# Motion system — Deck Hearth Reference for the motion-token surface and the `prefers-reduced-motion` contract. Motion tokens are defined in `styles/globals.css` alongside the [`design-tokens`](DESIGN_TOKENS.md) and consumed as `var(--motion-duration-…)` / `var(--motion-ease-…)`. ## Why bother Motion shapes how an app *feels* more than any other surface. Loose animations (random durations, jittery easings, no reduced-motion respect) read as amateur. The 4-tier taxonomy here exists so every new animation lands in one of four buckets — never an arbitrary duration — and every animation is reduced-motion safe by default. ## Duration taxonomy Four discrete durations + an instant escape hatch. Pick the bucket that matches the *meaning*, not the visual feel. | Token | Value | Use | Examples | | --- | --- | --- | --- | | `--motion-duration-instant` | `0ms` | Theme/route transitions where any duration is wrong; hover state for keyboard-only users | Color flips on `data-theme` change | | `--motion-duration-quick` | `150ms` | Hover, focus, micro-feedback. Snappy enough that users don't perceive it as animation | Button hover scale, focus-ring fade-in | | `--motion-duration-default` | `250ms` | Default for state transitions. The token most CSS `transition:` blocks should reach for | Card hover, link color, glass-surface opacity | | `--motion-duration-slow` | `400ms` | Entering/exiting layout surfaces. Slow enough to read; fast enough not to feel sluggish | Modal scale/opacity, sidebar drawer slide, popover open | | `--motion-duration-deliberate` | `600ms` | Hero moments, celebration, onboarding. Use sparingly — feels heavy if overused | Empty-state illustrations, scanner success confetti | **Rule of thumb:** if you can't justify why a duration is *not* `default`, use `default`. ## Easing taxonomy Three curves. Two ease-outs (one calm, one playful) plus linear for progress indicators. | Token | Curve | Use | | --- | --- | --- | | `--motion-ease-out` | `cubic-bezier(0.16, 1, 0.3, 1)` | Default for entrances + state changes. Decelerates softly — reads as "settling." | | `--motion-ease-spring` | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Slight overshoot for delight (button press, modal open). Use only when the motion is the *point* — sparingly. | | `--motion-ease-linear` | `linear` | Progress indicators (spinners, loading bars). Any non-linear curve here implies state change, which is wrong for a progress affordance. | ## Composition recipes | Recipe | CSS | | --- | --- | | Default hover | `transition: all var(--motion-duration-quick) var(--motion-ease-out);` | | Default state change | `transition: var(--motion-duration-default) var(--motion-ease-out);` | | Modal enter | `transition: opacity var(--motion-duration-slow) var(--motion-ease-out), transform var(--motion-duration-slow) var(--motion-ease-spring);` | | Sidebar slide | `transition: transform var(--motion-duration-slow) var(--motion-ease-out);` | | Loading spinner | `animation: spin var(--motion-duration-deliberate) var(--motion-ease-linear) infinite;` | ## The `prefers-reduced-motion` contract WCAG 2.2 SC 2.3.3 Level AAA: provide a mechanism for users to disable non-essential motion. Operating systems already expose this preference; `@media (prefers-reduced-motion: reduce)` reads it and we honor it. The site-wide rule in `styles/globals.css` collapses every animation + transition to `0.01ms` when the user has reduced motion enabled. End-states are preserved (vs `animation: none` which can flicker). ### When motion is *essential* Some motion is essential to communicate state — a loading spinner indicating in-flight work, an actively-scanning camera reticle. For those, add the `.motion-essential` class to the animating element (or to a parent — children inherit via `.motion-essential *`): ```html
``` Use this **only** when stopping the animation would hide meaningful state. A purely decorative bounce or shimmer is NOT essential — leave it to collapse with reduced motion. ### Current `motion-essential` consumers None yet — when sub-convoy #5 (`liquid-glass-card-surfaces`) lands the scanner reticle as a glass-aware motion, it will be the first documented consumer. ## Audit of existing animations These keyframes pre-date the motion taxonomy and continue to play under the per-class rules in `styles/globals.css`: | Animation | Duration (legacy) | Status | | --- | --- | --- | | `mythic-sparkle` | 4s infinite | Decorative, collapses under reduced motion. Reconciled with glass in #5. | | `rare-shimmer` | 3s infinite | Decorative, collapses under reduced motion. | | `uncommon-twinkle` | 2.5s infinite | Decorative, collapses under reduced motion. | | `enchanted-rainbow` | 3s infinite | Decorative, collapses under reduced motion. | | `float` (logo) | 4s infinite | Decorative, collapses under reduced motion. | | `fire-glow` (page background) | 12s infinite | Scheduled for deletion by `cleanup-legacy-design-css` (#8). Replaced by localized `ember-float` on landing hero only. | | `ember-float` | 10s linear infinite | Kept for landing hero accent. Collapses under reduced motion. | ## Adding a new animation 1. Pick a duration token — never a literal `ms` value. 2. Pick an easing token — never a literal cubic-bezier. 3. Test with the OS reduced-motion preference toggled ON. The animation should collapse without breaking the layout. 4. If the animation is essential, wrap in `.motion-essential` and document the why in a code comment. ## Related convoys - `.convoys/motion-system-pass.md` — this convoy. - `.convoys/liquid-glass-design-tokens.md` — token surface motion lives in. - `.convoys/cleanup-legacy-design-css.md` — deletes the legacy page-level `fire-glow` background animation.