- Added retry logic with exponential backoff for Pokemon API calls - Created Lorcana import endpoint with placeholder data - Improved error handling for 504 timeouts and 404 not found errors - Added longer delays for Pokemon imports to avoid rate limiting - Enhanced logging for better debugging of import issues - Fixed response parsing to handle different API response formats
151 lines
No EOL
4.6 KiB
JavaScript
151 lines
No EOL
4.6 KiB
JavaScript
import { sql } from '@vercel/postgres';
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// Helper function to delay execution
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const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
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// Helper function to fetch with retry logic
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async function fetchWithRetry(url, maxRetries = 3, delayMs = 2000) {
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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const response = await fetch(url, {
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headers: {
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'User-Agent': 'TCG-Vault/1.0',
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'Accept': 'application/json'
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},
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timeout: 30000 // 30 second timeout
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});
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if (response.ok) {
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return response;
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}
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// If it's a 404, don't retry
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if (response.status === 404) {
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throw new Error(`Set not found: ${response.status}`);
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}
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// If it's a 504 or 503, wait longer before retry
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if (response.status === 504 || response.status === 503) {
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console.log(`Attempt ${attempt}: Got ${response.status}, waiting ${delayMs * attempt}ms before retry...`);
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await delay(delayMs * attempt);
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continue;
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}
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throw new Error(`Pokemon TCG API error: ${response.status}`);
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} catch (error) {
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if (attempt === maxRetries) {
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throw error;
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}
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console.log(`Attempt ${attempt} failed:`, error.message);
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await delay(delayMs * attempt);
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}
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}
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}
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export default async function handler(req, res) {
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if (req.method !== 'POST') {
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return res.status(405).json({ error: 'Method not allowed' });
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}
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try {
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const { setCode } = req.body;
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if (!setCode) {
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return res.status(400).json({ error: 'Set code is required' });
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}
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console.log(`Starting import for Pokemon set: ${setCode}`);
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// Fetch cards from Pokemon TCG API with retry logic
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const response = await fetchWithRetry(`https://api.pokemontcg.io/v2/cards?q=set.id:${setCode}&pageSize=250`);
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const data = await response.json();
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const cards = data.data || [];
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if (cards.length === 0) {
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return res.status(200).json({
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success: true,
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message: `No cards found for set ${setCode}`,
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imported: 0,
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skipped: 0,
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total: 0
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});
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}
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console.log(`Found ${cards.length} cards for set ${setCode}`);
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let importedCount = 0;
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let skippedCount = 0;
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for (const card of cards) {
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try {
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// Check if card already exists
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const existingCard = await sql`
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SELECT id FROM cards WHERE scryfall_id = ${card.id}
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`;
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if (existingCard.rows.length > 0) {
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skippedCount++;
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continue;
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}
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// Extract price data from TCGPlayer
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let currentPrice = null;
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if (card.tcgplayer?.prices?.normal?.market) {
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currentPrice = parseFloat(card.tcgplayer.prices.normal.market);
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} else if (card.tcgplayer?.prices?.holofoil?.market) {
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currentPrice = parseFloat(card.tcgplayer.prices.holofoil.market);
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}
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// Determine rarity
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let rarity = card.rarity || 'Unknown';
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if (rarity.includes('Holo')) {
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rarity = 'Holographic';
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} else if (rarity.includes('Secret')) {
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rarity = 'Secret Rare';
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} else if (rarity.includes('Ultra')) {
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rarity = 'Ultra Rare';
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}
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// Insert card into database
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await sql`
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INSERT INTO cards (
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name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified
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) VALUES (
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${card.name}, ${card.set.name}, ${card.set.id}, ${card.number},
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${rarity}, 'Pokemon', null, null, ${card.supertype || 'Pokemon'},
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${JSON.stringify(card.types || [])}, ${card.flavorText || null},
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${card.attacks?.[0]?.damage || null}, null,
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${card.images?.small || null}, ${card.images?.large || null},
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${currentPrice}, null, ${card.id}, true
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)
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`;
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importedCount++;
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} catch (error) {
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console.error(`Error importing card ${card.name}:`, error);
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skippedCount++;
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}
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}
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console.log(`Import completed for set ${setCode}: ${importedCount} imported, ${skippedCount} skipped`);
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res.status(200).json({
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success: true,
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message: `Import completed for set ${setCode}`,
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imported: importedCount,
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skipped: skippedCount,
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total: cards.length
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});
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} catch (error) {
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console.error('Card import error:', error);
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res.status(500).json({
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error: 'Import failed',
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details: error.message
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});
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}
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}
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