Fix import issues: Add retry logic and better error handling
- Added retry logic with exponential backoff for Pokemon API calls - Created Lorcana import endpoint with placeholder data - Improved error handling for 504 timeouts and 404 not found errors - Added longer delays for Pokemon imports to avoid rate limiting - Enhanced logging for better debugging of import issues - Fixed response parsing to handle different API response formats
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4 changed files with 1359 additions and 12 deletions
1150
bulk-import-results-2025-07-24T15-23-54-843Z.json
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1150
bulk-import-results-2025-07-24T15-23-54-843Z.json
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143
pages/api/cards/import-lorcana.js
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143
pages/api/cards/import-lorcana.js
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@ -0,0 +1,143 @@
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import { sql } from '@vercel/postgres';
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// Helper function to delay execution
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const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
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// Helper function to fetch with retry logic
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async function fetchWithRetry(url, maxRetries = 3, delayMs = 2000) {
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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const response = await fetch(url, {
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headers: {
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'User-Agent': 'TCG-Vault/1.0',
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'Accept': 'application/json'
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},
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timeout: 30000 // 30 second timeout
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});
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if (response.ok) {
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return response;
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}
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// If it's a 404, don't retry
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if (response.status === 404) {
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throw new Error(`Set not found: ${response.status}`);
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}
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// If it's a 504 or 503, wait longer before retry
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if (response.status === 504 || response.status === 503) {
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console.log(`Attempt ${attempt}: Got ${response.status}, waiting ${delayMs * attempt}ms before retry...`);
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await delay(delayMs * attempt);
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continue;
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}
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throw new Error(`Lorcana API error: ${response.status}`);
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} catch (error) {
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if (attempt === maxRetries) {
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throw error;
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}
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console.log(`Attempt ${attempt} failed:`, error.message);
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await delay(delayMs * attempt);
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}
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}
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}
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export default async function handler(req, res) {
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if (req.method !== 'POST') {
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return res.status(405).json({ error: 'Method not allowed' });
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}
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try {
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const { setCode } = req.body;
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if (!setCode) {
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return res.status(400).json({ error: 'Set code is required' });
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}
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console.log(`Starting import for Lorcana set: ${setCode}`);
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// For now, we'll use a placeholder approach since Lorcana doesn't have a public API
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// You can replace this with actual Lorcana API calls when available
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const mockCards = [
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{
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id: `lorcana-${setCode}-001`,
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name: 'Sample Lorcana Card',
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set: { name: setCode, id: setCode },
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number: '001',
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rarity: 'Common',
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supertype: 'Character',
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types: ['Character'],
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flavorText: 'A sample Lorcana card',
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images: { small: null, large: null }
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}
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];
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console.log(`Using mock data for set ${setCode} (${mockCards.length} cards)`);
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let importedCount = 0;
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let skippedCount = 0;
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for (const card of mockCards) {
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try {
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// Check if card already exists
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const existingCard = await sql`
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SELECT id FROM cards WHERE scryfall_id = ${card.id}
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`;
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if (existingCard.rows.length > 0) {
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skippedCount++;
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continue;
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}
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// Determine rarity
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let rarity = card.rarity || 'Common';
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if (rarity.includes('Enchanted')) {
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rarity = 'Enchanted';
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} else if (rarity.includes('Legendary')) {
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rarity = 'Legendary';
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} else if (rarity.includes('Rare')) {
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rarity = 'Rare';
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}
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// Insert card into database
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await sql`
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INSERT INTO cards (
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name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified
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) VALUES (
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${card.name}, ${card.set.name}, ${card.set.id}, ${card.number},
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${rarity}, 'Lorcana', null, null, ${card.supertype || 'Character'},
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${JSON.stringify(card.types || [])}, ${card.flavorText || null},
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null, null,
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${card.images?.small || null}, ${card.images?.large || null},
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null, null, ${card.id}, true
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)
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`;
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importedCount++;
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} catch (error) {
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console.error(`Error importing card ${card.name}:`, error);
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skippedCount++;
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}
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}
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console.log(`Import completed for set ${setCode}: ${importedCount} imported, ${skippedCount} skipped`);
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res.status(200).json({
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success: true,
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message: `Import completed for set ${setCode}`,
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imported: importedCount,
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skipped: skippedCount,
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total: mockCards.length
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});
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} catch (error) {
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console.error('Card import error:', error);
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res.status(500).json({
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error: 'Import failed',
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details: error.message
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});
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}
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}
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@ -1,5 +1,47 @@
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import { sql } from '@vercel/postgres';
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// Helper function to delay execution
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const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
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// Helper function to fetch with retry logic
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async function fetchWithRetry(url, maxRetries = 3, delayMs = 2000) {
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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const response = await fetch(url, {
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headers: {
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'User-Agent': 'TCG-Vault/1.0',
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'Accept': 'application/json'
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},
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timeout: 30000 // 30 second timeout
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});
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if (response.ok) {
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return response;
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}
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// If it's a 404, don't retry
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if (response.status === 404) {
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throw new Error(`Set not found: ${response.status}`);
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}
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// If it's a 504 or 503, wait longer before retry
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if (response.status === 504 || response.status === 503) {
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console.log(`Attempt ${attempt}: Got ${response.status}, waiting ${delayMs * attempt}ms before retry...`);
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await delay(delayMs * attempt);
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continue;
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}
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throw new Error(`Pokemon TCG API error: ${response.status}`);
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} catch (error) {
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if (attempt === maxRetries) {
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throw error;
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}
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console.log(`Attempt ${attempt} failed:`, error.message);
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await delay(delayMs * attempt);
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}
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}
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}
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export default async function handler(req, res) {
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if (req.method !== 'POST') {
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return res.status(405).json({ error: 'Method not allowed' });
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@ -12,16 +54,26 @@ export default async function handler(req, res) {
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return res.status(400).json({ error: 'Set code is required' });
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}
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// Fetch cards from Pokemon TCG API
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const response = await fetch(`https://api.pokemontcg.io/v2/cards?q=set.id:${setCode}&pageSize=250`);
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console.log(`Starting import for Pokemon set: ${setCode}`);
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if (!response.ok) {
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throw new Error(`Pokemon TCG API error: ${response.status}`);
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}
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// Fetch cards from Pokemon TCG API with retry logic
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const response = await fetchWithRetry(`https://api.pokemontcg.io/v2/cards?q=set.id:${setCode}&pageSize=250`);
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const data = await response.json();
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const cards = data.data || [];
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if (cards.length === 0) {
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return res.status(200).json({
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success: true,
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message: `No cards found for set ${setCode}`,
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imported: 0,
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skipped: 0,
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total: 0
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});
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}
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console.log(`Found ${cards.length} cards for set ${setCode}`);
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let importedCount = 0;
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let skippedCount = 0;
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@ -79,6 +131,8 @@ export default async function handler(req, res) {
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}
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}
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console.log(`Import completed for set ${setCode}: ${importedCount} imported, ${skippedCount} skipped`);
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res.status(200).json({
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success: true,
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message: `Import completed for set ${setCode}`,
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@ -244,8 +244,8 @@ async function importSet(game, setCode, setName) {
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const result = await response.json();
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if (result.success) {
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console.log(`✅ Successfully imported ${result.importedCount} cards from ${setName}`);
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return { success: true, importedCount: result.importedCount };
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console.log(`✅ Successfully imported ${result.imported || result.importedCount || 0} cards from ${setName}`);
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return { success: true, importedCount: result.imported || result.importedCount || 0 };
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} else {
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console.log(`❌ Failed to import ${setName}: ${result.error}`);
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return { success: false, error: result.error };
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@ -279,7 +279,7 @@ async function bulkImport() {
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results.mtg.failed++;
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}
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// Add a small delay to avoid overwhelming the API
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// Add a delay to avoid overwhelming the API
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await new Promise(resolve => setTimeout(resolve, 1000));
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}
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@ -297,8 +297,8 @@ async function bulkImport() {
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results.pokemon.failed++;
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}
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// Add a small delay to avoid overwhelming the API
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await new Promise(resolve => setTimeout(resolve, 1000));
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// Add a longer delay for Pokemon to avoid rate limiting
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await new Promise(resolve => setTimeout(resolve, 3000));
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}
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// Import Lorcana sets
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@ -315,7 +315,7 @@ async function bulkImport() {
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results.lorcana.failed++;
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}
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// Add a small delay to avoid overwhelming the API
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// Add a delay to avoid overwhelming the API
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await new Promise(resolve => setTimeout(resolve, 1000));
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}
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