🚀 Consolidate repositories - Complete TCG Vault with backend, docs, and Vercel setup

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Randall Stillwell 2025-07-21 14:04:48 -05:00
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# 🚀 TCG Vault Deployment Guide
## 🏆 **OPTION 1: Vercel Pro + Railway - BEST CHOICE**
### ✅ **Perfect for You (Already Have Vercel Pro!):**
- **Frontend** → Your existing Vercel Pro account ($20/month already paying)
- **Backend** → Railway cloud service (free tier)
- **Total additional cost: $0/month** 🎉
- **Enterprise-grade performance** that crushes shared hosting
### **🔥 Why Vercel Pro Is Superior:**
- **10M edge requests/month** included (10x more than Hobby)
- **1TB data transfer/month** (vs 100GB DreamHost shared)
- **Global CDN with 40+ locations** (instant worldwide loading)
- **4-CPU build machines** (2x faster builds than Hobby)
- **Advanced WAF protection** (enterprise security)
- **Observability & monitoring** (performance insights)
- **Zero-downtime deployments** (professional reliability)
---
## 🚀 **Step 1: Deploy Backend to Railway (5 minutes)**
### 1. **Create Railway Account**
- Visit [railway.app](https://railway.app)
- Sign up with GitHub (free)
### 2. **Push Backend to GitHub**
```bash
# In your tcg-vault directory
cd backend
git init
git add .
git commit -m "TCG Vault backend for deployment"
git branch -M main
# Create a new GitHub repo and push
git remote add origin YOUR_GITHUB_REPO_URL
git push -u origin main
```
### 3. **Deploy to Railway**
1. In Railway dashboard: **"New Project"**
2. **"Deploy from GitHub repo"**
3. Select your backend repository
4. Railway auto-detects Python and uses our `railway.toml` config
5. **Deployment starts automatically!**
### 4. **Set Environment Variables (Important!)**
In Railway dashboard, add environment variable:
```
ALLOWED_ORIGINS=https://your-vercel-domain.vercel.app
```
### 5. **Get Your API URL**
- Copy your Railway app URL (e.g., `https://tcg-vault-backend-production-xyz.up.railway.app`)
---
## 🌟 **Step 2: Deploy Frontend to Vercel Pro (3 minutes)**
### 1. **Connect GitHub to Vercel**
```bash
# In your tcg-vault directory
cd frontend
git init
git add .
git commit -m "TCG Vault frontend for Vercel"
git branch -M main
# Create GitHub repo for frontend
git remote add origin YOUR_FRONTEND_GITHUB_REPO_URL
git push -u origin main
```
### 2. **Deploy to Vercel**
1. Go to [vercel.com/dashboard](https://vercel.com/dashboard)
2. **"Import Project"** → Choose your frontend GitHub repo
3. **Framework**: React (auto-detected)
4. **Build Settings**: Use defaults
5. **Environment Variables** → Add:
```
REACT_APP_API_URL=https://your-railway-backend-url.up.railway.app/api/v1
```
6. **Deploy!**
### 3. **Custom Domain (Optional)**
- Use your existing domain or get a new one
- Vercel Pro includes SSL certificates automatically
---
## 🎯 **Alternative Options** (If you want to compare)
### **Option 2: DreamHost (Frontend) + Railway (Backend)**
- **Cost**: $0/month (uses existing DreamHost)
- **Performance**: Good, but not as fast as Vercel Pro
- **Setup**: Manual file uploads vs automatic Git deployments
### **Option 3: DreamHost VPS ($12/month)**
- **Full Python support** - Deploy everything together
- **More expensive** than using your existing Vercel Pro
### **Option 4: All Railway**
- **Frontend + Backend** both on Railway
- **Cost**: ~$5-10/month for frontend hosting
---
## 📋 **Quick Deployment Checklist**
### ✅ Backend (Railway):
- [ ] Push backend code to GitHub
- [ ] Connect Railway to repository
- [ ] Set ALLOWED_ORIGINS environment variable
- [ ] Verify deployment success
- [ ] Copy API URL
### ✅ Frontend (Vercel Pro):
- [ ] Push frontend code to GitHub
- [ ] Import project in Vercel dashboard
- [ ] Set REACT_APP_API_URL environment variable
- [ ] Deploy and verify
- [ ] Optional: Set up custom domain
---
## 🛠️ **Troubleshooting**
### **Common Issues:**
**1. CORS Errors**
- Ensure ALLOWED_ORIGINS in Railway includes your Vercel domain
**2. API Not Found**
- Double-check REACT_APP_API_URL in Vercel environment variables
- Ensure Railway backend is running (check Railway logs)
**3. Build Failures**
- Check Vercel build logs in dashboard
- Verify all dependencies are in package.json
**4. OCR Not Working**
- OCR runs client-side with Vercel's edge computing - should work great!
- Check browser console for any errors
---
## 🎯 **Expected Results with Vercel Pro**
After deployment, you'll have **enterprise-grade hosting**:
- ⚡ **Blazing fast worldwide** - 40+ edge locations
- 📱 **Perfect mobile performance** - OCR scanning works flawlessly
- 🛡️ **Advanced security** - WAF protection included
- 📊 **Performance monitoring** - Built-in observability tools
- 🔄 **Automatic deployments** - Push to Git, instantly live
- ✨ **All visual effects** - Enhanced with edge optimization
- 🌍 **Global scalability** - Handles traffic spikes automatically
---
## 💡 **Pro Tips for Vercel Pro Users**
### **Performance Optimization:**
- Your **1TB transfer limit** easily handles high-traffic
- **Cold start prevention** keeps your app instantly responsive
- **Advanced caching** speeds up repeat visits
### **Development Workflow:**
- **Preview deployments** for every Git branch
- **Automatic PR previews** for testing features
- **Instant rollbacks** if anything goes wrong
### **Monitoring:**
- Use **Observability tools** to track performance
- **Web Analytics** to see user behavior
- **Speed Insights** to optimize further
---
## 🎉 **Your TCG Vault Will Be Professional-Grade!**
With Vercel Pro + Railway, you get:
- **Netflix-level performance** for your card scanner
- **$0 additional cost** (using existing Vercel Pro)
- **Enterprise security** and reliability
- **Automatic scaling** to handle any traffic
- **Professional deployment pipeline**
**Ready to deploy to your Vercel Pro account?** This will be significantly better than any shared hosting option! 🚀

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# Dual View System & Image Handling
## 🎨 **View Modes**
TCG Vault now supports two distinct viewing modes for your card collection:
### 🃏 **Card View**
- **Image-focused** display showing card artwork prominently
- **Responsive grid** that adapts from 1 column (mobile) to 5 columns (ultra-wide)
- **Large card images** with automatic fallbacks to game-themed placeholders
- **Clean, minimal information** focusing on visual identification
### 📊 **Table View**
- **Data-focused** tabular display for detailed card information
- **Small thumbnail** images alongside comprehensive card data
- **Sortable columns** for quick data analysis
- **Compact format** ideal for managing large collections
## 🖼️ **Dual Image System**
### Stock Images (Official Reference)
- **Purpose**: Clean, official card images for consistent presentation
- **Usage**: Primary display in both view modes
- **Features**:
- High-quality scans from official sources
- Artwork cropping coordinates for thumbnails
- Consistent lighting and framing
### User Card Photos
- **Purpose**: Photos of your actual physical cards
- **Usage**: Quality assessment and condition documentation
- **Features**:
- Multiple photos per card copy
- Condition-specific documentation
- Quality comparison with stock images
## 🔄 **Image Display Features**
### Smart Fallbacks
When card images aren't available, the system displays:
- **Game-themed gradients** (Orange for MTG, Yellow for Pokemon, Purple for Lorcana)
- **Card name** abbreviated for readability
- **Game identifier** for quick recognition
- **Consistent sizing** maintaining layout integrity
### Interactive Controls
- **📸/📋 Toggle**: Switch between stock and user photos
- **◄/► Navigation**: Browse multiple user photos
- **👤/✓ Indicators**: Visual cues for image type
- **Photo counters**: Show current photo index (e.g., "2/3")
## 📁 **Image Storage Structure**
```
frontend/public/images/cards/
├── mtg/ # Magic: The Gathering
│ ├── lightning-bolt-alpha.jpg
│ └── black-lotus-alpha.jpg
├── pokemon/ # Pokémon
│ └── pikachu-base-set.jpg
└── lorcana/ # Disney Lorcana
├── mickey-brave-tailor-tfc.jpg
├── elsa-snow-queen-tfc.jpg
├── be-prepared-tfc.jpg
└── mickey-steamboat-pilot-tfc.jpg
```
## 🛠️ **Database Schema**
### Cards Table (New Fields)
- `stock_image_url`: Official card image path
- `artwork_crop_coords`: JSON with cropping coordinates `{x, y, width, height}`
- `image_url`: Legacy field for backward compatibility
### Collection Cards Table (New Fields)
- `user_images`: JSON array of user photo paths
- `condition_notes`: Detailed condition descriptions
## 🎯 **Usage Examples**
### Card Identification
- **Card View**: Visual browsing and identification
- **Stock Images**: Official reference for card verification
- **Game badges**: Quick game identification
### Collection Management
- **Table View**: Data analysis and bulk operations
- **User Photos**: Document card conditions and variations
- **Pricing**: Track market values alongside visual condition
### Quality Assessment
- **Side-by-side comparison**: Stock image vs. your card photos
- **Multiple angles**: Document different aspects of card condition
- **Condition notes**: Detailed written condition descriptions
## 🚀 **Future Enhancements**
### Image Processing
- **Automatic cropping**: Extract artwork from card images
- **Quality scoring**: AI-based condition assessment
- **OCR integration**: Extract text from user photos
### Advanced Views
- **Gallery mode**: Large image browsing
- **Comparison mode**: Side-by-side stock vs. user photos
- **3D card view**: Interactive card rotation
### Collection Features
- **Image upload**: Drag-and-drop card photo upload
- **Batch processing**: Upload multiple card photos at once
- **Cloud storage**: Backup and sync card photos across devices
This dual-view system provides the foundation for professional-grade collection management while maintaining ease of use for casual collectors.

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# Game-Specific Features Guide
## Supported Trading Card Games
### Magic: The Gathering (MTG)
**Game Code**: `MTG`
**Key Features**:
- Mana costs with colored symbols `{W}{U}{B}{R}{G}{C}`
- Converted Mana Cost (CMC)
- Card types: Creature, Instant, Sorcery, Artifact, Enchantment, Planeswalker, Land
- Power/Toughness for creatures
- Loyalty for planeswalkers
- Colors: White, Blue, Black, Red, Green, Colorless
- Rarities: Common, Uncommon, Rare, Mythic Rare
**Sample Cards Added**:
- Lightning Bolt (Red Instant)
- Black Lotus (Artifact)
### Pokémon
**Game Code**: `POKEMON`
**Key Features**:
- Energy costs (Fighting, Fire, Water, Lightning, Psychic, Grass, Darkness, Metal, Fairy, Colorless)
- HP for Pokémon
- Attack damage
- Weakness/Resistance
- Card types: Pokémon, Trainer, Energy
- Pokémon stages: Basic, Stage 1, Stage 2, EX, GX, V, VMAX
- Rarities: Common, Uncommon, Rare, Ultra Rare, Secret Rare
**Sample Cards Added**:
- Pikachu (Basic Lightning Pokémon)
### Disney Lorcana
**Game Code**: `LORCANA`
**Key Features**:
- Ink costs (single number)
- Characters have Strength and Willpower
- Card types: Character, Action, Item, Location
- Character classifications: Storyborn, Dreamborn, Floodborn
- Ink colors: Amber, Amethyst, Emerald, Ruby, Sapphire, Steel
- Abilities: Evasive, Ward, Bodyguard, Challenger, Rush, Shift, Support
- Songs can be sung by characters
- Rarities: Common, Uncommon, Rare, Super Rare, Legendary, Enchanted
**Sample Cards Added**:
- Mickey Mouse - Brave Little Tailor (Legendary Amber Character)
- Elsa - Snow Queen (Super Rare Sapphire Character)
- Be Prepared (Rare Emerald Action/Song)
- Mickey Mouse - Steamboat Pilot (Common Amber Character)
## Database Field Mapping
### Universal Fields
- `name`: Card name
- `game`: Game code (MTG/POKEMON/LORCANA)
- `set_name`: Set/expansion name
- `set_code`: Set abbreviation
- `card_number`: Collector number
- `rarity`: Rarity level
- `current_price`: Market price
- `image_url`: Card image URL
### Game-Specific Field Usage
| Field | MTG | Pokemon | Lorcana |
|-------|-----|---------|---------|
| `mana_cost` | Mana symbols | Energy requirements | Ink cost |
| `cmc` | Converted mana cost | Total energy cost | Ink cost |
| `card_type` | Full type line | Card type + stage | Character classification |
| `colors` | Color identity | Energy types | Ink colors |
| `power` | Creature power | Attack damage | Character strength |
| `toughness` | Creature toughness | HP | Character willpower |
| `loyalty` | Planeswalker loyalty | - | - |
| `oracle_text` | Rules text | Effect text | Ability text |
## Future Implementation Ideas
### OCR Recognition Patterns
- **MTG**: Recognize mana symbols, card frames, set symbols
- **Pokemon**: Identify energy symbols, HP values, stage indicators
- **Lorcana**: Detect ink costs, character stats, Disney artwork style
### Deck Building Rules
- **MTG**: 60-card minimum, 4-of limit, format restrictions
- **Pokemon**: 60-card decks, prize cards, energy requirements
- **Lorcana**: 60-card decks, ink system, character limits
### Pricing Sources
- **MTG**: TCGPlayer, MTG Goldfish, EDHREC
- **Pokemon**: TCGPlayer, PTCGO prices, PokeBeach
- **Lorcana**: TCGPlayer, eBay sold listings (newer game)

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# Gradient Border System with Mouse-Tracking Glow
## 🌈 **Overview**
TCG Vault now features stunning gradient borders that replace the old solid borders with dynamic, multi-colored gradients that respond to mouse movement with localized glow effects.
---
## ✨ **Gradient Border Features**
### **Multi-Layer Gradient Design**
- **Dual-background technique**: Uses CSS `padding-box` and `border-box` to create clean content areas with gradient borders
- **Progressive intensity**: Higher rarity cards get more complex, multi-stop gradients
- **Color harmony**: Each rarity uses a carefully crafted color palette that transitions smoothly
### **Rarity-Specific Gradients**
| Rarity | Gradient Colors | Effect Intensity |
|--------|----------------|------------------|
| **Common** | Gray (`#6B7280` → `#9CA3AF``#6B7280`) | Subtle 2-stop gradient |
| **Uncommon** | Green (`#22C55E` → `#4ADE80``#22C55E`) | Medium 2-stop gradient |
| **Rare** | Blue (`#3B82F6` → `#6366F1``#3B82F6`) | Bright 2-stop gradient |
| **Super Rare** | Purple (`#9333EA` → `#A855F7``#C4B5FD``#A855F7``#9333EA`) | Complex 5-stop gradient |
| **Legendary** | Gold (`#F59E0B` → `#FBBF24``#FEF08A``#FBBF24``#F59E0B`) | Intense 5-stop gradient |
| **Mythic** | Red (`#EF4444` → `#F87171``#FECACA``#F87171``#EF4444`) | Maximum 5-stop gradient |
---
## 🎯 **Mouse-Tracking Glow System**
### **Dynamic Glow Effect**
- **Real-time tracking**: Mouse position is tracked at 60fps with throttling for performance
- **Radial glow**: 150px radius circular glow that follows the cursor within card boundaries
- **Progressive opacity**: Glow fades from center to edges with multiple intensity stops
- **Blur enhancement**: 2px blur filter creates a soft, professional glow effect
### **Technical Implementation**
#### **Custom Hook: `useMouseGlow`**
```typescript
const { ref, glowStyles, isHovering } = useMouseGlow({
glowIntensity: 0.8, // Brightness of the glow (0-1)
glowRadius: 150, // Size of the glow circle in pixels
updateThrottle: 16 // Update frequency (~60fps)
});
```
#### **CSS Custom Properties**
```css
--glow-x: 50%; /* Horizontal glow position */
--glow-y: 50%; /* Vertical glow position */
--glow-intensity: 0.8; /* Glow brightness */
--rarity-shadow-color: rgba(...); /* Rarity-specific shadow color */
```
---
## 🎨 **Visual Enhancement Effects**
### **Hover Animations**
- **Scale transform**: Cards scale up 2-3% on hover based on rarity
- **Brightness filter**: Enhanced brightness (1.1× - 1.2×) for premium feel
- **Saturation boost**: Higher rarity cards get increased color saturation
- **Pulse animation**: Super Rare+ cards get a breathing glow effect
### **Performance Optimizations**
- **Hardware acceleration**: Uses `transform3d()` and `will-change`
- **Throttled updates**: Mouse tracking limited to 60fps
- **Event cleanup**: Proper cleanup on component unmount
- **CSS-only animations**: Smooth 60fps animations without JavaScript
---
## 🛠️ **Component Architecture**
### **GlowingCard Component**
```typescript
<GlowingCard rarity={card.rarity} className="card-container">
{/* Card content */}
</GlowingCard>
```
**Features:**
- Automatic rarity detection and intensity adjustment
- Built-in mouse tracking and glow effects
- Seamless integration with existing card components
- Responsive glow radius and intensity
### **Rarity-Specific Intensities**
- **Common**: 0.4 intensity - Subtle glow
- **Uncommon**: 0.5 intensity - Light glow
- **Rare**: 0.6 intensity - Medium glow
- **Super Rare**: 0.7 intensity - Strong glow
- **Legendary**: 0.8 intensity - Intense glow
- **Mythic**: 0.8 intensity - Maximum glow
---
## 💫 **Advanced Effects**
### **Pulse Animation for Premium Cards**
Super Rare, Legendary, and Mythic cards feature a continuous pulse animation:
- **Shadow expansion**: Box shadow grows and contracts rhythmically
- **2-second cycle**: Smooth, non-intrusive breathing effect
- **Rarity-specific colors**: Each rarity pulses with its signature color
- **Hover enhancement**: Pulse becomes more pronounced on hover
### **Multi-Layer Shadow System**
```css
box-shadow:
0 0 30px var(--rarity-shadow-color), /* Inner glow */
0 0 60px var(--rarity-shadow-color); /* Outer glow */
```
---
## 🎮 **Interactive Behavior**
### **Mouse Enter/Leave**
1. **Mouse Enter**: Glow effect activates and begins tracking cursor
2. **Mouse Move**: Glow position updates in real-time following cursor
3. **Mouse Leave**: Glow fades out and resets to center position
### **Smooth Transitions**
- **0.2s opacity transitions**: Glow fades in/out smoothly
- **0.3s transform transitions**: Hover scaling with easing
- **Continuous tracking**: No lag between mouse movement and glow position
---
## 📱 **Responsive Design**
### **Screen Size Adaptations**
- **Desktop**: Full 150px glow radius with maximum intensity
- **Tablet**: Scaled glow effects for touch interaction
- **Mobile**: Reduced complexity while maintaining visual appeal
### **Performance Considerations**
- **Reduced motion support**: Respects `prefers-reduced-motion` settings
- **Battery optimization**: Effects pause when not visible
- **GPU acceleration**: Smooth 60fps on all supported devices
---
## 🎯 **Integration Examples**
### **Card View Mode**
```typescript
// Large cards with prominent gradient borders and mouse tracking
<GlowingCard rarity="Legendary" className="card-large">
<CardImageDisplay card={card} size="large" />
{/* Card content */}
</GlowingCard>
```
### **Table View Mode**
```typescript
// Table rows with subtle left-border gradient accents
<tr style={{borderLeftColor: getRarityColor(card.rarity)}}>
{/* Table content */}
</tr>
```
---
## 🚀 **Future Enhancements**
### **Planned Features**
- **Gesture support**: Touch-based glow interactions for mobile
- **Particle effects**: Floating sparkles for Mythic+ cards
- **Color animation**: Shifting gradient hues over time
- **3D depth**: Layered glow effects with perspective
### **Performance Improvements**
- **WebGL acceleration**: GPU-based glow rendering
- **Intersection observer**: Only animate visible cards
- **Worker threads**: Offload calculations from main thread
---
## 🎨 **Design Philosophy**
**Visual Hierarchy**: Gradient intensity reflects card rarity and importance
**Performance First**: All effects maintain 60fps with hardware acceleration
**Accessibility Aware**: Respects motion preferences and maintains readability
**Progressive Enhancement**: Works gracefully across all device capabilities
This gradient border system elevates the visual experience while maintaining the clean, professional aesthetic that makes TCG Vault feel premium and modern! ✨🌈🎮

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# Getting Started with Create React App
# TCG Vault - Trading Card Collection Manager
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
A comprehensive trading card database system with OCR scanning, AI-powered deck building, and real-time pricing.
## Available Scripts
## Features
In the project directory, you can run:
🃏 **Complete Card Database**
- Store and organize your entire trading card collection
- Track card conditions, quantities, and locations
- Support for multiple TCG formats (Magic: The Gathering, Pokémon, Yu-Gi-Oh!, etc.)
### `npm start`
📸 **OCR Card Scanning**
- Scan physical cards using your camera or smartphone
- Automatic card recognition and data extraction
- Bulk scanning support for efficient collection entry
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
🤖 **AI-Powered Features**
- Intelligent deck building recommendations based on your collection
- Natural language queries for searching your database
- Meta analysis and card synergy suggestions
The page will reload if you make edits.\
You will also see any lint errors in the console.
💰 **Real-time Pricing**
- Live price tracking from multiple sources
- Collection valuation and price alerts
- Historical price charts and market trends
### `npm test`
🎨 **Modern Web Interface**
- Responsive design for desktop and mobile
- Drag-and-drop deck building
- Advanced filtering and search capabilities
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
## Tech Stack
### `npm run build`
- **Backend**: Python FastAPI with SQLAlchemy ORM
- **Database**: SQLite (production-ready, can scale to PostgreSQL)
- **Frontend**: React with TypeScript and Tailwind CSS
- **OCR**: OpenCV + Tesseract with cloud vision APIs
- **AI**: OpenAI GPT integration for intelligent features
- **Pricing**: TCGPlayer and MTGJSON API integration
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
## Quick Start
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
1. **Backend Setup**:
```bash
cd backend
pip install -r requirements.txt
uvicorn main:app --reload
```
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
2. **Frontend Setup**:
```bash
cd frontend
npm install
npm start
```
### `npm run eject`
3. **Database Initialize**:
```bash
python backend/init_db.py
```
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
## Project Structure
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
```
tcg-vault/
├── backend/ # FastAPI backend
│ ├── app/
│ │ ├── models/ # SQLAlchemy models
│ │ ├── routers/ # API route handlers
│ │ ├── services/ # Business logic
│ │ └── utils/ # Utilities (OCR, AI, pricing)
│ ├── tests/ # Backend tests
│ └── requirements.txt
├── frontend/ # React frontend
│ ├── src/
│ │ ├── components/
│ │ ├── pages/
│ │ ├── services/ # API clients
│ │ └── utils/
│ └── package.json
├── docs/ # Documentation
└── docker-compose.yml # Container orchestration
```
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
## Development
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
This project is designed for easy development and deployment. See the individual README files in `backend/` and `frontend/` for detailed setup instructions.
## Learn More
## Contributing
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
1. Fork the repository
2. Create a feature branch
3. Make your changes
4. Add tests
5. Submit a pull request
To learn React, check out the [React documentation](https://reactjs.org/).
## License
MIT License - feel free to use this project for your own collection management needs!

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# Visual Effects & 3D Card System
## 🎨 **Overview**
TCG Vault now features stunning visual effects that bring your trading cards to life with premium 3D interactions, foil shimmer effects, and rarity-based visual flair.
---
## ✨ **3D Card Tilt Effects**
### **Interactive Mouse Tracking**
- **Real-time 3D rotation** based on cursor position within card areas
- **Perspective-correct transforms** that create realistic depth
- **Smooth animations** with customizable easing curves
- **Performance optimized** with `will-change` and `transform3d` acceleration
### **Configuration**
```typescript
// Configurable tilt settings with smooth expansion
{
maxTilt: 15, // Maximum rotation degrees
perspective: 1000, // 3D perspective depth
scale: 1.06, // Hover scale factor (increased for premium feel)
speed: 700, // Animation speed in ms (slower for elegance)
reset: true, // Auto-reset on mouse leave
easing: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)' // Smooth organic easing
}
```
### **Size-Responsive Behavior**
- **Large cards**: 15° max tilt, 1.06× scale
- **Medium cards**: 10° max tilt, 1.03× scale
- **Small cards**: 10° max tilt, 1.03× scale
### **Smooth Expansion System**
- **Organic Timing**: 0.6s → 0.8s gradual expansion with elegant easing curves
- **Premium Rarities**: Ultra-smooth 0.8s → 1.2s expansion for Legendary/Mythic cards
- **Mythic Enhancement**: Special 1.4s breathe-like expansion for maximum premium feel
- **Layered Animation**: Different card elements animate with subtle 0.05s delays
---
## 🌟 **Foil & Shimmer Effects**
### **Foil Cards**
Applied to: **Super Rare**, **Legendary**, and **Mythic** cards
- **Sweep shimmer**: Elegant light sweep on hover
- **Semi-transparent overlay**: Maintains card visibility
- **Performance optimized**: CSS-only animations
### **Holographic Effect**
Applied to: **Legendary** and **Mythic** cards only
- **Rainbow gradient animation**: Continuously shifting spectrum
- **Multi-layer composition**: Background holo with content preservation
- **Subtle transparency**: Maintains readability while adding premium feel
### **Foil Types by Rarity**
- **Super Rare**: Basic foil shimmer
- **Legendary**: Holographic rainbow + foil shimmer
- **Mythic**: Holographic rainbow + foil shimmer
---
## 🌈 **Rarity Border System**
### **Color-Coded Glows**
Each rarity gets a distinctive border color and glow effect:
| Rarity | Border Color | Glow Effect | Usage |
|--------|--------------|-------------|-------|
| **Common** | Gray (`#6B7280`) | Subtle glow | Everyday cards |
| **Uncommon** | Green (`#22C55E`) | Medium glow | Notable cards |
| **Rare** | Blue (`#3B82F6`) | Bright glow | Special cards |
| **Super Rare** | Purple (`#9333EA`) | Strong glow + foil | Premium cards |
| **Legendary** | Gold (`#F59E0B`) | Intense glow + holo | Ultra-rare cards |
| **Mythic** | Red (`#EF4444`) | Max glow + holo | Legendary cards |
### **Progressive Enhancement**
- **Static**: Subtle border with light glow
- **Hover**: Enhanced glow and border brightness
- **Animation**: Breathing glow effect for premium rarities
### **Contextual Application**
- **Card View**: Full border glow on card containers
- **Table View**: Subtle left-border accent in rows
- **Image Placeholders**: Integrated with game-themed gradients
---
## 🎮 **Interactive Behavior**
### **Mouse Events**
1. **Mouse Enter**: Activate 3D tilt tracking
2. **Mouse Move**: Update tilt angles in real-time
3. **Mouse Leave**: Smooth reset to neutral position
4. **Hover**: Enhance border glow and trigger foil effects
### **Touch Support**
- **Mobile optimized**: Reduced tilt angles for touch devices
- **Performance aware**: Smooth 60fps animations on mobile
- **Fallback graceful**: Standard hover effects where 3D isn't supported
---
## 🛠️ **Technical Implementation**
### **Custom Hook: `use3DTilt`**
```typescript
const { ref, tiltStyles, tiltState } = use3DTilt({
maxTilt: 15,
scale: 1.05,
speed: 300
});
```
### **CSS Classes**
```css
/* 3D Effects */
.card-3d // 3D container setup
.card-3d-inner // Inner element transforms
.card-transition // Smooth transitions
/* Foil Effects */
.foil-card // Basic shimmer sweep
.foil-rainbow // Rainbow gradient animation
.holographic // Full holographic effect
/* Rarity Borders */
.rarity-border-{rarity} // Color-specific borders
.rarity-border-glow // Breathing glow animation
```
### **Performance Features**
- **Hardware acceleration**: Uses `transform3d()` and `will-change`
- **Optimized animations**: 60fps with CSS transitions
- **Memory efficient**: Event cleanup on unmount
- **Battery friendly**: Animation only during interaction
---
## 🎯 **Visual Hierarchy**
### **Information Priority**
1. **3D Tilt**: Primary interaction feedback
2. **Rarity Borders**: Secondary visual classification
3. **Foil Effects**: Premium card enhancement
4. **Holographic**: Ultra-rare card distinction
### **Accessibility**
- **Reduced motion support**: Respects `prefers-reduced-motion`
- **High contrast**: All effects maintain text readability
- **Focus indicators**: Clear keyboard navigation support
- **Screen reader**: Effects don't interfere with content
---
## 🚀 **Card Collection Experience**
### **Card View Mode**
- **Large 3D cards** with prominent tilt effects
- **Rarity glow borders** surrounding each card container
- **Foil shimmer** on premium cards during hover
- **Holographic animation** for legendary/mythic cards
### **Table View Mode**
- **Small thumbnails** with subtle 3D tilt
- **Border accent** on table rows matching rarity
- **Consistent effects** scaled appropriately for compact view
### **Placeholder Cards**
- **Game-themed gradients** as fallback for missing images
- **Full effect integration** - borders, foil, and 3D work on placeholders
- **Rarity-appropriate styling** even without card images
---
## 📊 **Effect Combinations**
### **Common Cards**
- ✅ 3D Tilt Effect
- ✅ Gray Border Glow
- ❌ No Foil Effects
### **Rare Cards**
- ✅ 3D Tilt Effect
- ✅ Blue Border Glow
- ❌ No Foil Effects
### **Super Rare Cards**
- ✅ 3D Tilt Effect
- ✅ Purple Border Glow
- ✅ Foil Shimmer Effect
### **Legendary Cards**
- ✅ 3D Tilt Effect
- ✅ Gold Border Glow
- ✅ Foil Shimmer Effect
- ✅ Holographic Animation
### **Mythic Cards**
- ✅ 3D Tilt Effect
- ✅ Red Border Glow
- ✅ Foil Shimmer Effect
- ✅ Holographic Animation
---
## 🎨 **Design Philosophy**
**Progressive Enhancement**: Effects enhance the experience without overwhelming content
**Performance First**: All animations target 60fps with hardware acceleration
**Accessibility Aware**: Visual effects complement rather than replace core functionality
**Mobile Optimized**: Reduced complexity on touch devices while maintaining premium feel
**Contextually Appropriate**: Effect intensity matches card rarity and importance
This visual effects system transforms TCG Vault from a simple database into a premium, interactive collection experience that honors the beauty and rarity of your trading cards! ✨🃏

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#!/usr/bin/env python3
"""
Add Lorcana sample cards to the database
"""
import sys
import os
# Add the backend directory to the path so we can import our modules
sys.path.append(os.path.dirname(__file__))
from app.database import SessionLocal
from app.models.card import Card
def add_lorcana_cards():
"""Add sample Lorcana cards to the database"""
lorcana_cards = [
{
"name": "Mickey Mouse - Brave Little Tailor",
"game": "LORCANA",
"set_name": "The First Chapter",
"set_code": "TFC",
"card_number": "001",
"rarity": "Legendary",
"mana_cost": "8",
"cmc": 8,
"card_type": "Character - Storyborn Hero",
"colors": ["Amber"],
"oracle_text": "Evasive (Only characters with Evasive can challenge this character.) Support (Whenever this character quests, you may add their Lore to another chosen character's Lore this turn.)",
"power": "5",
"toughness": "8",
"current_price": 15.99,
"market_price": 14.50,
"verified": True
},
{
"name": "Elsa - Snow Queen",
"game": "LORCANA",
"set_name": "The First Chapter",
"set_code": "TFC",
"card_number": "216",
"rarity": "Super Rare",
"mana_cost": "8",
"cmc": 8,
"card_type": "Character - Storyborn Queen Sorcerer",
"colors": ["Sapphire"],
"oracle_text": "Deep Freeze - Exert chosen opposing character. They can't ready at the start of their next turn.",
"power": "4",
"toughness": "6",
"current_price": 8.99,
"market_price": 9.50,
"verified": True
},
{
"name": "Be Prepared",
"game": "LORCANA",
"set_name": "The First Chapter",
"set_code": "TFC",
"card_number": "087",
"rarity": "Rare",
"mana_cost": "3",
"cmc": 3,
"card_type": "Action - Song",
"colors": ["Emerald"],
"oracle_text": "(A character with cost 3 or more can sing this song for free.) Deal 2 damage to chosen character.",
"current_price": 2.99,
"market_price": 3.25,
"verified": True
},
{
"name": "Mickey Mouse - Steamboat Pilot",
"game": "LORCANA",
"set_name": "The First Chapter",
"set_code": "TFC",
"card_number": "019",
"rarity": "Common",
"mana_cost": "2",
"cmc": 2,
"card_type": "Character - Storyborn Captain",
"colors": ["Amber"],
"oracle_text": "Shift 4 (You may pay 4 ink to play this on top of another Mickey Mouse character.)",
"power": "2",
"toughness": "2",
"current_price": 0.25,
"market_price": 0.30,
"verified": True
}
]
db = SessionLocal()
try:
added_count = 0
for card_data in lorcana_cards:
# Check if card already exists
existing_card = db.query(Card).filter(
Card.name == card_data["name"],
Card.set_name == card_data["set_name"]
).first()
if not existing_card:
card = Card(**card_data)
db.add(card)
added_count += 1
print(f"✅ Added Lorcana card: {card.name}")
else:
print(f"⚠️ Lorcana card already exists: {existing_card.name}")
db.commit()
print(f"\n🎉 Successfully added {added_count} new Lorcana cards!")
except Exception as e:
print(f"❌ Error adding Lorcana cards: {e}")
db.rollback()
finally:
db.close()
if __name__ == "__main__":
print("🃏 Adding Lorcana sample cards...")
add_lorcana_cards()

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# TCG Vault Backend Application

38
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"""
Database configuration and session management
"""
from sqlalchemy import create_engine
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.orm import sessionmaker
import os
# Database URL - SQLite for development, easily changeable to PostgreSQL for production
DATABASE_URL = os.getenv("DATABASE_URL", "sqlite:///./tcg_vault.db")
# Create engine
engine = create_engine(
DATABASE_URL,
connect_args={"check_same_thread": False} if "sqlite" in DATABASE_URL else {}
)
# Session factory
SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=engine)
# Base class for models
Base = declarative_base()
def get_db():
"""Dependency to get database session"""
db = SessionLocal()
try:
yield db
finally:
db.close()
def init_db():
"""Initialize database tables"""
from app.models import user, card, collection, deck
Base.metadata.create_all(bind=engine)

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"""
Models package - imports all SQLAlchemy models
"""
from .user import User
from .card import Card
from .collection import Collection, CollectionCard
from .deck import Deck, DeckCard
__all__ = [
"User",
"Card",
"Collection",
"CollectionCard",
"Deck",
"DeckCard"
]

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"""
Card model for trading card data
"""
from sqlalchemy import Column, Integer, String, Text, Float, DateTime, Boolean, JSON
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
from app.database import Base
class Card(Base):
__tablename__ = "cards"
id = Column(Integer, primary_key=True, index=True)
# Basic card identification
name = Column(String, nullable=False, index=True)
set_name = Column(String, index=True)
set_code = Column(String, index=True)
card_number = Column(String)
rarity = Column(String)
# Game-specific data
game = Column(String, nullable=False, index=True) # MTG, Pokemon, YuGiOh, etc.
mana_cost = Column(String) # For MTG
cmc = Column(Integer) # Converted mana cost
card_type = Column(String) # Creature, Instant, Spell, etc.
colors = Column(JSON) # Array of colors
# Card text and rules
oracle_text = Column(Text)
flavor_text = Column(Text)
power = Column(String) # Can be * or numbers
toughness = Column(String)
loyalty = Column(Integer) # For planeswalkers
# Visual and identification
artist = Column(String)
stock_image_url = Column(String) # Official card image
artwork_crop_coords = Column(JSON) # Coordinates for artwork cropping {x, y, width, height}
scryfall_id = Column(String, unique=True, index=True) # For MTG
tcg_player_id = Column(String, index=True)
# Legacy field for backward compatibility
image_url = Column(String)
# Pricing data
current_price = Column(Float)
market_price = Column(Float)
low_price = Column(Float)
high_price = Column(Float)
price_last_updated = Column(DateTime)
# OCR and processing metadata
ocr_confidence = Column(Float) # Confidence score from OCR
ocr_raw_text = Column(Text) # Raw text extracted by OCR
image_path = Column(String) # Path to stored image
verified = Column(Boolean, default=False) # Human verified the OCR data
# Metadata
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
collection_cards = relationship("CollectionCard", back_populates="card")
deck_cards = relationship("DeckCard", back_populates="card")
def __repr__(self):
return f"<Card(id={self.id}, name='{self.name}', set='{self.set_name}')>"

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"""
Collection models for user card collections
"""
from sqlalchemy import Column, Integer, String, DateTime, Boolean, ForeignKey, Text, Float, JSON
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
from app.database import Base
class Collection(Base):
__tablename__ = "collections"
id = Column(Integer, primary_key=True, index=True)
name = Column(String, nullable=False)
description = Column(Text)
is_public = Column(Boolean, default=False)
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
# Metadata
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
owner = relationship("User", back_populates="collections")
collection_cards = relationship("CollectionCard", back_populates="collection", cascade="all, delete-orphan")
@property
def total_cards(self):
"""Calculate total number of cards in collection"""
return sum(cc.quantity for cc in self.collection_cards)
@property
def total_value(self):
"""Calculate total estimated value of collection"""
total = 0
for cc in self.collection_cards:
if cc.card.current_price:
total += cc.card.current_price * cc.quantity
return total
def __repr__(self):
return f"<Collection(id={self.id}, name='{self.name}', owner_id={self.owner_id})>"
class CollectionCard(Base):
__tablename__ = "collection_cards"
id = Column(Integer, primary_key=True, index=True)
collection_id = Column(Integer, ForeignKey("collections.id"), nullable=False)
card_id = Column(Integer, ForeignKey("cards.id"), nullable=False)
# Ownership details
quantity = Column(Integer, default=1)
condition = Column(String, default="NM") # NM, LP, MP, HP, DMG
foil = Column(Boolean, default=False)
language = Column(String, default="English")
# Storage and notes
location = Column(String) # Binder 1, Page 5, etc.
notes = Column(Text)
purchase_price = Column(Float) # What user paid for it
purchase_date = Column(DateTime)
# User's card images
user_images = Column(JSON) # Array of image URLs/paths for this specific card copy
condition_notes = Column(Text) # Detailed condition description
# Metadata
added_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
collection = relationship("Collection", back_populates="collection_cards")
card = relationship("Card", back_populates="collection_cards")
def __repr__(self):
return f"<CollectionCard(collection_id={self.collection_id}, card_id={self.card_id}, quantity={self.quantity})>"

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"""
Deck models for deck building and management
"""
from sqlalchemy import Column, Integer, String, DateTime, Boolean, ForeignKey, Text, Float
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
from app.database import Base
class Deck(Base):
__tablename__ = "decks"
id = Column(Integer, primary_key=True, index=True)
name = Column(String, nullable=False)
description = Column(Text)
format = Column(String) # Standard, Modern, Legacy, Commander, etc.
game = Column(String, nullable=False) # MTG, Pokemon, YuGiOh, etc.
# Deck status and sharing
is_public = Column(Boolean, default=False)
is_complete = Column(Boolean, default=False)
is_favorite = Column(Boolean, default=False)
# Commander/Partner info (for MTG)
commander_card_id = Column(Integer, ForeignKey("cards.id"))
partner_card_id = Column(Integer, ForeignKey("cards.id"))
# Deck statistics
total_cards = Column(Integer, default=0)
avg_mana_cost = Column(Float)
estimated_value = Column(Float)
# AI and optimization data
ai_suggestions = Column(Text) # JSON string of AI suggestions
win_rate = Column(Float) # If user tracks games
last_played = Column(DateTime)
# Ownership
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
# Metadata
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
owner = relationship("User", back_populates="decks")
commander = relationship("Card", foreign_keys=[commander_card_id])
partner = relationship("Card", foreign_keys=[partner_card_id])
deck_cards = relationship("DeckCard", back_populates="deck", cascade="all, delete-orphan")
@property
def mainboard_cards(self):
"""Get only mainboard cards"""
return [dc for dc in self.deck_cards if not dc.is_sideboard]
@property
def sideboard_cards(self):
"""Get only sideboard cards"""
return [dc for dc in self.deck_cards if dc.is_sideboard]
def calculate_stats(self):
"""Calculate deck statistics"""
mainboard = self.mainboard_cards
if not mainboard:
return
# Total cards
self.total_cards = sum(dc.quantity for dc in mainboard)
# Average mana cost
total_cmc = sum(dc.card.cmc * dc.quantity for dc in mainboard if dc.card.cmc)
self.avg_mana_cost = total_cmc / self.total_cards if self.total_cards > 0 else 0
# Estimated value
total_value = 0
for dc in self.deck_cards:
if dc.card.current_price:
total_value += dc.card.current_price * dc.quantity
self.estimated_value = total_value
def __repr__(self):
return f"<Deck(id={self.id}, name='{self.name}', format='{self.format}')>"
class DeckCard(Base):
__tablename__ = "deck_cards"
id = Column(Integer, primary_key=True, index=True)
deck_id = Column(Integer, ForeignKey("decks.id"), nullable=False)
card_id = Column(Integer, ForeignKey("cards.id"), nullable=False)
# Deck composition
quantity = Column(Integer, default=1)
is_sideboard = Column(Boolean, default=False)
is_commander = Column(Boolean, default=False) # For commander format
# Card preferences
preferred_printing = Column(String) # Specific set preference
foil_preference = Column(Boolean, default=False)
# Deck building notes
category = Column(String) # Removal, Ramp, Win-con, etc.
notes = Column(Text)
ai_suggestion = Column(Boolean, default=False) # Was this card suggested by AI?
# Ownership tracking
owned = Column(Boolean, default=False) # Does user own this card?
need_to_acquire = Column(Boolean, default=True)
# Metadata
added_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
deck = relationship("Deck", back_populates="deck_cards")
card = relationship("Card", back_populates="deck_cards")
def __repr__(self):
return f"<DeckCard(deck_id={self.deck_id}, card_id={self.card_id}, quantity={self.quantity})>"

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"""
User model for authentication and profiles
"""
from sqlalchemy import Column, Integer, String, DateTime, Boolean
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
from app.database import Base
class User(Base):
__tablename__ = "users"
id = Column(Integer, primary_key=True, index=True)
email = Column(String, unique=True, index=True, nullable=False)
username = Column(String, unique=True, index=True, nullable=False)
hashed_password = Column(String, nullable=False)
full_name = Column(String)
is_active = Column(Boolean, default=True)
is_verified = Column(Boolean, default=False)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
collections = relationship("Collection", back_populates="owner")
decks = relationship("Deck", back_populates="owner")
def __repr__(self):
return f"<User(id={self.id}, username='{self.username}')>"

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# API Routers

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"""
AI routes for deck building assistance and intelligent queries
"""
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy.orm import Session
from pydantic import BaseModel
from typing import List, Optional, Dict, Any
from app.database import get_db
from app.models.user import User
from app.models.deck import Deck
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class DeckSuggestion(BaseModel):
card_name: str
card_id: int
reason: str
confidence: float
category: str # e.g., "removal", "ramp", "win-condition"
class DeckAnalysis(BaseModel):
deck_id: int
deck_name: str
overall_rating: float
strengths: List[str]
weaknesses: List[str]
suggestions: List[DeckSuggestion]
mana_curve_analysis: Dict[str, Any]
color_balance: Dict[str, float]
class QueryResponse(BaseModel):
response: str
relevant_cards: List[Dict[str, Any]]
suggested_actions: List[str]
class NaturalLanguageQuery(BaseModel):
query: str
context: Optional[str] = None
# Routes
@router.post("/analyze-deck/{deck_id}", response_model=DeckAnalysis)
async def analyze_deck(
deck_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Analyze a deck using AI and provide suggestions
"""
# Verify deck ownership
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
# TODO: Implement AI deck analysis
# 1. Analyze mana curve
# 2. Check color balance
# 3. Identify synergies and anti-synergies
# 4. Suggest improvements
return DeckAnalysis(
deck_id=deck_id,
deck_name=deck.name,
overall_rating=0.0,
strengths=[],
weaknesses=[],
suggestions=[],
mana_curve_analysis={},
color_balance={}
)
@router.post("/suggest-cards/{deck_id}")
async def suggest_cards_for_deck(
deck_id: int,
limit: int = 10,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Get AI-powered card suggestions for a deck
"""
# Verify deck ownership
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
# TODO: Implement AI card suggestions
# 1. Analyze current deck composition
# 2. Identify gaps in strategy
# 3. Suggest cards from user's collection or available cards
# 4. Rank suggestions by relevance
return {"suggestions": []}
@router.post("/query", response_model=QueryResponse)
async def natural_language_query(
query_data: NaturalLanguageQuery,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Answer natural language queries about cards, decks, and collection
"""
# TODO: Implement natural language processing
# 1. Parse user query
# 2. Identify intent (search cards, deck building, etc.)
# 3. Query database based on intent
# 4. Generate natural language response
return QueryResponse(
response="Natural language queries not implemented yet.",
relevant_cards=[],
suggested_actions=[]
)
@router.post("/optimize-deck/{deck_id}")
async def optimize_deck(
deck_id: int,
optimization_goals: List[str] = ["consistency", "power_level"],
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Optimize a deck based on specified goals
"""
# Verify deck ownership
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
# TODO: Implement deck optimization
# 1. Analyze current deck
# 2. Apply optimization algorithms based on goals
# 3. Suggest card swaps and quantity changes
# 4. Preserve deck theme and strategy
return {"message": "Deck optimization not implemented yet"}

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"""
Authentication routes for user login, registration, and token management
"""
from fastapi import APIRouter, Depends, HTTPException, status
from fastapi.security import OAuth2PasswordBearer, OAuth2PasswordRequestForm
from sqlalchemy.orm import Session
from pydantic import BaseModel, EmailStr
from typing import Optional
import bcrypt
from jose import jwt
from datetime import datetime, timedelta
from app.database import get_db
from app.models.user import User
router = APIRouter()
# JWT Configuration
SECRET_KEY = "your-secret-key-here" # In production, use environment variable
ALGORITHM = "HS256"
ACCESS_TOKEN_EXPIRE_MINUTES = 30
oauth2_scheme = OAuth2PasswordBearer(tokenUrl="/api/v1/auth/token")
# Pydantic models
class UserCreate(BaseModel):
email: EmailStr
username: str
password: str
full_name: Optional[str] = None
class UserResponse(BaseModel):
id: int
email: str
username: str
full_name: Optional[str]
is_active: bool
is_verified: bool
class Config:
from_attributes = True
class Token(BaseModel):
access_token: str
token_type: str
# Authentication utilities
def hash_password(password: str) -> str:
"""Hash a password using bcrypt"""
return bcrypt.hashpw(password.encode('utf-8'), bcrypt.gensalt()).decode('utf-8')
def verify_password(password: str, hashed_password: str) -> bool:
"""Verify a password against its hash"""
return bcrypt.checkpw(password.encode('utf-8'), hashed_password.encode('utf-8'))
def create_access_token(data: dict, expires_delta: Optional[timedelta] = None):
"""Create a JWT access token"""
to_encode = data.copy()
if expires_delta:
expire = datetime.utcnow() + expires_delta
else:
expire = datetime.utcnow() + timedelta(minutes=15)
to_encode.update({"exp": expire})
encoded_jwt = jwt.encode(to_encode, SECRET_KEY, algorithm=ALGORITHM)
return encoded_jwt
async def get_current_user(token: str = Depends(oauth2_scheme), db: Session = Depends(get_db)):
"""Get current authenticated user"""
credentials_exception = HTTPException(
status_code=status.HTTP_401_UNAUTHORIZED,
detail="Could not validate credentials",
headers={"WWW-Authenticate": "Bearer"},
)
try:
payload = jwt.decode(token, SECRET_KEY, algorithms=[ALGORITHM])
username: str = payload.get("sub")
if username is None:
raise credentials_exception
except jwt.JWTError:
raise credentials_exception
user = db.query(User).filter(User.username == username).first()
if user is None:
raise credentials_exception
return user
# Routes
@router.post("/register", response_model=UserResponse)
async def register_user(user_data: UserCreate, db: Session = Depends(get_db)):
"""Register a new user"""
# Check if user already exists
if db.query(User).filter(User.email == user_data.email).first():
raise HTTPException(status_code=400, detail="Email already registered")
if db.query(User).filter(User.username == user_data.username).first():
raise HTTPException(status_code=400, detail="Username already taken")
# Create new user
hashed_password = hash_password(user_data.password)
new_user = User(
email=user_data.email,
username=user_data.username,
hashed_password=hashed_password,
full_name=user_data.full_name
)
db.add(new_user)
db.commit()
db.refresh(new_user)
return new_user
@router.post("/token", response_model=Token)
async def login_for_access_token(
form_data: OAuth2PasswordRequestForm = Depends(),
db: Session = Depends(get_db)
):
"""Login and get access token"""
user = db.query(User).filter(User.username == form_data.username).first()
if not user or not verify_password(form_data.password, user.hashed_password):
raise HTTPException(
status_code=status.HTTP_401_UNAUTHORIZED,
detail="Incorrect username or password",
headers={"WWW-Authenticate": "Bearer"},
)
access_token_expires = timedelta(minutes=ACCESS_TOKEN_EXPIRE_MINUTES)
access_token = create_access_token(
data={"sub": user.username}, expires_delta=access_token_expires
)
return {"access_token": access_token, "token_type": "bearer"}
@router.get("/me", response_model=UserResponse)
async def read_users_me(current_user: User = Depends(get_current_user)):
"""Get current user info"""
return current_user

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"""
Card management routes
"""
from fastapi import APIRouter, Depends, HTTPException, Query
from sqlalchemy.orm import Session
from sqlalchemy import or_
from pydantic import BaseModel
from typing import List, Optional
from app.database import get_db
from app.models.card import Card
from app.models.user import User
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class CardResponse(BaseModel):
id: int
name: str
set_name: Optional[str]
set_code: Optional[str]
card_number: Optional[str]
rarity: Optional[str]
game: str
mana_cost: Optional[str]
cmc: Optional[int]
card_type: Optional[str]
colors: Optional[List[str]]
oracle_text: Optional[str]
flavor_text: Optional[str]
power: Optional[str]
toughness: Optional[str]
artist: Optional[str]
image_url: Optional[str] # Legacy field
stock_image_url: Optional[str] # New official image URL
artwork_crop_coords: Optional[dict] # Coordinates for artwork cropping
current_price: Optional[float]
market_price: Optional[float]
verified: bool
class Config:
from_attributes = True
class CardCreate(BaseModel):
name: str
game: str
set_name: Optional[str] = None
set_code: Optional[str] = None
card_number: Optional[str] = None
rarity: Optional[str] = None
mana_cost: Optional[str] = None
cmc: Optional[int] = None
card_type: Optional[str] = None
colors: Optional[List[str]] = None
oracle_text: Optional[str] = None
flavor_text: Optional[str] = None
power: Optional[str] = None
toughness: Optional[str] = None
artist: Optional[str] = None
image_url: Optional[str] = None
# Routes
@router.get("/", response_model=List[CardResponse])
async def get_cards(
skip: int = 0,
limit: int = 100,
search: Optional[str] = None,
game: Optional[str] = None,
set_name: Optional[str] = None,
db: Session = Depends(get_db)
):
"""Get cards with optional filtering and search"""
query = db.query(Card)
# Apply filters
if game:
query = query.filter(Card.game == game)
if set_name:
query = query.filter(Card.set_name == set_name)
if search:
query = query.filter(
or_(
Card.name.contains(search),
Card.oracle_text.contains(search),
Card.card_type.contains(search)
)
)
cards = query.offset(skip).limit(limit).all()
return cards
@router.get("/{card_id}", response_model=CardResponse)
async def get_card(card_id: int, db: Session = Depends(get_db)):
"""Get a specific card by ID"""
card = db.query(Card).filter(Card.id == card_id).first()
if not card:
raise HTTPException(status_code=404, detail="Card not found")
return card
@router.post("/", response_model=CardResponse)
async def create_card(
card_data: CardCreate,
db: Session = Depends(get_db),
current_user: User = Depends(get_current_user)
):
"""Create a new card (authenticated users only)"""
new_card = Card(**card_data.dict())
db.add(new_card)
db.commit()
db.refresh(new_card)
return new_card
@router.get("/search/name/{card_name}", response_model=List[CardResponse])
async def search_cards_by_name(
card_name: str,
game: Optional[str] = None,
db: Session = Depends(get_db)
):
"""Search cards by name"""
query = db.query(Card).filter(Card.name.contains(card_name))
if game:
query = query.filter(Card.game == game)
cards = query.limit(20).all() # Limit results for performance
return cards
@router.get("/sets/{game}")
async def get_sets(game: str, db: Session = Depends(get_db)):
"""Get all sets for a specific game"""
sets = db.query(Card.set_name, Card.set_code).filter(
Card.game == game,
Card.set_name.isnot(None)
).distinct().all()
return [{"name": s.set_name, "code": s.set_code} for s in sets]

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"""
Collection management routes
"""
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy.orm import Session
from pydantic import BaseModel
from typing import List, Optional
from app.database import get_db
from app.models.collection import Collection, CollectionCard
from app.models.card import Card
from app.models.user import User
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class CollectionResponse(BaseModel):
id: int
name: str
description: Optional[str]
is_public: bool
total_cards: int
total_value: float
class Config:
from_attributes = True
class CollectionCreate(BaseModel):
name: str
description: Optional[str] = None
is_public: bool = False
class CollectionCardResponse(BaseModel):
id: int
card_id: int
card_name: str
quantity: int
condition: str
foil: bool
language: str
location: Optional[str]
notes: Optional[str]
purchase_price: Optional[float]
class Config:
from_attributes = True
class CollectionCardCreate(BaseModel):
card_id: int
quantity: int = 1
condition: str = "NM"
foil: bool = False
language: str = "English"
location: Optional[str] = None
notes: Optional[str] = None
purchase_price: Optional[float] = None
# Routes
@router.get("/", response_model=List[CollectionResponse])
async def get_my_collections(
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get current user's collections"""
collections = db.query(Collection).filter(Collection.owner_id == current_user.id).all()
return collections
@router.get("/{collection_id}", response_model=CollectionResponse)
async def get_collection(
collection_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get a specific collection"""
collection = db.query(Collection).filter(
Collection.id == collection_id,
Collection.owner_id == current_user.id
).first()
if not collection:
raise HTTPException(status_code=404, detail="Collection not found")
return collection
@router.post("/", response_model=CollectionResponse)
async def create_collection(
collection_data: CollectionCreate,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Create a new collection"""
new_collection = Collection(
**collection_data.dict(),
owner_id=current_user.id
)
db.add(new_collection)
db.commit()
db.refresh(new_collection)
return new_collection
@router.get("/{collection_id}/cards", response_model=List[CollectionCardResponse])
async def get_collection_cards(
collection_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get all cards in a collection"""
# Verify ownership
collection = db.query(Collection).filter(
Collection.id == collection_id,
Collection.owner_id == current_user.id
).first()
if not collection:
raise HTTPException(status_code=404, detail="Collection not found")
# Get collection cards with card names
cards = db.query(CollectionCard, Card.name.label('card_name')).join(
Card, CollectionCard.card_id == Card.id
).filter(CollectionCard.collection_id == collection_id).all()
result = []
for cc, card_name in cards:
cc_dict = cc.__dict__.copy()
cc_dict['card_name'] = card_name
result.append(CollectionCardResponse(**cc_dict))
return result
@router.post("/{collection_id}/cards", response_model=CollectionCardResponse)
async def add_card_to_collection(
collection_id: int,
card_data: CollectionCardCreate,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Add a card to a collection"""
# Verify collection ownership
collection = db.query(Collection).filter(
Collection.id == collection_id,
Collection.owner_id == current_user.id
).first()
if not collection:
raise HTTPException(status_code=404, detail="Collection not found")
# Verify card exists
card = db.query(Card).filter(Card.id == card_data.card_id).first()
if not card:
raise HTTPException(status_code=404, detail="Card not found")
# Check if card already exists in collection
existing_card = db.query(CollectionCard).filter(
CollectionCard.collection_id == collection_id,
CollectionCard.card_id == card_data.card_id,
CollectionCard.condition == card_data.condition,
CollectionCard.foil == card_data.foil
).first()
if existing_card:
# Update quantity if card already exists with same condition/foil
existing_card.quantity += card_data.quantity
db.commit()
db.refresh(existing_card)
# Add card name for response
existing_card_dict = existing_card.__dict__.copy()
existing_card_dict['card_name'] = card.name
return CollectionCardResponse(**existing_card_dict)
else:
# Create new collection card entry
new_collection_card = CollectionCard(
collection_id=collection_id,
**card_data.dict()
)
db.add(new_collection_card)
db.commit()
db.refresh(new_collection_card)
# Add card name for response
new_card_dict = new_collection_card.__dict__.copy()
new_card_dict['card_name'] = card.name
return CollectionCardResponse(**new_card_dict)

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"""
Deck management routes
"""
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy.orm import Session
from pydantic import BaseModel
from typing import List, Optional
from app.database import get_db
from app.models.deck import Deck, DeckCard
from app.models.card import Card
from app.models.user import User
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class DeckResponse(BaseModel):
id: int
name: str
description: Optional[str]
format: Optional[str]
game: str
is_public: bool
is_complete: bool
is_favorite: bool
total_cards: int
avg_mana_cost: Optional[float]
estimated_value: Optional[float]
commander_card_id: Optional[int]
class Config:
from_attributes = True
class DeckCreate(BaseModel):
name: str
game: str
description: Optional[str] = None
format: Optional[str] = None
is_public: bool = False
commander_card_id: Optional[int] = None
class DeckCardResponse(BaseModel):
id: int
card_id: int
card_name: str
quantity: int
is_sideboard: bool
is_commander: bool
category: Optional[str]
notes: Optional[str]
owned: bool
need_to_acquire: bool
class Config:
from_attributes = True
class DeckCardCreate(BaseModel):
card_id: int
quantity: int = 1
is_sideboard: bool = False
is_commander: bool = False
category: Optional[str] = None
notes: Optional[str] = None
# Routes
@router.get("/", response_model=List[DeckResponse])
async def get_my_decks(
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get current user's decks"""
decks = db.query(Deck).filter(Deck.owner_id == current_user.id).all()
return decks
@router.get("/{deck_id}", response_model=DeckResponse)
async def get_deck(
deck_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get a specific deck"""
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
return deck
@router.post("/", response_model=DeckResponse)
async def create_deck(
deck_data: DeckCreate,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Create a new deck"""
new_deck = Deck(
**deck_data.dict(),
owner_id=current_user.id
)
db.add(new_deck)
db.commit()
db.refresh(new_deck)
return new_deck
@router.get("/{deck_id}/cards", response_model=List[DeckCardResponse])
async def get_deck_cards(
deck_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Get all cards in a deck"""
# Verify deck ownership
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
# Get deck cards with card names
cards = db.query(DeckCard, Card.name.label('card_name')).join(
Card, DeckCard.card_id == Card.id
).filter(DeckCard.deck_id == deck_id).all()
result = []
for dc, card_name in cards:
dc_dict = dc.__dict__.copy()
dc_dict['card_name'] = card_name
result.append(DeckCardResponse(**dc_dict))
return result
@router.post("/{deck_id}/cards", response_model=DeckCardResponse)
async def add_card_to_deck(
deck_id: int,
card_data: DeckCardCreate,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Add a card to a deck"""
# Verify deck ownership
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
# Verify card exists
card = db.query(Card).filter(Card.id == card_data.card_id).first()
if not card:
raise HTTPException(status_code=404, detail="Card not found")
# Check if card already exists in deck (same sideboard status)
existing_card = db.query(DeckCard).filter(
DeckCard.deck_id == deck_id,
DeckCard.card_id == card_data.card_id,
DeckCard.is_sideboard == card_data.is_sideboard
).first()
if existing_card:
# Update quantity if card already exists
existing_card.quantity += card_data.quantity
db.commit()
db.refresh(existing_card)
# Add card name for response
existing_card_dict = existing_card.__dict__.copy()
existing_card_dict['card_name'] = card.name
return DeckCardResponse(**existing_card_dict)
else:
# Create new deck card entry
new_deck_card = DeckCard(
deck_id=deck_id,
**card_data.dict()
)
db.add(new_deck_card)
db.commit()
db.refresh(new_deck_card)
# Recalculate deck stats
deck.calculate_stats()
db.commit()
# Add card name for response
new_card_dict = new_deck_card.__dict__.copy()
new_card_dict['card_name'] = card.name
return DeckCardResponse(**new_card_dict)
@router.put("/{deck_id}/calculate-stats")
async def calculate_deck_stats(
deck_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""Recalculate deck statistics"""
deck = db.query(Deck).filter(
Deck.id == deck_id,
Deck.owner_id == current_user.id
).first()
if not deck:
raise HTTPException(status_code=404, detail="Deck not found")
deck.calculate_stats()
db.commit()
return {"message": "Deck statistics updated"}

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"""
OCR routes for card scanning and recognition
"""
from fastapi import APIRouter, Depends, HTTPException, UploadFile, File
from sqlalchemy.orm import Session
from pydantic import BaseModel
from typing import List, Optional
from app.database import get_db
from app.models.user import User
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class OCRResult(BaseModel):
card_name: Optional[str]
set_name: Optional[str]
confidence: float
raw_text: str
bounding_boxes: List[dict]
class ScanResult(BaseModel):
success: bool
cards_found: List[OCRResult]
processing_time: float
image_path: str
# Routes
@router.post("/scan", response_model=ScanResult)
async def scan_card(
file: UploadFile = File(...),
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Scan a trading card image using OCR
"""
# TODO: Implement OCR processing
# 1. Save uploaded image
# 2. Process with OpenCV/Tesseract
# 3. Extract text and match to known cards
# 4. Return results
return ScanResult(
success=False,
cards_found=[],
processing_time=0.0,
image_path="",
)
@router.post("/batch-scan")
async def batch_scan_cards(
files: List[UploadFile] = File(...),
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Scan multiple card images in batch
"""
# TODO: Implement batch OCR processing
return {"message": "Batch OCR not implemented yet"}
@router.get("/supported-games")
async def get_supported_games():
"""
Get list of trading card games supported by OCR
"""
return {
"games": [
{"name": "Magic: The Gathering", "code": "MTG", "supported": True},
{"name": "Pokemon", "code": "POKEMON", "supported": True},
{"name": "Disney Lorcana", "code": "LORCANA", "supported": True},
]
}

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"""
Pricing routes for card price tracking and market data
"""
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy.orm import Session
from pydantic import BaseModel
from typing import List, Optional, Dict
from datetime import datetime
from app.database import get_db
from app.models.card import Card
from app.models.user import User
from app.routers.auth import get_current_user
router = APIRouter()
# Pydantic models
class PriceData(BaseModel):
card_id: int
card_name: str
set_name: Optional[str]
current_price: Optional[float]
market_price: Optional[float]
low_price: Optional[float]
high_price: Optional[float]
price_trend: str # "up", "down", "stable"
last_updated: datetime
class PriceAlert(BaseModel):
id: int
card_id: int
user_id: int
target_price: float
condition: str # "below", "above"
is_active: bool
class CollectionValue(BaseModel):
collection_id: int
collection_name: str
total_value: float
card_count: int
most_valuable_cards: List[Dict]
# Routes
@router.get("/card/{card_id}", response_model=PriceData)
async def get_card_price(
card_id: int,
db: Session = Depends(get_db)
):
"""
Get current pricing data for a specific card
"""
card = db.query(Card).filter(Card.id == card_id).first()
if not card:
raise HTTPException(status_code=404, detail="Card not found")
# TODO: Implement price fetching from external APIs
# 1. Check if price data is cached and recent
# 2. If not, fetch from TCGPlayer, Scryfall, etc.
# 3. Update card price fields
# 4. Return current pricing data
return PriceData(
card_id=card.id,
card_name=card.name,
set_name=card.set_name,
current_price=card.current_price,
market_price=card.market_price,
low_price=card.low_price,
high_price=card.high_price,
price_trend="stable",
last_updated=card.price_last_updated or datetime.now()
)
@router.post("/update-prices")
async def update_card_prices(
card_ids: Optional[List[int]] = None,
game: Optional[str] = None,
force_update: bool = False,
db: Session = Depends(get_db)
):
"""
Update price data for specified cards or all cards
"""
# TODO: Implement bulk price updates
# 1. Determine which cards need price updates
# 2. Batch API calls to pricing services
# 3. Update database with new prices
# 4. Handle rate limiting and errors gracefully
return {"message": "Price updates not implemented yet"}
@router.get("/collection/{collection_id}/value", response_model=CollectionValue)
async def get_collection_value(
collection_id: int,
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Calculate the total value of a collection
"""
# TODO: Implement collection valuation
# 1. Get all cards in collection with quantities
# 2. Fetch current prices for all cards
# 3. Calculate total value considering condition modifiers
# 4. Identify most valuable cards
return CollectionValue(
collection_id=collection_id,
collection_name="",
total_value=0.0,
card_count=0,
most_valuable_cards=[]
)
@router.post("/alerts", response_model=PriceAlert)
async def create_price_alert(
card_id: int,
target_price: float,
condition: str = "below",
current_user: User = Depends(get_current_user),
db: Session = Depends(get_db)
):
"""
Create a price alert for a card
"""
# TODO: Implement price alerts
# 1. Create alert record
# 2. Set up background monitoring
# 3. Send notifications when conditions are met
return PriceAlert(
id=0,
card_id=card_id,
user_id=current_user.id,
target_price=target_price,
condition=condition,
is_active=True
)
@router.get("/market-trends/{game}")
async def get_market_trends(
game: str,
timeframe: str = "7d", # 7d, 30d, 90d, 1y
db: Session = Depends(get_db)
):
"""
Get market trends for a specific game
"""
# TODO: Implement market trend analysis
# 1. Aggregate price data over time
# 2. Calculate trends and statistics
# 3. Identify hot cards and market movements
return {"message": "Market trends not implemented yet"}

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backend/init_db.py Normal file
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#!/usr/bin/env python3
"""
Database initialization script
Creates tables and optionally adds sample data
"""
import sys
import os
# Add the backend directory to the path so we can import our modules
sys.path.append(os.path.dirname(__file__))
from app.database import init_db, engine, SessionLocal
from app.models.user import User
from app.models.card import Card
from app.models.collection import Collection, CollectionCard
from app.models.deck import Deck, DeckCard
from sqlalchemy.orm import Session
def create_sample_user(db: Session):
"""Create a sample user for testing"""
from app.routers.auth import hash_password
# Check if user already exists
existing_user = db.query(User).filter(User.username == "demo").first()
if existing_user:
print("Demo user already exists")
return existing_user
sample_user = User(
email="demo@tcgvault.com",
username="demo",
hashed_password=hash_password("demo123"),
full_name="Demo User",
is_active=True,
is_verified=True
)
db.add(sample_user)
db.commit()
db.refresh(sample_user)
print(f"Created demo user: {sample_user.username}")
return sample_user
def create_sample_cards(db: Session):
"""Create some sample cards for testing"""
sample_cards = [
{
"name": "Lightning Bolt",
"game": "MTG",
"set_name": "Alpha",
"set_code": "LEA",
"rarity": "Common",
"mana_cost": "{R}",
"cmc": 1,
"card_type": "Instant",
"colors": ["Red"],
"oracle_text": "Lightning Bolt deals 3 damage to any target.",
"current_price": 15.99,
"market_price": 14.50,
"verified": True
},
{
"name": "Black Lotus",
"game": "MTG",
"set_name": "Alpha",
"set_code": "LEA",
"rarity": "Rare",
"mana_cost": "{0}",
"cmc": 0,
"card_type": "Artifact",
"colors": [],
"oracle_text": "{T}, Sacrifice Black Lotus: Add three mana of any one color.",
"current_price": 25000.00,
"market_price": 24500.00,
"verified": True
},
{
"name": "Pikachu",
"game": "POKEMON",
"set_name": "Base Set",
"set_code": "BS1",
"rarity": "Common",
"card_type": "Pokemon",
"oracle_text": "When several of these Pokemon gather, their electricity could build and cause lightning storms.",
"current_price": 5.99,
"market_price": 6.50,
"verified": True
}
]
created_cards = []
for card_data in sample_cards:
# Check if card already exists
existing_card = db.query(Card).filter(
Card.name == card_data["name"],
Card.set_name == card_data["set_name"]
).first()
if not existing_card:
card = Card(**card_data)
db.add(card)
db.commit()
db.refresh(card)
created_cards.append(card)
print(f"Created sample card: {card.name}")
else:
created_cards.append(existing_card)
print(f"Sample card already exists: {existing_card.name}")
return created_cards
def create_sample_collection(db: Session, user: User, cards: list):
"""Create a sample collection with some cards"""
# Check if collection already exists
existing_collection = db.query(Collection).filter(
Collection.owner_id == user.id,
Collection.name == "My First Collection"
).first()
if existing_collection:
print("Sample collection already exists")
return existing_collection
collection = Collection(
name="My First Collection",
description="A starter collection with some classic cards",
owner_id=user.id,
is_public=True
)
db.add(collection)
db.commit()
db.refresh(collection)
# Add some cards to the collection
for i, card in enumerate(cards[:2]): # Add first 2 cards
collection_card = CollectionCard(
collection_id=collection.id,
card_id=card.id,
quantity=1 if i == 0 else 2, # Different quantities for variety
condition="NM",
foil=i == 1, # Make one foil
language="English"
)
db.add(collection_card)
db.commit()
print(f"Created sample collection: {collection.name}")
return collection
def main():
"""Initialize the database and create sample data"""
print("🚀 Initializing TCG Vault database...")
# Create all tables
init_db()
print("✅ Database tables created")
# Create sample data
db = SessionLocal()
try:
print("\n📝 Creating sample data...")
user = create_sample_user(db)
cards = create_sample_cards(db)
collection = create_sample_collection(db, user, cards)
print("\n🎉 Database initialization complete!")
print(f" • Created user: {user.username}")
print(f" • Created {len(cards)} sample cards")
print(f" • Created collection: {collection.name}")
print("\nYou can now start the API with: uvicorn main:app --reload")
print("And test with the demo user credentials:")
print(" Username: demo")
print(" Password: demo123")
except Exception as e:
print(f"❌ Error creating sample data: {e}")
db.rollback()
finally:
db.close()
if __name__ == "__main__":
main()

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"""
TCG Vault Backend API
Main FastAPI application entry point
"""
from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
from contextlib import asynccontextmanager
import os
from app.database import init_db
from app.routers import cards, collections, decks, ocr, ai, pricing, auth
@asynccontextmanager
async def lifespan(app: FastAPI):
"""Handle application startup and shutdown"""
# Startup
print("🚀 Starting TCG Vault API...")
init_db()
print("✅ Database initialized")
yield
# Shutdown
print("👋 Shutting down TCG Vault API...")
app = FastAPI(
title="TCG Vault API",
description="Trading Card Collection Manager with OCR, AI, and Pricing",
version="1.0.0",
lifespan=lifespan
)
# CORS middleware - handle both development and production
allowed_origins = [
"http://localhost:3000", # React dev server
"http://127.0.0.1:3000", # Alternative dev server
]
# Add production origins from environment variable
if os.getenv("ALLOWED_ORIGINS"):
production_origins = os.getenv("ALLOWED_ORIGINS").split(",")
allowed_origins.extend([origin.strip() for origin in production_origins])
# In production, allow common deployment patterns
if os.getenv("RAILWAY_ENVIRONMENT") or os.getenv("RENDER") or os.getenv("VERCEL"):
# Allow common hosting patterns (you'll set specific domains via ALLOWED_ORIGINS)
pass
app.add_middleware(
CORSMiddleware,
allow_origins=allowed_origins,
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
# Include routers
app.include_router(auth.router, prefix="/api/v1/auth", tags=["Authentication"])
app.include_router(cards.router, prefix="/api/v1/cards", tags=["Cards"])
app.include_router(collections.router, prefix="/api/v1/collections", tags=["Collections"])
app.include_router(decks.router, prefix="/api/v1/decks", tags=["Decks"])
app.include_router(ocr.router, prefix="/api/v1/ocr", tags=["OCR"])
app.include_router(ai.router, prefix="/api/v1/ai", tags=["AI"])
app.include_router(pricing.router, prefix="/api/v1/pricing", tags=["Pricing"])
@app.get("/")
async def root():
"""Health check endpoint"""
return {"message": "TCG Vault API is running! 🃏"}
@app.get("/health")
async def health_check():
"""Detailed health check"""
return {
"status": "healthy",
"service": "TCG Vault API",
"version": "1.0.0"
}

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[build]
builder = "nixpacks"
[deploy]
startCommand = "uvicorn main:app --host 0.0.0.0 --port $PORT"
healthcheckPath = "/api/v1/health"
healthcheckTimeout = 100
restartPolicyType = "on_failure"
[env]
PYTHONPATH = "/app"

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fastapi==0.104.1
uvicorn[standard]==0.24.0
sqlalchemy==2.0.23
python-multipart==0.0.6
pydantic==2.5.0
python-jose[cryptography]==3.3.0
passlib[bcrypt]==1.7.4
python-dotenv==1.0.0

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#!/bin/bash
# TCG Vault - Vercel Pro Deployment Script
echo "🚀 Preparing TCG Vault for Vercel Pro deployment..."
echo ""
# Check if we're in the right directory
if [ ! -d "frontend" ] || [ ! -d "backend" ]; then
echo "❌ Please run this script from the tcg-vault root directory"
exit 1
fi
echo "📦 Setting up frontend for Vercel..."
cd frontend
# Install dependencies (if needed)
if [ ! -d "node_modules" ]; then
echo "📥 Installing frontend dependencies..."
npm install
fi
# Run build test
echo "🔨 Testing production build..."
npm run build
if [ $? -eq 0 ]; then
echo "✅ Frontend build successful!"
else
echo "❌ Frontend build failed. Please fix errors and try again."
exit 1
fi
cd ..
echo ""
echo "🎯 Next Steps for Vercel Pro Deployment:"
echo ""
echo "1. 🏗️ BACKEND (Railway):"
echo " • Push your backend/ folder to a GitHub repository"
echo " • Connect to Railway at https://railway.app"
echo " • Set environment variable: ALLOWED_ORIGINS=https://your-app.vercel.app"
echo ""
echo "2. 🌟 FRONTEND (Vercel Pro):"
echo " • Push your frontend/ folder to a GitHub repository"
echo " • Go to https://vercel.com/dashboard"
echo " • Import Project → Connect your frontend GitHub repo"
echo " • Add environment variable: REACT_APP_API_URL=https://your-railway-app.railway.app/api/v1"
echo " • Deploy! 🚀"
echo ""
echo "💡 Pro Tips:"
echo " • Use separate GitHub repos for frontend and backend"
echo " • Vercel will auto-detect React settings"
echo " • Railway will auto-detect Python/FastAPI"
echo " • Both will auto-deploy when you push code updates"
echo ""
echo "🎉 With Vercel Pro, you get enterprise-grade hosting with:"
echo " ⚡ Global edge network (40+ locations)"
echo " 📊 Advanced observability & monitoring"
echo " 🔒 Enterprise security (WAF protection)"
echo " 🚀 4-CPU build machines (2x faster builds)"
echo " 📈 10M requests & 1TB transfer included"
echo ""
echo "✨ Your TCG Vault will be blazing fast worldwide!"

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#!/bin/bash
# TCG Vault Deployment Script
echo "🚀 Building TCG Vault for Production..."
# Build React frontend
echo "📦 Building frontend..."
cd frontend
npm run build
# Create deployment package
echo "📋 Creating deployment package..."
cd ..
mkdir -p deployment/frontend
cp -r frontend/build/* deployment/frontend/
echo "✅ Build complete!"
echo ""
echo "📁 Deployment files ready in: ./deployment/frontend/"
echo ""
echo "Next steps:"
echo "1. Upload ./deployment/frontend/* to your DreamHost public_html folder"
echo "2. Deploy backend to Railway using the railway.toml config"
echo "3. Update REACT_APP_API_URL in production with your Railway backend URL"
echo ""
echo "🌟 Your TCG Vault will be live!"

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# TCG Vault Deployment Guide
## Option 1: Split Deployment (Recommended)
### Frontend: DreamHost Shared Hosting
1. Build the React app: `npm run build`
2. Upload the `build/` folder to DreamHost public_html
3. Configure routing for React Router
### Backend: Railway (Free Tier)
1. Push backend to GitHub
2. Connect Railway to your repo
3. Deploy with one click
4. Get API URL (e.g., https://tcg-vault-api.railway.app)
### Update Frontend API URL
- Change API base URL in frontend to point to Railway
## Option 2: DreamHost VPS ($12/month)
- Full control over Python/FastAPI
- SSH access for deployment
- Database flexibility
## Option 3: Full Free Deployment
- Frontend: Vercel/Netlify
- Backend: Railway/Render
- Database: PostgreSQL (free tier)
## Option 4: All-in-One Solutions
- Heroku (hobby tier)
- DigitalOcean App Platform
- AWS Amplify