feat(design): warm↔cool gradient + edge-light response on chips #115
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Reference: rstillwell/deckhearth#115
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Delete branch "two-light-source-edge-glow"
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Operator feedback 2026-06-04: "increase the gradient in the background that goes from our nice warm red to a nice purpley blue. And then let's have the corners or the edges of our sections respond as if those two are light sources."
Two coordinated changes
1) Body gradient pushed harder + diagonal warm↔cool story
Dark theme (the primary canvas):
Light theme:
2) Edge-light tokens on every chip's shadow stack
Two new design tokens in
:root+[data-theme="dark"]:--edge-light-warm— offset-X +Y, warm ember alpha → glow on each chip's bottom-left edge (facing the warm light source).--edge-light-cool— offset+X -Y, indigo alpha → glow on each chip's top-right edge (facing the cool light source).Applied via prepending to the shadow stack in three places:
.glass-panel+.glass-panel-strong— picks up DailyEmberWidget, CommandPaletteModal popover, the logged-out sidebar tray, UserMenu dropdown, and any future glass surface for free.components/Layout.jsnav-chip inline boxShadow.components/ui/TopSearchBar.jsinline boxShadow.Result
The body visibly transitions warm-ember (bottom-left) → neutral midpoint → purpley-blue (top-right). Every floating chip's bottom-left and top-right edges pick up subtle directional glow from the matching corner — light wrapping around the chip's rim from the two off-screen-ish sources.
CI
113/113 vitest, lint clean (1 pre-existing warning), build green.
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