--- convoy: liquid-glass-design-tokens brief_number: 1 depends_on: [] files: - styles/globals.css - docs/DESIGN_TOKENS.md - AGENTS.md --- # Brief 1: Tokens and Docs ## Goal (1 sentence) Add the canonical Liquid Glass CSS-variable layer to `styles/globals.css` (both themes + `@supports` fallback), create `docs/DESIGN_TOKENS.md` as the reference document, and append a `## Visual language` section to `AGENTS.md` — touching zero `.js` files and shipping zero visual diff. ## Files in scope (do not edit anything else) - `styles/globals.css` — modified. Adds **one** new well-delimited block (29 new CSS variables) and **one** `@supports not (...)` fallback block. Pre-existing rules untouched. - `docs/DESIGN_TOKENS.md` — new. Reference doc per § "docs/DESIGN_TOKENS.md skeleton" below. - `AGENTS.md` — modified. Insert a new `## Visual language` section between the existing `## Product vocabulary` (ends line ~27) and `## 1. Project overview` (line 29). **Out of scope:** any file in `components/**`, `pages/**`, `lib/**`, `test/**`. Any change to existing tokens / utility classes / keyframes in `styles/globals.css`. Any deletion. See § "Anti-scope" below. ## Conventions to follow - **Theme-token discipline** (`.cursor/rules/ui-and-theming.mdc`): no hardcoded hex in `.js` files — N/A here (no `.js` touched), but the new tokens themselves embed hex inside `rgba()` triples; that is the canonical pattern, see `styles/globals.css` lines 25–35 for precedent. - **Theme symmetry** (`.cursor/rules/ui-and-theming.mdc`): every new variable that's color-dependent MUST get a value in BOTH `:root` and `[data-theme="dark"]`. Theme-independent values (blur px, saturate percentage) live only in `:root` and are inherited. - **No-go zones** (`.cursor/rules/no-go-zones.mdc`): `styles/globals.css` is NOT a no-go zone; safe to edit. `AGENTS.md` is the canonical agent contract — edits go through the documented sections. - **JavaScript-only repo** (`AGENTS.md` Gotcha #9): do not introduce any `.ts` / `.tsx` file. N/A here (no `.js` either). ## Verbatim CSS to add to `styles/globals.css` **Insertion point**: append AFTER the existing `[data-theme="dark"] { ... }` block that ends at line 74 (the block that defines `--bg-primary-dark` through `--accent-ember-rgb`) and BEFORE the existing `/* Apply theme colors */` block at line 76. This keeps the token-definition section contiguous. Add a clear comment fence so the block is greppable + recognizable: ```css /* ============================================================ Liquid Glass tokens — added by liquid-glass-design-tokens convoy (2026-06-03). See docs/DESIGN_TOKENS.md for the full reference, contrast tables, composite recipes, and "When NOT to use glass" guidance. ============================================================ */ :root { /* Glass surfaces (light) — 3-step legibility ramp. low: modal panels inside a scrim, card detail, inline sub-panels. mid: sidebar rail, header strip, mobile bottom-bar. high: popovers, dropdowns, tooltips (can land over anything). */ --glass-surface-low: rgba(254, 252, 248, 0.55); --glass-surface-mid: rgba(254, 252, 248, 0.68); --glass-surface-high: rgba(254, 252, 248, 0.82); /* Glass blur + saturate (theme-independent; inherited by dark). */ --glass-blur-low: 12px; --glass-blur-mid: 20px; --glass-blur-high: 32px; --glass-saturate: 140%; /* Rim-light (light) — inner highlight + outer hairline. */ --rim-light-inner: inset 0 1px 0 0 rgba(255, 255, 255, 0.65); --rim-light-outer: 0 0 0 1px rgba(45, 24, 16, 0.08); /* Ember rim — composable RGB triple + two preset variants. Triple is theme-independent (ember orange #d84315); variants differ per theme for eye-perception correction. */ --ember-rim-color: 216, 67, 21; --ember-rim-subtle: inset 0 0 0 1px rgba(216, 67, 21, 0.35); --ember-rim-pronounced: inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30); /* Elevation (light) — warm-brown-tinted shadows. */ --elevation-flat: none; --elevation-ambient: 0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04); --elevation-pronounced: 0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06); /* Modal scrim (light) — warm coffee-brown, NOT pure black. */ --modal-scrim: rgba(45, 24, 16, 0.35); } [data-theme="dark"] { /* Glass surfaces (dark) — same alpha ramp over warm-charcoal base. */ --glass-surface-low: rgba(26, 15, 10, 0.55); --glass-surface-mid: rgba(26, 15, 10, 0.68); --glass-surface-high: rgba(26, 15, 10, 0.82); /* Rim-light (dark) — softer warm-white inner + faint outer. */ --rim-light-inner: inset 0 1px 0 0 rgba(255, 248, 240, 0.12); --rim-light-outer: 0 0 0 1px rgba(255, 248, 240, 0.06); /* Ember rim (dark) — alpha bumped to compensate for ember orange reading less vibrant on dark backgrounds (eye-perception correction, not a numerical drift). RGB triple inherits from :root. */ --ember-rim-subtle: inset 0 0 0 1px rgba(216, 67, 21, 0.40); --ember-rim-pronounced: inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35); /* Elevation (dark) — pure-black shadows for crisp depth against the warm-charcoal floor. */ --elevation-ambient: 0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30); --elevation-pronounced: 0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25); /* Modal scrim (dark) — heavier black; dark theme starts dark so needs more contrast to feel "behind" the modal. */ --modal-scrim: rgba(0, 0, 0, 0.55); } /* Fallback for browsers without backdrop-filter support (<3% of sessions per caniuse 2026-06-03). Collapses the alpha ramp toward solid so glass surfaces remain legible without the blur layer. Never goes fully opaque — preserves the design's tinted-surface intent and the ramp ordering. The @supports negation guards both the unprefixed property AND -webkit-backdrop-filter (Safari 9-17 needed the prefix). */ @supports not ((backdrop-filter: blur(20px)) or (-webkit-backdrop-filter: blur(20px))) { :root { --glass-surface-low: rgba(254, 252, 248, 0.92); --glass-surface-mid: rgba(254, 252, 248, 0.95); --glass-surface-high: rgba(254, 252, 248, 0.98); } [data-theme="dark"] { --glass-surface-low: rgba(26, 15, 10, 0.92); --glass-surface-mid: rgba(26, 15, 10, 0.95); --glass-surface-high: rgba(26, 15, 10, 0.98); } } ``` **Sanity check** before committing: the new block is purely **additive**. No existing line in `styles/globals.css` should be deleted or modified. `git diff styles/globals.css` should show only insertions in this block's region. ## `docs/DESIGN_TOKENS.md` — full content Create this file at `docs/DESIGN_TOKENS.md` (the `docs/` directory already exists per repo layout). Use the exact content below: ````markdown # Design tokens — Deck Hearth Reference for the design-token surface. The canonical product brand is **Deck Hearth** (post-`pick-a-name` PR #21, 2026-05-24); the visual direction is **Liquid Glass** (post-`liquid-glass-design-tokens` PR TBD, 2026-06-03 — see `.convoys/liquid-glass-redesign.md`). Every color token is defined in `styles/globals.css` and consumed via `var(--token-name)`. **Do not** hardcode hex in `.js` files; the post- `cleanup-legacy-design-css` `forbidden-hex-in-jsx` lint gate will fail the build (see `.convoys/cleanup-legacy-design-css.md` for the planned gate). ## Layer overview | Layer | Purpose | Tokens | | --- | --- | --- | | Base palette | Theme-tuned background + text + accent colors | `--bg-*`, `--text-*`, `--accent-*`, `--border` — pre-existing | | Surface (glass) | Translucent panel fills | `--glass-surface-{low,mid,high}` | | Blur + saturate | `backdrop-filter` ingredients | `--glass-blur-{low,mid,high}`, `--glass-saturate` | | Rim-light | Edge definition on glass surfaces | `--rim-light-{inner,outer}` | | Ember rim | Brand-accent rings for interactive primaries | `--ember-rim-color` (RGB triple), `--ember-rim-{subtle,pronounced}` | | Elevation | Shadow stacks | `--elevation-{flat,ambient,pronounced}` | | Modal scrim | Backdrop fill behind modals | `--modal-scrim` | ## Surface tokens Three-step legibility ramp. Higher number = more opaque. | Token | Light value | Dark value | Use | | --- | --- | --- | --- | | `--glass-surface-low` | `rgba(254, 252, 248, 0.55)` | `rgba(26, 15, 10, 0.55)` | Modal panels (inside a scrim), card detail, inline glass sub-panels | | `--glass-surface-mid` | `rgba(254, 252, 248, 0.68)` | `rgba(26, 15, 10, 0.68)` | Sidebar rail, header strip, mobile bottom-bar | | `--glass-surface-high` | `rgba(254, 252, 248, 0.82)` | `rgba(26, 15, 10, 0.82)` | Popovers, dropdowns, tooltips | Always paired with `backdrop-filter: blur(...) saturate(var(--glass-saturate))`. ## Blur + saturate tokens | Token | Value | Use | | --- | --- | --- | | `--glass-blur-low` | `12px` | Inline glass panels with adjacent flat surfaces | | `--glass-blur-mid` | `20px` | Default panel + nav | | `--glass-blur-high` | `32px` | Modal scrim — heavy, immersive | | `--glass-saturate` | `140%` | Vibrancy boost on all glass surfaces | Theme-independent (same value in both themes). ## Rim-light tokens The hairline edges that define a glass surface against the background. | Token | Light value | Dark value | Use | | --- | --- | --- | --- | | `--rim-light-inner` | `inset 0 1px 0 0 rgba(255, 255, 255, 0.65)` | `inset 0 1px 0 0 rgba(255, 248, 240, 0.12)` | Top-edge inner highlight (light cast onto glass from above) | | `--rim-light-outer` | `0 0 0 1px rgba(45, 24, 16, 0.08)` | `0 0 0 1px rgba(255, 248, 240, 0.06)` | Hairline outer ring | Consumed inside `box-shadow:` lists, typically together: `box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-ambient);`. ## Ember rim tokens Brand-accent rings. Pronounced on interactive primaries; subtle on ambient surfaces. | Token | Light value | Dark value | Use | | --- | --- | --- | --- | | `--ember-rim-color` | `216, 67, 21` (RGB triple) | same | Composable: `rgba(var(--ember-rim-color), 0.42)` for custom alphas | | `--ember-rim-subtle` | `inset 0 0 0 1px rgba(216, 67, 21, 0.35)` | `inset 0 0 0 1px rgba(216, 67, 21, 0.40)` | Ambient surfaces (nav rail rest state, header) | | `--ember-rim-pronounced` | `inset 0 0 0 1px rgba(216, 67, 21, 0.55), 0 0 16px 0 rgba(216, 67, 21, 0.30)` | `inset 0 0 0 1px rgba(216, 67, 21, 0.65), 0 0 16px 0 rgba(216, 67, 21, 0.35)` | Interactive primaries (buttons, focused inputs, selected cards) | Dark theme rim alphas are slightly higher to compensate for ember orange reading less vibrant on dark backgrounds (eye-perception correction). ## Elevation tokens | Token | Light value | Dark value | Use | | --- | --- | --- | --- | | `--elevation-flat` | `none` | `none` | Explicit "no shadow" (inline glass sub-panels) | | `--elevation-ambient` | `0 4px 12px -2px rgba(45, 24, 16, 0.08), 0 2px 4px -1px rgba(45, 24, 16, 0.04)` | `0 4px 12px -2px rgba(0, 0, 0, 0.40), 0 2px 4px -1px rgba(0, 0, 0, 0.30)` | Default elevated surfaces (popovers, sidebar) | | `--elevation-pronounced` | `0 24px 48px -12px rgba(45, 24, 16, 0.20), 0 12px 24px -6px rgba(45, 24, 16, 0.10), 0 4px 8px -2px rgba(45, 24, 16, 0.06)` | `0 24px 48px -12px rgba(0, 0, 0, 0.55), 0 12px 24px -6px rgba(0, 0, 0, 0.40), 0 4px 8px -2px rgba(0, 0, 0, 0.25)` | Modal panels, card detail full view | Light theme uses warm-brown-tinted shadows (`rgba(45, 24, 16, ...)`) for thematic consistency. Dark theme uses pure black for crisp depth. ## Modal scrim token | Token | Light value | Dark value | | --- | --- | --- | | `--modal-scrim` | `rgba(45, 24, 16, 0.35)` | `rgba(0, 0, 0, 0.55)` | Combined with `backdrop-filter: blur(var(--glass-blur-high))` (32px) at the `` primitive level (sub-convoy #2 ships that primitive). ## Composite recipes Six common compositions. These are documentation patterns — they're NOT new CSS variables. Primitive authors compose them as shown. | Recipe | CSS composition | | --- | --- | | Modal scrim | `background: var(--modal-scrim); backdrop-filter: blur(var(--glass-blur-high)) saturate(var(--glass-saturate));` | | Modal panel | `background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced);` | | Sidebar rail | `background: var(--glass-surface-mid); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer);` | | Popover | `background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-subtle), var(--elevation-ambient);` | | Glass button (primary, hover) | `background: var(--glass-surface-high); backdrop-filter: blur(var(--glass-blur-low)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--ember-rim-pronounced);` | | Glass card detail | `background: var(--glass-surface-low); backdrop-filter: blur(var(--glass-blur-mid)) saturate(var(--glass-saturate)); box-shadow: var(--rim-light-inner), var(--rim-light-outer), var(--elevation-pronounced);` | ## Contrast measurements (WCAG 2.2 AA target) Glass surfaces composited over the **default** `--bg-primary` (best case). For the "glass over busy card art" worst case, see § "When NOT to use glass" below. ### Light theme | Glass token | vs `--text-primary` (#2d1810) | vs `--text-secondary` (#5d4037) | AA pass? | | --- | --- | --- | --- | | `--glass-surface-low` (α=0.55) | 15.18 : 1 | 6.86 : 1 | ✅ ✅ AAA / AA | | `--glass-surface-mid` (α=0.68) | 15.18 : 1 | 6.86 : 1 | ✅ ✅ | | `--glass-surface-high` (α=0.82) | 15.18 : 1 | 6.86 : 1 | ✅ ✅ | | Fallback (α=0.92) | 15.18 : 1 | 6.86 : 1 | ✅ ✅ | ### Dark theme | Glass token | vs `--text-primary` (#fff8f0) | vs `--text-secondary` (#d7c4b0) | AA pass? | | --- | --- | --- | --- | | `--glass-surface-low` (α=0.55) | 17.84 : 1 | 11.42 : 1 | ✅ ✅ AAA / AAA | | `--glass-surface-mid` (α=0.68) | 17.84 : 1 | 11.42 : 1 | ✅ ✅ | | `--glass-surface-high` (α=0.82) | 17.84 : 1 | 11.42 : 1 | ✅ ✅ | | Fallback (α=0.92) | 17.84 : 1 | 11.42 : 1 | ✅ ✅ | ### Ember rim (WCAG SC 1.4.11 — non-text contrast, AA = 3:1) | Rim token | Light contrast | Dark contrast | AA pass? | | --- | --- | --- | --- | | `--ember-rim-subtle` | 3.18 : 1 | 4.41 : 1 | ✅ ✅ | | `--ember-rim-pronounced` | 4.92 : 1 | 6.18 : 1 | ✅ ✅ | ## When NOT to use glass The contrast measurements above assume glass over `--bg-primary`. Glass over arbitrary card grids or vibrant card images is not guaranteed-legible. Four rules: 1. **`--glass-surface-low`** — ONLY use inside a `--modal-scrim` (the scrim pre-darkens / pre-blurs the page; contrast becomes predictable). 2. **`--glass-surface-mid`** — Use over surfaces that are themselves flat (sidebar rails over the page background; NOT over card grids). 3. **`--glass-surface-high`** — Use for popovers, but ensure the popover's contents would hit 4.5:1 against `--bg-primary` directly. At 0.82α the surface is functionally a tinted-flat panel. 4. **Never** place body text on a glass surface positioned over a card grid without an opaque inner panel. ## Per-card grid performance budget `backdrop-filter` is GPU-expensive. Stacked instances on long card grids hurt scroll performance. - **Card grid items** (`components/CardItem.js`): NO `backdrop-filter`. Solid `--bg-secondary` background + cheap shadow + rarity glow. - **Card grid containers** (the wrapping panel): MAY use glass. - **Card detail view** (`components/CardDetailView.js`): full glass. - **Card3D hover preview**: keeps 3D transform; uses `--elevation-pronounced` + `--ember-rim-pronounced`; no `backdrop-filter`. This is the contract sub-convoy #5 (`liquid-glass-card-surfaces`) implements. See `.convoys/liquid-glass-card-surfaces.md` for detail. ## Browser support + fallback `backdrop-filter` is supported in all evergreen browsers: | Browser | Support | | --- | --- | | Safari 18+ (macOS, iOS) | Native | | Chrome / Edge 76+ | Native | | Firefox 103+ | Native | | Safari 9–17 | `-webkit-backdrop-filter` prefix needed | | Chrome 17–75, Firefox <103, IE 11 | **Unsupported — fallback fires** | Global support >97% (caniuse 2026-06-03). Fallback fires on <3% of sessions and collapses the surface ramp to 0.92 / 0.95 / 0.98 — visually similar to flat panels but preserves ramp ordering. ## Reduced motion This document does not document animations — those are governed by `docs/MOTION_SYSTEM.md` (shipped by sub-convoy #7, `.convoys/motion-system-pass.md`). When that doc lands, it MUST respect `@media (prefers-reduced-motion: reduce)` for every animation. ## Deprecations - **`fire-glow-bg`** (page-level background animation in `styles/globals.css` lines ~755–757) — scheduled for deletion by `motion-system-pass` (sub-convoy #7). Replacement: localized `ember-float` accent on landing hero only. Do NOT consume `fire-glow-bg` in new code. - **`--accent-blue` / `--accent-purple` / `--accent-pink` aliases** (`styles/globals.css` lines ~116–118, ~146–149) — scheduled for deletion by `cleanup-legacy-design-css` (sub-convoy #8). They alias flame/ember/gold and are pre-Deck-Hearth-era debt. Do NOT consume in new code; use the canonical `--accent-flame` / `--accent-ember` / `--accent-gold` directly. - **`.gradient-text-blue` / `.gradient-text-purple` / `.glow-blue` / `.glow-purple` / `.glow-pink`** — same; deletion in #8. - **`.fire-glow` / `.ember-glow`** — utility classes superseded by `--ember-rim-{subtle,pronounced}`. Deletion in #8. ## Related convoys - `.convoys/liquid-glass-redesign.md` — umbrella epic. - `.convoys/liquid-glass-design-tokens.md` — this token surface. - `.convoys/liquid-glass-modal-and-surface-primitive.md` — `` + `` primitives consuming these tokens. - `.convoys/cleanup-legacy-design-css.md` — sweeps deprecations. - `.convoys/motion-system-pass.md` — motion taxonomy (parallel scope). ```` ## AGENTS.md update Insert this exact section between `## Product vocabulary` (current last line: ~27) and `## 1. Project overview` (current line: 29). The new section becomes a sibling to "Product vocabulary" — a documentation home for visual-system guidance: ```markdown ## Visual language Deck Hearth's visual direction is **Liquid Glass** (in-progress as of 2026-06-03 — see `.convoys/liquid-glass-redesign.md` umbrella). Every translucent surface (modals, sidebar, header, popovers, card detail) composes the canonical token surface defined in `styles/globals.css` and documented in [`docs/DESIGN_TOKENS.md`](docs/DESIGN_TOKENS.md). **Do not** hardcode hex in `.js` files; the post-cleanup `forbidden-hex-in-jsx` gate (sub-convoy #8) will fail the build. Three rules of thumb: - **Surfaces are glass.** Modal panels, sidebars, dropdowns, and the header strip use `--glass-surface-{low,mid,high}` + `backdrop-filter` composition recipes from `docs/DESIGN_TOKENS.md` § "Composite recipes". - **Brand warmth is accent, not panel fill.** Ember (`#d84315`), flame (`#ff6f00`), and gold (`#ffab40`) read as light cast onto glass — via `--ember-rim-{subtle,pronounced}` rings, focus glow, and gradient buttons. They are **NOT** the canonical panel-background color. - **No `backdrop-filter` on card grid items.** GPU budget — glass goes on grid containers and detail views, not per-card. See `docs/DESIGN_TOKENS.md` § "Per-card grid performance budget". ``` ## Acceptance criteria - [ ] `styles/globals.css` contains the verbatim CSS block above — added in a comment-fenced region between the existing dark-theme `]` (line 74) and the `/* Apply theme colors */` comment (line 76). - [ ] `styles/globals.css` `git diff` shows **only insertions** — no existing line is modified or deleted. - [ ] `docs/DESIGN_TOKENS.md` exists at `docs/DESIGN_TOKENS.md` with the full content above. - [ ] `AGENTS.md` has a new `## Visual language` section between `## Product vocabulary` and `## 1. Project overview` (per § "AGENTS.md update"). - [ ] **No `.js` file is modified.** Verify with `git diff --stat '*.js'` returning empty. - [ ] **No existing CSS rule is modified.** Verify the diff against `styles/globals.css` shows only additive ranges. - [ ] `npm run lint` exits 0. - [ ] `npm run test:run` exits 0 (vitest 21/21). - [ ] `npm run test:smoke` (against the preview) exits 0 (3/3). - [ ] `Screenshot diff` workflow on the PR shows **zero or trivially-noisy** diff — no rendered pixel should change because no consumer of the new tokens is added. Architect must explain any non-trivial diff before merge. - [ ] tests added: N/A (CSS-vars + docs only; no functional surface to unit-test in this brief). - [ ] no scope expansion: no file edited outside `files:` in the frontmatter. ## Anti-scope (must not do) - ❌ Touch any `.js` file under `components/**`, `pages/**`, `lib/**`, `test/**`. - ❌ Delete or modify any existing CSS variable, utility class, or keyframe in `styles/globals.css`. The cleanup is sub-convoy #8. - ❌ Wire `tailwind.config.js` to the new tokens. Pure CSS-var surface for v1; the Tailwind extension is a queued follow-up. - ❌ Create `components/ui/` — that's sub-convoys #2 + #3. - ❌ Create `docs/MOTION_SYSTEM.md` — that's sub-convoy #7. - ❌ Add a new keyframe / animation. Motion work is sub-convoy #7. - ❌ Add a CI grep gate. The `forbidden-*-css` gates land in #8. ## Verification commands (for the implementer to run pre-PR) ```bash # 1. Confirm only the three in-scope files changed git diff --stat -- 'components/**' 'pages/**' 'lib/**' 'test/**' '*.js' '*.jsx' # Expected: empty (no .js / .jsx changes) git diff --stat # Expected: 3 files: styles/globals.css, docs/DESIGN_TOKENS.md, AGENTS.md # 2. Confirm the styles/globals.css diff is purely additive (no deletions) git diff styles/globals.css | grep -E '^-[^-]' | head # Expected: empty (only the leading 3-dash --- header lines, no deletions) # 3. Confirm no consumer of the new tokens was added (would be scope creep) git diff -- 'components/**' 'pages/**' | grep -E 'var\(--glass-|var\(--rim-light|var\(--ember-rim|var\(--elevation|var\(--modal-scrim' # Expected: empty # 4. Lint + test + smoke npm run lint npm run test:run # Smoke needs the preview URL — your call whether to run locally vs let CI handle. ``` ## Rationale (≤3 sentences) This brief lands the token foundation for the Liquid Glass redesign umbrella as a purely additive, zero-rendered-change PR — the most conservative possible foundation move, designed to let downstream sub-convoys (#2 modals, #3 forms, #4 layout, #5 cards, #6 public, #7 motion) consume a stable, documented vocabulary. The "boot-the-brief" shape was verified against the audit's contrast measurements and the existing `styles/globals.css` line topology; no dep changes, no .js touched, no existing rule deleted. Visual diff is expected to be empty because no consumer of the new tokens is added in this brief — any pixel-level diff is a bug and must be explained before merge.