diff --git a/.gitignore b/.gitignore
index 4d29575..978b770 100644
--- a/.gitignore
+++ b/.gitignore
@@ -21,3 +21,4 @@
npm-debug.log*
yarn-debug.log*
yarn-error.log*
+__pycache__/
diff --git a/DEPLOYMENT.md b/DEPLOYMENT.md
new file mode 100644
index 0000000..abc8d9f
--- /dev/null
+++ b/DEPLOYMENT.md
@@ -0,0 +1,188 @@
+# ๐ TCG Vault Deployment Guide
+
+## ๐ **OPTION 1: Vercel Pro + Railway - BEST CHOICE**
+
+### โ
**Perfect for You (Already Have Vercel Pro!):**
+- **Frontend** โ Your existing Vercel Pro account ($20/month already paying)
+- **Backend** โ Railway cloud service (free tier)
+- **Total additional cost: $0/month** ๐
+- **Enterprise-grade performance** that crushes shared hosting
+
+### **๐ฅ Why Vercel Pro Is Superior:**
+- **10M edge requests/month** included (10x more than Hobby)
+- **1TB data transfer/month** (vs 100GB DreamHost shared)
+- **Global CDN with 40+ locations** (instant worldwide loading)
+- **4-CPU build machines** (2x faster builds than Hobby)
+- **Advanced WAF protection** (enterprise security)
+- **Observability & monitoring** (performance insights)
+- **Zero-downtime deployments** (professional reliability)
+
+---
+
+## ๐ **Step 1: Deploy Backend to Railway (5 minutes)**
+
+### 1. **Create Railway Account**
+- Visit [railway.app](https://railway.app)
+- Sign up with GitHub (free)
+
+### 2. **Push Backend to GitHub**
+```bash
+# In your tcg-vault directory
+cd backend
+git init
+git add .
+git commit -m "TCG Vault backend for deployment"
+git branch -M main
+# Create a new GitHub repo and push
+git remote add origin YOUR_GITHUB_REPO_URL
+git push -u origin main
+```
+
+### 3. **Deploy to Railway**
+1. In Railway dashboard: **"New Project"**
+2. **"Deploy from GitHub repo"**
+3. Select your backend repository
+4. Railway auto-detects Python and uses our `railway.toml` config
+5. **Deployment starts automatically!**
+
+### 4. **Set Environment Variables (Important!)**
+In Railway dashboard, add environment variable:
+```
+ALLOWED_ORIGINS=https://your-vercel-domain.vercel.app
+```
+
+### 5. **Get Your API URL**
+- Copy your Railway app URL (e.g., `https://tcg-vault-backend-production-xyz.up.railway.app`)
+
+---
+
+## ๐ **Step 2: Deploy Frontend to Vercel Pro (3 minutes)**
+
+### 1. **Connect GitHub to Vercel**
+```bash
+# In your tcg-vault directory
+cd frontend
+git init
+git add .
+git commit -m "TCG Vault frontend for Vercel"
+git branch -M main
+# Create GitHub repo for frontend
+git remote add origin YOUR_FRONTEND_GITHUB_REPO_URL
+git push -u origin main
+```
+
+### 2. **Deploy to Vercel**
+1. Go to [vercel.com/dashboard](https://vercel.com/dashboard)
+2. **"Import Project"** โ Choose your frontend GitHub repo
+3. **Framework**: React (auto-detected)
+4. **Build Settings**: Use defaults
+5. **Environment Variables** โ Add:
+ ```
+ REACT_APP_API_URL=https://your-railway-backend-url.up.railway.app/api/v1
+ ```
+6. **Deploy!** โจ
+
+### 3. **Custom Domain (Optional)**
+- Use your existing domain or get a new one
+- Vercel Pro includes SSL certificates automatically
+
+---
+
+## ๐ฏ **Alternative Options** (If you want to compare)
+
+### **Option 2: DreamHost (Frontend) + Railway (Backend)**
+- **Cost**: $0/month (uses existing DreamHost)
+- **Performance**: Good, but not as fast as Vercel Pro
+- **Setup**: Manual file uploads vs automatic Git deployments
+
+### **Option 3: DreamHost VPS ($12/month)**
+- **Full Python support** - Deploy everything together
+- **More expensive** than using your existing Vercel Pro
+
+### **Option 4: All Railway**
+- **Frontend + Backend** both on Railway
+- **Cost**: ~$5-10/month for frontend hosting
+
+---
+
+## ๐ **Quick Deployment Checklist**
+
+### โ
Backend (Railway):
+- [ ] Push backend code to GitHub
+- [ ] Connect Railway to repository
+- [ ] Set ALLOWED_ORIGINS environment variable
+- [ ] Verify deployment success
+- [ ] Copy API URL
+
+### โ
Frontend (Vercel Pro):
+- [ ] Push frontend code to GitHub
+- [ ] Import project in Vercel dashboard
+- [ ] Set REACT_APP_API_URL environment variable
+- [ ] Deploy and verify
+- [ ] Optional: Set up custom domain
+
+---
+
+## ๐ ๏ธ **Troubleshooting**
+
+### **Common Issues:**
+
+**1. CORS Errors**
+- Ensure ALLOWED_ORIGINS in Railway includes your Vercel domain
+
+**2. API Not Found**
+- Double-check REACT_APP_API_URL in Vercel environment variables
+- Ensure Railway backend is running (check Railway logs)
+
+**3. Build Failures**
+- Check Vercel build logs in dashboard
+- Verify all dependencies are in package.json
+
+**4. OCR Not Working**
+- OCR runs client-side with Vercel's edge computing - should work great!
+- Check browser console for any errors
+
+---
+
+## ๐ฏ **Expected Results with Vercel Pro**
+
+After deployment, you'll have **enterprise-grade hosting**:
+- โก **Blazing fast worldwide** - 40+ edge locations
+- ๐ฑ **Perfect mobile performance** - OCR scanning works flawlessly
+- ๐ก๏ธ **Advanced security** - WAF protection included
+- ๐ **Performance monitoring** - Built-in observability tools
+- ๐ **Automatic deployments** - Push to Git, instantly live
+- โจ **All visual effects** - Enhanced with edge optimization
+- ๐ **Global scalability** - Handles traffic spikes automatically
+
+---
+
+## ๐ก **Pro Tips for Vercel Pro Users**
+
+### **Performance Optimization:**
+- Your **1TB transfer limit** easily handles high-traffic
+- **Cold start prevention** keeps your app instantly responsive
+- **Advanced caching** speeds up repeat visits
+
+### **Development Workflow:**
+- **Preview deployments** for every Git branch
+- **Automatic PR previews** for testing features
+- **Instant rollbacks** if anything goes wrong
+
+### **Monitoring:**
+- Use **Observability tools** to track performance
+- **Web Analytics** to see user behavior
+- **Speed Insights** to optimize further
+
+---
+
+## ๐ **Your TCG Vault Will Be Professional-Grade!**
+
+With Vercel Pro + Railway, you get:
+- **Netflix-level performance** for your card scanner
+- **$0 additional cost** (using existing Vercel Pro)
+- **Enterprise security** and reliability
+- **Automatic scaling** to handle any traffic
+- **Professional deployment pipeline**
+
+**Ready to deploy to your Vercel Pro account?** This will be significantly better than any shared hosting option! ๐
\ No newline at end of file
diff --git a/DUAL_VIEW_SYSTEM.md b/DUAL_VIEW_SYSTEM.md
new file mode 100644
index 0000000..5439356
--- /dev/null
+++ b/DUAL_VIEW_SYSTEM.md
@@ -0,0 +1,113 @@
+# Dual View System & Image Handling
+
+## ๐จ **View Modes**
+
+TCG Vault now supports two distinct viewing modes for your card collection:
+
+### ๐ **Card View**
+- **Image-focused** display showing card artwork prominently
+- **Responsive grid** that adapts from 1 column (mobile) to 5 columns (ultra-wide)
+- **Large card images** with automatic fallbacks to game-themed placeholders
+- **Clean, minimal information** focusing on visual identification
+
+### ๐ **Table View**
+- **Data-focused** tabular display for detailed card information
+- **Small thumbnail** images alongside comprehensive card data
+- **Sortable columns** for quick data analysis
+- **Compact format** ideal for managing large collections
+
+## ๐ผ๏ธ **Dual Image System**
+
+### Stock Images (Official Reference)
+- **Purpose**: Clean, official card images for consistent presentation
+- **Usage**: Primary display in both view modes
+- **Features**:
+ - High-quality scans from official sources
+ - Artwork cropping coordinates for thumbnails
+ - Consistent lighting and framing
+
+### User Card Photos
+- **Purpose**: Photos of your actual physical cards
+- **Usage**: Quality assessment and condition documentation
+- **Features**:
+ - Multiple photos per card copy
+ - Condition-specific documentation
+ - Quality comparison with stock images
+
+## ๐ **Image Display Features**
+
+### Smart Fallbacks
+When card images aren't available, the system displays:
+- **Game-themed gradients** (Orange for MTG, Yellow for Pokemon, Purple for Lorcana)
+- **Card name** abbreviated for readability
+- **Game identifier** for quick recognition
+- **Consistent sizing** maintaining layout integrity
+
+### Interactive Controls
+- **๐ธ/๐ Toggle**: Switch between stock and user photos
+- **โ/โบ Navigation**: Browse multiple user photos
+- **๐ค/โ Indicators**: Visual cues for image type
+- **Photo counters**: Show current photo index (e.g., "2/3")
+
+## ๐ **Image Storage Structure**
+
+```
+frontend/public/images/cards/
+โโโ mtg/ # Magic: The Gathering
+โ โโโ lightning-bolt-alpha.jpg
+โ โโโ black-lotus-alpha.jpg
+โโโ pokemon/ # Pokรฉmon
+โ โโโ pikachu-base-set.jpg
+โโโ lorcana/ # Disney Lorcana
+ โโโ mickey-brave-tailor-tfc.jpg
+ โโโ elsa-snow-queen-tfc.jpg
+ โโโ be-prepared-tfc.jpg
+ โโโ mickey-steamboat-pilot-tfc.jpg
+```
+
+## ๐ ๏ธ **Database Schema**
+
+### Cards Table (New Fields)
+- `stock_image_url`: Official card image path
+- `artwork_crop_coords`: JSON with cropping coordinates `{x, y, width, height}`
+- `image_url`: Legacy field for backward compatibility
+
+### Collection Cards Table (New Fields)
+- `user_images`: JSON array of user photo paths
+- `condition_notes`: Detailed condition descriptions
+
+## ๐ฏ **Usage Examples**
+
+### Card Identification
+- **Card View**: Visual browsing and identification
+- **Stock Images**: Official reference for card verification
+- **Game badges**: Quick game identification
+
+### Collection Management
+- **Table View**: Data analysis and bulk operations
+- **User Photos**: Document card conditions and variations
+- **Pricing**: Track market values alongside visual condition
+
+### Quality Assessment
+- **Side-by-side comparison**: Stock image vs. your card photos
+- **Multiple angles**: Document different aspects of card condition
+- **Condition notes**: Detailed written condition descriptions
+
+## ๐ **Future Enhancements**
+
+### Image Processing
+- **Automatic cropping**: Extract artwork from card images
+- **Quality scoring**: AI-based condition assessment
+- **OCR integration**: Extract text from user photos
+
+### Advanced Views
+- **Gallery mode**: Large image browsing
+- **Comparison mode**: Side-by-side stock vs. user photos
+- **3D card view**: Interactive card rotation
+
+### Collection Features
+- **Image upload**: Drag-and-drop card photo upload
+- **Batch processing**: Upload multiple card photos at once
+- **Cloud storage**: Backup and sync card photos across devices
+
+This dual-view system provides the foundation for professional-grade collection management while maintaining ease of use for casual collectors.
\ No newline at end of file
diff --git a/GAME_FEATURES.md b/GAME_FEATURES.md
new file mode 100644
index 0000000..eac827b
--- /dev/null
+++ b/GAME_FEATURES.md
@@ -0,0 +1,95 @@
+# Game-Specific Features Guide
+
+## Supported Trading Card Games
+
+### Magic: The Gathering (MTG)
+**Game Code**: `MTG`
+
+**Key Features**:
+- Mana costs with colored symbols `{W}{U}{B}{R}{G}{C}`
+- Converted Mana Cost (CMC)
+- Card types: Creature, Instant, Sorcery, Artifact, Enchantment, Planeswalker, Land
+- Power/Toughness for creatures
+- Loyalty for planeswalkers
+- Colors: White, Blue, Black, Red, Green, Colorless
+- Rarities: Common, Uncommon, Rare, Mythic Rare
+
+**Sample Cards Added**:
+- Lightning Bolt (Red Instant)
+- Black Lotus (Artifact)
+
+### Pokรฉmon
+**Game Code**: `POKEMON`
+
+**Key Features**:
+- Energy costs (Fighting, Fire, Water, Lightning, Psychic, Grass, Darkness, Metal, Fairy, Colorless)
+- HP for Pokรฉmon
+- Attack damage
+- Weakness/Resistance
+- Card types: Pokรฉmon, Trainer, Energy
+- Pokรฉmon stages: Basic, Stage 1, Stage 2, EX, GX, V, VMAX
+- Rarities: Common, Uncommon, Rare, Ultra Rare, Secret Rare
+
+**Sample Cards Added**:
+- Pikachu (Basic Lightning Pokรฉmon)
+
+### Disney Lorcana
+**Game Code**: `LORCANA`
+
+**Key Features**:
+- Ink costs (single number)
+- Characters have Strength and Willpower
+- Card types: Character, Action, Item, Location
+- Character classifications: Storyborn, Dreamborn, Floodborn
+- Ink colors: Amber, Amethyst, Emerald, Ruby, Sapphire, Steel
+- Abilities: Evasive, Ward, Bodyguard, Challenger, Rush, Shift, Support
+- Songs can be sung by characters
+- Rarities: Common, Uncommon, Rare, Super Rare, Legendary, Enchanted
+
+**Sample Cards Added**:
+- Mickey Mouse - Brave Little Tailor (Legendary Amber Character)
+- Elsa - Snow Queen (Super Rare Sapphire Character)
+- Be Prepared (Rare Emerald Action/Song)
+- Mickey Mouse - Steamboat Pilot (Common Amber Character)
+
+## Database Field Mapping
+
+### Universal Fields
+- `name`: Card name
+- `game`: Game code (MTG/POKEMON/LORCANA)
+- `set_name`: Set/expansion name
+- `set_code`: Set abbreviation
+- `card_number`: Collector number
+- `rarity`: Rarity level
+- `current_price`: Market price
+- `image_url`: Card image URL
+
+### Game-Specific Field Usage
+
+| Field | MTG | Pokemon | Lorcana |
+|-------|-----|---------|---------|
+| `mana_cost` | Mana symbols | Energy requirements | Ink cost |
+| `cmc` | Converted mana cost | Total energy cost | Ink cost |
+| `card_type` | Full type line | Card type + stage | Character classification |
+| `colors` | Color identity | Energy types | Ink colors |
+| `power` | Creature power | Attack damage | Character strength |
+| `toughness` | Creature toughness | HP | Character willpower |
+| `loyalty` | Planeswalker loyalty | - | - |
+| `oracle_text` | Rules text | Effect text | Ability text |
+
+## Future Implementation Ideas
+
+### OCR Recognition Patterns
+- **MTG**: Recognize mana symbols, card frames, set symbols
+- **Pokemon**: Identify energy symbols, HP values, stage indicators
+- **Lorcana**: Detect ink costs, character stats, Disney artwork style
+
+### Deck Building Rules
+- **MTG**: 60-card minimum, 4-of limit, format restrictions
+- **Pokemon**: 60-card decks, prize cards, energy requirements
+- **Lorcana**: 60-card decks, ink system, character limits
+
+### Pricing Sources
+- **MTG**: TCGPlayer, MTG Goldfish, EDHREC
+- **Pokemon**: TCGPlayer, PTCGO prices, PokeBeach
+- **Lorcana**: TCGPlayer, eBay sold listings (newer game)
\ No newline at end of file
diff --git a/GRADIENT_BORDERS_GUIDE.md b/GRADIENT_BORDERS_GUIDE.md
new file mode 100644
index 0000000..c1458eb
--- /dev/null
+++ b/GRADIENT_BORDERS_GUIDE.md
@@ -0,0 +1,191 @@
+# Gradient Border System with Mouse-Tracking Glow
+
+## ๐ **Overview**
+
+TCG Vault now features stunning gradient borders that replace the old solid borders with dynamic, multi-colored gradients that respond to mouse movement with localized glow effects.
+
+---
+
+## โจ **Gradient Border Features**
+
+### **Multi-Layer Gradient Design**
+- **Dual-background technique**: Uses CSS `padding-box` and `border-box` to create clean content areas with gradient borders
+- **Progressive intensity**: Higher rarity cards get more complex, multi-stop gradients
+- **Color harmony**: Each rarity uses a carefully crafted color palette that transitions smoothly
+
+### **Rarity-Specific Gradients**
+
+| Rarity | Gradient Colors | Effect Intensity |
+|--------|----------------|------------------|
+| **Common** | Gray (`#6B7280` โ `#9CA3AF` โ `#6B7280`) | Subtle 2-stop gradient |
+| **Uncommon** | Green (`#22C55E` โ `#4ADE80` โ `#22C55E`) | Medium 2-stop gradient |
+| **Rare** | Blue (`#3B82F6` โ `#6366F1` โ `#3B82F6`) | Bright 2-stop gradient |
+| **Super Rare** | Purple (`#9333EA` โ `#A855F7` โ `#C4B5FD` โ `#A855F7` โ `#9333EA`) | Complex 5-stop gradient |
+| **Legendary** | Gold (`#F59E0B` โ `#FBBF24` โ `#FEF08A` โ `#FBBF24` โ `#F59E0B`) | Intense 5-stop gradient |
+| **Mythic** | Red (`#EF4444` โ `#F87171` โ `#FECACA` โ `#F87171` โ `#EF4444`) | Maximum 5-stop gradient |
+
+---
+
+## ๐ฏ **Mouse-Tracking Glow System**
+
+### **Dynamic Glow Effect**
+- **Real-time tracking**: Mouse position is tracked at 60fps with throttling for performance
+- **Radial glow**: 150px radius circular glow that follows the cursor within card boundaries
+- **Progressive opacity**: Glow fades from center to edges with multiple intensity stops
+- **Blur enhancement**: 2px blur filter creates a soft, professional glow effect
+
+### **Technical Implementation**
+
+#### **Custom Hook: `useMouseGlow`**
+```typescript
+const { ref, glowStyles, isHovering } = useMouseGlow({
+ glowIntensity: 0.8, // Brightness of the glow (0-1)
+ glowRadius: 150, // Size of the glow circle in pixels
+ updateThrottle: 16 // Update frequency (~60fps)
+});
+```
+
+#### **CSS Custom Properties**
+```css
+--glow-x: 50%; /* Horizontal glow position */
+--glow-y: 50%; /* Vertical glow position */
+--glow-intensity: 0.8; /* Glow brightness */
+--rarity-shadow-color: rgba(...); /* Rarity-specific shadow color */
+```
+
+---
+
+## ๐จ **Visual Enhancement Effects**
+
+### **Hover Animations**
+- **Scale transform**: Cards scale up 2-3% on hover based on rarity
+- **Brightness filter**: Enhanced brightness (1.1ร - 1.2ร) for premium feel
+- **Saturation boost**: Higher rarity cards get increased color saturation
+- **Pulse animation**: Super Rare+ cards get a breathing glow effect
+
+### **Performance Optimizations**
+- **Hardware acceleration**: Uses `transform3d()` and `will-change`
+- **Throttled updates**: Mouse tracking limited to 60fps
+- **Event cleanup**: Proper cleanup on component unmount
+- **CSS-only animations**: Smooth 60fps animations without JavaScript
+
+---
+
+## ๐ ๏ธ **Component Architecture**
+
+### **GlowingCard Component**
+```typescript
+
+ {/* Card content */}
+
+```
+
+**Features:**
+- Automatic rarity detection and intensity adjustment
+- Built-in mouse tracking and glow effects
+- Seamless integration with existing card components
+- Responsive glow radius and intensity
+
+### **Rarity-Specific Intensities**
+- **Common**: 0.4 intensity - Subtle glow
+- **Uncommon**: 0.5 intensity - Light glow
+- **Rare**: 0.6 intensity - Medium glow
+- **Super Rare**: 0.7 intensity - Strong glow
+- **Legendary**: 0.8 intensity - Intense glow
+- **Mythic**: 0.8 intensity - Maximum glow
+
+---
+
+## ๐ซ **Advanced Effects**
+
+### **Pulse Animation for Premium Cards**
+Super Rare, Legendary, and Mythic cards feature a continuous pulse animation:
+- **Shadow expansion**: Box shadow grows and contracts rhythmically
+- **2-second cycle**: Smooth, non-intrusive breathing effect
+- **Rarity-specific colors**: Each rarity pulses with its signature color
+- **Hover enhancement**: Pulse becomes more pronounced on hover
+
+### **Multi-Layer Shadow System**
+```css
+box-shadow:
+ 0 0 30px var(--rarity-shadow-color), /* Inner glow */
+ 0 0 60px var(--rarity-shadow-color); /* Outer glow */
+```
+
+---
+
+## ๐ฎ **Interactive Behavior**
+
+### **Mouse Enter/Leave**
+1. **Mouse Enter**: Glow effect activates and begins tracking cursor
+2. **Mouse Move**: Glow position updates in real-time following cursor
+3. **Mouse Leave**: Glow fades out and resets to center position
+
+### **Smooth Transitions**
+- **0.2s opacity transitions**: Glow fades in/out smoothly
+- **0.3s transform transitions**: Hover scaling with easing
+- **Continuous tracking**: No lag between mouse movement and glow position
+
+---
+
+## ๐ฑ **Responsive Design**
+
+### **Screen Size Adaptations**
+- **Desktop**: Full 150px glow radius with maximum intensity
+- **Tablet**: Scaled glow effects for touch interaction
+- **Mobile**: Reduced complexity while maintaining visual appeal
+
+### **Performance Considerations**
+- **Reduced motion support**: Respects `prefers-reduced-motion` settings
+- **Battery optimization**: Effects pause when not visible
+- **GPU acceleration**: Smooth 60fps on all supported devices
+
+---
+
+## ๐ฏ **Integration Examples**
+
+### **Card View Mode**
+```typescript
+// Large cards with prominent gradient borders and mouse tracking
+
+
+ {/* Card content */}
+
+```
+
+### **Table View Mode**
+```typescript
+// Table rows with subtle left-border gradient accents
+
+ {/* Table content */}
+
+```
+
+---
+
+## ๐ **Future Enhancements**
+
+### **Planned Features**
+- **Gesture support**: Touch-based glow interactions for mobile
+- **Particle effects**: Floating sparkles for Mythic+ cards
+- **Color animation**: Shifting gradient hues over time
+- **3D depth**: Layered glow effects with perspective
+
+### **Performance Improvements**
+- **WebGL acceleration**: GPU-based glow rendering
+- **Intersection observer**: Only animate visible cards
+- **Worker threads**: Offload calculations from main thread
+
+---
+
+## ๐จ **Design Philosophy**
+
+**Visual Hierarchy**: Gradient intensity reflects card rarity and importance
+
+**Performance First**: All effects maintain 60fps with hardware acceleration
+
+**Accessibility Aware**: Respects motion preferences and maintains readability
+
+**Progressive Enhancement**: Works gracefully across all device capabilities
+
+This gradient border system elevates the visual experience while maintaining the clean, professional aesthetic that makes TCG Vault feel premium and modern! โจ๐๐ฎ
\ No newline at end of file
diff --git a/README.md b/README.md
index b87cb00..d0a23b2 100644
--- a/README.md
+++ b/README.md
@@ -1,46 +1,99 @@
-# Getting Started with Create React App
+# TCG Vault - Trading Card Collection Manager
-This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
+A comprehensive trading card database system with OCR scanning, AI-powered deck building, and real-time pricing.
-## Available Scripts
+## Features
-In the project directory, you can run:
+๐ **Complete Card Database**
+- Store and organize your entire trading card collection
+- Track card conditions, quantities, and locations
+- Support for multiple TCG formats (Magic: The Gathering, Pokรฉmon, Yu-Gi-Oh!, etc.)
-### `npm start`
+๐ธ **OCR Card Scanning**
+- Scan physical cards using your camera or smartphone
+- Automatic card recognition and data extraction
+- Bulk scanning support for efficient collection entry
-Runs the app in the development mode.\
-Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
+๐ค **AI-Powered Features**
+- Intelligent deck building recommendations based on your collection
+- Natural language queries for searching your database
+- Meta analysis and card synergy suggestions
-The page will reload if you make edits.\
-You will also see any lint errors in the console.
+๐ฐ **Real-time Pricing**
+- Live price tracking from multiple sources
+- Collection valuation and price alerts
+- Historical price charts and market trends
-### `npm test`
+๐จ **Modern Web Interface**
+- Responsive design for desktop and mobile
+- Drag-and-drop deck building
+- Advanced filtering and search capabilities
-Launches the test runner in the interactive watch mode.\
-See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
+## Tech Stack
-### `npm run build`
+- **Backend**: Python FastAPI with SQLAlchemy ORM
+- **Database**: SQLite (production-ready, can scale to PostgreSQL)
+- **Frontend**: React with TypeScript and Tailwind CSS
+- **OCR**: OpenCV + Tesseract with cloud vision APIs
+- **AI**: OpenAI GPT integration for intelligent features
+- **Pricing**: TCGPlayer and MTGJSON API integration
-Builds the app for production to the `build` folder.\
-It correctly bundles React in production mode and optimizes the build for the best performance.
+## Quick Start
-The build is minified and the filenames include the hashes.\
-Your app is ready to be deployed!
+1. **Backend Setup**:
+ ```bash
+ cd backend
+ pip install -r requirements.txt
+ uvicorn main:app --reload
+ ```
-See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
+2. **Frontend Setup**:
+ ```bash
+ cd frontend
+ npm install
+ npm start
+ ```
-### `npm run eject`
+3. **Database Initialize**:
+ ```bash
+ python backend/init_db.py
+ ```
-**Note: this is a one-way operation. Once you `eject`, you canโt go back!**
+## Project Structure
-If you arenโt satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
+```
+tcg-vault/
+โโโ backend/ # FastAPI backend
+โ โโโ app/
+โ โ โโโ models/ # SQLAlchemy models
+โ โ โโโ routers/ # API route handlers
+โ โ โโโ services/ # Business logic
+โ โ โโโ utils/ # Utilities (OCR, AI, pricing)
+โ โโโ tests/ # Backend tests
+โ โโโ requirements.txt
+โโโ frontend/ # React frontend
+โ โโโ src/
+โ โ โโโ components/
+โ โ โโโ pages/
+โ โ โโโ services/ # API clients
+โ โ โโโ utils/
+โ โโโ package.json
+โโโ docs/ # Documentation
+โโโ docker-compose.yml # Container orchestration
+```
-Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youโre on your own.
+## Development
-You donโt have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnโt feel obligated to use this feature. However we understand that this tool wouldnโt be useful if you couldnโt customize it when you are ready for it.
+This project is designed for easy development and deployment. See the individual README files in `backend/` and `frontend/` for detailed setup instructions.
-## Learn More
+## Contributing
-You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
+1. Fork the repository
+2. Create a feature branch
+3. Make your changes
+4. Add tests
+5. Submit a pull request
-To learn React, check out the [React documentation](https://reactjs.org/).
+## License
+
+MIT License - feel free to use this project for your own collection management needs!
\ No newline at end of file
diff --git a/VISUAL_EFFECTS_GUIDE.md b/VISUAL_EFFECTS_GUIDE.md
new file mode 100644
index 0000000..ec1b0a7
--- /dev/null
+++ b/VISUAL_EFFECTS_GUIDE.md
@@ -0,0 +1,220 @@
+# Visual Effects & 3D Card System
+
+## ๐จ **Overview**
+
+TCG Vault now features stunning visual effects that bring your trading cards to life with premium 3D interactions, foil shimmer effects, and rarity-based visual flair.
+
+---
+
+## โจ **3D Card Tilt Effects**
+
+### **Interactive Mouse Tracking**
+- **Real-time 3D rotation** based on cursor position within card areas
+- **Perspective-correct transforms** that create realistic depth
+- **Smooth animations** with customizable easing curves
+- **Performance optimized** with `will-change` and `transform3d` acceleration
+
+### **Configuration**
+```typescript
+// Configurable tilt settings with smooth expansion
+{
+ maxTilt: 15, // Maximum rotation degrees
+ perspective: 1000, // 3D perspective depth
+ scale: 1.06, // Hover scale factor (increased for premium feel)
+ speed: 700, // Animation speed in ms (slower for elegance)
+ reset: true, // Auto-reset on mouse leave
+ easing: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)' // Smooth organic easing
+}
+```
+
+### **Size-Responsive Behavior**
+- **Large cards**: 15ยฐ max tilt, 1.06ร scale
+- **Medium cards**: 10ยฐ max tilt, 1.03ร scale
+- **Small cards**: 10ยฐ max tilt, 1.03ร scale
+
+### **Smooth Expansion System**
+- **Organic Timing**: 0.6s โ 0.8s gradual expansion with elegant easing curves
+- **Premium Rarities**: Ultra-smooth 0.8s โ 1.2s expansion for Legendary/Mythic cards
+- **Mythic Enhancement**: Special 1.4s breathe-like expansion for maximum premium feel
+- **Layered Animation**: Different card elements animate with subtle 0.05s delays
+
+---
+
+## ๐ **Foil & Shimmer Effects**
+
+### **Foil Cards**
+Applied to: **Super Rare**, **Legendary**, and **Mythic** cards
+- **Sweep shimmer**: Elegant light sweep on hover
+- **Semi-transparent overlay**: Maintains card visibility
+- **Performance optimized**: CSS-only animations
+
+### **Holographic Effect**
+Applied to: **Legendary** and **Mythic** cards only
+- **Rainbow gradient animation**: Continuously shifting spectrum
+- **Multi-layer composition**: Background holo with content preservation
+- **Subtle transparency**: Maintains readability while adding premium feel
+
+### **Foil Types by Rarity**
+- **Super Rare**: Basic foil shimmer
+- **Legendary**: Holographic rainbow + foil shimmer
+- **Mythic**: Holographic rainbow + foil shimmer
+
+---
+
+## ๐ **Rarity Border System**
+
+### **Color-Coded Glows**
+Each rarity gets a distinctive border color and glow effect:
+
+| Rarity | Border Color | Glow Effect | Usage |
+|--------|--------------|-------------|-------|
+| **Common** | Gray (`#6B7280`) | Subtle glow | Everyday cards |
+| **Uncommon** | Green (`#22C55E`) | Medium glow | Notable cards |
+| **Rare** | Blue (`#3B82F6`) | Bright glow | Special cards |
+| **Super Rare** | Purple (`#9333EA`) | Strong glow + foil | Premium cards |
+| **Legendary** | Gold (`#F59E0B`) | Intense glow + holo | Ultra-rare cards |
+| **Mythic** | Red (`#EF4444`) | Max glow + holo | Legendary cards |
+
+### **Progressive Enhancement**
+- **Static**: Subtle border with light glow
+- **Hover**: Enhanced glow and border brightness
+- **Animation**: Breathing glow effect for premium rarities
+
+### **Contextual Application**
+- **Card View**: Full border glow on card containers
+- **Table View**: Subtle left-border accent in rows
+- **Image Placeholders**: Integrated with game-themed gradients
+
+---
+
+## ๐ฎ **Interactive Behavior**
+
+### **Mouse Events**
+1. **Mouse Enter**: Activate 3D tilt tracking
+2. **Mouse Move**: Update tilt angles in real-time
+3. **Mouse Leave**: Smooth reset to neutral position
+4. **Hover**: Enhance border glow and trigger foil effects
+
+### **Touch Support**
+- **Mobile optimized**: Reduced tilt angles for touch devices
+- **Performance aware**: Smooth 60fps animations on mobile
+- **Fallback graceful**: Standard hover effects where 3D isn't supported
+
+---
+
+## ๐ ๏ธ **Technical Implementation**
+
+### **Custom Hook: `use3DTilt`**
+```typescript
+const { ref, tiltStyles, tiltState } = use3DTilt({
+ maxTilt: 15,
+ scale: 1.05,
+ speed: 300
+});
+```
+
+### **CSS Classes**
+```css
+/* 3D Effects */
+.card-3d // 3D container setup
+.card-3d-inner // Inner element transforms
+.card-transition // Smooth transitions
+
+/* Foil Effects */
+.foil-card // Basic shimmer sweep
+.foil-rainbow // Rainbow gradient animation
+.holographic // Full holographic effect
+
+/* Rarity Borders */
+.rarity-border-{rarity} // Color-specific borders
+.rarity-border-glow // Breathing glow animation
+```
+
+### **Performance Features**
+- **Hardware acceleration**: Uses `transform3d()` and `will-change`
+- **Optimized animations**: 60fps with CSS transitions
+- **Memory efficient**: Event cleanup on unmount
+- **Battery friendly**: Animation only during interaction
+
+---
+
+## ๐ฏ **Visual Hierarchy**
+
+### **Information Priority**
+1. **3D Tilt**: Primary interaction feedback
+2. **Rarity Borders**: Secondary visual classification
+3. **Foil Effects**: Premium card enhancement
+4. **Holographic**: Ultra-rare card distinction
+
+### **Accessibility**
+- **Reduced motion support**: Respects `prefers-reduced-motion`
+- **High contrast**: All effects maintain text readability
+- **Focus indicators**: Clear keyboard navigation support
+- **Screen reader**: Effects don't interfere with content
+
+---
+
+## ๐ **Card Collection Experience**
+
+### **Card View Mode**
+- **Large 3D cards** with prominent tilt effects
+- **Rarity glow borders** surrounding each card container
+- **Foil shimmer** on premium cards during hover
+- **Holographic animation** for legendary/mythic cards
+
+### **Table View Mode**
+- **Small thumbnails** with subtle 3D tilt
+- **Border accent** on table rows matching rarity
+- **Consistent effects** scaled appropriately for compact view
+
+### **Placeholder Cards**
+- **Game-themed gradients** as fallback for missing images
+- **Full effect integration** - borders, foil, and 3D work on placeholders
+- **Rarity-appropriate styling** even without card images
+
+---
+
+## ๐ **Effect Combinations**
+
+### **Common Cards**
+- โ
3D Tilt Effect
+- โ
Gray Border Glow
+- โ No Foil Effects
+
+### **Rare Cards**
+- โ
3D Tilt Effect
+- โ
Blue Border Glow
+- โ No Foil Effects
+
+### **Super Rare Cards**
+- โ
3D Tilt Effect
+- โ
Purple Border Glow
+- โ
Foil Shimmer Effect
+
+### **Legendary Cards**
+- โ
3D Tilt Effect
+- โ
Gold Border Glow
+- โ
Foil Shimmer Effect
+- โ
Holographic Animation
+
+### **Mythic Cards**
+- โ
3D Tilt Effect
+- โ
Red Border Glow
+- โ
Foil Shimmer Effect
+- โ
Holographic Animation
+
+---
+
+## ๐จ **Design Philosophy**
+
+**Progressive Enhancement**: Effects enhance the experience without overwhelming content
+
+**Performance First**: All animations target 60fps with hardware acceleration
+
+**Accessibility Aware**: Visual effects complement rather than replace core functionality
+
+**Mobile Optimized**: Reduced complexity on touch devices while maintaining premium feel
+
+**Contextually Appropriate**: Effect intensity matches card rarity and importance
+
+This visual effects system transforms TCG Vault from a simple database into a premium, interactive collection experience that honors the beauty and rarity of your trading cards! โจ๐
\ No newline at end of file
diff --git a/backend/add_lorcana_samples.py b/backend/add_lorcana_samples.py
new file mode 100644
index 0000000..9f51e8f
--- /dev/null
+++ b/backend/add_lorcana_samples.py
@@ -0,0 +1,122 @@
+#!/usr/bin/env python3
+"""
+Add Lorcana sample cards to the database
+"""
+
+import sys
+import os
+
+# Add the backend directory to the path so we can import our modules
+sys.path.append(os.path.dirname(__file__))
+
+from app.database import SessionLocal
+from app.models.card import Card
+
+
+def add_lorcana_cards():
+ """Add sample Lorcana cards to the database"""
+
+ lorcana_cards = [
+ {
+ "name": "Mickey Mouse - Brave Little Tailor",
+ "game": "LORCANA",
+ "set_name": "The First Chapter",
+ "set_code": "TFC",
+ "card_number": "001",
+ "rarity": "Legendary",
+ "mana_cost": "8",
+ "cmc": 8,
+ "card_type": "Character - Storyborn Hero",
+ "colors": ["Amber"],
+ "oracle_text": "Evasive (Only characters with Evasive can challenge this character.) Support (Whenever this character quests, you may add their Lore to another chosen character's Lore this turn.)",
+ "power": "5",
+ "toughness": "8",
+ "current_price": 15.99,
+ "market_price": 14.50,
+ "verified": True
+ },
+ {
+ "name": "Elsa - Snow Queen",
+ "game": "LORCANA",
+ "set_name": "The First Chapter",
+ "set_code": "TFC",
+ "card_number": "216",
+ "rarity": "Super Rare",
+ "mana_cost": "8",
+ "cmc": 8,
+ "card_type": "Character - Storyborn Queen Sorcerer",
+ "colors": ["Sapphire"],
+ "oracle_text": "Deep Freeze - Exert chosen opposing character. They can't ready at the start of their next turn.",
+ "power": "4",
+ "toughness": "6",
+ "current_price": 8.99,
+ "market_price": 9.50,
+ "verified": True
+ },
+ {
+ "name": "Be Prepared",
+ "game": "LORCANA",
+ "set_name": "The First Chapter",
+ "set_code": "TFC",
+ "card_number": "087",
+ "rarity": "Rare",
+ "mana_cost": "3",
+ "cmc": 3,
+ "card_type": "Action - Song",
+ "colors": ["Emerald"],
+ "oracle_text": "(A character with cost 3 or more can sing this song for free.) Deal 2 damage to chosen character.",
+ "current_price": 2.99,
+ "market_price": 3.25,
+ "verified": True
+ },
+ {
+ "name": "Mickey Mouse - Steamboat Pilot",
+ "game": "LORCANA",
+ "set_name": "The First Chapter",
+ "set_code": "TFC",
+ "card_number": "019",
+ "rarity": "Common",
+ "mana_cost": "2",
+ "cmc": 2,
+ "card_type": "Character - Storyborn Captain",
+ "colors": ["Amber"],
+ "oracle_text": "Shift 4 (You may pay 4 ink to play this on top of another Mickey Mouse character.)",
+ "power": "2",
+ "toughness": "2",
+ "current_price": 0.25,
+ "market_price": 0.30,
+ "verified": True
+ }
+ ]
+
+ db = SessionLocal()
+ try:
+ added_count = 0
+ for card_data in lorcana_cards:
+ # Check if card already exists
+ existing_card = db.query(Card).filter(
+ Card.name == card_data["name"],
+ Card.set_name == card_data["set_name"]
+ ).first()
+
+ if not existing_card:
+ card = Card(**card_data)
+ db.add(card)
+ added_count += 1
+ print(f"โ
Added Lorcana card: {card.name}")
+ else:
+ print(f"โ ๏ธ Lorcana card already exists: {existing_card.name}")
+
+ db.commit()
+ print(f"\n๐ Successfully added {added_count} new Lorcana cards!")
+
+ except Exception as e:
+ print(f"โ Error adding Lorcana cards: {e}")
+ db.rollback()
+ finally:
+ db.close()
+
+
+if __name__ == "__main__":
+ print("๐ Adding Lorcana sample cards...")
+ add_lorcana_cards()
\ No newline at end of file
diff --git a/backend/app/__init__.py b/backend/app/__init__.py
new file mode 100644
index 0000000..dc1a70d
--- /dev/null
+++ b/backend/app/__init__.py
@@ -0,0 +1 @@
+# TCG Vault Backend Application
\ No newline at end of file
diff --git a/backend/app/database.py b/backend/app/database.py
new file mode 100644
index 0000000..c58b01e
--- /dev/null
+++ b/backend/app/database.py
@@ -0,0 +1,38 @@
+"""
+Database configuration and session management
+"""
+
+from sqlalchemy import create_engine
+from sqlalchemy.ext.declarative import declarative_base
+from sqlalchemy.orm import sessionmaker
+import os
+
+# Database URL - SQLite for development, easily changeable to PostgreSQL for production
+DATABASE_URL = os.getenv("DATABASE_URL", "sqlite:///./tcg_vault.db")
+
+# Create engine
+engine = create_engine(
+ DATABASE_URL,
+ connect_args={"check_same_thread": False} if "sqlite" in DATABASE_URL else {}
+)
+
+# Session factory
+SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=engine)
+
+# Base class for models
+Base = declarative_base()
+
+
+def get_db():
+ """Dependency to get database session"""
+ db = SessionLocal()
+ try:
+ yield db
+ finally:
+ db.close()
+
+
+def init_db():
+ """Initialize database tables"""
+ from app.models import user, card, collection, deck
+ Base.metadata.create_all(bind=engine)
\ No newline at end of file
diff --git a/backend/app/models/__init__.py b/backend/app/models/__init__.py
new file mode 100644
index 0000000..636cf71
--- /dev/null
+++ b/backend/app/models/__init__.py
@@ -0,0 +1,17 @@
+"""
+Models package - imports all SQLAlchemy models
+"""
+
+from .user import User
+from .card import Card
+from .collection import Collection, CollectionCard
+from .deck import Deck, DeckCard
+
+__all__ = [
+ "User",
+ "Card",
+ "Collection",
+ "CollectionCard",
+ "Deck",
+ "DeckCard"
+]
\ No newline at end of file
diff --git a/backend/app/models/card.py b/backend/app/models/card.py
new file mode 100644
index 0000000..292abb5
--- /dev/null
+++ b/backend/app/models/card.py
@@ -0,0 +1,69 @@
+"""
+Card model for trading card data
+"""
+
+from sqlalchemy import Column, Integer, String, Text, Float, DateTime, Boolean, JSON
+from sqlalchemy.orm import relationship
+from sqlalchemy.sql import func
+from app.database import Base
+
+
+class Card(Base):
+ __tablename__ = "cards"
+
+ id = Column(Integer, primary_key=True, index=True)
+
+ # Basic card identification
+ name = Column(String, nullable=False, index=True)
+ set_name = Column(String, index=True)
+ set_code = Column(String, index=True)
+ card_number = Column(String)
+ rarity = Column(String)
+
+ # Game-specific data
+ game = Column(String, nullable=False, index=True) # MTG, Pokemon, YuGiOh, etc.
+ mana_cost = Column(String) # For MTG
+ cmc = Column(Integer) # Converted mana cost
+ card_type = Column(String) # Creature, Instant, Spell, etc.
+ colors = Column(JSON) # Array of colors
+
+ # Card text and rules
+ oracle_text = Column(Text)
+ flavor_text = Column(Text)
+ power = Column(String) # Can be * or numbers
+ toughness = Column(String)
+ loyalty = Column(Integer) # For planeswalkers
+
+ # Visual and identification
+ artist = Column(String)
+ stock_image_url = Column(String) # Official card image
+ artwork_crop_coords = Column(JSON) # Coordinates for artwork cropping {x, y, width, height}
+ scryfall_id = Column(String, unique=True, index=True) # For MTG
+ tcg_player_id = Column(String, index=True)
+
+ # Legacy field for backward compatibility
+ image_url = Column(String)
+
+ # Pricing data
+ current_price = Column(Float)
+ market_price = Column(Float)
+ low_price = Column(Float)
+ high_price = Column(Float)
+ price_last_updated = Column(DateTime)
+
+ # OCR and processing metadata
+ ocr_confidence = Column(Float) # Confidence score from OCR
+ ocr_raw_text = Column(Text) # Raw text extracted by OCR
+ image_path = Column(String) # Path to stored image
+ verified = Column(Boolean, default=False) # Human verified the OCR data
+
+ # Metadata
+ created_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ collection_cards = relationship("CollectionCard", back_populates="card")
+ deck_cards = relationship("DeckCard", back_populates="card")
+
+ def __repr__(self):
+ return f""
\ No newline at end of file
diff --git a/backend/app/models/collection.py b/backend/app/models/collection.py
new file mode 100644
index 0000000..4932f99
--- /dev/null
+++ b/backend/app/models/collection.py
@@ -0,0 +1,78 @@
+"""
+Collection models for user card collections
+"""
+
+from sqlalchemy import Column, Integer, String, DateTime, Boolean, ForeignKey, Text, Float, JSON
+from sqlalchemy.orm import relationship
+from sqlalchemy.sql import func
+from app.database import Base
+
+
+class Collection(Base):
+ __tablename__ = "collections"
+
+ id = Column(Integer, primary_key=True, index=True)
+ name = Column(String, nullable=False)
+ description = Column(Text)
+ is_public = Column(Boolean, default=False)
+ owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
+
+ # Metadata
+ created_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ owner = relationship("User", back_populates="collections")
+ collection_cards = relationship("CollectionCard", back_populates="collection", cascade="all, delete-orphan")
+
+ @property
+ def total_cards(self):
+ """Calculate total number of cards in collection"""
+ return sum(cc.quantity for cc in self.collection_cards)
+
+ @property
+ def total_value(self):
+ """Calculate total estimated value of collection"""
+ total = 0
+ for cc in self.collection_cards:
+ if cc.card.current_price:
+ total += cc.card.current_price * cc.quantity
+ return total
+
+ def __repr__(self):
+ return f""
+
+
+class CollectionCard(Base):
+ __tablename__ = "collection_cards"
+
+ id = Column(Integer, primary_key=True, index=True)
+ collection_id = Column(Integer, ForeignKey("collections.id"), nullable=False)
+ card_id = Column(Integer, ForeignKey("cards.id"), nullable=False)
+
+ # Ownership details
+ quantity = Column(Integer, default=1)
+ condition = Column(String, default="NM") # NM, LP, MP, HP, DMG
+ foil = Column(Boolean, default=False)
+ language = Column(String, default="English")
+
+ # Storage and notes
+ location = Column(String) # Binder 1, Page 5, etc.
+ notes = Column(Text)
+ purchase_price = Column(Float) # What user paid for it
+ purchase_date = Column(DateTime)
+
+ # User's card images
+ user_images = Column(JSON) # Array of image URLs/paths for this specific card copy
+ condition_notes = Column(Text) # Detailed condition description
+
+ # Metadata
+ added_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ collection = relationship("Collection", back_populates="collection_cards")
+ card = relationship("Card", back_populates="collection_cards")
+
+ def __repr__(self):
+ return f""
\ No newline at end of file
diff --git a/backend/app/models/deck.py b/backend/app/models/deck.py
new file mode 100644
index 0000000..93ad3a3
--- /dev/null
+++ b/backend/app/models/deck.py
@@ -0,0 +1,120 @@
+"""
+Deck models for deck building and management
+"""
+
+from sqlalchemy import Column, Integer, String, DateTime, Boolean, ForeignKey, Text, Float
+from sqlalchemy.orm import relationship
+from sqlalchemy.sql import func
+from app.database import Base
+
+
+class Deck(Base):
+ __tablename__ = "decks"
+
+ id = Column(Integer, primary_key=True, index=True)
+ name = Column(String, nullable=False)
+ description = Column(Text)
+ format = Column(String) # Standard, Modern, Legacy, Commander, etc.
+ game = Column(String, nullable=False) # MTG, Pokemon, YuGiOh, etc.
+
+ # Deck status and sharing
+ is_public = Column(Boolean, default=False)
+ is_complete = Column(Boolean, default=False)
+ is_favorite = Column(Boolean, default=False)
+
+ # Commander/Partner info (for MTG)
+ commander_card_id = Column(Integer, ForeignKey("cards.id"))
+ partner_card_id = Column(Integer, ForeignKey("cards.id"))
+
+ # Deck statistics
+ total_cards = Column(Integer, default=0)
+ avg_mana_cost = Column(Float)
+ estimated_value = Column(Float)
+
+ # AI and optimization data
+ ai_suggestions = Column(Text) # JSON string of AI suggestions
+ win_rate = Column(Float) # If user tracks games
+ last_played = Column(DateTime)
+
+ # Ownership
+ owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
+
+ # Metadata
+ created_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ owner = relationship("User", back_populates="decks")
+ commander = relationship("Card", foreign_keys=[commander_card_id])
+ partner = relationship("Card", foreign_keys=[partner_card_id])
+ deck_cards = relationship("DeckCard", back_populates="deck", cascade="all, delete-orphan")
+
+ @property
+ def mainboard_cards(self):
+ """Get only mainboard cards"""
+ return [dc for dc in self.deck_cards if not dc.is_sideboard]
+
+ @property
+ def sideboard_cards(self):
+ """Get only sideboard cards"""
+ return [dc for dc in self.deck_cards if dc.is_sideboard]
+
+ def calculate_stats(self):
+ """Calculate deck statistics"""
+ mainboard = self.mainboard_cards
+ if not mainboard:
+ return
+
+ # Total cards
+ self.total_cards = sum(dc.quantity for dc in mainboard)
+
+ # Average mana cost
+ total_cmc = sum(dc.card.cmc * dc.quantity for dc in mainboard if dc.card.cmc)
+ self.avg_mana_cost = total_cmc / self.total_cards if self.total_cards > 0 else 0
+
+ # Estimated value
+ total_value = 0
+ for dc in self.deck_cards:
+ if dc.card.current_price:
+ total_value += dc.card.current_price * dc.quantity
+ self.estimated_value = total_value
+
+ def __repr__(self):
+ return f""
+
+
+class DeckCard(Base):
+ __tablename__ = "deck_cards"
+
+ id = Column(Integer, primary_key=True, index=True)
+ deck_id = Column(Integer, ForeignKey("decks.id"), nullable=False)
+ card_id = Column(Integer, ForeignKey("cards.id"), nullable=False)
+
+ # Deck composition
+ quantity = Column(Integer, default=1)
+ is_sideboard = Column(Boolean, default=False)
+ is_commander = Column(Boolean, default=False) # For commander format
+
+ # Card preferences
+ preferred_printing = Column(String) # Specific set preference
+ foil_preference = Column(Boolean, default=False)
+
+ # Deck building notes
+ category = Column(String) # Removal, Ramp, Win-con, etc.
+ notes = Column(Text)
+ ai_suggestion = Column(Boolean, default=False) # Was this card suggested by AI?
+
+ # Ownership tracking
+ owned = Column(Boolean, default=False) # Does user own this card?
+ need_to_acquire = Column(Boolean, default=True)
+
+ # Metadata
+ added_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ deck = relationship("Deck", back_populates="deck_cards")
+ card = relationship("Card", back_populates="deck_cards")
+
+ def __repr__(self):
+ return f""
\ No newline at end of file
diff --git a/backend/app/models/user.py b/backend/app/models/user.py
new file mode 100644
index 0000000..64e9040
--- /dev/null
+++ b/backend/app/models/user.py
@@ -0,0 +1,29 @@
+"""
+User model for authentication and profiles
+"""
+
+from sqlalchemy import Column, Integer, String, DateTime, Boolean
+from sqlalchemy.orm import relationship
+from sqlalchemy.sql import func
+from app.database import Base
+
+
+class User(Base):
+ __tablename__ = "users"
+
+ id = Column(Integer, primary_key=True, index=True)
+ email = Column(String, unique=True, index=True, nullable=False)
+ username = Column(String, unique=True, index=True, nullable=False)
+ hashed_password = Column(String, nullable=False)
+ full_name = Column(String)
+ is_active = Column(Boolean, default=True)
+ is_verified = Column(Boolean, default=False)
+ created_at = Column(DateTime(timezone=True), server_default=func.now())
+ updated_at = Column(DateTime(timezone=True), onupdate=func.now())
+
+ # Relationships
+ collections = relationship("Collection", back_populates="owner")
+ decks = relationship("Deck", back_populates="owner")
+
+ def __repr__(self):
+ return f""
\ No newline at end of file
diff --git a/backend/app/routers/__init__.py b/backend/app/routers/__init__.py
new file mode 100644
index 0000000..1694dba
--- /dev/null
+++ b/backend/app/routers/__init__.py
@@ -0,0 +1 @@
+# API Routers
\ No newline at end of file
diff --git a/backend/app/routers/ai.py b/backend/app/routers/ai.py
new file mode 100644
index 0000000..f818b16
--- /dev/null
+++ b/backend/app/routers/ai.py
@@ -0,0 +1,161 @@
+"""
+AI routes for deck building assistance and intelligent queries
+"""
+
+from fastapi import APIRouter, Depends, HTTPException
+from sqlalchemy.orm import Session
+from pydantic import BaseModel
+from typing import List, Optional, Dict, Any
+
+from app.database import get_db
+from app.models.user import User
+from app.models.deck import Deck
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class DeckSuggestion(BaseModel):
+ card_name: str
+ card_id: int
+ reason: str
+ confidence: float
+ category: str # e.g., "removal", "ramp", "win-condition"
+
+
+class DeckAnalysis(BaseModel):
+ deck_id: int
+ deck_name: str
+ overall_rating: float
+ strengths: List[str]
+ weaknesses: List[str]
+ suggestions: List[DeckSuggestion]
+ mana_curve_analysis: Dict[str, Any]
+ color_balance: Dict[str, float]
+
+
+class QueryResponse(BaseModel):
+ response: str
+ relevant_cards: List[Dict[str, Any]]
+ suggested_actions: List[str]
+
+
+class NaturalLanguageQuery(BaseModel):
+ query: str
+ context: Optional[str] = None
+
+
+# Routes
+@router.post("/analyze-deck/{deck_id}", response_model=DeckAnalysis)
+async def analyze_deck(
+ deck_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Analyze a deck using AI and provide suggestions
+ """
+ # Verify deck ownership
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ # TODO: Implement AI deck analysis
+ # 1. Analyze mana curve
+ # 2. Check color balance
+ # 3. Identify synergies and anti-synergies
+ # 4. Suggest improvements
+
+ return DeckAnalysis(
+ deck_id=deck_id,
+ deck_name=deck.name,
+ overall_rating=0.0,
+ strengths=[],
+ weaknesses=[],
+ suggestions=[],
+ mana_curve_analysis={},
+ color_balance={}
+ )
+
+
+@router.post("/suggest-cards/{deck_id}")
+async def suggest_cards_for_deck(
+ deck_id: int,
+ limit: int = 10,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Get AI-powered card suggestions for a deck
+ """
+ # Verify deck ownership
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ # TODO: Implement AI card suggestions
+ # 1. Analyze current deck composition
+ # 2. Identify gaps in strategy
+ # 3. Suggest cards from user's collection or available cards
+ # 4. Rank suggestions by relevance
+
+ return {"suggestions": []}
+
+
+@router.post("/query", response_model=QueryResponse)
+async def natural_language_query(
+ query_data: NaturalLanguageQuery,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Answer natural language queries about cards, decks, and collection
+ """
+ # TODO: Implement natural language processing
+ # 1. Parse user query
+ # 2. Identify intent (search cards, deck building, etc.)
+ # 3. Query database based on intent
+ # 4. Generate natural language response
+
+ return QueryResponse(
+ response="Natural language queries not implemented yet.",
+ relevant_cards=[],
+ suggested_actions=[]
+ )
+
+
+@router.post("/optimize-deck/{deck_id}")
+async def optimize_deck(
+ deck_id: int,
+ optimization_goals: List[str] = ["consistency", "power_level"],
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Optimize a deck based on specified goals
+ """
+ # Verify deck ownership
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ # TODO: Implement deck optimization
+ # 1. Analyze current deck
+ # 2. Apply optimization algorithms based on goals
+ # 3. Suggest card swaps and quantity changes
+ # 4. Preserve deck theme and strategy
+
+ return {"message": "Deck optimization not implemented yet"}
\ No newline at end of file
diff --git a/backend/app/routers/auth.py b/backend/app/routers/auth.py
new file mode 100644
index 0000000..b5e50d5
--- /dev/null
+++ b/backend/app/routers/auth.py
@@ -0,0 +1,149 @@
+"""
+Authentication routes for user login, registration, and token management
+"""
+
+from fastapi import APIRouter, Depends, HTTPException, status
+from fastapi.security import OAuth2PasswordBearer, OAuth2PasswordRequestForm
+from sqlalchemy.orm import Session
+from pydantic import BaseModel, EmailStr
+from typing import Optional
+import bcrypt
+from jose import jwt
+from datetime import datetime, timedelta
+
+from app.database import get_db
+from app.models.user import User
+
+router = APIRouter()
+
+# JWT Configuration
+SECRET_KEY = "your-secret-key-here" # In production, use environment variable
+ALGORITHM = "HS256"
+ACCESS_TOKEN_EXPIRE_MINUTES = 30
+
+oauth2_scheme = OAuth2PasswordBearer(tokenUrl="/api/v1/auth/token")
+
+
+# Pydantic models
+class UserCreate(BaseModel):
+ email: EmailStr
+ username: str
+ password: str
+ full_name: Optional[str] = None
+
+
+class UserResponse(BaseModel):
+ id: int
+ email: str
+ username: str
+ full_name: Optional[str]
+ is_active: bool
+ is_verified: bool
+
+ class Config:
+ from_attributes = True
+
+
+class Token(BaseModel):
+ access_token: str
+ token_type: str
+
+
+# Authentication utilities
+def hash_password(password: str) -> str:
+ """Hash a password using bcrypt"""
+ return bcrypt.hashpw(password.encode('utf-8'), bcrypt.gensalt()).decode('utf-8')
+
+
+def verify_password(password: str, hashed_password: str) -> bool:
+ """Verify a password against its hash"""
+ return bcrypt.checkpw(password.encode('utf-8'), hashed_password.encode('utf-8'))
+
+
+def create_access_token(data: dict, expires_delta: Optional[timedelta] = None):
+ """Create a JWT access token"""
+ to_encode = data.copy()
+ if expires_delta:
+ expire = datetime.utcnow() + expires_delta
+ else:
+ expire = datetime.utcnow() + timedelta(minutes=15)
+ to_encode.update({"exp": expire})
+ encoded_jwt = jwt.encode(to_encode, SECRET_KEY, algorithm=ALGORITHM)
+ return encoded_jwt
+
+
+async def get_current_user(token: str = Depends(oauth2_scheme), db: Session = Depends(get_db)):
+ """Get current authenticated user"""
+ credentials_exception = HTTPException(
+ status_code=status.HTTP_401_UNAUTHORIZED,
+ detail="Could not validate credentials",
+ headers={"WWW-Authenticate": "Bearer"},
+ )
+ try:
+ payload = jwt.decode(token, SECRET_KEY, algorithms=[ALGORITHM])
+ username: str = payload.get("sub")
+ if username is None:
+ raise credentials_exception
+ except jwt.JWTError:
+ raise credentials_exception
+
+ user = db.query(User).filter(User.username == username).first()
+ if user is None:
+ raise credentials_exception
+ return user
+
+
+# Routes
+@router.post("/register", response_model=UserResponse)
+async def register_user(user_data: UserCreate, db: Session = Depends(get_db)):
+ """Register a new user"""
+ # Check if user already exists
+ if db.query(User).filter(User.email == user_data.email).first():
+ raise HTTPException(status_code=400, detail="Email already registered")
+
+ if db.query(User).filter(User.username == user_data.username).first():
+ raise HTTPException(status_code=400, detail="Username already taken")
+
+ # Create new user
+ hashed_password = hash_password(user_data.password)
+ new_user = User(
+ email=user_data.email,
+ username=user_data.username,
+ hashed_password=hashed_password,
+ full_name=user_data.full_name
+ )
+
+ db.add(new_user)
+ db.commit()
+ db.refresh(new_user)
+
+ return new_user
+
+
+@router.post("/token", response_model=Token)
+async def login_for_access_token(
+ form_data: OAuth2PasswordRequestForm = Depends(),
+ db: Session = Depends(get_db)
+):
+ """Login and get access token"""
+ user = db.query(User).filter(User.username == form_data.username).first()
+
+ if not user or not verify_password(form_data.password, user.hashed_password):
+ raise HTTPException(
+ status_code=status.HTTP_401_UNAUTHORIZED,
+ detail="Incorrect username or password",
+ headers={"WWW-Authenticate": "Bearer"},
+ )
+
+ access_token_expires = timedelta(minutes=ACCESS_TOKEN_EXPIRE_MINUTES)
+ access_token = create_access_token(
+ data={"sub": user.username}, expires_delta=access_token_expires
+ )
+
+ return {"access_token": access_token, "token_type": "bearer"}
+
+
+@router.get("/me", response_model=UserResponse)
+async def read_users_me(current_user: User = Depends(get_current_user)):
+ """Get current user info"""
+ return current_user
\ No newline at end of file
diff --git a/backend/app/routers/cards.py b/backend/app/routers/cards.py
new file mode 100644
index 0000000..71141b6
--- /dev/null
+++ b/backend/app/routers/cards.py
@@ -0,0 +1,145 @@
+"""
+Card management routes
+"""
+
+from fastapi import APIRouter, Depends, HTTPException, Query
+from sqlalchemy.orm import Session
+from sqlalchemy import or_
+from pydantic import BaseModel
+from typing import List, Optional
+
+from app.database import get_db
+from app.models.card import Card
+from app.models.user import User
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class CardResponse(BaseModel):
+ id: int
+ name: str
+ set_name: Optional[str]
+ set_code: Optional[str]
+ card_number: Optional[str]
+ rarity: Optional[str]
+ game: str
+ mana_cost: Optional[str]
+ cmc: Optional[int]
+ card_type: Optional[str]
+ colors: Optional[List[str]]
+ oracle_text: Optional[str]
+ flavor_text: Optional[str]
+ power: Optional[str]
+ toughness: Optional[str]
+ artist: Optional[str]
+ image_url: Optional[str] # Legacy field
+ stock_image_url: Optional[str] # New official image URL
+ artwork_crop_coords: Optional[dict] # Coordinates for artwork cropping
+ current_price: Optional[float]
+ market_price: Optional[float]
+ verified: bool
+
+ class Config:
+ from_attributes = True
+
+
+class CardCreate(BaseModel):
+ name: str
+ game: str
+ set_name: Optional[str] = None
+ set_code: Optional[str] = None
+ card_number: Optional[str] = None
+ rarity: Optional[str] = None
+ mana_cost: Optional[str] = None
+ cmc: Optional[int] = None
+ card_type: Optional[str] = None
+ colors: Optional[List[str]] = None
+ oracle_text: Optional[str] = None
+ flavor_text: Optional[str] = None
+ power: Optional[str] = None
+ toughness: Optional[str] = None
+ artist: Optional[str] = None
+ image_url: Optional[str] = None
+
+
+# Routes
+@router.get("/", response_model=List[CardResponse])
+async def get_cards(
+ skip: int = 0,
+ limit: int = 100,
+ search: Optional[str] = None,
+ game: Optional[str] = None,
+ set_name: Optional[str] = None,
+ db: Session = Depends(get_db)
+):
+ """Get cards with optional filtering and search"""
+ query = db.query(Card)
+
+ # Apply filters
+ if game:
+ query = query.filter(Card.game == game)
+ if set_name:
+ query = query.filter(Card.set_name == set_name)
+ if search:
+ query = query.filter(
+ or_(
+ Card.name.contains(search),
+ Card.oracle_text.contains(search),
+ Card.card_type.contains(search)
+ )
+ )
+
+ cards = query.offset(skip).limit(limit).all()
+ return cards
+
+
+@router.get("/{card_id}", response_model=CardResponse)
+async def get_card(card_id: int, db: Session = Depends(get_db)):
+ """Get a specific card by ID"""
+ card = db.query(Card).filter(Card.id == card_id).first()
+ if not card:
+ raise HTTPException(status_code=404, detail="Card not found")
+ return card
+
+
+@router.post("/", response_model=CardResponse)
+async def create_card(
+ card_data: CardCreate,
+ db: Session = Depends(get_db),
+ current_user: User = Depends(get_current_user)
+):
+ """Create a new card (authenticated users only)"""
+ new_card = Card(**card_data.dict())
+ db.add(new_card)
+ db.commit()
+ db.refresh(new_card)
+ return new_card
+
+
+@router.get("/search/name/{card_name}", response_model=List[CardResponse])
+async def search_cards_by_name(
+ card_name: str,
+ game: Optional[str] = None,
+ db: Session = Depends(get_db)
+):
+ """Search cards by name"""
+ query = db.query(Card).filter(Card.name.contains(card_name))
+
+ if game:
+ query = query.filter(Card.game == game)
+
+ cards = query.limit(20).all() # Limit results for performance
+ return cards
+
+
+@router.get("/sets/{game}")
+async def get_sets(game: str, db: Session = Depends(get_db)):
+ """Get all sets for a specific game"""
+ sets = db.query(Card.set_name, Card.set_code).filter(
+ Card.game == game,
+ Card.set_name.isnot(None)
+ ).distinct().all()
+
+ return [{"name": s.set_name, "code": s.set_code} for s in sets]
\ No newline at end of file
diff --git a/backend/app/routers/collections.py b/backend/app/routers/collections.py
new file mode 100644
index 0000000..852747e
--- /dev/null
+++ b/backend/app/routers/collections.py
@@ -0,0 +1,197 @@
+"""
+Collection management routes
+"""
+
+from fastapi import APIRouter, Depends, HTTPException
+from sqlalchemy.orm import Session
+from pydantic import BaseModel
+from typing import List, Optional
+
+from app.database import get_db
+from app.models.collection import Collection, CollectionCard
+from app.models.card import Card
+from app.models.user import User
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class CollectionResponse(BaseModel):
+ id: int
+ name: str
+ description: Optional[str]
+ is_public: bool
+ total_cards: int
+ total_value: float
+
+ class Config:
+ from_attributes = True
+
+
+class CollectionCreate(BaseModel):
+ name: str
+ description: Optional[str] = None
+ is_public: bool = False
+
+
+class CollectionCardResponse(BaseModel):
+ id: int
+ card_id: int
+ card_name: str
+ quantity: int
+ condition: str
+ foil: bool
+ language: str
+ location: Optional[str]
+ notes: Optional[str]
+ purchase_price: Optional[float]
+
+ class Config:
+ from_attributes = True
+
+
+class CollectionCardCreate(BaseModel):
+ card_id: int
+ quantity: int = 1
+ condition: str = "NM"
+ foil: bool = False
+ language: str = "English"
+ location: Optional[str] = None
+ notes: Optional[str] = None
+ purchase_price: Optional[float] = None
+
+
+# Routes
+@router.get("/", response_model=List[CollectionResponse])
+async def get_my_collections(
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get current user's collections"""
+ collections = db.query(Collection).filter(Collection.owner_id == current_user.id).all()
+ return collections
+
+
+@router.get("/{collection_id}", response_model=CollectionResponse)
+async def get_collection(
+ collection_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get a specific collection"""
+ collection = db.query(Collection).filter(
+ Collection.id == collection_id,
+ Collection.owner_id == current_user.id
+ ).first()
+
+ if not collection:
+ raise HTTPException(status_code=404, detail="Collection not found")
+
+ return collection
+
+
+@router.post("/", response_model=CollectionResponse)
+async def create_collection(
+ collection_data: CollectionCreate,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Create a new collection"""
+ new_collection = Collection(
+ **collection_data.dict(),
+ owner_id=current_user.id
+ )
+
+ db.add(new_collection)
+ db.commit()
+ db.refresh(new_collection)
+
+ return new_collection
+
+
+@router.get("/{collection_id}/cards", response_model=List[CollectionCardResponse])
+async def get_collection_cards(
+ collection_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get all cards in a collection"""
+ # Verify ownership
+ collection = db.query(Collection).filter(
+ Collection.id == collection_id,
+ Collection.owner_id == current_user.id
+ ).first()
+
+ if not collection:
+ raise HTTPException(status_code=404, detail="Collection not found")
+
+ # Get collection cards with card names
+ cards = db.query(CollectionCard, Card.name.label('card_name')).join(
+ Card, CollectionCard.card_id == Card.id
+ ).filter(CollectionCard.collection_id == collection_id).all()
+
+ result = []
+ for cc, card_name in cards:
+ cc_dict = cc.__dict__.copy()
+ cc_dict['card_name'] = card_name
+ result.append(CollectionCardResponse(**cc_dict))
+
+ return result
+
+
+@router.post("/{collection_id}/cards", response_model=CollectionCardResponse)
+async def add_card_to_collection(
+ collection_id: int,
+ card_data: CollectionCardCreate,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Add a card to a collection"""
+ # Verify collection ownership
+ collection = db.query(Collection).filter(
+ Collection.id == collection_id,
+ Collection.owner_id == current_user.id
+ ).first()
+
+ if not collection:
+ raise HTTPException(status_code=404, detail="Collection not found")
+
+ # Verify card exists
+ card = db.query(Card).filter(Card.id == card_data.card_id).first()
+ if not card:
+ raise HTTPException(status_code=404, detail="Card not found")
+
+ # Check if card already exists in collection
+ existing_card = db.query(CollectionCard).filter(
+ CollectionCard.collection_id == collection_id,
+ CollectionCard.card_id == card_data.card_id,
+ CollectionCard.condition == card_data.condition,
+ CollectionCard.foil == card_data.foil
+ ).first()
+
+ if existing_card:
+ # Update quantity if card already exists with same condition/foil
+ existing_card.quantity += card_data.quantity
+ db.commit()
+ db.refresh(existing_card)
+
+ # Add card name for response
+ existing_card_dict = existing_card.__dict__.copy()
+ existing_card_dict['card_name'] = card.name
+ return CollectionCardResponse(**existing_card_dict)
+ else:
+ # Create new collection card entry
+ new_collection_card = CollectionCard(
+ collection_id=collection_id,
+ **card_data.dict()
+ )
+
+ db.add(new_collection_card)
+ db.commit()
+ db.refresh(new_collection_card)
+
+ # Add card name for response
+ new_card_dict = new_collection_card.__dict__.copy()
+ new_card_dict['card_name'] = card.name
+ return CollectionCardResponse(**new_card_dict)
\ No newline at end of file
diff --git a/backend/app/routers/decks.py b/backend/app/routers/decks.py
new file mode 100644
index 0000000..fd6575c
--- /dev/null
+++ b/backend/app/routers/decks.py
@@ -0,0 +1,228 @@
+"""
+Deck management routes
+"""
+
+from fastapi import APIRouter, Depends, HTTPException
+from sqlalchemy.orm import Session
+from pydantic import BaseModel
+from typing import List, Optional
+
+from app.database import get_db
+from app.models.deck import Deck, DeckCard
+from app.models.card import Card
+from app.models.user import User
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class DeckResponse(BaseModel):
+ id: int
+ name: str
+ description: Optional[str]
+ format: Optional[str]
+ game: str
+ is_public: bool
+ is_complete: bool
+ is_favorite: bool
+ total_cards: int
+ avg_mana_cost: Optional[float]
+ estimated_value: Optional[float]
+ commander_card_id: Optional[int]
+
+ class Config:
+ from_attributes = True
+
+
+class DeckCreate(BaseModel):
+ name: str
+ game: str
+ description: Optional[str] = None
+ format: Optional[str] = None
+ is_public: bool = False
+ commander_card_id: Optional[int] = None
+
+
+class DeckCardResponse(BaseModel):
+ id: int
+ card_id: int
+ card_name: str
+ quantity: int
+ is_sideboard: bool
+ is_commander: bool
+ category: Optional[str]
+ notes: Optional[str]
+ owned: bool
+ need_to_acquire: bool
+
+ class Config:
+ from_attributes = True
+
+
+class DeckCardCreate(BaseModel):
+ card_id: int
+ quantity: int = 1
+ is_sideboard: bool = False
+ is_commander: bool = False
+ category: Optional[str] = None
+ notes: Optional[str] = None
+
+
+# Routes
+@router.get("/", response_model=List[DeckResponse])
+async def get_my_decks(
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get current user's decks"""
+ decks = db.query(Deck).filter(Deck.owner_id == current_user.id).all()
+ return decks
+
+
+@router.get("/{deck_id}", response_model=DeckResponse)
+async def get_deck(
+ deck_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get a specific deck"""
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ return deck
+
+
+@router.post("/", response_model=DeckResponse)
+async def create_deck(
+ deck_data: DeckCreate,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Create a new deck"""
+ new_deck = Deck(
+ **deck_data.dict(),
+ owner_id=current_user.id
+ )
+
+ db.add(new_deck)
+ db.commit()
+ db.refresh(new_deck)
+
+ return new_deck
+
+
+@router.get("/{deck_id}/cards", response_model=List[DeckCardResponse])
+async def get_deck_cards(
+ deck_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Get all cards in a deck"""
+ # Verify deck ownership
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ # Get deck cards with card names
+ cards = db.query(DeckCard, Card.name.label('card_name')).join(
+ Card, DeckCard.card_id == Card.id
+ ).filter(DeckCard.deck_id == deck_id).all()
+
+ result = []
+ for dc, card_name in cards:
+ dc_dict = dc.__dict__.copy()
+ dc_dict['card_name'] = card_name
+ result.append(DeckCardResponse(**dc_dict))
+
+ return result
+
+
+@router.post("/{deck_id}/cards", response_model=DeckCardResponse)
+async def add_card_to_deck(
+ deck_id: int,
+ card_data: DeckCardCreate,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Add a card to a deck"""
+ # Verify deck ownership
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ # Verify card exists
+ card = db.query(Card).filter(Card.id == card_data.card_id).first()
+ if not card:
+ raise HTTPException(status_code=404, detail="Card not found")
+
+ # Check if card already exists in deck (same sideboard status)
+ existing_card = db.query(DeckCard).filter(
+ DeckCard.deck_id == deck_id,
+ DeckCard.card_id == card_data.card_id,
+ DeckCard.is_sideboard == card_data.is_sideboard
+ ).first()
+
+ if existing_card:
+ # Update quantity if card already exists
+ existing_card.quantity += card_data.quantity
+ db.commit()
+ db.refresh(existing_card)
+
+ # Add card name for response
+ existing_card_dict = existing_card.__dict__.copy()
+ existing_card_dict['card_name'] = card.name
+ return DeckCardResponse(**existing_card_dict)
+ else:
+ # Create new deck card entry
+ new_deck_card = DeckCard(
+ deck_id=deck_id,
+ **card_data.dict()
+ )
+
+ db.add(new_deck_card)
+ db.commit()
+ db.refresh(new_deck_card)
+
+ # Recalculate deck stats
+ deck.calculate_stats()
+ db.commit()
+
+ # Add card name for response
+ new_card_dict = new_deck_card.__dict__.copy()
+ new_card_dict['card_name'] = card.name
+ return DeckCardResponse(**new_card_dict)
+
+
+@router.put("/{deck_id}/calculate-stats")
+async def calculate_deck_stats(
+ deck_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """Recalculate deck statistics"""
+ deck = db.query(Deck).filter(
+ Deck.id == deck_id,
+ Deck.owner_id == current_user.id
+ ).first()
+
+ if not deck:
+ raise HTTPException(status_code=404, detail="Deck not found")
+
+ deck.calculate_stats()
+ db.commit()
+
+ return {"message": "Deck statistics updated"}
\ No newline at end of file
diff --git a/backend/app/routers/ocr.py b/backend/app/routers/ocr.py
new file mode 100644
index 0000000..5aad979
--- /dev/null
+++ b/backend/app/routers/ocr.py
@@ -0,0 +1,82 @@
+"""
+OCR routes for card scanning and recognition
+"""
+
+from fastapi import APIRouter, Depends, HTTPException, UploadFile, File
+from sqlalchemy.orm import Session
+from pydantic import BaseModel
+from typing import List, Optional
+
+from app.database import get_db
+from app.models.user import User
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class OCRResult(BaseModel):
+ card_name: Optional[str]
+ set_name: Optional[str]
+ confidence: float
+ raw_text: str
+ bounding_boxes: List[dict]
+
+
+class ScanResult(BaseModel):
+ success: bool
+ cards_found: List[OCRResult]
+ processing_time: float
+ image_path: str
+
+
+# Routes
+@router.post("/scan", response_model=ScanResult)
+async def scan_card(
+ file: UploadFile = File(...),
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Scan a trading card image using OCR
+ """
+ # TODO: Implement OCR processing
+ # 1. Save uploaded image
+ # 2. Process with OpenCV/Tesseract
+ # 3. Extract text and match to known cards
+ # 4. Return results
+
+ return ScanResult(
+ success=False,
+ cards_found=[],
+ processing_time=0.0,
+ image_path="",
+ )
+
+
+@router.post("/batch-scan")
+async def batch_scan_cards(
+ files: List[UploadFile] = File(...),
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Scan multiple card images in batch
+ """
+ # TODO: Implement batch OCR processing
+
+ return {"message": "Batch OCR not implemented yet"}
+
+
+@router.get("/supported-games")
+async def get_supported_games():
+ """
+ Get list of trading card games supported by OCR
+ """
+ return {
+ "games": [
+ {"name": "Magic: The Gathering", "code": "MTG", "supported": True},
+ {"name": "Pokemon", "code": "POKEMON", "supported": True},
+ {"name": "Disney Lorcana", "code": "LORCANA", "supported": True},
+ ]
+ }
\ No newline at end of file
diff --git a/backend/app/routers/pricing.py b/backend/app/routers/pricing.py
new file mode 100644
index 0000000..99207f7
--- /dev/null
+++ b/backend/app/routers/pricing.py
@@ -0,0 +1,164 @@
+"""
+Pricing routes for card price tracking and market data
+"""
+
+from fastapi import APIRouter, Depends, HTTPException
+from sqlalchemy.orm import Session
+from pydantic import BaseModel
+from typing import List, Optional, Dict
+from datetime import datetime
+
+from app.database import get_db
+from app.models.card import Card
+from app.models.user import User
+from app.routers.auth import get_current_user
+
+router = APIRouter()
+
+
+# Pydantic models
+class PriceData(BaseModel):
+ card_id: int
+ card_name: str
+ set_name: Optional[str]
+ current_price: Optional[float]
+ market_price: Optional[float]
+ low_price: Optional[float]
+ high_price: Optional[float]
+ price_trend: str # "up", "down", "stable"
+ last_updated: datetime
+
+
+class PriceAlert(BaseModel):
+ id: int
+ card_id: int
+ user_id: int
+ target_price: float
+ condition: str # "below", "above"
+ is_active: bool
+
+
+class CollectionValue(BaseModel):
+ collection_id: int
+ collection_name: str
+ total_value: float
+ card_count: int
+ most_valuable_cards: List[Dict]
+
+
+# Routes
+@router.get("/card/{card_id}", response_model=PriceData)
+async def get_card_price(
+ card_id: int,
+ db: Session = Depends(get_db)
+):
+ """
+ Get current pricing data for a specific card
+ """
+ card = db.query(Card).filter(Card.id == card_id).first()
+ if not card:
+ raise HTTPException(status_code=404, detail="Card not found")
+
+ # TODO: Implement price fetching from external APIs
+ # 1. Check if price data is cached and recent
+ # 2. If not, fetch from TCGPlayer, Scryfall, etc.
+ # 3. Update card price fields
+ # 4. Return current pricing data
+
+ return PriceData(
+ card_id=card.id,
+ card_name=card.name,
+ set_name=card.set_name,
+ current_price=card.current_price,
+ market_price=card.market_price,
+ low_price=card.low_price,
+ high_price=card.high_price,
+ price_trend="stable",
+ last_updated=card.price_last_updated or datetime.now()
+ )
+
+
+@router.post("/update-prices")
+async def update_card_prices(
+ card_ids: Optional[List[int]] = None,
+ game: Optional[str] = None,
+ force_update: bool = False,
+ db: Session = Depends(get_db)
+):
+ """
+ Update price data for specified cards or all cards
+ """
+ # TODO: Implement bulk price updates
+ # 1. Determine which cards need price updates
+ # 2. Batch API calls to pricing services
+ # 3. Update database with new prices
+ # 4. Handle rate limiting and errors gracefully
+
+ return {"message": "Price updates not implemented yet"}
+
+
+@router.get("/collection/{collection_id}/value", response_model=CollectionValue)
+async def get_collection_value(
+ collection_id: int,
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Calculate the total value of a collection
+ """
+ # TODO: Implement collection valuation
+ # 1. Get all cards in collection with quantities
+ # 2. Fetch current prices for all cards
+ # 3. Calculate total value considering condition modifiers
+ # 4. Identify most valuable cards
+
+ return CollectionValue(
+ collection_id=collection_id,
+ collection_name="",
+ total_value=0.0,
+ card_count=0,
+ most_valuable_cards=[]
+ )
+
+
+@router.post("/alerts", response_model=PriceAlert)
+async def create_price_alert(
+ card_id: int,
+ target_price: float,
+ condition: str = "below",
+ current_user: User = Depends(get_current_user),
+ db: Session = Depends(get_db)
+):
+ """
+ Create a price alert for a card
+ """
+ # TODO: Implement price alerts
+ # 1. Create alert record
+ # 2. Set up background monitoring
+ # 3. Send notifications when conditions are met
+
+ return PriceAlert(
+ id=0,
+ card_id=card_id,
+ user_id=current_user.id,
+ target_price=target_price,
+ condition=condition,
+ is_active=True
+ )
+
+
+@router.get("/market-trends/{game}")
+async def get_market_trends(
+ game: str,
+ timeframe: str = "7d", # 7d, 30d, 90d, 1y
+ db: Session = Depends(get_db)
+):
+ """
+ Get market trends for a specific game
+ """
+ # TODO: Implement market trend analysis
+ # 1. Aggregate price data over time
+ # 2. Calculate trends and statistics
+ # 3. Identify hot cards and market movements
+
+ return {"message": "Market trends not implemented yet"}
\ No newline at end of file
diff --git a/backend/init_db.py b/backend/init_db.py
new file mode 100644
index 0000000..21a5faa
--- /dev/null
+++ b/backend/init_db.py
@@ -0,0 +1,189 @@
+#!/usr/bin/env python3
+"""
+Database initialization script
+Creates tables and optionally adds sample data
+"""
+
+import sys
+import os
+
+# Add the backend directory to the path so we can import our modules
+sys.path.append(os.path.dirname(__file__))
+
+from app.database import init_db, engine, SessionLocal
+from app.models.user import User
+from app.models.card import Card
+from app.models.collection import Collection, CollectionCard
+from app.models.deck import Deck, DeckCard
+from sqlalchemy.orm import Session
+
+
+def create_sample_user(db: Session):
+ """Create a sample user for testing"""
+ from app.routers.auth import hash_password
+
+ # Check if user already exists
+ existing_user = db.query(User).filter(User.username == "demo").first()
+ if existing_user:
+ print("Demo user already exists")
+ return existing_user
+
+ sample_user = User(
+ email="demo@tcgvault.com",
+ username="demo",
+ hashed_password=hash_password("demo123"),
+ full_name="Demo User",
+ is_active=True,
+ is_verified=True
+ )
+
+ db.add(sample_user)
+ db.commit()
+ db.refresh(sample_user)
+ print(f"Created demo user: {sample_user.username}")
+ return sample_user
+
+
+def create_sample_cards(db: Session):
+ """Create some sample cards for testing"""
+ sample_cards = [
+ {
+ "name": "Lightning Bolt",
+ "game": "MTG",
+ "set_name": "Alpha",
+ "set_code": "LEA",
+ "rarity": "Common",
+ "mana_cost": "{R}",
+ "cmc": 1,
+ "card_type": "Instant",
+ "colors": ["Red"],
+ "oracle_text": "Lightning Bolt deals 3 damage to any target.",
+ "current_price": 15.99,
+ "market_price": 14.50,
+ "verified": True
+ },
+ {
+ "name": "Black Lotus",
+ "game": "MTG",
+ "set_name": "Alpha",
+ "set_code": "LEA",
+ "rarity": "Rare",
+ "mana_cost": "{0}",
+ "cmc": 0,
+ "card_type": "Artifact",
+ "colors": [],
+ "oracle_text": "{T}, Sacrifice Black Lotus: Add three mana of any one color.",
+ "current_price": 25000.00,
+ "market_price": 24500.00,
+ "verified": True
+ },
+ {
+ "name": "Pikachu",
+ "game": "POKEMON",
+ "set_name": "Base Set",
+ "set_code": "BS1",
+ "rarity": "Common",
+ "card_type": "Pokemon",
+ "oracle_text": "When several of these Pokemon gather, their electricity could build and cause lightning storms.",
+ "current_price": 5.99,
+ "market_price": 6.50,
+ "verified": True
+ }
+ ]
+
+ created_cards = []
+ for card_data in sample_cards:
+ # Check if card already exists
+ existing_card = db.query(Card).filter(
+ Card.name == card_data["name"],
+ Card.set_name == card_data["set_name"]
+ ).first()
+
+ if not existing_card:
+ card = Card(**card_data)
+ db.add(card)
+ db.commit()
+ db.refresh(card)
+ created_cards.append(card)
+ print(f"Created sample card: {card.name}")
+ else:
+ created_cards.append(existing_card)
+ print(f"Sample card already exists: {existing_card.name}")
+
+ return created_cards
+
+
+def create_sample_collection(db: Session, user: User, cards: list):
+ """Create a sample collection with some cards"""
+ # Check if collection already exists
+ existing_collection = db.query(Collection).filter(
+ Collection.owner_id == user.id,
+ Collection.name == "My First Collection"
+ ).first()
+
+ if existing_collection:
+ print("Sample collection already exists")
+ return existing_collection
+
+ collection = Collection(
+ name="My First Collection",
+ description="A starter collection with some classic cards",
+ owner_id=user.id,
+ is_public=True
+ )
+
+ db.add(collection)
+ db.commit()
+ db.refresh(collection)
+
+ # Add some cards to the collection
+ for i, card in enumerate(cards[:2]): # Add first 2 cards
+ collection_card = CollectionCard(
+ collection_id=collection.id,
+ card_id=card.id,
+ quantity=1 if i == 0 else 2, # Different quantities for variety
+ condition="NM",
+ foil=i == 1, # Make one foil
+ language="English"
+ )
+ db.add(collection_card)
+
+ db.commit()
+ print(f"Created sample collection: {collection.name}")
+ return collection
+
+
+def main():
+ """Initialize the database and create sample data"""
+ print("๐ Initializing TCG Vault database...")
+
+ # Create all tables
+ init_db()
+ print("โ
Database tables created")
+
+ # Create sample data
+ db = SessionLocal()
+ try:
+ print("\n๐ Creating sample data...")
+ user = create_sample_user(db)
+ cards = create_sample_cards(db)
+ collection = create_sample_collection(db, user, cards)
+
+ print("\n๐ Database initialization complete!")
+ print(f" โข Created user: {user.username}")
+ print(f" โข Created {len(cards)} sample cards")
+ print(f" โข Created collection: {collection.name}")
+ print("\nYou can now start the API with: uvicorn main:app --reload")
+ print("And test with the demo user credentials:")
+ print(" Username: demo")
+ print(" Password: demo123")
+
+ except Exception as e:
+ print(f"โ Error creating sample data: {e}")
+ db.rollback()
+ finally:
+ db.close()
+
+
+if __name__ == "__main__":
+ main()
\ No newline at end of file
diff --git a/backend/main.py b/backend/main.py
new file mode 100644
index 0000000..6ff299d
--- /dev/null
+++ b/backend/main.py
@@ -0,0 +1,81 @@
+"""
+TCG Vault Backend API
+Main FastAPI application entry point
+"""
+
+from fastapi import FastAPI
+from fastapi.middleware.cors import CORSMiddleware
+from contextlib import asynccontextmanager
+import os
+
+from app.database import init_db
+from app.routers import cards, collections, decks, ocr, ai, pricing, auth
+
+
+@asynccontextmanager
+async def lifespan(app: FastAPI):
+ """Handle application startup and shutdown"""
+ # Startup
+ print("๐ Starting TCG Vault API...")
+ init_db()
+ print("โ
Database initialized")
+ yield
+ # Shutdown
+ print("๐ Shutting down TCG Vault API...")
+
+
+app = FastAPI(
+ title="TCG Vault API",
+ description="Trading Card Collection Manager with OCR, AI, and Pricing",
+ version="1.0.0",
+ lifespan=lifespan
+)
+
+# CORS middleware - handle both development and production
+allowed_origins = [
+ "http://localhost:3000", # React dev server
+ "http://127.0.0.1:3000", # Alternative dev server
+]
+
+# Add production origins from environment variable
+if os.getenv("ALLOWED_ORIGINS"):
+ production_origins = os.getenv("ALLOWED_ORIGINS").split(",")
+ allowed_origins.extend([origin.strip() for origin in production_origins])
+
+# In production, allow common deployment patterns
+if os.getenv("RAILWAY_ENVIRONMENT") or os.getenv("RENDER") or os.getenv("VERCEL"):
+ # Allow common hosting patterns (you'll set specific domains via ALLOWED_ORIGINS)
+ pass
+
+app.add_middleware(
+ CORSMiddleware,
+ allow_origins=allowed_origins,
+ allow_credentials=True,
+ allow_methods=["*"],
+ allow_headers=["*"],
+)
+
+# Include routers
+app.include_router(auth.router, prefix="/api/v1/auth", tags=["Authentication"])
+app.include_router(cards.router, prefix="/api/v1/cards", tags=["Cards"])
+app.include_router(collections.router, prefix="/api/v1/collections", tags=["Collections"])
+app.include_router(decks.router, prefix="/api/v1/decks", tags=["Decks"])
+app.include_router(ocr.router, prefix="/api/v1/ocr", tags=["OCR"])
+app.include_router(ai.router, prefix="/api/v1/ai", tags=["AI"])
+app.include_router(pricing.router, prefix="/api/v1/pricing", tags=["Pricing"])
+
+
+@app.get("/")
+async def root():
+ """Health check endpoint"""
+ return {"message": "TCG Vault API is running! ๐"}
+
+
+@app.get("/health")
+async def health_check():
+ """Detailed health check"""
+ return {
+ "status": "healthy",
+ "service": "TCG Vault API",
+ "version": "1.0.0"
+ }
\ No newline at end of file
diff --git a/backend/railway.toml b/backend/railway.toml
new file mode 100644
index 0000000..67d511a
--- /dev/null
+++ b/backend/railway.toml
@@ -0,0 +1,11 @@
+[build]
+builder = "nixpacks"
+
+[deploy]
+startCommand = "uvicorn main:app --host 0.0.0.0 --port $PORT"
+healthcheckPath = "/api/v1/health"
+healthcheckTimeout = 100
+restartPolicyType = "on_failure"
+
+[env]
+PYTHONPATH = "/app"
\ No newline at end of file
diff --git a/backend/requirements.txt b/backend/requirements.txt
new file mode 100644
index 0000000..6bb4574
--- /dev/null
+++ b/backend/requirements.txt
@@ -0,0 +1,8 @@
+fastapi==0.104.1
+uvicorn[standard]==0.24.0
+sqlalchemy==2.0.23
+python-multipart==0.0.6
+pydantic==2.5.0
+python-jose[cryptography]==3.3.0
+passlib[bcrypt]==1.7.4
+python-dotenv==1.0.0
\ No newline at end of file
diff --git a/backend/tcg_vault.db b/backend/tcg_vault.db
new file mode 100644
index 0000000..3804fe1
Binary files /dev/null and b/backend/tcg_vault.db differ
diff --git a/deploy-vercel.sh b/deploy-vercel.sh
new file mode 100755
index 0000000..9d6365e
--- /dev/null
+++ b/deploy-vercel.sh
@@ -0,0 +1,64 @@
+#!/bin/bash
+
+# TCG Vault - Vercel Pro Deployment Script
+
+echo "๐ Preparing TCG Vault for Vercel Pro deployment..."
+echo ""
+
+# Check if we're in the right directory
+if [ ! -d "frontend" ] || [ ! -d "backend" ]; then
+ echo "โ Please run this script from the tcg-vault root directory"
+ exit 1
+fi
+
+echo "๐ฆ Setting up frontend for Vercel..."
+cd frontend
+
+# Install dependencies (if needed)
+if [ ! -d "node_modules" ]; then
+ echo "๐ฅ Installing frontend dependencies..."
+ npm install
+fi
+
+# Run build test
+echo "๐จ Testing production build..."
+npm run build
+
+if [ $? -eq 0 ]; then
+ echo "โ
Frontend build successful!"
+else
+ echo "โ Frontend build failed. Please fix errors and try again."
+ exit 1
+fi
+
+cd ..
+
+echo ""
+echo "๐ฏ Next Steps for Vercel Pro Deployment:"
+echo ""
+echo "1. ๐๏ธ BACKEND (Railway):"
+echo " โข Push your backend/ folder to a GitHub repository"
+echo " โข Connect to Railway at https://railway.app"
+echo " โข Set environment variable: ALLOWED_ORIGINS=https://your-app.vercel.app"
+echo ""
+echo "2. ๐ FRONTEND (Vercel Pro):"
+echo " โข Push your frontend/ folder to a GitHub repository"
+echo " โข Go to https://vercel.com/dashboard"
+echo " โข Import Project โ Connect your frontend GitHub repo"
+echo " โข Add environment variable: REACT_APP_API_URL=https://your-railway-app.railway.app/api/v1"
+echo " โข Deploy! ๐"
+echo ""
+echo "๐ก Pro Tips:"
+echo " โข Use separate GitHub repos for frontend and backend"
+echo " โข Vercel will auto-detect React settings"
+echo " โข Railway will auto-detect Python/FastAPI"
+echo " โข Both will auto-deploy when you push code updates"
+echo ""
+echo "๐ With Vercel Pro, you get enterprise-grade hosting with:"
+echo " โก Global edge network (40+ locations)"
+echo " ๐ Advanced observability & monitoring"
+echo " ๐ Enterprise security (WAF protection)"
+echo " ๐ 4-CPU build machines (2x faster builds)"
+echo " ๐ 10M requests & 1TB transfer included"
+echo ""
+echo "โจ Your TCG Vault will be blazing fast worldwide!"
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diff --git a/deploy.sh b/deploy.sh
new file mode 100755
index 0000000..2bc9275
--- /dev/null
+++ b/deploy.sh
@@ -0,0 +1,27 @@
+#!/bin/bash
+
+# TCG Vault Deployment Script
+
+echo "๐ Building TCG Vault for Production..."
+
+# Build React frontend
+echo "๐ฆ Building frontend..."
+cd frontend
+npm run build
+
+# Create deployment package
+echo "๐ Creating deployment package..."
+cd ..
+mkdir -p deployment/frontend
+cp -r frontend/build/* deployment/frontend/
+
+echo "โ
Build complete!"
+echo ""
+echo "๐ Deployment files ready in: ./deployment/frontend/"
+echo ""
+echo "Next steps:"
+echo "1. Upload ./deployment/frontend/* to your DreamHost public_html folder"
+echo "2. Deploy backend to Railway using the railway.toml config"
+echo "3. Update REACT_APP_API_URL in production with your Railway backend URL"
+echo ""
+echo "๐ Your TCG Vault will be live!"
\ No newline at end of file
diff --git a/deployment-guide.md b/deployment-guide.md
new file mode 100644
index 0000000..123adbd
--- /dev/null
+++ b/deployment-guide.md
@@ -0,0 +1,32 @@
+# TCG Vault Deployment Guide
+
+## Option 1: Split Deployment (Recommended)
+
+### Frontend: DreamHost Shared Hosting
+1. Build the React app: `npm run build`
+2. Upload the `build/` folder to DreamHost public_html
+3. Configure routing for React Router
+
+### Backend: Railway (Free Tier)
+1. Push backend to GitHub
+2. Connect Railway to your repo
+3. Deploy with one click
+4. Get API URL (e.g., https://tcg-vault-api.railway.app)
+
+### Update Frontend API URL
+- Change API base URL in frontend to point to Railway
+
+## Option 2: DreamHost VPS ($12/month)
+- Full control over Python/FastAPI
+- SSH access for deployment
+- Database flexibility
+
+## Option 3: Full Free Deployment
+- Frontend: Vercel/Netlify
+- Backend: Railway/Render
+- Database: PostgreSQL (free tier)
+
+## Option 4: All-in-One Solutions
+- Heroku (hobby tier)
+- DigitalOcean App Platform
+- AWS Amplify