- {CODE} tokens in description/actions/flavor render as inline symbol
icons (RichText), including inside cost pips
- custom frames gain an optional background texture (upload/replace/
remove via /api/custom-frames/[id]/texture); renders behind panels
- custom games can be shared to the community (is_public): toggle in the
game space, public listing at /community/games, read-only game view,
/api/public/games endpoints (no auth, public rows only)
- /designer/print: multi-card print sheets on US Letter at 300dpi
(63x88mm cards, 3x3 or 2x2, dashed cut guides, full-sheet PNG export)
- migration 1787711511000
30 lines
980 B
JavaScript
30 lines
980 B
JavaScript
import { sql } from '../../../../lib/sql.js';
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/**
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* Public listing of community-shared custom games. No auth — read-only.
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*/
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export default async function handler(req, res) {
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try {
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if (req.method !== 'GET') {
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return res.status(405).json({ error: 'Method not allowed' });
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}
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const result = await sql`
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SELECT g.id, g.name, g.description, g.updated_at,
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COUNT(c.id) AS card_count,
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COALESCE(NULLIF(u.username, ''), split_part(u.email, '@', 1)) AS author
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FROM custom_games g
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JOIN users u ON u.id = g.user_id
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LEFT JOIN custom_cards c ON c.custom_game_id = g.id
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WHERE g.is_public = true
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GROUP BY g.id, u.username, u.email
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ORDER BY card_count DESC, g.updated_at DESC
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LIMIT 100
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`;
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return res.status(200).json({ games: result.rows });
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} catch (error) {
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console.error('Public games API error:', error);
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return res.status(500).json({ error: 'Internal server error' });
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}
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}
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