Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
144 lines
No EOL
4.5 KiB
JavaScript
144 lines
No EOL
4.5 KiB
JavaScript
import { useState } from 'react';
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import { useRouter } from 'next/router';
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import Link from 'next/link';
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import AuthLayout from '../components/AuthLayout';
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import AnimatedFireLogo from '../components/AnimatedFireLogo';
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import { Button, Input } from '../components/ui';
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import { VOCAB } from '../lib/collection-vocabulary.js';
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export default function Login() {
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const router = useRouter();
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const [formData, setFormData] = useState({
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email: '',
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password: ''
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});
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const [loading, setLoading] = useState(false);
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const [error, setError] = useState('');
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const handleInputChange = (field, value) => {
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setFormData(prev => ({
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...prev,
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[field]: value
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}));
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// Clear error when user starts typing
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if (error) setError('');
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};
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const handleSubmit = async (e) => {
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e.preventDefault();
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setLoading(true);
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setError('');
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try {
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const response = await fetch('/api/auth/login', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(formData)
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});
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const data = await response.json();
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if (response.ok) {
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// Store the JWT token in localStorage
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localStorage.setItem('auth_token', data.token);
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// Redirect to admin panel or dashboard
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if (data.user.role === 'admin') {
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router.push('/admin/card-editor');
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} else {
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router.push('/dashboard');
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}
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} else {
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setError(data.error || 'Login failed');
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}
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} catch (error) {
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console.error('Login error:', error);
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setError('Network error. Please try again.');
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} finally {
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setLoading(false);
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}
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};
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return (
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<AuthLayout>
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<div className="min-h-screen flex items-center justify-center py-12 px-4 sm:px-6 lg:px-8">
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<div className="max-w-md w-full space-y-8">
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<div>
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<div className="text-center">
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<div className="mb-6 flex justify-center">
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<AnimatedFireLogo size={100} />
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</div>
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<h2 className="text-3xl font-bold gradient-text-flame mb-2">
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Welcome to Deck Hearth
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</h2>
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<p className="mt-2 text-sm" style={{ color: 'var(--text-secondary)' }}>
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Sign in to access {VOCAB.MY_COLLECTION}
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</p>
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</div>
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</div>
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<div
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className="p-8 rounded-2xl shadow-2xl backdrop-blur-sm border border-opacity-20"
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style={{
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backgroundColor: 'rgba(var(--bg-secondary-rgb), 0.85)',
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borderColor: 'var(--border)'
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}}
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>
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<form onSubmit={handleSubmit} className="space-y-6">
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{error && (
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<div className="p-4 rounded-lg bg-red-500 bg-opacity-10 border border-red-500 border-opacity-20 backdrop-blur-sm">
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<p className="text-red-400 text-sm">{error}</p>
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</div>
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)}
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<Input
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id="email"
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name="email"
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type="email"
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label="Email Address"
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autoComplete="email"
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required
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value={formData.email}
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onChange={(e) => handleInputChange('email', e.target.value)}
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placeholder="Enter your email"
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/>
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<Input
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id="password"
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name="password"
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type="password"
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label="Password"
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autoComplete="current-password"
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required
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value={formData.password}
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onChange={(e) => handleInputChange('password', e.target.value)}
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placeholder="Enter your password"
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/>
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<Button
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type="submit"
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variant="primary"
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size="lg"
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loading={loading}
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className="w-full"
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>
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{loading ? 'Signing in...' : 'Sign in to Deck Hearth'}
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</Button>
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<div className="text-center">
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<p className="text-sm" style={{ color: 'var(--text-secondary)' }}>
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Don't have an account?{' '}
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<Link href="/signup" className="font-medium gradient-text-flame hover:underline">
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Sign up here
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</Link>
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</p>
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</div>
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</form>
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</div>
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</div>
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</div>
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</AuthLayout>
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);
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}
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