deckhearth/pages/api/cards/import-lorcana.js
Randall Stillwell afb79c57d9 Major Scanner Improvements
🔧 Gemini AI Integration:
- Added Google Gemini API as default OCR service
- Auto-configures from GEMINI_AI_API_KEY environment variable
- Fixed Puter.js authentication issues
- Enhanced OCR settings with connection testing

🎨 Redesigned Scanner Queue:
- New thumbnail + content layout with checkbox overlay
- Smart quantity management (duplicates increment quantity)
- Complete card information display from database
- Two-row action layout (primary/secondary actions)
- Floating bottom toolbar for bulk actions
- Real card images from database

�� Enhanced User Experience:
- Fixed Canvas2D performance warnings
- Better error handling and fallbacks
- Improved responsive design
- Database confirmation indicators
- Professional card scanning workflow

📱 Mobile Ready:
- Optimized layouts for mobile scanning
- Touch-friendly controls and interactions
- Improved visual feedback and status indicators
2025-07-29 14:19:48 -05:00

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5.1 KiB
JavaScript

import { sql } from '@vercel/postgres';
// Helper function to delay execution
const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
// Helper function to fetch with retry logic
async function fetchWithRetry(url, maxRetries = 3, delayMs = 2000) {
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
const response = await fetch(url, {
headers: {
'User-Agent': 'TCG-Vault/1.0',
'Accept': 'application/json'
},
timeout: 30000 // 30 second timeout
});
if (response.ok) {
return response;
}
// If it's a 404, don't retry
if (response.status === 404) {
throw new Error(`Set not found: ${response.status}`);
}
// If it's a 504 or 503, wait longer before retry
if (response.status === 504 || response.status === 503) {
console.log(`Attempt ${attempt}: Got ${response.status}, waiting ${delayMs * attempt}ms before retry...`);
await delay(delayMs * attempt);
continue;
}
throw new Error(`Lorcana API error: ${response.status}`);
} catch (error) {
if (attempt === maxRetries) {
throw error;
}
console.log(`Attempt ${attempt} failed:`, error.message);
await delay(delayMs * attempt);
}
}
}
export default async function handler(req, res) {
if (req.method !== 'POST') {
return res.status(405).json({ error: 'Method not allowed' });
}
try {
const { setCode } = req.body;
if (!setCode) {
return res.status(400).json({ error: 'Set code is required' });
}
console.log(`Starting import for Lorcana set: ${setCode}`);
// Map set codes to Lorcast set codes
const setCodeMap = {
'tfc': '1', // The First Chapter
'rotf': '2', // Rise of the Floodborn
'ink': '3' // Into the Inklands
};
const lorcastSetCode = setCodeMap[setCode];
if (!lorcastSetCode) {
return res.status(400).json({ error: `Unknown set code: ${setCode}` });
}
// Fetch cards from Lorcast API
const response = await fetchWithRetry(`https://api.lorcast.com/v0/cards/search?q=set:${lorcastSetCode}&unique=prints`);
const data = await response.json();
const cards = data.results || [];
if (cards.length === 0) {
return res.status(200).json({
success: true,
message: `No cards found for set ${setCode}`,
imported: 0,
skipped: 0,
total: 0
});
}
console.log(`Found ${cards.length} cards for set ${setCode}`);
let importedCount = 0;
let skippedCount = 0;
for (const card of cards) {
try {
// Check if card already exists
const existingCard = await sql`
SELECT id FROM cards WHERE scryfall_id = ${card.id}
`;
if (existingCard.rows.length > 0) {
skippedCount++;
continue;
}
// Extract price data
let currentPrice = null;
if (card.prices?.usd) {
currentPrice = parseFloat(card.prices.usd);
} else if (card.prices?.usd_foil) {
currentPrice = parseFloat(card.prices.usd_foil);
}
// Determine rarity
let rarity = card.rarity || 'Common';
if (rarity === 'Super_rare') {
rarity = 'Super Rare';
}
// Extract card type and text
const cardType = card.type?.[0] || 'Character';
const cardText = card.text || null;
const flavorText = card.flavor_text || null;
// Extract stats
const strength = card.strength || null;
const willpower = card.willpower || null;
const lore = card.lore || null;
// Insert card into database
await sql`
INSERT INTO cards (
name, set_name, set_code, card_number, rarity, game,
mana_cost, cmc, card_type, colors, oracle_text,
power, toughness, image_url, stock_image_url,
current_price, market_price, scryfall_id, verified
) VALUES (
${card.name}, ${card.set.name}, ${card.set.code}, ${card.collector_number},
${rarity}, 'Lorcana', ${card.cost}, ${card.cost}, ${cardType},
${JSON.stringify(card.ink ? [card.ink] : [])}, ${cardText || flavorText},
${strength}, ${willpower || lore},
${card.image_uris?.digital?.large || card.image_uris?.digital?.small || null}, ${card.image_uris?.digital?.small || null},
${currentPrice}, null, ${card.id}, true
)
`;
importedCount++;
} catch (error) {
console.error(`Error importing card ${card.name}:`, error);
skippedCount++;
}
}
console.log(`Import completed for set ${setCode}: ${importedCount} imported, ${skippedCount} skipped`);
res.status(200).json({
success: true,
message: `Import completed for set ${setCode}`,
imported: importedCount,
skipped: skippedCount,
total: cards.length
});
} catch (error) {
console.error('Card import error:', error);
res.status(500).json({
error: 'Import failed',
details: error.message
});
}
}