Commit graph

11 commits

Author SHA1 Message Date
Randall Stillwell
0f6bfbb7df feat(pages): pass user explicitly + null-guard leaky page seeds (Brief 2 of fix-layout-default-user)
Closes the page-side half of P0 #7 from .convoys/ship-readiness.md.
Brief 1 (commit ddf8fd2) handled the Layout-side fix.

Per the architect's per-page bucket table (Decision B in
.convoys/fix-layout-default-user.md), 7 pages needed code changes;
the other 10 of 17 Layout-importing pages already pass `user` correctly.

Pass user={user} to Layout (4 pages, 11 call sites):
  - pages/scanner.js (1 call)
  - pages/decks.js (3 calls)
  - pages/deck-builder.js (4 calls)
  - pages/deck/[id].js (3 calls)
  (All four still import useAuth from lib/auth-context.js — that's
   intentional and stays as-is until the single-auth-provider convoy
   collapses the three parallel auth surfaces.)

Replace leaky page-level seed values with useState(null) + null guards
(2 pages, R2 mitigation):
  - pages/profile.js: useState({email: 'me@...', role: 'user', ...})
                     → useState(null) + ?. on every sync user.* read
                     + early-return guards in getDisplayName/getInitials
                     + conditional render around the "Member since" block
                       so formatDate(undefined) never runs
  - pages/settings.js: same pattern (single user.email reader guarded)

Replace hardcoded const with useAuth from lib/use-auth.js (1 page):
  - pages/card/[id].js: const user = {email: 'me@...'}
                       → const { user } = useAuth() (called unconditionally
                       at the top of the component; rules-of-hooks safe)

Verification:
  - grep 'me@randallstillwell.com' pages/ → 0 hits
  - 21/21 vitest tests pass (16 pre-existing + 5 from Brief 1)
  - npm run lint matches baseline (128 problems pre, 128 post; verified
    via git stash before/after)
  - Manual static read-through of every diff; ReadLints clean on the 7
    files
  - Dev-server smoke: /cards anonymous returned HTTP 200 with 0
    'me@randallstillwell' matches before the user's shared dev server
    became unresponsive mid-session (same dev-server-shared-by-user
    constraint flagged in Brief 1); interactive logged-in smoke is
    parent/operator gated

Flagged-but-deferred (untouched per scope):
  - 4 pages still import useAuth from lib/auth-context.js
    → single-auth-provider (queued P1 #9)
  - components/MobileNavigation.js still receives dead user prop
    → cleanup-mobile-nav-dead-props (or fold into god-component-split)

addresses: P0 #7 from .convoys/ship-readiness.md (last P0 ship-blocker)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-24 14:22:20 -05:00
Randall Stillwell
afb79c57d9 Major Scanner Improvements
🔧 Gemini AI Integration:
- Added Google Gemini API as default OCR service
- Auto-configures from GEMINI_AI_API_KEY environment variable
- Fixed Puter.js authentication issues
- Enhanced OCR settings with connection testing

🎨 Redesigned Scanner Queue:
- New thumbnail + content layout with checkbox overlay
- Smart quantity management (duplicates increment quantity)
- Complete card information display from database
- Two-row action layout (primary/secondary actions)
- Floating bottom toolbar for bulk actions
- Real card images from database

�� Enhanced User Experience:
- Fixed Canvas2D performance warnings
- Better error handling and fallbacks
- Improved responsive design
- Database confirmation indicators
- Professional card scanning workflow

📱 Mobile Ready:
- Optimized layouts for mobile scanning
- Touch-friendly controls and interactions
- Improved visual feedback and status indicators
2025-07-29 14:19:48 -05:00
Randall Stillwell
6097af75a4 🎯 Refine Rarity Effects: Card-Focused Glow + Hero Particles
 Perfect Balance Achieved:
- Removed bold rarity gradient from hero background
- Hero now uses neutral theme-based gradient
- Added beautiful rarity glow effect around card image only
- Kept magical particle effects in full hero space

🎨 Card Glow System:
- Subtle blur glow behind card with rarity colors
- Enhanced box-shadow with rarity-specific colors
- Gentle pulsing animation for mystical effect
- Proper scaling and positioning for perfect visual balance

🌟 Improved Readability:
- Hero text now uses consistent theme colors
- No more contrast issues with bold backgrounds
- Clean, professional appearance with magical touches

The result: Subtle, elegant rarity indication focused on the card itself while maintaining the magical particle atmosphere
2025-07-28 08:56:42 -05:00
Randall Stillwell
2867a8ff23 Add Rarity-Based Gradients & Animated Particles
🎨 Rarity-Based Visual System:
- Replaced TCG-based gradients with subtle rarity-based backgrounds
- Common: Subtle gray gradient (no particles)
- Uncommon: Subtle green gradient (15 particles)
- Rare: Subtle gold gradient (25 particles)
- Mythic: Rich gold gradient (40 particles)
- Holographic: Subtle pink gradient (50 particles)
- Enchanted: Subtle purple gradient (60 particles)
- Super Rare: Subtle blue gradient (45 particles)
- Legendary: Vibrant gold gradient (80 particles)

 Animated Particle Effects:
- Floating particle animation with random positioning
- Particles match rarity colors with glowing effects
- Random animation delays and durations for natural movement
- More rare cards = more magical particle effects
- Particles are pointer-events-none (do not interfere with UI)

🎯 Smart Text Contrast:
- Light rarities (common/uncommon/rare) use dark text
- Dark rarities (mythic+) use white text for readability
- Automatic contrast adaptation based on background

🌟 Enhanced Atmosphere:
- Subtle background patterns (reduced opacity)
- Rarity-appropriate visual hierarchy
- Immersive, magical feel for rare cards

The hero section now creates a truly magical experience
2025-07-27 21:46:48 -05:00
Randall Stillwell
36fe4a6f0f 🔧 Fix Card Hero Section Invisible Text Issue
🐛 Root Cause:
- getTCGGradient() returned Tailwind classes (from-purple-600)
- CSS linear-gradient() received invalid syntax after string replacement
- Background gradient wasn't rendering, leaving white text on light background
- Text became completely invisible (only visible when highlighted)

 Solution:
- Fixed getTCGGradient() to return proper CSS color values
- Removed broken string replacement logic
- Used proper CSS gradient syntax: linear-gradient(135deg, #color1, #color2, #color3)
- White text now properly visible on colored gradient backgrounds

🎨 Color Improvements:
- MTG: Purple gradient (#9333ea, #8b5cf6, #4f46e5)
- Pokemon: Blue gradient (#2563eb, #3b82f6, #0891b2)
- Lorcana: Pink/Purple gradient (#db2777, #ec4899, #a855f7)
- Default: Gray gradient for unknown games

The card hero section should now be fully visible in all themes! 🌟
2025-07-27 21:43:06 -05:00
Randall Stillwell
b39f8b052d 🎨 Fix Card Detail Page Light Theme Issues
🐛 Theme Problems Fixed:
- Added proper background styling to ensure theme colors are applied
- Added missing gradient-text classes (gold, flame, ember) for fire theme
- Wrapped entire page in themed background container
- Ensured content tabs section uses theme colors

 Improvements:
- Added gradient-text-gold for price displays
- Added gradient-text-flame and gradient-text-ember for consistency
- Proper min-height to cover full viewport
- Background colors now properly inherit theme variables

🎯 Light Theme Fix:
- Text should now be properly dark in light mode
- Backgrounds use theme variables instead of defaults
- All sections properly themed for both light and dark modes

The card detail page should now be fully legible in light theme! 🌞
2025-07-27 21:36:40 -05:00
Randall Stillwell
f36fea8e58 🔐 Fix Card Detail Page Authentication Issues
 Authentication Headers Added:
- Added JWT tokens to all API calls in card detail page
- Fixed collections, decks, ownership, and favorites API calls
- Added proper error handling for authentication failures

🔧 Enhanced Ownership API:
- Added GET method to fetch user's card ownership
- Maintains existing POST method for updating ownership
- Returns user-specific quantity data

🎯 User Data Integration:
- Fetches user's owned quantity on page load
- Checks favorite status from user_favorites table
- Refreshes data after collection/deck additions
- All data now properly scoped to authenticated user

🛡️ Security Improvements:
- All API calls now include Authorization headers
- User-specific data fetching implemented
- No more reliance on global card data
- Proper JWT token validation throughout

The card detail page now properly integrates with the secured API endpoints and displays user-specific data correctly! 🃏🔒
2025-07-26 00:32:58 -05:00
Randall Stillwell
20ccd2333e 🎯 Implemented Collection Selection Modal System
 New CollectionSelectionModal Component:
- Multi-select collection interface with search functionality
- Visual card previews showing selected cards to add
- Select all/deselect all functionality for bulk operations
- Real-time collection filtering and search
- Professional modal design with dark mode support

🔗 Integration with Cards Page:
- Bulk selection toolbar now opens collection modal
- Individual card actions trigger collection modal
- Success feedback with detailed results
- Automatic selection clearing after successful additions

🎮 Enhanced Card Detail Page:
- Replaced old single-select dropdown with new modal
- Multi-collection support for single cards
- Automatic refresh of card collections after additions
- Consistent UI across all card interaction points

🎨 User Experience Features:
- Visual card thumbnails in modal header
- Collection metadata display (card count, public status)
- Loading states and error handling
- Responsive design for all screen sizes

Ready for seamless card-to-collection workflow! 📦
2025-07-26 00:22:35 -05:00
Randall Stillwell
0d6c6f1957 Implemented admin authentication and seamless card editing
- Created admin authentication system with useIsAdmin hook
- Added AdminProtected component for route protection
- Added prominent 'Edit Card (Admin)' button on card detail pages
- Protected all admin routes (/admin/*) with authentication
- Added admin navigation item to main layout sidebar
- Updated auth verification API to return mock admin user
- Integrated admin edit button that redirects to card editor with card ID
- Added proper access denied page for non-admin users
- Admin-only features now show/hide based on user role
- Seamless workflow: spot incorrect card → click edit → fix immediately
2025-07-24 16:31:29 -05:00
Randall Stillwell
bb60b4f6b0 Enhanced card detail page with real data and functionality
- Updated card detail page to fetch real data from API
- Added ownership tracking with quantity management
- Added favorite system for cards
- Added collection and deck management functionality
- Created API endpoints for ownership, favorites, collections, and decks
- Added database columns for quantity and favorited status
- Shows current collections and decks the card belongs to
- Added proper error handling and loading states
- Integrated with real card data from database
- Added purchase links to TCGPlayer and eBay
2025-07-24 15:03:09 -05:00
Randall Stillwell
e75a4a6649 Major redesign: Enhanced card display with particle effects, improved filters, and search functionality
- Redesigned card display with 2.5:3.5 aspect ratio and image-only view
- Added infinite scroll to replace pagination
- Implemented authentic card back placeholders for MTG, Pokemon, and Lorcana
- Added rarity-based particle effects with tiered intensity (mythic/enchanted/rare/uncommon)
- Enhanced hover details panel with structured card information
- Fixed search functionality with debouncing and Enter key support
- Improved filter system with working TCG, rarity, set, and price filters
- Added favorite system for cards in both hover and detail views
- Updated card detail page with comprehensive metadata and actions
- Fixed API filtering with proper Vercel Postgres implementation
- Added particle animations and rarity glow effects
- Improved overall UX with better visual hierarchy and interactions
2025-07-23 21:26:54 -05:00