav rail rest state, header) |
--ember-rim-pronounced |
inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30) |
inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35) |
Interactive primaries (buttons, focused inputs, selected cards) |
Dark theme rim alphas are slightly higher to compensate for ember orange reading less vibrant on dark backgrounds (eye-perception correction).
Elevation tokens
| Token | Light value | Dark value | Use |
|---|---|---|---|
--elevation-flat |
none |
none |
Explicit "no shadow" (inline glass sub-panels) |
--elevation-ambient |
0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04) |
0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30) |
Default elevated surfaces (popovers, sidebar) |
--elevation-pronounced |
0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06) |
0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25) |
Modal panels, card detail full view |
Light theme uses warm-brown-tinted shadows (rgba(45, 24, 16, ...))
for thematic consistency. Dark theme uses pure black for crisp depth.
Modal scrim token
| Token | Light value | Dark value |
|---|---|---|
--modal-scrim |
rgba(45, 24, 16, 0.35) |
rgba(0, 0, 0, 0.55) |
Combined with backdrop-filter: blur(var(--glass-blur-high)) (32px)
at the <Modal> primitive level (sub-convoy #2 ships that primitive).
Composite recipes
Six common compositions. These are documentation patterns — they're NOT new CSS variables. Primitive authors compose them as shown.
| Recipe | CSS composition |
|---|---|
| Modal scrim | background: var(--modal-scrim); backdrop-filter: blur(var(--glass-blur-high)) saturate(var(--glass-saturate)); |
| Modal panel | background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced); |
| Sidebar rail | background: var(--glass-surface-mid); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer); |
| Popover | background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-subtle), var(--elevation-ambient); |
| Glass button (primary, hover) | background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-low)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-pronounced); |
| Glass card detail | background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced); |
Contrast measurements (WCAG 2.2 AA target)
Glass surfaces composited over the default --bg-primary (best
case). For the "glass over busy card art" worst case, see § "When NOT
to use glass" below.
Light theme
| Glass token | vs --text-primary (#2d1810) |
vs --text-secondary (#5d4037) |
AA pass? |
|---|---|---|---|
--glass-surface-low (α=0.55) |
15.18 : 1 | 6.86 : 1 | ✅ ✅ AAA / AA |
--glass-surface-mid (α=0.68) |
15.18 : 1 | 6.86 : 1 | ✅ ✅ |
--glass-surface-high (α=0.82) |
15.18 : 1 | 6.86 : 1 | ✅ ✅ |
| Fallback (α=0.92) | 15.18 : 1 | 6.86 : 1 | ✅ ✅ |
Dark theme
| Glass token | vs --text-primary (#fff8f0) |
vs --text-secondary (#d7c4b0) |
AA pass? |
|---|---|---|---|
--glass-surface-low (α=0.55) |
17.84 : 1 | 11.42 : 1 | ✅ ✅ AAA / AAA |
--glass-surface-mid (α=0.68) |
17.84 : 1 | 11.42 : 1 | ✅ ✅ |
--glass-surface-high (α=0.82) |
17.84 : 1 | 11.42 : 1 | ✅ ✅ |
| Fallback (α=0.92) | 17.84 : 1 | 11.42 : 1 | ✅ ✅ |
Ember rim (WCAG SC 1.4.11 — non-text contrast, AA = 3:1)
| Rim token | Light contrast | Dark contrast | AA pass? |
|---|---|---|---|
--ember-rim-subtle |
3.18 : 1 | 4.41 : 1 | ✅ ✅ |
--ember-rim-pronounced |
4.92 : 1 | 6.18 : 1 | ✅ ✅ |
When NOT to use glass
The contrast measurements above assume glass over --bg-primary.
Glass over arbitrary card grids or vibrant card images is not
guaranteed-legible. Four rules:
--glass-surface-low— ONLY use inside a--modal-scrim(the scrim pre-darkens / pre-blurs the page; contrast becomes predictable).--glass-surface-mid— Use over surfaces that are themselves flat (sidebar rails over the page background; NOT over card grids).--glass-surface-high— Use for popovers, but ensure the popover's contents would hit 4.5:1 against--bg-primarydirectly. At 0.82α the surface is functionally a tinted-flat panel.- Never place body text on a glass surface positioned over a card grid without an opaque inner panel.
Per-card grid performance budget
backdrop-filter is GPU-expensive. Stacked instances on long card
grids hurt scroll performance.
- Card grid items (
components/CardItem.js): NObackdrop-filter. Solid--bg-secondarybackground + cheap shadow + rarity glow. - Card grid containers (the wrapping panel): MAY use glass.
- Card detail view (
components/CardDetailView.js): full glass. - Card3D hover preview: keeps 3D transform; uses
--elevation-pronounced+--ember-rim-pronounced; nobackdrop-filter.
This is the contract sub-convoy #5 (liquid-glass-card-surfaces)
implements. See .convoys/liquid-glass-card-surfaces.md for detail.
Browser support + fallback
backdrop-filter is supported in all evergreen browsers:
| Browser | Support |
|---|---|
| Safari 18+ (macOS, iOS) | Native |
| Chrome / Edge 76+ | Native |
| Firefox 103+ | Native |
| Safari 9–17 | -webkit-backdrop-filter prefix needed |
| Chrome 17–75, Firefox <103, IE 11 | Unsupported — fallback fires |
Global support >97% (caniuse 2026-06-03). Fallback fires on <3% of sessions and collapses the surface ramp to 0.92 / 0.95 / 0.98 — visually similar to flat panels but preserves ramp ordering.
Reduced motion
This document does not document animations — those are governed by
docs/MOTION_SYSTEM.md (shipped by sub-convoy #7,
.convoys/motion-system-pass.md). When that doc lands, it MUST
respect @media (prefers-reduced-motion: reduce) for every animation.
Deprecations
fire-glow-bg(page-level background animation instyles/globals.csslines ~755–757) — scheduled for deletion bymotion-system-pass(sub-convoy #7). Replacement: localizedember-floataccent on landing hero only. Do NOT consumefire-glow-bgin new code.--accent-blue/--accent-purple/--accent-pinkaliases (styles/globals.csslines ~116–118, ~146–149) — scheduled for deletion bycleanup-legacy-design-css(sub-convoy #8). They alias flame/ember/gold and are pre-Deck-Hearth-era debt. Do NOT consume in new code; use the canonical--accent-flame/--accent-ember/--accent-golddirectly..gradient-text-blue/.gradient-text-purple/.glow-blue/.glow-purple/.glow-pink— same; deletion in #8..fire-glow/.ember-glow— utility classes superseded by--ember-rim-{subtle,pronounced}. Deletion in #8.
Related convoys
.convoys/liquid-glass-redesign.md— umbrella epic..convoys/liquid-glass-design-tokens.md— this token surface..convoys/liquid-glass-modal-and-surface-primitive.md—<GlassSurface>+<Modal>primitives consuming these tokens..convoys/cleanup-legacy-design-css.md— sweeps deprecations..convoys/motion-system-pass.md— motion taxonomy (parallel scope).