deckhearth/.convoys/liquid-glass-layout-shell.md
Randall Stillwell 66553fa99a feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell
Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.

Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.

Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.

Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.

Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.

Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).

Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.

Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.

Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.

Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.

Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).

The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 19:52:46 -05:00

11 KiB
Raw Blame History

name classification success_metric skip status created merged depends_on umbrella
liquid-glass-layout-shell feature `components/Layout.js` (826 lines) and `components/MobileNavigation.js` render as glass surfaces (sidebar rail, top bar, mobile bottom bar, mobile drawer); the existing 5-assertion Layout test suite stays green; the smoke `'sign-in page renders'` and visual-diff workflows defend the change; visual-diff baselines re-seeded on Linux post-merge.
merged 2026-06-03 2026-06-03
liquid-glass-design-tokens
liquid-glass-modal-and-surface-primitive
liquid-glass-redesign

Convoy: liquid-glass-layout-shell

Sub-convoy #4 of the liquid-glass-redesign epic. This is the highest-blast-radius PR in the portfolio because Layout is composed by every authenticated page (and several anonymous ones — pages/invite/*.js legitimately render Layout for anonymous visitors). Treat with appropriate gating.

Why

components/Layout.js is the single most-rendered component in the app: sidebar nav, top header (search + theme toggle + profile dropdown), mobile drawer, and now (per the user's ask) the warm-room container that surrounds every page.

Under the current design, the sidebar is an opaque wood panel with a warm-cream column. Under Liquid Glass, the sidebar becomes a tall glass rail: the page content is dimly visible through it, the active nav item has an ember rim, and the brand monogram is a glass pill with inner ember gradient.

MobileNavigation.js already has a 16px backdrop-filter on the bottom bar (styles/globals.css lines 800819). That's the only place glass exists today; this sub-convoy makes it canonical app-wide.

Scope

In scope

  • components/Layout.js:
    • Sidebar — wrapped in <GlassSurface tint="mid" rim="subtle">.
    • Header — separate <GlassSurface tint="mid" rim="subtle"> strip; ember rim under the bottom edge to suggest "light cast onto the page".
    • Logo pill — glass with inner ember gradient.
    • UserProfileDropdown menu panel — <GlassSurface tint="high" rim="subtle" elevation="ambient"> (or pull out into a <Popover> primitive — see Decision 4).
    • UserProfileDropdown logged-out CTA — preserves the Sign-in link
      • monogram; test/components/Layout.test.js 5 assertions MUST stay green.
    • Nav-item active state — current border-left: 3px solid var(--accent-ember) recipe stays as the secondary signal; new primary signal is an inset ember rim on the active glass tile.
  • components/MobileNavigation.js:
    • Bottom bar — upgrade existing mobile-nav-backdrop rule to the canonical --glass-blur-mid + --glass-surface-mid tokens (don't re-implement on top — see Risk in umbrella).
    • Mobile drawer — <GlassSurface tint="low" rim="subtle" elevation="pronounced">.
    • Bottom-bar active state — verify AA contrast (the existing finding in .convoys/ship-readiness.md § Role-ux-reviewer: "the bottom-bar's active state contrast looks low in light mode").
  • styles/globals.css:
    • Update .mobile-nav-backdrop to reference the new tokens.
    • Update .theme-toggle, .header-icon, .logo-container, .nav-item* selectors to consume new tokens.
    • Do NOT delete legacy color mappings yet — #8 handles that.

Out of scope

  • Form elements inside Layout (search bar, theme toggle as a <Button>, profile dropdown items as <Button variant="ghost">) — these consume primitives from sub-convoy #3; this convoy expects #3 to have shipped first (NOT a hard depends_on: because the order doesn't strictly block, but the resulting visual diff is cleaner if #3 ships first; architect ratifies sequencing at gate-1).
  • Per-page layout adjustments — out of scope; each page that needs layout-conscious tweaks gets its own sub-convoy #6 brief.
  • <Popover> / <Menu> primitive extraction for UserProfileDropdown — defer to a follow-up convoy unless architect decides it's cheap to bundle.

Roles invoked

  1. role-architect — Layout decomposition strategy (single brief vs sidebar + header + mobile = 3 briefs).
  2. role-ux-reviewer — sidebar rail vs header strip information hierarchy; mobile drawer ergonomics.
  3. role-a11y-auditor — nav contrast (bottom-bar active state — see existing finding), focus-visible on every nav item, keyboard operability.
  4. role-design-system-auditor — token consumption verification.
  5. role-implementer — 13 briefs per architect call.
  6. Post-PR audit fleet.

Architecture + Brief 1 (shipped 2026-06-03)

Targeted surgical glass migration of the 6 highest-leverage shell surfaces; no structural refactor of nav data or routing.

Surfaces converted:

  1. Desktop sidebar rail (components/Layout.js ~ line 714) — --glass-surface-mid + --glass-blur-mid + --glass-saturate, rim-light inner + outer + --elevation-ambient. The page background visibly cools through the rail.
  2. Mobile drawer (components/Layout.js ~ line 620) — same recipe as the desktop rail, but with --elevation-pronounced (drawer is a floating surface, not a docked rail).
  3. Mobile overlay scrim (components/Layout.js ~ line 609) — --modal-scrim + --glass-blur-high + saturate. Now visually consistent with the <Modal> primitive's scrim.
  4. Search header strip (components/Layout.js ~ line 794, only when showSearch) — --glass-surface-mid + rim-light. The ⌘F-indicator + inline <input> stay intact (full SearchBar primitive migration queued for follow-up).
  5. UserProfileDropdown popover menu (components/Layout.js ~ line 86) — --glass-surface-high (popover ramp), ember-subtle rim, ambient elevation. Now matches the popover composite recipe in docs/DESIGN_TOKENS.md.
  6. MobileNavigation bottom bar background (components/MobileNavigation.js ~ line 82) — replaced mobile-nav-backdrop legacy class + 0.95-alpha rgba with glass-mid + rim-light. The raised "Dashboard" center button's gradient is preserved untouched (it's a brand-accent primary action, not a panel surface).

Verification: lint 0 errors; vitest 104/104 green; the 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all preserved. No nav structure / routing / hook order changes.

Follow-up (queued): swap the header's inline <input> for the <SearchBar> primitive (handles ⌘F chip via trailingAction). Tracked under liquid-glass-form-primitives Brief 2.

Todos

  • Architect: decomposition + sequencing call with #3
  • UX reviewer: sidebar rail vs header strip
  • A11y auditor: bottom-bar contrast + focus-visible audit
  • Brief 1 — components/Layout.js (or per-architect partition)
  • Brief 2 — components/MobileNavigation.js + CSS rule updates
  • Post-PR audit per brief
  • Re-seed Linux visual-diff baselines on merge

Decisions to ratify (architect)

  1. Single-PR vs multi-brief. Layout is 826 lines; a single PR touches every authenticated page's visual diff. Trade-off:
    • Single PR → atomic, but baselines must re-seed for every page in one shot.
    • Multi-brief (e.g. sidebar / header / mobile) → smaller diffs but three baseline re-seeds. Recommended default: single PR if Brief 1 stays under ~400 LOC of changes; multi-brief otherwise.
  2. Sidebar rail visual style — full-height glass column vs "floating" inset glass card with margin. Recommended: full-height column (matches existing nav rail; less reflow).
  3. Header strip height — current is 64px desktop / 56px mobile. Confirm or re-tune.
  4. UserProfileDropdown as <Popover> primitive — extract or inline. Recommended: inline for this convoy; defer primitive extraction to a follow-up if a second popover surface appears.
  5. Mobile bottom-bar active-state contrast — re-tune the existing token used or introduce a new --nav-active-text token. Closes the ship-readiness finding.
  6. Brand monogram pill — keep "DH" glyph + add inner ember gradient (recommended) vs replace with AnimatedFireLogo (rejected — too motion-heavy on every page chrome).

Acceptance criteria

  1. Sidebar, header, mobile bottom bar, mobile drawer all render as glass surfaces consuming sub-convoy #1's tokens.
  2. test/components/Layout.test.js 5 assertions all pass.
  3. Smoke spec 2 ('sign-in page renders') passes on the preview.
  4. A11y: bottom-bar active state hits AA contrast (closes the ship-readiness finding); every nav item has :focus-visible ring; every interactive non-<button> has tabIndex={0} + onKeyDown.
  5. Lint + vitest + smoke green.
  6. Linux visual-diff baselines re-seeded post-merge.

CI impact

Workflow / job Behavior
preview-smoke.yml Fires; smoke spec 2 ('sign-in page renders') defends the logged-out Sign-in CTA branch (PR #15's regression-lock).
visual-diff.yml Fires + LOUDEST in portfolio — Layout on every page. Baselines re-seed mandatory post-merge.
lint Fires.
test: (vitest) Fires + 5 Layout assertions defended.
New grep gates Consider forbidden-sidebar-hardcoded-color post-merge (if hex creeps back in). Architect's call.

Known constraints

  • No regression in Layout's logged-out branch. PR #15 (fix-layout-default-user, ca302a8, 2026-05-24) made UserProfileDropdown render a Sign-in CTA when user === null. That branch is defended by 5 vitest assertions AND smoke spec 2. Both must stay green. The migration to glass is purely visual; the branch logic is sacrosanct.
  • Hook order — the existing comment at Layout.js lines 910 reads: "Hook order is fixed for both branches; do not move this below the null-user early return — see rules-of-hooks (AGENTS.md Gotcha #11.5)." Honour this.
  • components/Layout.js.backup — the legacy snapshot listed in .cursor/rules/no-go-zones.mdc. Do not edit.
  • Mobile safe-areaenv(safe-area-inset-bottom) still respected; glass bottom bar must not break iOS notch handling.
  • prefers-reduced-motion — any nav-item transition must respect it (existing pattern at styles/globals.css lines 261266).

Multitask dispatch

Pre-ratification proposal (architect to revise):

slice_dependencies:
  - brief: 1
    depends_on: []
    files:
      - components/Layout.js
      - styles/globals.css   # (selector consumers; NOT new tokens)
  - brief: 2
    depends_on: []
    files:
      - components/MobileNavigation.js
      - styles/globals.css   # (mobile-nav-backdrop rule)

Briefs 1 + 2 share styles/globals.css; architect must split or serialize accordingly (likely serialize: Brief 1 first, Brief 2 picks up styles/globals.css in HEAD state after Brief 1).

Post-PR audit per brief:

/multitask role-reviewer + role-design-system-auditor + role-a11y-auditor

Out of scope follow-ups

  • <Popover> primitive extraction — if a second popover surface appears in #5 or #6.
  • Sidebar collapse/expand on desktop — UX feature, not a redesign concern. Surface only if user requests.
  • Skip-to-content link — flagged in ship-readiness § Role-a11y- auditor ("no <a href="#main" class="sr-only focus:not-sr-only">"). Cheap; fold into this convoy's a11y brief if architect agrees.