deckhearth/pages/api/cards/import-pokemon.js
Randall Stillwell ac8c998935 feat(brand): in-repo display + comment sweep for Deck Hearth (B1 of 2)
Mechanical sweep of 7 internal files — AGENTS.md branding note, two
Cursor rules (ui-and-theming, auth-and-permissions), scripts/README.md,
two pages/api/cards/import-* User-Agent strings, scripts/import-lorcana.js
comment block. Applies D1 (Deck Hearth) + D2 (deck-hearth) per operator
gate-1 ratification.

EXCLUDES (B2 owns): lib/rate-limit.js Redis prefix, package.json name,
package-lock.json regen, README.md, TESTING_GUIDE.md, three seed scripts,
pages/login.js demo-credential pre-fill, test/lib/permission-middleware
regression-lock literal (PRESERVED per Risk 4).

Verification:
- npm run lint: 128 problems (baseline preserved)
- npm run test:run: 21/21 pass
- Grep: 0 hits for `TCG Vault` in B1's seven files; expected B2 hits remain
- git diff --name-only matches B1 spec exactly

Architect brief: .convoys/pick-a-name/brief-1-display-and-comment-sweep.md
Architect commit: 50ce9ab
Operator gate-1: D1+D2 ratified.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-25 01:52:11 -05:00

167 lines
No EOL
5.2 KiB
JavaScript

import { sql } from '@vercel/postgres';
import { getUserFromRequest } from '../../../lib/permission-middleware';
import { checkImportRateLimit } from '../../../lib/rate-limit.js';
// Helper function to delay execution
const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
// Helper function to fetch with retry logic
async function fetchWithRetry(url, maxRetries = 3, delayMs = 2000) {
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
const response = await fetch(url, {
headers: {
'User-Agent': 'Deck-Hearth/1.0',
'Accept': 'application/json'
},
timeout: 30000 // 30 second timeout
});
if (response.ok) {
return response;
}
// If it's a 404, don't retry
if (response.status === 404) {
throw new Error(`Set not found: ${response.status}`);
}
// If it's a 504 or 503, wait longer before retry
if (response.status === 504 || response.status === 503) {
console.log(`Attempt ${attempt}: Got ${response.status}, waiting ${delayMs * attempt}ms before retry...`);
await delay(delayMs * attempt);
continue;
}
throw new Error(`Pokemon TCG API error: ${response.status}`);
} catch (error) {
if (attempt === maxRetries) {
throw error;
}
console.log(`Attempt ${attempt} failed:`, error.message);
await delay(delayMs * attempt);
}
}
}
export default async function handler(req, res) {
if (req.method !== 'POST') {
return res.status(405).json({ error: 'Method not allowed' });
}
const user = await getUserFromRequest(req);
if (!user) {
return res.status(401).json({ error: 'Authentication required' });
}
if (user.role !== 'admin') {
return res.status(403).json({ error: 'Admin access required' });
}
const { allowed, reset } = await checkImportRateLimit(req, user.userId);
if (!allowed) {
res.setHeader('Retry-After', Math.ceil((reset - Date.now()) / 1000));
return res.status(429).json({ error: 'Too many attempts. Try again later.' });
}
try {
const { setCode } = req.body;
if (!setCode) {
return res.status(400).json({ error: 'Set code is required' });
}
console.log(`Starting import for Pokemon set: ${setCode}`);
// Fetch cards from Pokemon TCG API with retry logic
const response = await fetchWithRetry(`https://api.pokemontcg.io/v2/cards?q=set.id:${setCode}&pageSize=250`);
const data = await response.json();
const cards = data.data || [];
if (cards.length === 0) {
return res.status(200).json({
success: true,
message: `No cards found for set ${setCode}`,
imported: 0,
skipped: 0,
total: 0
});
}
console.log(`Found ${cards.length} cards for set ${setCode}`);
let importedCount = 0;
let skippedCount = 0;
for (const card of cards) {
try {
// Check if card already exists
const existingCard = await sql`
SELECT id FROM cards WHERE scryfall_id = ${card.id}
`;
if (existingCard.rows.length > 0) {
skippedCount++;
continue;
}
// Extract price data from TCGPlayer
let currentPrice = null;
if (card.tcgplayer?.prices?.normal?.market) {
currentPrice = parseFloat(card.tcgplayer.prices.normal.market);
} else if (card.tcgplayer?.prices?.holofoil?.market) {
currentPrice = parseFloat(card.tcgplayer.prices.holofoil.market);
}
// Determine rarity
let rarity = card.rarity || 'Unknown';
if (rarity.includes('Holo')) {
rarity = 'Holographic';
} else if (rarity.includes('Secret')) {
rarity = 'Secret Rare';
} else if (rarity.includes('Ultra')) {
rarity = 'Ultra Rare';
}
// Insert card into database
await sql`
INSERT INTO cards (
name, set_name, set_code, card_number, rarity, game,
mana_cost, cmc, card_type, colors, oracle_text,
power, toughness, image_url, stock_image_url,
current_price, market_price, scryfall_id, verified
) VALUES (
${card.name}, ${card.set.name}, ${card.set.id}, ${card.number},
${rarity}, 'Pokemon', null, null, ${card.supertype || 'Pokemon'},
${JSON.stringify(card.types || [])}, ${card.flavorText || null},
${card.attacks?.[0]?.damage || null}, null,
${card.images?.small || null}, ${card.images?.large || null},
${currentPrice}, null, ${card.id}, true
)
`;
importedCount++;
} catch (error) {
console.error(`Error importing card ${card.name}:`, error);
skippedCount++;
}
}
console.log(`Import completed for set ${setCode}: ${importedCount} imported, ${skippedCount} skipped`);
res.status(200).json({
success: true,
message: `Import completed for set ${setCode}`,
imported: importedCount,
skipped: skippedCount,
total: cards.length
});
} catch (error) {
console.error('Card import error:', error);
res.status(500).json({
error: 'Import failed',
details: error.message
});
}
}