Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
11 KiB
| name | classification | success_metric | skip | status | created | merged | depends_on | umbrella | ||
|---|---|---|---|---|---|---|---|---|---|---|
| liquid-glass-layout-shell | feature | `components/Layout.js` (826 lines) and `components/MobileNavigation.js` render as glass surfaces (sidebar rail, top bar, mobile bottom bar, mobile drawer); the existing 5-assertion Layout test suite stays green; the smoke `'sign-in page renders'` and visual-diff workflows defend the change; visual-diff baselines re-seeded on Linux post-merge. | merged | 2026-06-03 | 2026-06-03 |
|
liquid-glass-redesign |
Convoy: liquid-glass-layout-shell
Sub-convoy #4 of the liquid-glass-redesign epic. This is the
highest-blast-radius PR in the portfolio because Layout is composed
by every authenticated page (and several anonymous ones —
pages/invite/*.js legitimately render Layout for anonymous visitors).
Treat with appropriate gating.
Why
components/Layout.js is the single most-rendered component in the
app: sidebar nav, top header (search + theme toggle + profile
dropdown), mobile drawer, and now (per the user's ask) the warm-room
container that surrounds every page.
Under the current design, the sidebar is an opaque wood panel with a warm-cream column. Under Liquid Glass, the sidebar becomes a tall glass rail: the page content is dimly visible through it, the active nav item has an ember rim, and the brand monogram is a glass pill with inner ember gradient.
MobileNavigation.js already has a 16px backdrop-filter on the bottom
bar (styles/globals.css lines 800–819). That's the only place glass
exists today; this sub-convoy makes it canonical app-wide.
Scope
In scope
components/Layout.js:- Sidebar — wrapped in
<GlassSurface tint="mid" rim="subtle">. - Header — separate
<GlassSurface tint="mid" rim="subtle">strip; ember rim under the bottom edge to suggest "light cast onto the page". - Logo pill — glass with inner ember gradient.
UserProfileDropdownmenu panel —<GlassSurface tint="high" rim="subtle" elevation="ambient">(or pull out into a<Popover>primitive — see Decision 4).UserProfileDropdownlogged-out CTA — preserves the Sign-in link- monogram;
test/components/Layout.test.js5 assertions MUST stay green.
- monogram;
- Nav-item active state — current
border-left: 3px solid var(--accent-ember)recipe stays as the secondary signal; new primary signal is an inset ember rim on the active glass tile.
- Sidebar — wrapped in
components/MobileNavigation.js:- Bottom bar — upgrade existing
mobile-nav-backdroprule to the canonical--glass-blur-mid+--glass-surface-midtokens (don't re-implement on top — see Risk in umbrella). - Mobile drawer —
<GlassSurface tint="low" rim="subtle" elevation="pronounced">. - Bottom-bar active state — verify AA contrast (the existing finding
in
.convoys/ship-readiness.md§ Role-ux-reviewer: "the bottom-bar's active state contrast looks low in light mode").
- Bottom bar — upgrade existing
styles/globals.css:- Update
.mobile-nav-backdropto reference the new tokens. - Update
.theme-toggle,.header-icon,.logo-container,.nav-item*selectors to consume new tokens. - Do NOT delete legacy color mappings yet — #8 handles that.
- Update
Out of scope
- Form elements inside Layout (search bar, theme toggle as a
<Button>, profile dropdown items as<Button variant="ghost">) — these consume primitives from sub-convoy #3; this convoy expects #3 to have shipped first (NOT a harddepends_on:because the order doesn't strictly block, but the resulting visual diff is cleaner if #3 ships first; architect ratifies sequencing at gate-1). - Per-page layout adjustments — out of scope; each page that needs layout-conscious tweaks gets its own sub-convoy #6 brief.
<Popover>/<Menu>primitive extraction for UserProfileDropdown — defer to a follow-up convoy unless architect decides it's cheap to bundle.
Roles invoked
role-architect— Layout decomposition strategy (single brief vs sidebar + header + mobile = 3 briefs).role-ux-reviewer— sidebar rail vs header strip information hierarchy; mobile drawer ergonomics.role-a11y-auditor— nav contrast (bottom-bar active state — see existing finding), focus-visible on every nav item, keyboard operability.role-design-system-auditor— token consumption verification.role-implementer— 1–3 briefs per architect call.- Post-PR audit fleet.
Architecture + Brief 1 (shipped 2026-06-03)
Targeted surgical glass migration of the 6 highest-leverage shell surfaces; no structural refactor of nav data or routing.
Surfaces converted:
- Desktop sidebar rail (
components/Layout.js~ line 714) —--glass-surface-mid+--glass-blur-mid+--glass-saturate, rim-light inner + outer +--elevation-ambient. The page background visibly cools through the rail. - Mobile drawer (
components/Layout.js~ line 620) — same recipe as the desktop rail, but with--elevation-pronounced(drawer is a floating surface, not a docked rail). - Mobile overlay scrim (
components/Layout.js~ line 609) —--modal-scrim+--glass-blur-high+ saturate. Now visually consistent with the<Modal>primitive's scrim. - Search header strip (
components/Layout.js~ line 794, only whenshowSearch) —--glass-surface-mid+ rim-light. The⌘F-indicator + inline<input>stay intact (full SearchBar primitive migration queued for follow-up). - UserProfileDropdown popover menu (
components/Layout.js~ line 86) —--glass-surface-high(popover ramp), ember-subtle rim, ambient elevation. Now matches the popover composite recipe indocs/DESIGN_TOKENS.md. - MobileNavigation bottom bar background (
components/MobileNavigation.js~ line 82) — replacedmobile-nav-backdroplegacy class + 0.95-alpha rgba with glass-mid + rim-light. The raised "Dashboard" center button's gradient is preserved untouched (it's a brand-accent primary action, not a panel surface).
Verification: lint 0 errors; vitest 104/104 green; the 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all preserved. No nav structure / routing / hook order changes.
Follow-up (queued): swap the header's inline <input> for the
<SearchBar> primitive (handles ⌘F chip via trailingAction).
Tracked under liquid-glass-form-primitives Brief 2.
Todos
- Architect: decomposition + sequencing call with #3
- UX reviewer: sidebar rail vs header strip
- A11y auditor: bottom-bar contrast + focus-visible audit
- Brief 1 —
components/Layout.js(or per-architect partition) - Brief 2 —
components/MobileNavigation.js+ CSS rule updates - Post-PR audit per brief
- Re-seed Linux visual-diff baselines on merge
Decisions to ratify (architect)
- Single-PR vs multi-brief. Layout is 826 lines; a single PR
touches every authenticated page's visual diff. Trade-off:
- Single PR → atomic, but baselines must re-seed for every page in one shot.
- Multi-brief (e.g. sidebar / header / mobile) → smaller diffs but three baseline re-seeds. Recommended default: single PR if Brief 1 stays under ~400 LOC of changes; multi-brief otherwise.
- Sidebar rail visual style — full-height glass column vs "floating" inset glass card with margin. Recommended: full-height column (matches existing nav rail; less reflow).
- Header strip height — current is 64px desktop / 56px mobile. Confirm or re-tune.
- UserProfileDropdown as
<Popover>primitive — extract or inline. Recommended: inline for this convoy; defer primitive extraction to a follow-up if a second popover surface appears. - Mobile bottom-bar active-state contrast — re-tune the existing
token used or introduce a new
--nav-active-texttoken. Closes the ship-readiness finding. - Brand monogram pill — keep "DH" glyph + add inner ember
gradient (recommended) vs replace with
AnimatedFireLogo(rejected — too motion-heavy on every page chrome).
Acceptance criteria
- Sidebar, header, mobile bottom bar, mobile drawer all render as glass surfaces consuming sub-convoy #1's tokens.
test/components/Layout.test.js5 assertions all pass.- Smoke spec 2 (
'sign-in page renders') passes on the preview. - A11y: bottom-bar active state hits AA contrast (closes the
ship-readiness finding); every nav item has
:focus-visiblering; every interactive non-<button>hastabIndex={0}+onKeyDown. - Lint + vitest + smoke green.
- Linux visual-diff baselines re-seeded post-merge.
CI impact
| Workflow / job | Behavior |
|---|---|
preview-smoke.yml |
Fires; smoke spec 2 ('sign-in page renders') defends the logged-out Sign-in CTA branch (PR #15's regression-lock). |
visual-diff.yml |
Fires + LOUDEST in portfolio — Layout on every page. Baselines re-seed mandatory post-merge. |
lint |
Fires. |
test: (vitest) |
Fires + 5 Layout assertions defended. |
| New grep gates | Consider forbidden-sidebar-hardcoded-color post-merge (if hex creeps back in). Architect's call. |
Known constraints
- No regression in Layout's logged-out branch. PR #15
(
fix-layout-default-user,ca302a8, 2026-05-24) madeUserProfileDropdownrender a Sign-in CTA whenuser === null. That branch is defended by 5 vitest assertions AND smoke spec 2. Both must stay green. The migration to glass is purely visual; the branch logic is sacrosanct. - Hook order — the existing comment at
Layout.jslines 9–10 reads: "Hook order is fixed for both branches; do not move this below the null-user early return — see rules-of-hooks (AGENTS.md Gotcha #11.5)." Honour this. components/Layout.js.backup— the legacy snapshot listed in.cursor/rules/no-go-zones.mdc. Do not edit.- Mobile safe-area —
env(safe-area-inset-bottom)still respected; glass bottom bar must not break iOS notch handling. prefers-reduced-motion— any nav-item transition must respect it (existing pattern atstyles/globals.csslines 261–266).
Multitask dispatch
Pre-ratification proposal (architect to revise):
slice_dependencies:
- brief: 1
depends_on: []
files:
- components/Layout.js
- styles/globals.css # (selector consumers; NOT new tokens)
- brief: 2
depends_on: []
files:
- components/MobileNavigation.js
- styles/globals.css # (mobile-nav-backdrop rule)
Briefs 1 + 2 share styles/globals.css; architect must split or
serialize accordingly (likely serialize: Brief 1 first, Brief 2 picks
up styles/globals.css in HEAD state after Brief 1).
Post-PR audit per brief:
/multitask role-reviewer + role-design-system-auditor + role-a11y-auditor
Out of scope follow-ups
<Popover>primitive extraction — if a second popover surface appears in #5 or #6.- Sidebar collapse/expand on desktop — UX feature, not a redesign concern. Surface only if user requests.
- Skip-to-content link — flagged in ship-readiness § Role-a11y-
auditor ("no
<a href="#main" class="sr-only focus:not-sr-only">"). Cheap; fold into this convoy's a11y brief if architect agrees.