refactor(design): tone down card corner-light gradients to ~55% intensity #118
1 changed files with 42 additions and 7 deletions
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@ -365,9 +365,29 @@ body {
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The `--chip-border-base` is a faint diagonal white tint that
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paints under the corner gradients so the rest of the rim isn't
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completely invisible (gives the chip a sensible edge even far
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from either light source). */
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from either light source).
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Two intensity tiers (2026-06-04 refinement, operator feedback
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after the original tokens went out — "reduce the vibrancy of
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the border gradients on the cards"):
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1. `--corner-light-{warm,cool}` (full intensity) — used by
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the floating chrome chips (sidebar nav, top header) where
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the catch-light SHOULD be the primary visual cue that the
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element is a distinct floating surface responding to the
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background light sources. Consumed via inline `boxShadow`
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in `components/Layout.js` and `components/ui/TopSearchBar.js`.
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2. `--corner-light-{warm,cool}-subtle` — used by `.glass-panel`
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and `.glass-panel-strong` (data cards: stat cards, deck
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cards, list cards, modals, dropdowns). These surfaces are
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numerous and tile densely; at full intensity the catch
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lights compete with the chrome and overwhelm the page.
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Roughly 55% of the full-intensity alpha. */
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--corner-light-warm: rgba(255, 110, 0, 0.50);
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--corner-light-cool: rgba(99, 102, 241, 0.38);
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--corner-light-warm-subtle: rgba(255, 110, 0, 0.28);
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--corner-light-cool-subtle: rgba(99, 102, 241, 0.20);
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--chip-border-base: linear-gradient(
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135deg,
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rgba(255, 255, 255, 0.14) 0%,
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@ -404,9 +424,17 @@ body {
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and cool catch lights read clearly against the deep substrate.
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See :root for the full rationale on the corner-vs-drop-shadow
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refinement. The base white border tint drops in alpha here
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because the deep canvas absorbs whites more readily. */
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because the deep canvas absorbs whites more readily.
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The `-subtle` variants (used by `.glass-panel*` data cards
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per the operator's "reduce the vibrancy" feedback) sit at
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roughly 55% of the full-intensity alpha — slightly higher
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proportionally than the light theme because dark substrates
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swallow chromatic content. */
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--corner-light-warm: rgba(255, 130, 30, 0.68);
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--corner-light-cool: rgba(139, 92, 246, 0.58);
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--corner-light-warm-subtle: rgba(255, 130, 30, 0.38);
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--corner-light-cool-subtle: rgba(139, 92, 246, 0.32);
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--chip-border-base: linear-gradient(
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135deg,
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rgba(255, 255, 255, 0.10) 0%,
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@ -790,14 +818,21 @@ body {
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border-box-clipped gradient layers as the visible rim.
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Drop-shadow stack is now just rim-light-inner + elevation —
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the directional warm/cool outer glows are gone per operator
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feedback ("reduce those box shadows quite a bit"). */
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feedback ("reduce those box shadows quite a bit").
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`.glass-panel*` uses the SUBTLE corner-light variants (about 55%
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of the full-intensity alpha used by the floating chrome chips in
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Layout / TopSearchBar). Data cards tile densely, so at full
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intensity the catch lights compete with the chrome and overwhelm
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the page (2026-06-04 operator feedback: "reduce the vibrancy of
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the border gradients on the cards"). */
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.glass-panel {
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background:
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linear-gradient(var(--glass-surface-mid), var(--glass-surface-mid))
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padding-box,
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radial-gradient(at 0% 100%, var(--corner-light-warm) 0%, transparent 42%)
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radial-gradient(at 0% 100%, var(--corner-light-warm-subtle) 0%, transparent 42%)
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border-box,
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radial-gradient(at 100% 0%, var(--corner-light-cool) 0%, transparent 42%)
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radial-gradient(at 100% 0%, var(--corner-light-cool-subtle) 0%, transparent 42%)
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border-box,
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var(--chip-border-base) border-box;
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border: 1px solid transparent;
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@ -811,9 +846,9 @@ body {
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background:
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linear-gradient(var(--glass-surface-high), var(--glass-surface-high))
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padding-box,
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radial-gradient(at 0% 100%, var(--corner-light-warm) 0%, transparent 42%)
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radial-gradient(at 0% 100%, var(--corner-light-warm-subtle) 0%, transparent 42%)
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border-box,
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radial-gradient(at 100% 0%, var(--corner-light-cool) 0%, transparent 42%)
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radial-gradient(at 100% 0%, var(--corner-light-cool-subtle) 0%, transparent 42%)
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border-box,
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var(--chip-border-base) border-box;
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border: 1px solid transparent;
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