- custom_frames: per-user frames with full 9-slot palette (JSONB),
unique names; designer frame picker lists them alongside starters,
click to use, edit/delete via inline editor with live preview
- custom_symbols: upload cost icons (PNG/WebP/SVG, 2MB) keyed by short
code; re-uploading a code replaces the old icon; ManaPips renders
icon pips for {CODE} tokens with graceful text fallback
- custom_cards.custom_frame_id links designs to custom frames; API GETs
join and nest the palette; deleting a frame falls back to starter
- migration 1787700511000
33 lines
1.2 KiB
JavaScript
33 lines
1.2 KiB
JavaScript
/**
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* Shared field normalization for custom card designs.
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* Single source of truth so the create and update routes never drift.
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*/
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export function pickDesignFields(body = {}) {
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const str = (v) => (typeof v === 'string' ? v.trim() : null);
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const int = (v) => {
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const n = parseInt(v, 10);
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return Number.isInteger(n) ? n : null;
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};
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const artMode = str(body.art_mode) || str(body.artMode) || 'framed';
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const gameTarget = str(body.game_target) || str(body.gameTarget) || 'custom';
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return {
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name: str(body.name),
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manaCost: str(body.mana_cost) || str(body.manaCost),
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cardType: str(body.card_type) || str(body.cardType),
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rarity: str(body.rarity),
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rulesText: str(body.rules_text) || str(body.description),
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actions: str(body.actions),
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flavorQuote: str(body.flavor_quote) || str(body.flavorQuote),
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power: str(body.power),
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toughness: str(body.toughness),
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frameId: str(body.frame_id) || str(body.frameId) || 'classic',
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artworkUrl: str(body.artwork_url) || str(body.artworkUrl),
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artMode: artMode === 'fullart' ? 'fullart' : 'framed',
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gameTarget,
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customGameId: int(body.custom_game_id) || int(body.customGameId),
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customFrameId: int(body.custom_frame_id) || int(body.customFrameId),
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};
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}
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