Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
118 lines
3.8 KiB
JavaScript
118 lines
3.8 KiB
JavaScript
// @vitest-environment jsdom
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import { describe, it, expect, vi, afterEach } from 'vitest';
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import { render, screen, fireEvent, cleanup } from '@testing-library/react';
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import { Button, Input, SearchBar } from '../../components/ui';
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describe('Button', () => {
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afterEach(() => cleanup());
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it('renders children and triggers onClick', () => {
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const onClick = vi.fn();
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render(<Button onClick={onClick}>Save</Button>);
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const btn = screen.getByRole('button', { name: /save/i });
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fireEvent.click(btn);
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expect(onClick).toHaveBeenCalledTimes(1);
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});
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it('renders loading state with aria-busy and a spinner', () => {
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render(<Button loading>Save</Button>);
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const btn = screen.getByRole('button', { name: /save/i });
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expect(btn.getAttribute('aria-busy')).toBe('true');
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expect(btn.disabled).toBe(true);
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});
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it('disables on disabled prop and suppresses onClick', () => {
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const onClick = vi.fn();
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render(
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<Button disabled onClick={onClick}>
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Save
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</Button>
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);
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fireEvent.click(screen.getByRole('button', { name: /save/i }));
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expect(onClick).not.toHaveBeenCalled();
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});
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it('renders all four variants without crashing', () => {
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const variants = ['primary', 'secondary', 'danger', 'ghost'];
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variants.forEach((variant) => {
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const { unmount } = render(<Button variant={variant}>x</Button>);
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expect(screen.getByRole('button')).toBeTruthy();
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unmount();
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});
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});
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});
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describe('Input', () => {
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afterEach(() => cleanup());
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it('renders label associated with input via htmlFor/id', () => {
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render(<Input id="email" label="Email" value="" onChange={() => {}} />);
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const input = screen.getByLabelText('Email');
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expect(input.tagName).toBe('INPUT');
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expect(input.id).toBe('email');
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});
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it('exposes aria-invalid + error message when error is set', () => {
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render(
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<Input
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id="x"
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label="Password"
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value=""
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onChange={() => {}}
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error="Required"
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/>
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);
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const input = screen.getByLabelText('Password');
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expect(input.getAttribute('aria-invalid')).toBe('true');
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expect(screen.getByText('Required')).toBeTruthy();
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expect(input.getAttribute('aria-describedby')).toContain('x-error');
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});
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it('omits error and shows helperText when no error', () => {
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render(
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<Input
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id="y"
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label="Username"
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value=""
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onChange={() => {}}
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helperText="3+ chars"
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/>
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);
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expect(screen.getByText('3+ chars')).toBeTruthy();
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const input = screen.getByLabelText('Username');
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expect(input.getAttribute('aria-invalid')).toBeNull();
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expect(input.getAttribute('aria-describedby')).toBe('y-helper');
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});
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});
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describe('SearchBar', () => {
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afterEach(() => cleanup());
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it('renders an input with placeholder and search icon', () => {
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render(
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<SearchBar value="" onChange={() => {}} placeholder="Find a card" />
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);
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const input = screen.getByPlaceholderText('Find a card');
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expect(input.tagName).toBe('INPUT');
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expect(input.getAttribute('type')).toBe('search');
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});
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it('renders a clear button only when value is non-empty AND onClear is provided', () => {
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const onClear = vi.fn();
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const { rerender } = render(
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<SearchBar value="" onChange={() => {}} onClear={onClear} />
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);
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expect(screen.queryByRole('button', { name: /clear/i })).toBeNull();
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rerender(
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<SearchBar value="alpha" onChange={() => {}} onClear={onClear} />
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);
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const clearBtn = screen.getByRole('button', { name: /clear/i });
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fireEvent.click(clearBtn);
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expect(onClear).toHaveBeenCalledTimes(1);
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});
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it('does NOT render a clear button when onClear is missing', () => {
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render(<SearchBar value="alpha" onChange={() => {}} />);
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expect(screen.queryByRole('button', { name: /clear/i })).toBeNull();
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});
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});
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