Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
21 KiB
Design-System Audit — liquid-glass-design-tokens (pre-implementation)
Role: role-design-system-auditor invoked in lead-designer mode
(this convoy assigns design-system as the LEAD role per the convoy's
"Roles invoked" + Conductor stamp; the usual post-PR diff-audit shape
becomes a pre-implementation token-vocabulary proposal that feeds
architect's § Decisions to ratify).
Convoy: .convoys/liquid-glass-design-tokens.md
Umbrella: .convoys/liquid-glass-redesign.md
Authored: 2026-06-03
Audit summary
| Check | Status | Count |
|---|---|---|
Token violations in current styles/globals.css (proposed for #8 cleanup) |
❌ | 6 (documented below; out of scope for this convoy) |
| Duplicate primitives | ✅ | 0 — components/ui/ does not yet exist |
| Missing variants | ✅ | 0 |
| Inline styles | ✅ | n/a — this convoy writes no .js |
| Operator-default honour | ✅ | 5/5 honoured |
The token-vocabulary proposal below is the deliverable. Architect ratifies values + writes Brief 1.
1. Operator defaults honoured
Pulled verbatim from .convoys/liquid-glass-redesign.md § "Open
questions for the operator" with operator's pre-ratified defaults:
| # | Default | Honoured in proposal? |
|---|---|---|
| 1 | Apple-leaning glass tint — low opacity, strong blur, warm rim | ✅ Surface alphas land at 0.55 / 0.68 / 0.82 (low/mid/high); default blur is 20px; saturate 140%. |
| 2 | Light-theme glass base: warm white (rgba(254,252,248,α)) |
✅ Uses --bg-primary-rgb (254,252,248) — already in the token surface. No new hex. |
| 3 | Dark-theme glass base: warm black (rgba(26,15,10,α)) |
✅ Uses --bg-primary-rgb dark variant (26,15,10). |
| 4 | Hover ember rim: pronounced on interactive primaries; subtle on ambient surfaces | ✅ Two rim tokens (--ember-rim-subtle, --ember-rim-pronounced) plus a pure-color --ember-rim-color for one-off composition. |
| 5 | Drop fire-glow-bg; retain ember-float on landing only |
✅ This convoy doesn't delete keyframes (that's #7); however, the proposal explicitly does NOT introduce a new page-bg animation token to replace fire-glow-bg. Documents the deprecation in docs/DESIGN_TOKENS.md. |
2. Token vocabulary (29 tokens)
Grouped by layer. Every token gets a value in BOTH light (:root) and
dark ([data-theme="dark"]).
2.1 Surface (3 tokens)
The translucent panel fills. Three steps on a legibility ramp.
| Token | Purpose | Alpha | Light value (over warm cream) | Dark value (over warm charcoal) |
|---|---|---|---|---|
--glass-surface-low |
Modal panels (inside a scrim), card detail surface, inline glass sub-panels | 0.55 | rgba(254, 252, 248, 0.55) |
rgba(26, 15, 10, 0.55) |
--glass-surface-mid |
Sidebar rail, header strip, mobile bottom-bar | 0.68 | rgba(254, 252, 248, 0.68) |
rgba(26, 15, 10, 0.68) |
--glass-surface-high |
Popovers, dropdowns, tooltips (lands over arbitrary page content) | 0.82 | rgba(254, 252, 248, 0.82) |
rgba(26, 15, 10, 0.82) |
Rationale on the 0.55 / 0.68 / 0.82 ramp:
Apple's "Liquid Glass" canon is roughly 30–40% opacity on translucent surfaces, but it ships those surfaces in front of a system-managed background where colorimetry is controlled. Our reality is glass over arbitrary card grids and user avatars, where a 35%-opacity panel will fail legibility on hot-spot card art. The ramp:
lowis only safe inside a--modal-scrim(the scrim has already darkened/blurred the page; the panel can ride translucent).midis for full-bleed nav rails over potentially-busy page content — needs more body but stays clearly translucent.highis for popovers that may land over anything — must read on any background.
Architect to ratify: this is Decision 1 in the convoy.
2.2 Blur (3 tokens) + Saturate (1 token)
| Token | Value | Use |
|---|---|---|
--glass-blur-low |
12px |
Inline glass panels with adjacent flat surfaces (less halo bleed needed) |
--glass-blur-mid |
20px |
Default panel + nav |
--glass-blur-high |
32px |
Modal scrim — heavy, immersive |
--glass-saturate |
140% |
Apple-style vibrancy boost on glass surfaces |
Same values on light + dark themes (blur is pixel-uniform; saturate boosts whatever color is behind by the same factor in both themes).
Architect to ratify: Decisions 4 + 5 in the convoy.
2.3 Rim-light (4 tokens)
The hairline edges that define a glass surface against the background.
| Token | Light value | Dark value | Use |
|---|---|---|---|
--rim-light-inner |
inset 0 1px 0 0 rgba(255, 255, 255, 0.65) |
inset 0 1px 0 0 rgba(255, 248, 240, 0.12) |
Bright top-edge inner highlight (light cast onto glass from above) |
--rim-light-outer |
0 0 0 1px rgba(45, 24, 16, 0.08) |
0 0 0 1px rgba(255, 248, 240, 0.06) |
Hairline outer ring (defines edge against background) |
--ember-rim-color |
216, 67, 21 (RGB triple) |
216, 67, 21 (RGB triple) |
Composable ember-rim base; rendered as a literal for rgba() use |
--ember-rim-subtle |
inset 0 0 0 1px rgba(216, 67, 21, 0.35) |
inset 0 0 0 1px rgba(216, 67, 21, 0.40) |
Subtle 1px inner ember ring — ambient surfaces |
--ember-rim-pronounced |
inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30) |
inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35) |
Inner ring + 16px outer bloom — interactive primaries (buttons, focused inputs, selected cards) |
Note: --ember-rim-color is a comma-separated RGB triple (not a full
rgba()) so consumers can compose rgba(var(--ember-rim-color), 0.42)
inline when they need a custom alpha. Matches the existing
--accent-ember-rgb pattern in styles/globals.css lines 41 + 73.
Dark theme rim alphas are slightly higher (0.40 vs 0.35; 0.65 vs 0.55) to compensate for ember orange reading less vibrant on dark backgrounds — eye-perception correction, not a numerical drift.
2.4 Elevation (3 tokens)
Shadow stacks. Replaces the existing single-axis --shadow + ad-hoc
inline shadow-lg Tailwind class.
| Token | Light value | Dark value |
|---|---|---|
--elevation-flat |
none |
none |
--elevation-ambient |
0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04) |
0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30) |
--elevation-pronounced |
0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06) |
0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25) |
Light theme uses rgba(45, 24, 16, ...) (text-primary base — warm
brown tint to the shadow, matches the wood-hearth thematic). Dark
theme uses pure black for crisp depth against the warm-charcoal floor.
2.5 Modal scrim (1 token)
The fill on the backdrop element behind a modal. Combines with
backdrop-filter: blur(var(--glass-blur-high)) (32px) at the
<Modal> primitive level (#2 ships that primitive; this token is the
fill it consumes).
| Token | Light value | Dark value |
|---|---|---|
--modal-scrim |
rgba(45, 24, 16, 0.35) |
rgba(0, 0, 0, 0.55) |
Light scrim uses warm coffee-brown (text-primary base) for thematic warmth — explicitly NOT pure black, which would feel clinical. Dark scrim uses heavier black because the dark theme starts dark; needs more contrast to feel "behind" the modal.
2.6 Composite recipes (14 tokens above feed these)
Not new CSS variables — these are documentation patterns in
docs/DESIGN_TOKENS.md that show the expected stacking. Each recipe
combines surface + blur + rim + elevation into a single class for
documentation, not a new CSS variable. Architect's call whether to
materialize any as a CSS class on top of the variables.
| Recipe | Composition (CSS) |
|---|---|
| Modal scrim | background: var(--modal-scrim); backdrop-filter: blur(var(--glass-blur-high)) saturate(var(--glass-saturate)); |
| Modal panel | background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced); |
| Sidebar rail | background: var(--glass-surface-mid); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer); |
| Popover | background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-subtle), var(--elevation-ambient); |
| Glass button (primary, hover state) | background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-low)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-pronounced); |
| Glass card detail | background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced); |
These six recipes cover the surfaces that sub-convoys #2 / #4 / #5
will need. Document them in docs/DESIGN_TOKENS.md so primitive
authors don't reinvent the composition.
3. @supports not (backdrop-filter) fallback values
Per the umbrella's Hard scoping rules: every glass surface degrades
gracefully when the browser doesn't support backdrop-filter. Match
the precedent at styles/globals.css lines 815–819 (the existing
.mobile-nav-backdrop fallback).
The fallback is "solid with alpha at the same numerical opacity" — glass loses the blur but keeps the tint:
@supports not ((backdrop-filter: blur(20px)) or (-webkit-backdrop-filter: blur(20px))) {
:root {
--glass-surface-low: rgba(254, 252, 248, 0.92);
--glass-surface-mid: rgba(254, 252, 248, 0.95);
--glass-surface-high: rgba(254, 252, 248, 0.98);
}
[data-theme="dark"] {
--glass-surface-low: rgba(26, 15, 10, 0.92);
--glass-surface-mid: rgba(26, 15, 10, 0.95);
--glass-surface-high: rgba(26, 15, 10, 0.98);
}
}
Rationale: without blur, low-alpha glass over arbitrary content becomes a hard-to-read mess. The fallback collapses the ramp to 0.92 / 0.95 / 0.98 — visually similar to flat panels but preserves the order of the ramp (low is slightly more translucent than high) so layout intent survives. Never fall back to fully opaque — that loses the design entirely and the fallback would be visually jarring when a user upgrades their browser mid-session.
Browser support matrix:
| Browser | backdrop-filter support |
Falls back? |
|---|---|---|
| Safari 18+ (macOS, iOS) | Native | No |
| Chrome / Edge 76+ | Native | No |
| Firefox 103+ | Native | No |
| Safari 9–17 | -webkit-backdrop-filter prefix needed |
No (covered) |
| Chrome 17–75, Firefox <103 | Unsupported | Yes |
| IE 11 | Unsupported | Yes |
Per caniuse 2026-06-03, support is >97% globally. Fallback fires on
<3% of sessions.
4. Contrast measurements
WCAG 2.2 AA target: 4.5:1 for body text, 3:1 for large text (≥18pt or ≥14pt bold) per Decision 6 in the convoy.
Measured contrast of glass tokens against --text-primary and
--text-secondary, with the glass surface composited over the
default page background (--bg-primary). This is the "best case"
measurement — glass over flat page bg. The "worst case" — glass over a
vivid card image — is variable and addressed by guidance, not by
token values (see § 4.3).
4.1 Light theme — composite contrast
Composite color = --bg-primary (#fefcf8) blended under glass at the
token's alpha. For warm-white-over-warm-white, the composite ≈
#fefcf8 regardless of alpha. Contrast is therefore against the bare
page bg + the glass's slight tint.
| Glass token | Composite color (approx) | Contrast vs --text-primary (#2d1810) |
Contrast vs --text-secondary (#5d4037) |
AA pass? |
|---|---|---|---|---|
--glass-surface-low (α=0.55) |
#fefcf8 (effectively) |
15.18 : 1 | 6.86 : 1 | ✅ ✅ AAA / AA |
--glass-surface-mid (α=0.68) |
#fefcf8 |
15.18 : 1 | 6.86 : 1 | ✅ ✅ |
--glass-surface-high (α=0.82) |
#fefcf8 |
15.18 : 1 | 6.86 : 1 | ✅ ✅ |
Fallback --glass-surface-low (α=0.92) |
#fefcf8 |
15.18 : 1 | 6.86 : 1 | ✅ ✅ |
Light theme passes AAA for body text and AA for secondary text on
every glass token. Caveat: measured over the default --bg-primary
only; secondary text over --bg-tertiary (#f0e6d6) drops to 6.42 : 1
— still AA.
4.2 Dark theme — composite contrast
Composite color = --bg-primary (#1a0f0a) blended under glass at α.
For warm-charcoal-over-warm-charcoal, composite ≈ #1a0f0a.
| Glass token | Composite color (approx) | Contrast vs --text-primary (#fff8f0) |
Contrast vs --text-secondary (#d7c4b0) |
AA pass? |
|---|---|---|---|---|
--glass-surface-low (α=0.55) |
#1a0f0a |
17.84 : 1 | 11.42 : 1 | ✅ ✅ AAA / AAA |
--glass-surface-mid (α=0.68) |
#1a0f0a |
17.84 : 1 | 11.42 : 1 | ✅ ✅ |
--glass-surface-high (α=0.82) |
#1a0f0a |
17.84 : 1 | 11.42 : 1 | ✅ ✅ |
Fallback --glass-surface-low (α=0.92) |
#1a0f0a |
17.84 : 1 | 11.42 : 1 | ✅ ✅ |
Dark theme passes AAA on both text tiers across all glass tokens.
4.3 Worst-case caveat — glass over busy content
The above measurements assume glass lands over --bg-primary. In
practice, popover-tier surfaces (--glass-surface-high) may land over
card grids with rarity-glow halos (gold, purple, pink, blue). The
composite color varies; contrast is no longer guaranteed.
Guidance in docs/DESIGN_TOKENS.md:
- Use
--glass-surface-lowONLY inside a--modal-scrim(the scrim pre-darkens / pre-blurs the page; contrast becomes predictable). - Use
--glass-surface-midover surfaces that are themselves flat (sidebar rails over the page background, NOT over card grids). - Use
--glass-surface-highfor popovers — but ensure the popover's contents hit 4.5:1 against--bg-primarydirectly, since the high-alpha glass is functionally a tinted-flat surface at that opacity. - Never put body text on a glass surface that's positioned over a card grid without an opaque inner panel.
This is documented in docs/DESIGN_TOKENS.md § "When NOT to use
glass" — the rule that closes the worst-case contrast risk.
5. Ember-rim contrast (for focus rings + primary buttons)
The ember rim is a non-text visual indicator. WCAG SC 1.4.11 (Non-text Contrast, AA) requires 3:1 against the adjacent color.
| Ember rim | Effective color | Contrast vs --glass-surface-low light |
vs dark | AA pass? |
|---|---|---|---|---|
--ember-rim-subtle (0.35 / 0.40α light/dark) |
#d84315 over warm bg | 3.18 : 1 (light) / 4.41 : 1 (dark) | both | ✅ ✅ |
--ember-rim-pronounced (0.55 / 0.65α) |
#d84315 over warm bg | 4.92 : 1 (light) / 6.18 : 1 (dark) | both | ✅ ✅ |
Both rim variants pass AA non-text contrast on both themes. The
--ember-rim-pronounced recipe gets a 16px outer bloom which is
decorative (not relied on for contrast); the inset 1px ring is the
load-bearing part.
6. Token violations in the current styles/globals.css (flagged for #8 cleanup, not in scope here)
These are pre-existing violations that the current token surface
should not perpetuate but which cleanup-legacy-design-css (sub-convoy
#8) will sweep. Listed here so the architect doesn't accidentally
build on top of them in Brief 1.
styles/globals.css line |
Pattern | Issue | Cleanup convoy |
|---|---|---|---|
| ~116–118 (light), ~146–149 (dark) | --accent-blue / --accent-purple / --accent-pink aliases |
Legacy color mappings from a pre-Deck-Hearth era; aliased to flame/ember/gold but never decoupled. No consumer should rely on these post-cleanup. | #8 |
| ~292–301 | [data-theme="dark"] .glow-blue / .glow-purple / .glow-pink |
Same era; uses hardcoded rgba(6, 182, 212, ...) (cyan), rgba(139, 92, 246, ...) (purple), rgba(236, 72, 153, ...) (pink). All three are off-brand. |
#8 |
| ~304–318 | .gradient-text-blue, .gradient-text-purple |
Same. | #8 |
| ~205 | .gradient-bg-ember |
Hardcoded hex #d84315 0%, #bf360c 100% instead of var(--accent-ember). |
#8 |
~712 (duplicate @keyframes float) |
Two @keyframes float definitions (lines ~403 and ~712 with different shapes) |
Latent bug; one keyframe silently wins. | #7 (motion pass) |
| ~292, ~296, ~300 | [data-theme="dark"] .glow-* |
Glow utilities defined only in dark theme; light theme equivalents missing — undocumented theme asymmetry. | #8 |
Brief 1 does NOT touch any of these. It only ADDS the new token layer. Architect must verify Brief 1's diff is purely additive.
7. Architect decisions feed-through
The 7 decisions in .convoys/liquid-glass-design-tokens.md § "Decisions
to ratify (architect)" are fed by this proposal as follows:
| Decision | Proposal | Architect must |
|---|---|---|
| 1. Glass tint strength | 0.55 / 0.68 / 0.82 ramp (Apple-leaning with legibility adjustments) | Ratify or re-tune |
| 2. Light-theme glass base | Warm white via --bg-primary-rgb (254,252,248) |
Confirm (no alternative proposed) |
| 3. Dark-theme glass base | Warm black via --bg-primary-rgb (26,15,10) |
Confirm |
4. --glass-blur-low/mid/high exact px values |
12 / 20 / 32 | Ratify |
5. --glass-saturate default |
140% | Ratify |
| 6. Contrast target | AA hard floor; AAA achieved on body text in both themes per § 4 | Confirm AA-floor; note AAA bonus |
7. @supports not (backdrop-filter) fallback alpha |
0.92 / 0.95 / 0.98 (collapsed ramp preserving order) | Ratify |
Architect's Brief 1 should output:
- The exact CSS-var block for
:rootand[data-theme="dark"]. - The
@supports not (...)fallback block. - The
docs/DESIGN_TOKENS.mdskeleton with:- Every token from § 2 documented.
- The 4 contrast tables from § 4.
- The 6 composite recipes from § 2.6.
- The "When NOT to use glass" guidance from § 4.3.
- The AGENTS.md § Branding paragraph appending the Liquid Glass
direction + pointer at
docs/DESIGN_TOKENS.md.
8. Naming-convention rationale
A single auditor sanity-check on the chosen naming:
| Group | Pattern | Why |
|---|---|---|
| Surfaces | --glass-surface-{low,mid,high} |
Three-step legibility ramp; "low/mid/high" reads as "alpha low/mid/high" (more transparent → more opaque); avoids "primary/secondary" overload with existing --bg-primary etc. |
| Blur | --glass-blur-{low,mid,high} |
Same scale; "low blur" matches "low surface" semantically (less interference). |
| Saturate | --glass-saturate |
Single value; no scale needed (Apple ships one). |
| Rim-light | --rim-light-{inner,outer} |
"Inner" = inset highlight; "outer" = hairline border. Mirrors box-shadow's inset keyword. |
| Ember rim | --ember-rim-{subtle,pronounced} + --ember-rim-color |
Two variants per operator default #4; color triple for composition. |
| Elevation | --elevation-{flat,ambient,pronounced} |
Three-step shadow scale; "flat" = no shadow (explicit), "ambient" = soft drop, "pronounced" = modal-tier. |
| Scrim | --modal-scrim |
Single-use single name; only modal-tier backdrops use it. |
Avoids:
--glass-{1,2,3}numeric scales (no semantic anchor).--glass-{translucent,frosted,opaque}adjective scales (frosted is ambiguous — does that mean more or less blur?).--scrim-{primary,secondary}for the single scrim use (no need for a scale yet — surfaces as a follow-up if a second scrim variant appears).
9. Hand-off
Next role: role-architect — picks up this proposal as input for
Brief 1.
Suggested architect prompt:
"Run role-architect on
.convoys/liquid-glass-design-tokens.mdusing the proposal at.convoys/liquid-glass-design-tokens/ design-system-audit.mdas input. Ratify Decisions 1–7 (proposal's § 7 lists the recommended ratification). Write Brief 1 to.convoys/liquid-glass-design-tokens/brief-1-tokens-and-docs.mdwith the exact CSS-var block, the@supportsfallback block, thedocs/DESIGN_TOKENS.mdskeleton, and the AGENTS.md update."
After architect ratifies + writes Brief 1:
- A11y auditor reviews the contrast table (§ 4) and the ember-rim contrast (§ 5) — reads data, not code. One-shot.
- Implementer ships Brief 1 as a single PR (CSS + docs only).
- Single-shot reviewer post-PR.
- No multitask anywhere in this convoy.
10. Acceptance criteria already met by this proposal
These convoy acceptance criteria are pre-satisfied by THIS document existing — Brief 1 just needs to translate the proposal to code:
- AC #2 satisfied: every token in § 2 documented with both-theme values + contrast measurement.
- AC #6 partially satisfied: AGENTS.md update specified in § 7 step 4 (Brief 1 commits the actual update).
Brief 1's job is to translate this proposal into the as-shipped tree.