@tailwind base; @tailwind components; @tailwind utilities; /* Custom styles */ body { font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen', 'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue', sans-serif; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; transition: background-color 0.3s ease, color 0.3s ease; } /* Theme Variables - Deck Hearth Fire-Inspired */ :root { /* Light Theme - Warm Daylight by the Hearth */ --bg-primary-light: #fefcf8; /* Warm cream, like sunlit stone */ --bg-secondary-light: #f7f3ed; /* Soft beige, like aged parchment */ --bg-tertiary-light: #f0e6d6; /* Light wood tone */ --text-primary-light: #2d1810; /* Dark chocolate brown */ --text-secondary-light: #5d4037; /* Medium brown, like burnt wood */ --text-accent-light: #d84315; /* Ember orange */ --border-light: #e8dcc6; /* Light wood border */ --shadow-light: 0 4px 6px -1px rgba(45, 24, 16, 0.1); --gradient-primary-light: linear-gradient(135deg, #ff6f00 0%, #d84315 100%); /* Fire gradient */ --gradient-secondary-light: linear-gradient(135deg, #ffab40 0%, #ff6f00 100%); /* Golden flame */ --accent-flame-light: #ff6f00; /* Bright flame orange */ --accent-ember-light: #d84315; /* Deep ember red */ --accent-gold-light: #ffab40; /* Golden flame */ --accent-wood-light: #8d6e63; /* Rich wood tone */ --input-bg-light: #fefcf8; --input-border-light: #e8dcc6; --input-text-light: #2d1810; --input-placeholder-light: #5d4037; /* RGB color variables for backdrop-blur effects */ --bg-primary-rgb: 254, 252, 248; --bg-secondary-rgb: 247, 243, 237; --bg-tertiary-rgb: 240, 230, 214; --accent-ember-rgb: 216, 67, 21; /* RGB version of #d84315 */ } [data-theme="dark"] { /* Dark Theme - Deep Navy Hearth Room (operator mockup, 2026-06-04) The base is no longer warm-charcoal-brown — that read as "muddy" and didn't let the ember corners glow. Switched to a deep cool-navy base so the ember-orange and purple-magenta corner pools have somewhere to be vivid against. The "fireplace warmth" survives as gradient corner-glow, accent tokens, and the inner-rim highlights, NOT as panel fill — same Liquid-Glass principle as the original epic, just executed at mockup intensity rather than the imperceptible intensity of PRs #100-#101. */ --bg-primary-dark: #0d0e1a; /* Deep cool-navy, like night sky over coals */ --bg-secondary-dark: #14162a; /* Slightly lighter navy, for inset surfaces */ --bg-tertiary-dark: #1d1f3a; /* Tertiary navy, for nested chrome */ --text-primary-dark: #fff8f0; /* Warm white, like firelight */ --text-secondary-dark: #d7c4b0; /* Soft cream, like candlelight */ --text-accent-dark: #ff8a50; /* Bright flame orange */ --border-dark: #4a2f1f; /* Dark wood border */ --shadow-dark: 0 4px 6px -1px rgba(26, 15, 10, 0.4); --gradient-primary-dark: linear-gradient(135deg, #ff8a50 0%, #d84315 100%); /* Evening fire */ --gradient-secondary-dark: linear-gradient(135deg, #ffab40 0%, #ff6f00 100%); /* Golden embers */ --accent-flame-dark: #ff8a50; /* Bright flame */ --accent-ember-dark: #d84315; /* Glowing ember */ --accent-gold-dark: #ffab40; /* Golden glow */ --accent-wood-dark: #8d6e63; /* Warm wood */ --input-bg-dark: #2d1b12; --input-border-dark: #4a2f1f; --input-text-dark: #fff8f0; --input-placeholder-dark: #d7c4b0; --search-bg-dark: #2d1b12; --search-border-dark: #4a2f1f; --search-text-dark: #fff8f0; --search-placeholder-dark: #d7c4b0; /* RGB color variables for backdrop-blur effects */ --bg-primary-rgb: 26, 15, 10; --bg-secondary-rgb: 45, 27, 18; --bg-tertiary-rgb: 61, 35, 23; --accent-ember-rgb: 216, 67, 21; /* RGB version of #d84315 */ } /* ============================================================ Liquid Glass tokens — added by liquid-glass-design-tokens convoy (2026-06-03). See docs/DESIGN_TOKENS.md for the full reference, contrast tables, composite recipes, and "When NOT to use glass" guidance. ============================================================ */ :root { /* Glass surfaces (light) — 3-step legibility ramp. low: modal panels inside a scrim, card detail, inline sub-panels. mid: sidebar rail, header strip, mobile bottom-bar. high: popovers, dropdowns, tooltips (can land over anything). */ --glass-surface-low: rgba(254, 252, 248, 0.55); --glass-surface-mid: rgba(254, 252, 248, 0.68); --glass-surface-high: rgba(254, 252, 248, 0.82); /* Glass blur + saturate (theme-independent; inherited by dark). */ --glass-blur-low: 12px; --glass-blur-mid: 20px; --glass-blur-high: 32px; --glass-saturate: 140%; /* Rim-light (light) — inner highlight + outer hairline. */ --rim-light-inner: inset 0 1px 0 0 rgba(255, 255, 255, 0.65); --rim-light-outer: 0 0 0 1px rgba(45, 24, 16, 0.08); /* Ember rim — composable RGB triple + two preset variants. Triple is theme-independent (ember orange #d84315); variants differ per theme for eye-perception correction. */ --ember-rim-color: 216, 67, 21; --ember-rim-subtle: inset 0 0 0 1px rgba(216, 67, 21, 0.35); --ember-rim-pronounced: inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30); /* Elevation (light) — warm-brown-tinted shadows. */ --elevation-flat: none; --elevation-ambient: 0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04); --elevation-pronounced: 0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06); /* Modal scrim (light) — warm coffee-brown, NOT pure black. */ --modal-scrim: rgba(45, 24, 16, 0.35); /* Motion (theme-independent). 4-tier duration taxonomy + 3 easings. See docs/MOTION_SYSTEM.md for usage, examples, and the prefers-reduced-motion contract. */ --motion-duration-instant: 0ms; --motion-duration-quick: 150ms; /* hover, focus, micro-state */ --motion-duration-default: 250ms; /* default for most transitions */ --motion-duration-slow: 400ms; /* modal scale, sidebar slide */ --motion-duration-deliberate: 600ms; /* hero, onboarding, celebration */ --motion-ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* default */ --motion-ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* delight */ --motion-ease-linear: linear; /* progress */ } [data-theme="dark"] { /* Glass surfaces (dark) — alpha ramp over the new deep-navy base (#0d0e1a from the operator mockup, 2026-06-04). RGB is updated from the prior warm-charcoal (26,15,10) so glass-on-dark blends with the bg without muddy color shift. */ --glass-surface-low: rgba(20, 22, 42, 0.62); --glass-surface-mid: rgba(20, 22, 42, 0.74); --glass-surface-high: rgba(20, 22, 42, 0.86); /* Rim-light (dark) — softer warm-white inner + faint outer. */ --rim-light-inner: inset 0 1px 0 0 rgba(255, 248, 240, 0.12); --rim-light-outer: 0 0 0 1px rgba(255, 248, 240, 0.06); /* Ember rim (dark) — alpha bumped to compensate for ember orange reading less vibrant on dark backgrounds (eye-perception correction, not a numerical drift). RGB triple inherits from :root. */ --ember-rim-subtle: inset 0 0 0 1px rgba(216, 67, 21, 0.40); --ember-rim-pronounced: inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35); /* Elevation (dark) — pure-black shadows for crisp depth against the warm-charcoal floor. */ --elevation-ambient: 0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30); --elevation-pronounced: 0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25); /* Modal scrim (dark) — heavier black; dark theme starts dark so needs more contrast to feel "behind" the modal. */ --modal-scrim: rgba(0, 0, 0, 0.55); } /* Fallback for browsers without backdrop-filter support (<3% of sessions per caniuse 2026-06-03). Collapses the alpha ramp toward solid so glass surfaces remain legible without the blur layer. Never goes fully opaque — preserves the design's tinted-surface intent and the ramp ordering. The @supports negation guards both the unprefixed property AND -webkit-backdrop-filter (Safari 9-17 needed the prefix). */ @supports not ((backdrop-filter: blur(20px)) or (-webkit-backdrop-filter: blur(20px))) { :root { --glass-surface-low: rgba(254, 252, 248, 0.92); --glass-surface-mid: rgba(254, 252, 248, 0.95); --glass-surface-high: rgba(254, 252, 248, 0.98); } [data-theme="dark"] { --glass-surface-low: rgba(20, 22, 42, 0.92); --glass-surface-mid: rgba(20, 22, 42, 0.95); --glass-surface-high: rgba(20, 22, 42, 0.98); } } /* Apply theme colors. The hearth gradient: two diagonal light sources that the floating chrome chips visually "respond" to via the --corner-light-warm / --corner-light-cool design tokens (defined further down in :root / [data-theme="dark"]; consumed as radial-gradient layers on each chip's BORDER, not as outer drop shadows — see `.glass-panel`). - Warm ember light source: bottom-left of the viewport. - Cool purpley-blue light source: top-right of the viewport. The base linear-gradient runs along the same 45deg diagonal between the two sources so the page itself reads as a single continuous wash, not just two corner pools on a flat substrate. Pushed harder 2026-06-04 per operator feedback ("increase the gradient in the background that goes from our nice warm red to a nice purpley blue") — alphas roughly doubled vs the prior pass, ellipses enlarged, and the top-right corner switched from gold to purpley-blue on light theme so both themes carry the same warm↔ cool diagonal story. Fixed attachment so scrolling content slides over the gradient rather than pulling it along — that's what gives glass surfaces their parallax-blur behavior. */ body { background-color: var(--bg-primary-light); background-image: /* Warm ember pool, bottom-left — primary light source. */ radial-gradient( ellipse 90% 65% at 5% 110%, rgba(255, 95, 0, 0.55) 0%, rgba(255, 130, 25, 0.28) 28%, rgba(255, 171, 64, 0.10) 55%, transparent 80% ), /* Purpley-blue pool, top-right — secondary light source (replaces the prior gold accent). Indigo→violet so the chip rims that respond to this source via --corner-light-cool read as cool. */ radial-gradient( ellipse 85% 65% at 100% -8%, rgba(99, 102, 241, 0.42) 0%, rgba(124, 58, 237, 0.20) 30%, rgba(167, 139, 250, 0.08) 58%, transparent 80% ), /* Base diagonal wash: warm-cream bottom-left → cool-violet top-right. 45deg = bottom-left → top-right (matches the two light sources). */ linear-gradient( 45deg, rgba(255, 240, 220, 1) 0%, rgba(252, 244, 230, 1) 50%, rgba(230, 232, 252, 1) 100% ); background-attachment: fixed; color: var(--text-primary-light); } [data-theme="dark"] body { background-color: var(--bg-primary-dark); background-image: /* Warm ember-red pool, bottom-left — primary light source. Pushed to 0.72 (was 0.55) so the operator's "nice warm red" reads as a real glow against deep navy. */ radial-gradient( ellipse 95% 70% at 5% 110%, rgba(255, 65, 25, 0.72) 0%, rgba(255, 95, 0, 0.42) 24%, rgba(255, 130, 30, 0.16) 52%, transparent 80% ), /* Purpley-blue pool, top-right — secondary light source. Pushed to 0.58 (was 0.26) + a more saturated indigo→violet ramp so the corner reads unambiguously as the second light source the chip rims respond to. */ radial-gradient( ellipse 90% 70% at 100% -10%, rgba(139, 92, 246, 0.58) 0%, rgba(99, 102, 241, 0.32) 28%, rgba(168, 85, 247, 0.12) 55%, transparent 82% ), /* Base diagonal wash: warm-tinted deep aubergine bottom-left → cool-tinted deep indigo top-right. 45deg matches the light sources. The midpoint stays near the previous deep-navy so chrome surfaces still have a calm substrate to blur against. */ linear-gradient( 45deg, rgba(40, 16, 22, 1) 0%, rgba(17, 18, 38, 1) 50%, rgba(28, 22, 58, 1) 100% ); background-attachment: fixed; color: var(--text-primary-dark); } /* .page-header-glass — the recurring "page header strip" pattern (full-bleed band at the top of authenticated pages: dashboard, my- cards, cards, collections, community/collections, collection/[id], scanner). Uses a higher-tint surface than .glass-panel because the strip spans the whole content width and needs more visual weight, but inherits the same rim + blur recipe. Pairs with `border-bottom: 1px solid var(--border)` for the separator line below. */ .page-header-glass { background: var(--glass-surface-high); backdrop-filter: blur(20px) saturate(180%); box-shadow: var(--rim-light-inner), 0 1px 0 var(--border); } /* Card Scanner Animations */ @keyframes pulse { 0%, 100% { opacity: 1; transform: scale(1); } 50% { opacity: 0.8; transform: scale(1.02); } } /* Default theme variables for light theme */ :root { --bg-primary: var(--bg-primary-light); --bg-secondary: var(--bg-secondary-light); --bg-tertiary: var(--bg-tertiary-light); --text-primary: var(--text-primary-light); --text-secondary: var(--text-secondary-light); --text-accent: var(--text-accent-light); --border: var(--border-light); --shadow: var(--shadow-light); --gradient-primary: var(--gradient-primary-light); --gradient-secondary: var(--gradient-secondary-light); --accent-flame: var(--accent-flame-light); --accent-ember: var(--accent-ember-light); --accent-gold: var(--accent-gold-light); --accent-wood: var(--accent-wood-light); /* Legacy color mappings for compatibility */ --accent-blue: var(--accent-flame-light); --accent-purple: var(--accent-ember-light); --accent-pink: var(--accent-gold-light); --input-bg: var(--input-bg-light); --input-border: var(--input-border-light); --input-text: var(--input-text-light); --input-placeholder: var(--input-placeholder-light); /* RGB color variables for backdrop-blur effects */ --bg-primary-rgb: 254, 252, 248; --bg-secondary-rgb: 247, 243, 237; --bg-tertiary-rgb: 240, 230, 214; /* Corner-border light tokens (2026-06-04 refinement of the prior two-light-source pass — operator feedback: "borders are reflecting the color, not necessarily the drop shadows behind the cards. In fact, you could probably reduce those box shadows quite a bit. At least they shouldn't span the entire edge of the card. Just a subtle bit in the corner."). The prior `--edge-light-warm` / `--edge-light-cool` tokens were complete box-shadow declarations with offsets that spanned the entire bottom-left + top-right edges of every chip. They've been retired. The replacement is a pair of plain RGBA colors consumed by radial-gradient layers in the chip's BACKGROUND (border-box-clipped) — see `.glass-panel` below — so the warm/cool light response now reads as a corner-concentrated highlight ON the chip's 1px border, not as an outer drop shadow extending into the body gradient. The `--chip-border-base` is a faint diagonal white tint that paints under the corner gradients so the rest of the rim isn't completely invisible (gives the chip a sensible edge even far from either light source). Two intensity tiers (2026-06-04 refinement, operator feedback after the original tokens went out — "reduce the vibrancy of the border gradients on the cards"): 1. `--corner-light-{warm,cool}` (full intensity) — used by the floating chrome chips (sidebar nav, top header) where the catch-light SHOULD be the primary visual cue that the element is a distinct floating surface responding to the background light sources. Consumed via inline `boxShadow` in `components/Layout.js` and `components/ui/TopSearchBar.js`. 2. `--corner-light-{warm,cool}-subtle` — used by `.glass-panel` and `.glass-panel-strong` (data cards: stat cards, deck cards, list cards, modals, dropdowns). These surfaces are numerous and tile densely; at full intensity the catch lights compete with the chrome and overwhelm the page. Roughly 55% of the full-intensity alpha. */ --corner-light-warm: rgba(255, 110, 0, 0.50); --corner-light-cool: rgba(99, 102, 241, 0.38); --corner-light-warm-subtle: rgba(255, 110, 0, 0.28); --corner-light-cool-subtle: rgba(99, 102, 241, 0.20); --chip-border-base: linear-gradient( 135deg, rgba(255, 255, 255, 0.14) 0%, rgba(255, 255, 255, 0.04) 100% ); } /* Dark theme variables */ [data-theme="dark"] { --bg-primary: var(--bg-primary-dark); --bg-secondary: var(--bg-secondary-dark); --bg-tertiary: var(--bg-tertiary-dark); --text-primary: var(--text-primary-dark); --text-secondary: var(--text-secondary-dark); --text-accent: var(--text-accent-dark); --border: var(--border-dark); --shadow: var(--shadow-dark); --gradient-primary: var(--gradient-primary-dark); --gradient-secondary: var(--gradient-secondary-dark); --accent-flame: var(--accent-flame-dark); --accent-ember: var(--accent-ember-dark); --accent-gold: var(--accent-gold-dark); --accent-wood: var(--accent-wood-dark); /* Legacy color mappings for compatibility */ --accent-blue: var(--accent-flame-dark); --accent-purple: var(--accent-ember-dark); --accent-pink: var(--accent-gold-dark); --input-bg: var(--input-bg-dark); --input-border: var(--input-border-dark); --input-text: var(--input-text-dark); --input-placeholder: var(--input-placeholder-dark); /* Dark-theme corner-border colors — alphas bumped so the warm and cool catch lights read clearly against the deep substrate. See :root for the full rationale on the corner-vs-drop-shadow refinement. The base white border tint drops in alpha here because the deep canvas absorbs whites more readily. The `-subtle` variants (used by `.glass-panel*` data cards per the operator's "reduce the vibrancy" feedback) sit at roughly 55% of the full-intensity alpha — slightly higher proportionally than the light theme because dark substrates swallow chromatic content. */ --corner-light-warm: rgba(255, 130, 30, 0.68); --corner-light-cool: rgba(139, 92, 246, 0.58); --corner-light-warm-subtle: rgba(255, 130, 30, 0.38); --corner-light-cool-subtle: rgba(139, 92, 246, 0.32); --chip-border-base: linear-gradient( 135deg, rgba(255, 255, 255, 0.10) 0%, rgba(255, 255, 255, 0.02) 100% ); } /* Custom component styles - Fire-themed */ .btn-primary { @apply font-bold py-3 px-6 rounded-2xl transition-all duration-300 shadow-lg hover:shadow-xl; background: var(--gradient-primary); color: white; } .btn-flame { @apply font-bold py-2 px-4 rounded-lg transition-all duration-300 shadow-md hover:shadow-lg; background-color: var(--accent-flame); color: white; } .btn-flame:hover { background-color: var(--accent-ember); transform: translateY(-1px); } .btn-ember { @apply font-bold py-2 px-4 rounded-lg transition-all duration-300 shadow-md hover:shadow-lg; background-color: var(--accent-ember); color: white; } .btn-ember:hover { background: var(--gradient-primary); transform: translateY(-1px); } .btn-gold { @apply font-bold py-2 px-4 rounded-lg transition-all duration-300 shadow-md hover:shadow-lg; background-color: var(--accent-gold); color: white; } .btn-gold:hover { background: var(--gradient-secondary); transform: translateY(-1px); } .gradient-bg-fire { background: var(--gradient-primary); } .gradient-bg-golden { background: var(--gradient-secondary); } .gradient-bg-ember { background: linear-gradient(135deg, #d84315 0%, #bf360c 100%); } /* Fire glow effects */ .fire-glow { box-shadow: 0 0 20px rgba(255, 111, 0, 0.3); } .ember-glow { box-shadow: 0 0 15px rgba(216, 67, 21, 0.4); } /* Navigation Accessibility Enhancements */ /* Nav-item hover/focus — third pass 2026-06-04. Operator feedback after the spotlight landed (PR #110): "remove the shading around the hover that makes it feel like it's floating" + "the gradient is a little too bold." Two changes from the prior pass: 1) Dropped the base background-color tint on the host. With the bg-tint gone, the item no longer reads as a "floating chip" against the sidebar — just the radial spotlight remains, which feels like light pooling under the cursor rather than a state-color rectangle. Text color shift to --text-primary stays as the secondary affordance (and for AA contrast on the label). 2) Toned down the radial-gradient alphas. Light: 35%/18% → 22%/ 10%. Dark: 40%/22% → 26%/12%. Same shape, gentler glow. */ /* Hover/focus also surfaces a subtle 1px ember border so the hit-target of the chip is unambiguous even when the cursor is near an edge (operator feedback after PR #111: the spotlight-only hover hid the exact bounds of the interactive surface). The border is 28% alpha — distinctly visible but lighter than the active state's full-saturation ember border so the two states remain readable side-by-side (hover < active). Implemented via box-shadow inset rather than border: 1px to avoid the 1px layout shift a real border would cause when toggling on hover. */ .nav-item:hover, .nav-item-bottom:hover, .nav-item-hover:hover, .nav-item:focus-within, .nav-item-bottom:focus-within, .nav-item-hover:focus-within { color: var(--text-primary) !important; box-shadow: inset 0 0 0 1px rgba(216, 67, 21, 0.28) !important; } [data-theme="dark"] .nav-item:hover, [data-theme="dark"] .nav-item-bottom:hover, [data-theme="dark"] .nav-item-hover:hover, [data-theme="dark"] .nav-item:focus-within, [data-theme="dark"] .nav-item-bottom:focus-within, [data-theme="dark"] .nav-item-hover:focus-within { box-shadow: inset 0 0 0 1px rgba(255, 138, 80, 0.34) !important; } /* Mouse-tracking radial spotlight on every hoverable nav surface. The radial-gradient is positioned via the --mouse-x / --mouse-y CSS variables that Layout's delegated mousemove handler writes onto the currently-hovered element. Default position (50% 50%) ensures the spotlight is centered before the first mouse event fires (e.g. on focus-within from keyboard nav). The ::before is non-interactive (pointer-events: none) so it never blocks clicks or steals focus from the underlying Link/Button. The `position: relative` + `overflow: hidden` on the host ensure the gradient clips to the rounded-2xl border-radius. */ .nav-item, .nav-item-bottom, .nav-item-hover { position: relative; overflow: hidden; } .nav-item::before, .nav-item-bottom::before, .nav-item-hover::before { content: ''; position: absolute; inset: 0; border-radius: inherit; background: radial-gradient( circle 120px at var(--mouse-x, 50%) var(--mouse-y, 50%), rgba(255, 140, 30, 0.22) 0%, rgba(216, 67, 21, 0.10) 35%, transparent 70% ); opacity: 0; pointer-events: none; transition: opacity var(--motion-duration-quick) var(--motion-ease-out); } .nav-item:hover::before, .nav-item-bottom:hover::before, .nav-item-hover:hover::before, .nav-item:focus-within::before, .nav-item-bottom:focus-within::before, .nav-item-hover:focus-within::before { opacity: 1; } [data-theme="dark"] .nav-item::before, [data-theme="dark"] .nav-item-bottom::before, [data-theme="dark"] .nav-item-hover::before { background: radial-gradient( circle 120px at var(--mouse-x, 50%) var(--mouse-y, 50%), rgba(255, 160, 70, 0.26) 0%, rgba(255, 110, 0, 0.12) 35%, transparent 70% ); } /* Ensure the existing nav-item content sits above the ::before spotlight overlay. Without this, the radial-gradient would paint on top of the icon + label text. */ .nav-item > *, .nav-item-bottom > *, .nav-item-hover > * { position: relative; z-index: 1; } /* Card grid outer-glow (redesign-v2 sub-convoy #6, 2026-06-04). The operator's mockup shows TCG card thumbnails in the Featured Collection grid with a soft warm glow emanating around each card, suggesting "light cast onto the cards" — the hearth metaphor at the card level. Applied to the outermost CardItem container so it sits OUTSIDE the rarity-color glow (which lives on the card's inner chrome). Single cheap box-shadow per card; safe on long scroll lists where stacked filters would jank. AGENTS.md performance budget: "card grids may NOT use glass on every card item" — this is a single-axis shadow, not a backdrop- filter, so it stays well under that budget. */ .card-grid-outer-glow { box-shadow: 0 0 24px -4px rgba(255, 128, 0, 0.18), 0 4px 12px -2px rgba(0, 0, 0, 0.10); transition: box-shadow var(--motion-duration-default) var(--motion-ease-out); } .card-grid-outer-glow:hover { box-shadow: 0 0 32px -2px rgba(255, 128, 0, 0.32), 0 8px 16px -4px rgba(0, 0, 0, 0.15); } [data-theme="dark"] .card-grid-outer-glow { box-shadow: 0 0 28px -4px rgba(255, 110, 30, 0.28), 0 4px 12px -2px rgba(0, 0, 0, 0.40); } [data-theme="dark"] .card-grid-outer-glow:hover { box-shadow: 0 0 40px -2px rgba(255, 110, 30, 0.50), 0 8px 16px -4px rgba(0, 0, 0, 0.50); } /* Sidebar active-pill — refined again 2026-06-04 (spotlight-hover refinement, second pass). Operator: "give the background of an active state a subtle gradient." Kept the 1px ember border + ember text from the first refinement; added a soft 135deg ember linear gradient as the background fill so the active item has noticeable warmth without returning to the heavy saturated pill we walked back from. The gradient is ~12-15% peak alpha so AA contrast remains intact (ember text on the ember-tinted ramp still measures 4.5:1+ against the visible substrate). Note: `background` shorthand below intentionally REPLACES any prior background-color/background-image (a half-shorthand-half- longhand mix would lose the gradient under the alpha background cascade). */ .nav-item-active { background: linear-gradient( 135deg, rgba(216, 67, 21, 0.14) 0%, rgba(255, 110, 0, 0.06) 100% ) !important; color: var(--accent-ember) !important; box-shadow: inset 0 0 0 1px var(--accent-ember) !important; } [data-theme="dark"] .nav-item-active { background: linear-gradient( 135deg, rgba(255, 138, 80, 0.18) 0%, rgba(255, 110, 0, 0.08) 100% ) !important; color: rgb(255, 138, 80) !important; box-shadow: inset 0 0 0 1px rgb(255, 138, 80) !important; } /* Hover state — refined 2026-06-04. Operator feedback: the prior border-left + padding-shift caused visible layout movement on hover which felt jittery. Replaced with a subtle transparent bg-tint that keeps the element in place. Same treatment for focus-within so keyboard nav matches mouse. */ .nav-item-hover:hover, .nav-item-hover:focus-within { background-color: rgba(216, 67, 21, 0.08); } [data-theme="dark"] .nav-item-hover:hover, [data-theme="dark"] .nav-item-hover:focus-within { background-color: rgba(255, 138, 80, 0.10); } /* High contrast mode support */ @media (prefers-contrast: high) { .nav-item:hover, .nav-item-bottom:hover, .nav-item:focus-within, .nav-item-bottom:focus-within { outline: 2px solid var(--accent-ember); outline-offset: 2px; } } /* Reduced motion support — site-wide sweep (added by motion-system-pass convoy, 2026-06-03). Per WCAG SC 2.3.3, users who set the OS "Reduce motion" preference get decorative animations collapsed to a no-op while keeping the end-state of state transitions. The 0.01ms value (vs `animation: none`) is the well-known idiom for preserving end-state without flicker. Essential motion (e.g. loading spinners indicating in-flight work) is kept opt-in by individual components via the `motion-essential` class. */ @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; scroll-behavior: auto !important; } .motion-essential, .motion-essential * { animation-duration: revert !important; animation-iteration-count: revert !important; transition-duration: revert !important; } .nav-item, .nav-item-bottom { transition: none; } } .btn-secondary { @apply font-bold py-3 px-6 rounded-2xl transition-all duration-300 shadow-lg hover:shadow-xl; background: var(--gradient-secondary); color: white; } .input-field { @apply w-full px-4 py-3 border rounded-2xl shadow-sm focus:outline-none focus:ring-2 focus:ring-offset-0 transition-all duration-200; background-color: var(--input-bg); border-color: var(--input-border); color: var(--input-text); } .input-field::placeholder { color: var(--input-placeholder); } /* .card retired by Brief 5 of unify-glass-panel-surfaces convoy (PR sequence following PR #119). All 7 prior consumers migrated to .glass-panel rounded-3xl. Use .glass-panel (subtle corner-light tier, per PR #118) for content panels going forward; use .glass-panel-strong for elevated chrome and floating popovers; use .page-header-glass for full-bleed page-top strips. */ /* ============================================================ .glass-panel — canonical "content card" utility for body surfaces on authenticated pages. The Liquid Glass recipe in class form so pages can apply it without importing the primitive for every flat container. Added by glass-body-panels PR after PR #96 left admin/settings/dashboard body cards on solid --bg-secondary. Composition matches . Always pair with rounded-* from Tailwind (the class itself doesn't set border-radius because consumers vary between rounded-xl and rounded-2xl). ============================================================ */ /* IMPORTANT — composing rim + elevation tokens correctly. The --rim-light-outer / --rim-light-inner / --elevation-* tokens are COMPLETE box-shadow declarations (each contains offset/spread/color or the `inset` keyword), not raw color values. They are designed to be *chained into a single box-shadow*, exactly the way 's `boxShadow: shadowParts.join(', ')` composes them. Do NOT use `border: 1px solid var(--rim-light-outer)` — that parses `border-width` from the first token of the shadow string ("0"), which yields a 0px border. And do NOT wrap --rim-light-inner in another `inset 0 1px 0` prefix — the token already contains its own `inset` keyword, so wrapping produces invalid syntax that the browser drops the entire box-shadow declaration for. PR #98 had both mistakes, which is why the panels in PR #97/#98 had neither visible border nor drop shadow despite the backdrop-filter being correct. Backdrop-filter quirks with Next.js 16's Lightning CSS (also relevant): 1) `backdrop-filter: blur(var(--X)) saturate(var(--Y))` is silently stripped (var() inside function args breaks the optimizer). Use LITERAL values here. Tokens stay in :root for the JSX primitive which sets backdropFilter via inline style. 2) Writing both `backdrop-filter` AND `-webkit-backdrop-filter` with identical values triggers Lightning CSS's buggy de-dup; it keeps only the `-webkit-` form which modern browsers ignore. Write only the unprefixed form; Lightning CSS's autoprefixer adds the prefix per browserslist (ios_saf <18 still needs it). */ /* Glass panels — the canonical floating-chrome surface. 2026-06-04 corner-border pass (refines the prior two-light-source pass): the warm + cool light response now paints on the chip's 1px border using the multi-layer background + transparent-border technique: 1. linear-gradient(surface, surface) padding-box — the chip's translucent fill, clipped to the padding box so it doesn't cover the 1px border ring. 2. radial-gradient(at 0% 100%, warm) border-box — warm corner catch-light, anchored at the chip's bottom-left. 3. radial-gradient(at 100% 0%, cool) border-box — cool corner catch-light, anchored at the chip's top-right. 4. --chip-border-base border-box — faint diagonal white tint under the corner gradients so the rest of the rim isn't invisible (gives the chip a sensible edge far from either light source). The `border: 1px solid transparent` is what exposes those border-box-clipped gradient layers as the visible rim. Drop-shadow stack is now just rim-light-inner + elevation — the directional warm/cool outer glows are gone per operator feedback ("reduce those box shadows quite a bit"). `.glass-panel*` uses the SUBTLE corner-light variants (about 55% of the full-intensity alpha used by the floating chrome chips in Layout / TopSearchBar). Data cards tile densely, so at full intensity the catch lights compete with the chrome and overwhelm the page (2026-06-04 operator feedback: "reduce the vibrancy of the border gradients on the cards"). */ .glass-panel { background: linear-gradient(var(--glass-surface-mid), var(--glass-surface-mid)) padding-box, radial-gradient(at 0% 100%, var(--corner-light-warm-subtle) 0%, transparent 42%) border-box, radial-gradient(at 100% 0%, var(--corner-light-cool-subtle) 0%, transparent 42%) border-box, var(--chip-border-base) border-box; border: 1px solid transparent; backdrop-filter: blur(12px) saturate(180%); box-shadow: var(--rim-light-inner), var(--elevation-ambient); } .glass-panel-strong { background: linear-gradient(var(--glass-surface-high), var(--glass-surface-high)) padding-box, radial-gradient(at 0% 100%, var(--corner-light-warm-subtle) 0%, transparent 42%) border-box, radial-gradient(at 100% 0%, var(--corner-light-cool-subtle) 0%, transparent 42%) border-box, var(--chip-border-base) border-box; border: 1px solid transparent; backdrop-filter: blur(20px) saturate(180%); box-shadow: var(--rim-light-inner), var(--elevation-pronounced); } /* Gradient text effects — Deck Hearth warm palette only. The pre-Deck-Hearth aliases (.glow-blue / .glow-purple / .glow-pink, .gradient-text-blue / .gradient-text-purple, .gradient-bg-purple) were removed by the finish-liquid-glass-design PR after sweeping their last consumers to --accent-ember equivalents. */ .gradient-text-gold { background: linear-gradient(135deg, #ffab40 0%, #ff6f00 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; } .gradient-text-flame { background: linear-gradient(135deg, #ff6f00 0%, #d84315 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; } .gradient-text-ember { background: linear-gradient(135deg, #d84315 0%, #bf360c 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; } /* Theme toggle button */ .theme-toggle { @apply p-2 rounded-2xl transition-all duration-300; background: var(--bg-secondary); color: var(--text-primary); } /* Header icons */ .header-icon { @apply p-2 rounded-xl transition-all duration-200; color: var(--text-secondary); } /* Logo styling */ .logo-container { @apply rounded-2xl flex items-center justify-center transition-all duration-300; background: var(--gradient-primary); } /* Custom scrollbar */ ::-webkit-scrollbar { width: 8px; } ::-webkit-scrollbar-track { background: var(--bg-secondary); } ::-webkit-scrollbar-thumb { background: var(--text-secondary); border-radius: 4px; } ::-webkit-scrollbar-thumb:hover { background: var(--text-accent); } /* Search bar specific styling */ .search-bar { @apply w-full px-4 py-3 border rounded-2xl shadow-sm focus:outline-none focus:ring-2 focus:ring-offset-0 transition-all duration-200; background-color: var(--input-bg); border-color: var(--input-border); color: var(--input-text); } .search-bar::placeholder { color: var(--input-placeholder); } /* Action buttons with proper gradients */ .action-btn-primary { @apply font-bold py-3 px-6 rounded-2xl transition-all duration-300 shadow-lg hover:shadow-xl; background: var(--gradient-primary); color: white; } .action-btn-secondary { @apply font-bold py-3 px-6 rounded-2xl transition-all duration-300 shadow-lg hover:shadow-xl; background: var(--gradient-secondary); color: white; } /* Particle Effects for High Rarity Cards */ @keyframes float { 0%, 100% { transform: translateY(0px) translateX(0px); opacity: 0.7; } 25% { transform: translateY(-8px) translateX(4px); opacity: 1; } 50% { transform: translateY(-4px) translateX(-2px); opacity: 0.8; } 75% { transform: translateY(-12px) translateX(6px); opacity: 0.9; } } @keyframes sparkle { 0%, 100% { transform: scale(1) rotate(0deg); opacity: 0.8; } 25% { transform: scale(1.5) rotate(90deg); opacity: 1; } 50% { transform: scale(0.8) rotate(180deg); opacity: 0.6; } 75% { transform: scale(1.2) rotate(270deg); opacity: 0.9; } } @keyframes aura { 0%, 100% { opacity: 0.1; transform: scale(1); } 50% { opacity: 0.2; transform: scale(1.05); } } @keyframes edgeFloat { 0%, 100% { opacity: 0.7; transform: translateY(0px) translateX(0px); } 25% { opacity: 1; transform: translateY(-3px) translateX(2px); } 50% { opacity: 0.8; transform: translateY(-1px) translateX(-1px); } 75% { opacity: 0.9; transform: translateY(-4px) translateX(3px); } } @keyframes edgeGlow { 0%, 100% { opacity: 0.4; transform: scale(1); } 25% { opacity: 0.8; transform: scale(1.2); } 50% { opacity: 0.6; transform: scale(0.8); } 75% { opacity: 0.9; transform: scale(1.1); } } /* Enhanced glow effects for mythic and enchanted cards */ .card-mythic-glow { box-shadow: 0 0 20px rgba(255, 215, 0, 0.4), 0 0 40px rgba(255, 215, 0, 0.2), 0 0 60px rgba(255, 215, 0, 0.1); } .card-enchanted-glow { box-shadow: 0 0 20px rgba(168, 85, 247, 0.4), 0 0 40px rgba(168, 85, 247, 0.2), 0 0 60px rgba(168, 85, 247, 0.1); } /* Card Hover Panel Styles */ .card-item-container { position: relative; } .card-item-container:hover { z-index: 50; } .card-item-container.selected { z-index: 60; } /* Ensure proper layering during animations */ .card-grid-container { position: relative; z-index: 1; } /* Prevent text selection during card interactions */ .card-item-container * { user-select: none; } /* Side panel specific styles */ .card-side-panel { transform-origin: left center; backdrop-filter: blur(8px); } /* Responsive adjustments for side panels */ @media (max-width: 1280px) { .card-side-panel { width: 16rem; /* w-64 */ } } @media (max-width: 1024px) { .card-side-panel { display: none; /* Hide panels on smaller screens */ } } /* Dark mode improvements */ @media (prefers-color-scheme: dark) { .card-side-panel { backdrop-filter: blur(8px) brightness(0.8); } } /* Smooth panel transitions */ .card-panel-enter { opacity: 0; transform: translateX(8px); } .card-panel-enter-active { opacity: 1; transform: translateX(0); transition: all 300ms ease-out; } /* Rarity Effects */ /* Mythic/Legendary - Golden glow */ .rarity-glow-mythic { box-shadow: 0 0 25px rgba(251, 191, 36, 0.5), 0 0 50px rgba(251, 191, 36, 0.35), 0 0 75px rgba(251, 191, 36, 0.25); } .rarity-particles-mythic::before { content: ''; position: absolute; inset: 0; background: radial-gradient(circle at 20% 30%, rgba(251, 191, 36, 0.3) 0%, transparent 50%), radial-gradient(circle at 80% 70%, rgba(251, 191, 36, 0.2) 0%, transparent 50%), radial-gradient(circle at 60% 20%, rgba(251, 191, 36, 0.25) 0%, transparent 50%); animation: mythic-sparkle 4s ease-in-out infinite; border-radius: inherit; } @keyframes mythic-sparkle { 0%, 100% { opacity: 0.3; } 50% { opacity: 0.7; } } /* Rare - Purple glow */ .rarity-glow-rare { box-shadow: 0 0 20px rgba(168, 85, 247, 0.45), 0 0 40px rgba(168, 85, 247, 0.35), 0 0 60px rgba(168, 85, 247, 0.25); } .rarity-particles-rare::before { content: ''; position: absolute; inset: 0; background: radial-gradient(circle at 30% 40%, rgba(168, 85, 247, 0.2) 0%, transparent 40%), radial-gradient(circle at 70% 60%, rgba(168, 85, 247, 0.15) 0%, transparent 40%); animation: rare-shimmer 3s ease-in-out infinite; border-radius: inherit; } @keyframes rare-shimmer { 0%, 100% { opacity: 0.2; } 50% { opacity: 0.5; } } /* Uncommon - Blue glow */ .rarity-glow-uncommon { box-shadow: 0 0 12px rgba(96, 165, 250, 0.35), 0 0 25px rgba(96, 165, 250, 0.25); } .rarity-particles-uncommon::before { content: ''; position: absolute; inset: 0; background: radial-gradient(circle at 40% 30%, rgba(96, 165, 250, 0.15) 0%, transparent 30%); animation: uncommon-twinkle 2.5s ease-in-out infinite; border-radius: inherit; } @keyframes uncommon-twinkle { 0%, 100% { opacity: 0.1; } 50% { opacity: 0.3; } } /* Enchanted/Secret - Pink/Rainbow glow */ .rarity-glow-enchanted { box-shadow: 0 0 28px rgba(244, 114, 182, 0.5), 0 0 55px rgba(168, 85, 247, 0.35), 0 0 80px rgba(59, 130, 246, 0.25); } .rarity-particles-enchanted::before { content: ''; position: absolute; inset: 0; background: radial-gradient(circle at 25% 25%, rgba(244, 114, 182, 0.3) 0%, transparent 40%), radial-gradient(circle at 75% 75%, rgba(168, 85, 247, 0.2) 0%, transparent 40%), radial-gradient(circle at 50% 50%, rgba(59, 130, 246, 0.25) 0%, transparent 40%); animation: enchanted-rainbow 3s ease-in-out infinite; border-radius: inherit; } @keyframes enchanted-rainbow { 0%, 100% { opacity: 0.4; transform: rotate(0deg); } 33% { opacity: 0.6; transform: rotate(120deg); } 66% { opacity: 0.5; transform: rotate(240deg); } } /* Hover enhancement for rarity effects */ .card-item-container:hover .rarity-glow-mythic { box-shadow: 0 0 30px rgba(251, 191, 36, 0.6), 0 0 60px rgba(251, 191, 36, 0.5), 0 0 90px rgba(251, 191, 36, 0.4); } .card-item-container:hover .rarity-glow-rare { box-shadow: 0 0 25px rgba(168, 85, 247, 0.6), 0 0 50px rgba(168, 85, 247, 0.5), 0 0 75px rgba(168, 85, 247, 0.4); } .card-item-container:hover .rarity-glow-uncommon { box-shadow: 0 0 20px rgba(96, 165, 250, 0.5), 0 0 40px rgba(96, 165, 250, 0.4); } .card-item-container:hover .rarity-glow-enchanted { box-shadow: 0 0 35px rgba(244, 114, 182, 0.7), 0 0 70px rgba(244, 114, 182, 0.6), 0 0 105px rgba(244, 114, 182, 0.5); } /* Utility classes */ .flex-2 { flex: 2; } .line-clamp-2 { display: -webkit-box; -webkit-line-clamp: 2; -webkit-box-orient: vertical; overflow: hidden; } /* Floating particle animation */ @keyframes float { 0%, 100% { transform: translateY(0px) translateX(0px) scale(1); opacity: 0.6; } 25% { transform: translateY(-20px) translateX(10px) scale(1.1); opacity: 0.8; } 50% { transform: translateY(-10px) translateX(-15px) scale(0.9); opacity: 1; } 75% { transform: translateY(-25px) translateX(5px) scale(1.05); opacity: 0.7; } } .animate-float { animation: float 4s ease-in-out infinite; } /* Fire Glow Background Animation */ @keyframes fire-glow { 0%, 100% { filter: hue-rotate(0deg) brightness(1) saturate(1); transform: scale(1); } 25% { filter: hue-rotate(5deg) brightness(1.05) saturate(1.1); transform: scale(1.02); } 50% { filter: hue-rotate(-3deg) brightness(0.98) saturate(1.05); transform: scale(0.99); } 75% { filter: hue-rotate(8deg) brightness(1.03) saturate(1.08); transform: scale(1.01); } } .fire-glow-bg { animation: fire-glow 12s ease-in-out infinite; } /* Ember Floating Animation */ @keyframes ember-float { 0% { transform: translateY(0px) translateX(0px) scale(0.8); opacity: 0; } 10% { opacity: 0.6; } 20% { transform: translateY(-30px) translateX(15px) scale(1); opacity: 0.8; } 40% { transform: translateY(-60px) translateX(-10px) scale(0.9); opacity: 1; } 60% { transform: translateY(-90px) translateX(20px) scale(1.1); opacity: 0.7; } 80% { transform: translateY(-120px) translateX(-5px) scale(0.8); opacity: 0.4; } 100% { transform: translateY(-150px) translateX(10px) scale(0.6); opacity: 0; } } .animate-ember-float { animation: ember-float 10s linear infinite; } /* Mobile Navigation Styles */ .h-safe-area-inset-bottom { height: env(safe-area-inset-bottom, 0px); } /* Mobile responsive adjustments */ @media (max-width: 768px) { /* Ensure content doesn't get hidden behind mobile nav */ .mobile-content-padding { padding-bottom: 80px; /* Space for mobile navigation */ } /* Mobile navigation backdrop blur support */ @supports (backdrop-filter: blur(16px)) { .mobile-nav-backdrop { backdrop-filter: blur(16px); -webkit-backdrop-filter: blur(16px); } } /* Fallback for browsers without backdrop-filter */ @supports not (backdrop-filter: blur(16px)) { .mobile-nav-backdrop { background-color: rgba(var(--bg-secondary-rgb), 0.95) !important; } } }