Replace the desktop-first, everything-at-once scanner layout with a phased mobile-optimized experience: Setup → Scanning → Review. Phase 1 (Setup): destination picker, game filter, deck mode toggle, scan history (last 5 sessions). Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound feedback on card detection, torch/flash toggle, count pill, bottom-sheet disambiguation (replaces full-screen modal). Phase 3 (Review): card list with inline condition/foil/qty edits, batch confirm, 30-second undo, deck progress indicator. New features: - Deck mode (progress toward 40/60/99 card target) - Scan history (persisted to localStorage) - Sound feedback (Web Audio oscillator, configurable) - Offline queue (localStorage persistence + auto-retry on reconnect) - Camera flash/torch toggle - Batch ownership API (replaces N+1 per-card fetches) - Visibility pause (detection loop stops when tab is backgrounded) Convoy: scanner-rebuild Co-authored-by: Cursor <cursoragent@cursor.com>
2.8 KiB
Convoy: scanner-rebuild
Status: In Progress (auto-approved — overnight build)
Owner: Agent
Created: 2026-06-13
Goal
Rebuild the card scanner from a desktop-first, configuration-heavy, everything-at-once layout into a mobile-first, three-phase flow optimized for rapid multi-card scanning.
Architecture Decisions
D1 — Three-phase flow
The scanner page becomes a state machine with three phases:
- Setup — choose destination + game (one-time per session)
- Scanning — full-screen camera with success toasts + count pill
- Review — card list with per-card edits + batch confirm
D2 — Mobile-first camera
Camera fills the viewport during scanning phase. No side panels, no scrolling to see results. Success feedback via overlay toasts + haptic vibration.
D3 — Auto-everything during scan
- Cards auto-route to chosen destination immediately
- Condition defaults NM, foil auto-detected from vision response
- Game auto-detected from vision (no pre-filter needed)
- Duplicates auto-increment quantity
D4 — Deck Mode
Toggle in setup phase. Shows progress toward format-aware deck size (60/99/40). Auto-suggests stop when target reached.
D5 — Disambiguation as bottom sheet
Replace full-screen modal with a slide-up bottom sheet. One tap to pick, then immediately resume scanning.
D6 — New features
- Scan history — last 5 sessions persisted in localStorage
- Sound feedback — subtle blip on successful scan (configurable)
- Offline queue — if network drops, queue identification calls and retry
- Camera flash toggle — torch mode for foil detection in dim lighting
File ownership
| Workstream | Files | Agent |
|---|---|---|
| Core orchestrator | pages/scanner.js, lib/use-scanner-session.js |
A |
| Camera phase | components/scanner/ScannerCamera.js, ScannerToast.js, ScannerCountPill.js, lib/use-camera-scanner.js, lib/use-scanner-sound.js, lib/use-scanner-flash.js |
B |
| Setup + Review | components/scanner/ScannerSetup.js, ScannerReview.js, ScannerDisambiguation.js, DeckModeIndicator.js |
C |
| Queue + API | lib/use-scanner-queue.js, lib/use-scanner-offline.js, pages/api/cards/batch-ownership.js |
D |
Risks
- R1: Parallel agents may produce interface mismatches → mitigated by specifying contracts in each agent's prompt
- R2: Existing hooks (
use-scanner-identification.js,scanner-card-identify.js,scanner-card-detection.js) are not being rewritten — the rebuild layers on top of them - R3: Visual regression risk — existing smoke tests may break → handled in integration pass
Human gates bypassed
Per user instruction (overnight build, 2026-06-13), all architect/reviewer gates are bypassed for this convoy. The user will review the final output in the morning.