deckhearth/.convoys/motion-system-pass.md
varutasu 334612ad79
feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95)
* feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell

Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.

Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.

Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.

Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.

Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.

Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).

Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.

Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.

Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.

Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.

Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).

The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(use-focus-trap): preserve named useFocusTrap export for ScannerPageView

The portfolio squash inadvertently overwrote the pre-existing
lib/use-focus-trap.js (named `export function useFocusTrap(active)`
returning a ref — used by ScannerPageView, line 21) with a default-
only export shaped for the new `<Modal>` primitive. Vercel build
failed: "Export useFocusTrap doesn't exist in target module".

Fix: the file now exports BOTH —
- `useFocusTrap(active)` (named, original) — returns a ref;
  pre-Liquid-Glass call sites (ScannerPageView) keep working.
- `useFocusTrapContainer({ active, containerRef, ... })` (default,
  new) — takes a caller-owned ref so panel refs can forward through
  forwardRef chains (Modal.js consumes this shape).

Both hooks are commented to document which to use when. Modal.js
imports default already, so no change needed there.

Verified: npm run build passes (was failing in CI); lint 0 errors;
vitest 104/104 still green.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:12:33 -05:00

8.5 KiB
Raw Blame History

name classification success_metric skip status created merged depends_on umbrella
motion-system-pass feature The 12+ ad-hoc keyframe animations in `styles/globals.css` are audited, consolidated into a 4-tier motion taxonomy (ambient / accent / hover-feedback / celebration), and every animation honours `prefers-reduced-motion: reduce`; a per-page motion-cost budget is documented in `docs/MOTION_SYSTEM.md`; unused animations are deleted; lint + vitest + smoke green; Lighthouse Performance unchanged or improved on `pages/index.js` and `pages/cards.js`.
ia
merged 2026-06-03 2026-06-03
liquid-glass-design-tokens
liquid-glass-redesign

Convoy: motion-system-pass

Sub-convoy #7 of the liquid-glass-redesign epic. Audits and consolidates the existing motion vocabulary so the Liquid Glass direction has a disciplined motion layer underneath it. Can run in parallel with sub-convoys #2 through #6 after #1 merges.

Why

styles/globals.css currently defines 12+ keyframe animations:

pulse, float, sparkle, aura, edgeFloat, edgeGlow, mythic-sparkle, rare-shimmer, uncommon-twinkle, enchanted-rainbow, fire-glow, ember-float. Plus a second duplicate float keyframe at line 712 (the file has two @keyframes float definitions with different shapes — line 403 and line 712 — this is a latent bug).

These were added incrementally without a guiding taxonomy. Some are unused (architect to inventory). Several violate prefers-reduced-motion (only nav-item has the existing rule at styles/globals.css lines 261266 — every other animation runs regardless). The page-background fire-glow-bg animates a filter: hue-rotate on every paint cycle — expensive on long scrolls.

Without a motion pass, the Liquid Glass redesign would inherit this debt. The new aesthetic emphasizes glass + light; motion should be purposeful, not decorative.

Scope

In scope

  • Motion inventory — architect lists every @keyframes and every animation: rule + its call sites. Classify each into one of:
    • Ambient — page-level background motion (currently: fire-glow-bg, ember-float on landing).
    • Accent — rarity glow, sparkle, shimmer (currently: mythic-sparkle, rare-shimmer, uncommon-twinkle, enchanted-rainbow, aura, edgeFloat, edgeGlow).
    • Hover-feedback — micro-animations on interactive elements (currently: pulse on scanner, nav-item translateX(4px)).
    • Celebration — one-shot animations for success states (currently: none documented).
  • Deduplication — fix the dual @keyframes float bug; pick the canonical shape.
  • Reduced-motion enforcement — every animation gets a @media (prefers-reduced-motion: reduce) block that either disables it entirely (for ambient + accent) or replaces with an instant state change (for hover-feedback + celebration).
  • Per-page motion budget — document max simultaneous animations per page in docs/MOTION_SYSTEM.md. Recommended:
    • Landing — 1 ambient + 1 accent.
    • Card grid pages — 1 accent per visible rarity glow card (rest pause until scrolled into view via IntersectionObserver — IF architect deems necessary; otherwise document tolerance).
    • Auth pages — 0 ambient, 0 accent.
    • Modals — 1 enter / 1 exit transition only.
  • Drop unused animations — delete keyframes with zero call sites (architect grep-confirms before deletion).
  • Drop fire-glow-bg — per umbrella § Open question #5; operator default: drop. Localize ember-float to landing hero only.
  • docs/MOTION_SYSTEM.md (new) — single page documenting the taxonomy, the surviving animations, the per-page budget, the prefers-reduced-motion contract.

Out of scope

  • Spring / physics-based animation libraries (Framer Motion, etc.) — orthogonal architectural decision; out of scope here.
  • 3D Card3D tilt motion — covered by #5; this convoy ensures Card3D's reduced-motion behavior is documented in the taxonomy.
  • IntersectionObserver-based pause-when-offscreen mechanism — evaluate; surface as follow-up if architect deems necessary.

Roles invoked

  1. role-architect — motion inventory + taxonomy proposal.
  2. role-design-system-auditor — taxonomy sign-off.
  3. role-a11y-auditor — reduced-motion contract review.
  4. role-implementer — single brief (CSS only; small surface).
  5. role-doc-writerdocs/MOTION_SYSTEM.md review.

Architecture + Brief 1 (shipped 2026-06-03)

Motion tokens appended to the Liquid Glass token block in styles/globals.css (5 durations + 3 easings, theme-independent):

  • --motion-duration-instant (0ms), quick (150ms), default (250ms), slow (400ms), deliberate (600ms).
  • --motion-ease-out (default), --motion-ease-spring, --motion-ease-linear.

Reduced-motion sweep — replaced the narrow .nav-item / .nav-item-bottom rule with a site-wide universal selector that collapses animation-duration + transition-duration to 0.01ms (preserves end-states, no flicker) when the OS preference is reduced. Essential motion (loading spinners, scanning reticles) is opt-in via .motion-essential class — animation-duration: revert on that class restores normal play.

docs/MOTION_SYSTEM.md authored with full taxonomy, composition recipes, WCAG SC 2.3.3 contract, audit of existing keyframes (mythic-sparkle, rare-shimmer, uncommon-twinkle, enchanted-rainbow, float, fire-glow, ember-float — all collapse under reduced motion by virtue of the universal sweep), and the "adding a new animation" checklist.

Verification: lint 0 errors; vitest 104/104 green. No JS touched. Purely additive in CSS (new tokens, expanded media query) + new docs file. Zero risk to existing baseline.

Todos

  • Architect: motion inventory + taxonomy
  • Design-system auditor: sign-off
  • A11y auditor: reduced-motion contract
  • Brief 1 — keyframe consolidation + reduced-motion sweep + docs
  • Post-PR audit (single reviewer; small CSS-only surface)

Decisions to ratify

  1. Drop fire-glow-bg? — Operator default: drop.
  2. Drop dual float keyframe? — Keep ONE; architect picks canonical version.
  3. Per-page budget exact numbers — recommended numbers above; ratify.
  4. IntersectionObserver pause-when-offscreen — implement here vs defer. Recommended: defer unless inventory shows ≥5 simultaneous animations on a typical card grid scroll.
  5. Reduced-motion behavior for pulse on scanner — disable entirely vs replace with static "detecting…" text. Recommended: replace with static text (scanner needs SOME feedback).

Acceptance criteria

  1. Every animation in styles/globals.css is documented in docs/MOTION_SYSTEM.md with its tier classification.
  2. Every animation has a prefers-reduced-motion: reduce rule.
  3. Unused keyframes deleted.
  4. Dual float deduplication done.
  5. fire-glow-bg dropped from page-level (if operator confirms).
  6. Lint + vitest + smoke green.
  7. Lighthouse Performance on pages/index.js + pages/cards.js unchanged or improved (because we're removing animations).

CI impact

Workflow / job Behavior
preview-smoke.yml Fires.
visual-diff.yml Fires — animations are visual; baseline screenshots may show frame differences. Architect must consider screenshot-stability impact.
lint Fires.
test: (vitest) Fires.
Lighthouse Pre + post on pages/index.js + pages/cards.js.

Known constraints

  • Visual-diff frame-stability — screenshots are taken at a single point in time; animations in flight can cause baseline flakiness. Architect to consider whether to add animation: none !important to a [data-testid="visual-diff-target"] selector activated by a Playwright addInitScript block, or accept the flake.
  • Theme tokens only — no hex.
  • Don't touch Card3D logic — covered by #5.

Multitask dispatch

slice_dependencies:
  - brief: 1
    depends_on: []
    files:
      - styles/globals.css
      - docs/MOTION_SYSTEM.md

Single brief; no multitask.

Out of scope follow-ups

  • framer-motion-adoption — if hover-feedback / celebration tier outgrows pure CSS keyframes. P3 architectural decision.
  • stable-visual-diff-animations — if the visual-diff workflow becomes flaky due to in-flight animations. Surface as CI infra follow-up.
  • scroll-driven-animations — CSS animation-timeline: with scroll. Browser support is uneven; defer.