Commit graph

12 commits

Author SHA1 Message Date
varutasu
334612ad79
feat(design-system): Liquid Glass redesign portfolio — foundation + primitives + Layout (#95)
* feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell

Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.

Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.

Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.

Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.

Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.

Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).

Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.

Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.

Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.

Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.

Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).

The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(use-focus-trap): preserve named useFocusTrap export for ScannerPageView

The portfolio squash inadvertently overwrote the pre-existing
lib/use-focus-trap.js (named `export function useFocusTrap(active)`
returning a ref — used by ScannerPageView, line 21) with a default-
only export shaped for the new `<Modal>` primitive. Vercel build
failed: "Export useFocusTrap doesn't exist in target module".

Fix: the file now exports BOTH —
- `useFocusTrap(active)` (named, original) — returns a ref;
  pre-Liquid-Glass call sites (ScannerPageView) keep working.
- `useFocusTrapContainer({ active, containerRef, ... })` (default,
  new) — takes a caller-owned ref so panel refs can forward through
  forwardRef chains (Modal.js consumes this shape).

Both hooks are commented to document which to use when. Modal.js
imports default already, so no change needed there.

Verified: npm run build passes (was failing in CI); lint 0 errors;
vitest 104/104 still green.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:12:33 -05:00
varutasu
c32bbd19b6
fix(lint): clear ESLint baseline in pages/ (#62)
Resolve react-hooks, no-unescaped-entities, and no-img-element findings
under pages/ with lint-only changes so npx eslint pages/ exits clean.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-02 01:03:39 -05:00
varutasu
e0218e4b05
Remove Quick Login + scanner a11y polish (#56)
Drop alice/bob password prefill from the login page, add a regression
test, and improve bulk-toolbar and disambiguation accessible names.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-29 22:58:41 -05:00
varutasu
c197dc61ed
Vocabulary cleanup follow-up (#55)
Correct dashboard title (My Collection overview, not Lists), sweep
remaining marketing/auth copy, update system-list seed description,
add vocabulary unit tests, and close the convoy record.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-29 10:01:03 -05:00
varutasu
9abbab6c21
feat(brand): unify on Deck Hearth across in-repo strings + infra (P1 brand decision)
Resolves the launch-blocking 'TCG Vault vs Deck Hearth' inconsistency called out in AGENTS.md line 5 since project setup. Operator gate-0 decision: Deck Hearth wins. Two briefs applied serially. B1 (mechanical): 7-file display + comment sweep. B2 (infrastructure): Redis prefix rename in lib/rate-limit.js (5 prefixes, accept one-time counter reset), package.json + lockfile regen (STOP-on-churn confirmed only name lines changed), admin/alice/bob email rename in seed scripts + login pre-fill + NEW idempotent migration script scripts/migrations/2026-05-24-rename-admin-email.js. Risk 4 PRESERVE applied: test/lib/permission-middleware.test.js retains admin@tcgvault.com literal with 7-line architect-authored why comment (documents pre-fix-auth-bypass bug shape; preserves historical truth per project's gotcha-documentation convention). All 5 D-decisions ratified at gate-1 (Deck Hearth / deck-hearth / deckhearth / admin@deckhearth.com / full deckhearth Redis prefix). Local: lint 128 baseline (B1 + B2), vitest 21/21 (B1 + B2). CI all green: Playwright smoke 3/3 against rebranded preview in 1m4s, forbidden-cors-headers pass, forbidden-endpoints pass, Screenshot diff pass, Vercel deployment complete. Cross-validation lineage: 4th convoy where the same 3-test smoke spec defends auth surface through sweeping change (after PR #15 Layout default-user, PR #19 CORS, PR #20 rate-limit, now this PR #21 brand rename). OPERATOR POST-MERGE ACTION REQUIRED: run 'node scripts/migrations/2026-05-24-rename-admin-email.js' against prod Neon DB before next admin login (ordering: migration FIRST, then any subsequent setup-db invocation). Migration is ESM, idempotent, UNIQUE-collision-safe. PR #21 architect-commit 50ce9ab, B1 ac8c998, B2 1c18d21.
2026-05-25 02:28:29 -05:00
Randall Stillwell
887a9bc285 Clean Up Login & Add Signup Flow
🧹 Login Page Cleanup:
- Removed admin login account (keeping Alice & Bob for testing)
- Deleted the Testing Accounts box at the bottom
- Improved quick login button layout (2 columns instead of 3)
- Added signup link with consistent styling

📝 New Signup Page:
- Complete registration form with validation
- First name, last name, email, password fields
- Password confirmation with matching validation
- Real-time form validation with error messages
- Consistent styling with login page
- Link back to login page

🎨 Enhanced UX:
- Form validation with red borders for errors
- Loading states for both login and signup
- Proper error handling and display
- Clean navigation between login/signup
- Consistent gradient text styling

Ready for user registration! 🚀
2025-07-28 11:09:58 -05:00
Randall Stillwell
cdb2e5f8ac 🔥 Add Animated Fire Logo Component
 Beautiful Animated Fire Logo:
- Created AnimatedFireLogo component based on CodePen animation
- Realistic fire flickering with multiple flame layers
- Theme-aware colors (bright for dark mode, warm for light mode)
- Floating particle effects with individual animations
- Scalable size prop for different use cases

🎨 Enhanced Login Experience:
- Replaced static fire emoji with animated logo
- 100px size for prominent branding
- Smooth flickering animations at different speeds
- Wood base and floating sparks for realism
- Perfect integration with fire glow background

🌙 Theme Support:
- Dark mode: Bright yellows and oranges for visibility
- Light mode: Warm browns and golds for elegance
- Consistent with Deck Hearth fire theme
- CSS-in-JS for dynamic theming

The login page now has a mesmerizing animated fire logo that perfectly captures the Deck Hearth brand
2025-07-28 10:08:24 -05:00
Randall Stillwell
2163b9ea0e 🔥 Add Fire Glow Login Background
 Beautiful Animated Fire Glow:
- Slow-moving fire gradient background with light/dark modes
- Floating ember particles with realistic animation
- 12-second background animation cycle with subtle color shifts
- Theme-aware gradient colors (warm daylight vs cozy evening)

🎨 Enhanced Login Experience:
- Updated branding to Deck Hearth with fire emoji
- Backdrop blur effects on form elements
- Semi-transparent containers for depth
- Orange focus states to match fire theme
- Enhanced shadows and glow effects

🌙 Theme Support:
- Light mode: Warm daylight fire with golden embers
- Dark mode: Cozy evening fire with bright orange flames
- RGB color variables for backdrop-blur compatibility
- Gradient-bg-ember class for consistent fire theming

The login page now perfectly captures the warm, inviting Deck Hearth atmosphere
2025-07-28 09:51:39 -05:00
Randall Stillwell
4255464dca 🎨 Restructured Layout System
Created cleaner layout architecture based on user feedback:

 Standalone Authentication Pages:
- Created AuthLayout component for login/logout pages
- Login page now standalone without sidebar/header
- Logout page uses clean AuthLayout

🎯 Improved Sidebar Design:
- Moved profile, theme toggle, and notifications to sidebar
- Added user profile section with avatar and role
- Reorganized navigation with main nav + bottom nav
- Proper flexbox layout for full-height sidebar

🔍 Dashboard-Specific Search:
- Search bar only appears on dashboard (showSearch prop)
- Removed cluttered header from other pages
- Clean, focused experience per page type

📱 Better Information Architecture:
- Profile info moved from header to sidebar
- Theme toggle integrated into profile section
- Notifications and settings in bottom nav
- Consistent sidebar across all authenticated pages

🎨 Visual Improvements:
- Proper flexbox layout for sidebar sections
- User avatar and role display in profile section
- Clean separation between main nav and utility nav
- Responsive design maintained

Result: Clean login experience + consistent authenticated layout! 🚀
2025-07-25 11:28:04 -05:00
Randall Stillwell
083c4f61ac 🔧 Streamlined Login Experience
Fixed confusing dual login experience by:

 Consolidated Multiple Login Elements:
- Removed confusing 'Fill Admin Credentials' button
- Removed separate Admin Info Card with hardcoded credentials
- Replaced with clean, organized quick login section

🧪 Improved Testing UX:
- Added 3 quick login buttons: Admin, Alice, Bob
- Clear labeling with role indicators (👑 Admin, 👤 Users)
- Grid layout for organized presentation
- Unified handleQuickLogin function

🎯 Cleaner Interface:
- Single, clear login form as primary method
- Quick testing buttons as secondary option
- Removed broken 'Sign up' link (no register page yet)
- Better messaging and user guidance

🚀 Result:
- One clear login page with primary form
- Organized testing section with all accounts
- No more confusion about multiple login methods
- Better UX for both testing and production use

Ready for streamlined testing workflow! 🎮
2025-07-25 10:47:09 -05:00
Randall Stillwell
53423509f0 Integrated real database authentication with JWT tokens
- Updated auth verification to use Neon database instead of mock data
- Implemented proper JWT token authentication with localStorage storage
- Created beautiful login page with admin quick-login for development
- Updated all admin auth hooks to use JWT tokens from localStorage
- Added automatic token cleanup on authentication failures
- Enhanced AdminProtected component with proper token validation
- Created logout functionality that clears tokens and redirects
- Maintained fallback admin access for development (no token = admin)
- Real admin credentials: admin@tcgvault.com / admin123
- Seamless integration with existing admin card editor workflow
2025-07-24 16:36:10 -05:00
Randall Stillwell
e75a4a6649 Major redesign: Enhanced card display with particle effects, improved filters, and search functionality
- Redesigned card display with 2.5:3.5 aspect ratio and image-only view
- Added infinite scroll to replace pagination
- Implemented authentic card back placeholders for MTG, Pokemon, and Lorcana
- Added rarity-based particle effects with tiered intensity (mythic/enchanted/rare/uncommon)
- Enhanced hover details panel with structured card information
- Fixed search functionality with debouncing and Enter key support
- Improved filter system with working TCG, rarity, set, and price filters
- Added favorite system for cards in both hover and detail views
- Updated card detail page with comprehensive metadata and actions
- Fixed API filtering with proper Vercel Postgres implementation
- Added particle animations and rarity glow effects
- Improved overall UX with better visual hierarchy and interactions
2025-07-23 21:26:54 -05:00