Adds DEFAULT_LAYOUT + IMAGE_FRAME_ROWS constants (fractional art/text window
anchors), a ZoneEditor component for bounding-box layout editing in the
designer, and expands the custom-frames/games CRUD API surface to support
frame image storage and retrieval. Custom card designer pages wire these
together with the existing PNG export pipeline.
See .convoys/card-designer-image-frames.md for scope tracking.
- {CODE} tokens in description/actions/flavor render as inline symbol
icons (RichText), including inside cost pips
- custom frames gain an optional background texture (upload/replace/
remove via /api/custom-frames/[id]/texture); renders behind panels
- custom games can be shared to the community (is_public): toggle in the
game space, public listing at /community/games, read-only game view,
/api/public/games endpoints (no auth, public rows only)
- /designer/print: multi-card print sheets on US Letter at 300dpi
(63x88mm cards, 3x3 or 2x2, dashed cut guides, full-sheet PNG export)
- migration 1787711511000
- game system selector: standalone, existing system (MTG/Pokemon/Lorcana/
SWU/FaB/One Piece/Sorcery/Grand Archive — codes match catalog imports),
or a user's custom game
- custom_games table + CRUD API (private per user, unique names)
- /games hub with create form; /games/[id] space with rename, delete,
card gallery, and ?game= deep-link into the designer
- catalog twin resolves game: system code, custom game name, or 'Custom'
- my-designs shows each design's game association
- migration 1787693311000