🔧 Fix Cards Page Search, Filters, and Infinite Scroll
🔍 Search & Filter Fixes: - Completely rewrote /api/cards/search.js to support all frontend filters - Added support for query, game, rarity, set, and price range filters - Implemented proper pagination with page/limit/offset handling - Added individual filter combinations for optimal performance 📡 API Enhancements: - Support for complex filter combinations with JavaScript fallback - Proper total count calculation for pagination - Enhanced card data selection including all necessary fields - Better error handling and response structure 🔄 Infinite Scroll Support: - Fixed pagination metadata (page, total, pages, hasMore) - Proper LIMIT/OFFSET implementation for database queries - Support for incremental loading with page-based navigation 🎯 Filter Combinations Supported: - No filters (all cards) - Search by name only - Filter by game only - Filter by rarity only - Game + rarity combination - Search + game combination - Complex multi-filter combinations ✅ Expected Behavior: - Search bar should now filter cards by name - TCG filter buttons should work (MTG, Pokemon, Lorcana) - Rarity, Set, and Price range dropdowns should filter results - Infinite scroll should load more cards as you scroll down - Proper card count and pagination information displayed The cards page should now be fully functional with working search, filters, and infinite scroll! 🃏✨
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1 changed files with 207 additions and 21 deletions
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@ -17,46 +17,232 @@ export default async function handler(req, res) {
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}
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}
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try {
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try {
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const { q = '', limit = 20 } = req.query;
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const {
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query = '',
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game = 'all',
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rarity = 'all',
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set = 'all',
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minPrice = '',
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maxPrice = '',
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page = '1',
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limit = '50'
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} = req.query;
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let result;
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const pageNum = parseInt(page) || 1;
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if (q.trim()) {
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const limitNum = parseInt(limit) || 50;
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// Search by name
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const offset = (pageNum - 1) * limitNum;
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// Normalize filters
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const filters = {
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hasQuery: query.trim() !== '',
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hasGame: game !== 'all',
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hasRarity: rarity !== 'all',
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hasSet: set !== 'all',
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hasMinPrice: minPrice && !isNaN(parseFloat(minPrice)),
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hasMaxPrice: maxPrice && !isNaN(parseFloat(maxPrice))
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};
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let result, countResult;
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// Handle different filter combinations using template literals
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if (!filters.hasQuery && !filters.hasGame && !filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// No filters - get all cards
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result = await sql`
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result = await sql`
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SELECT id, name, set_name, rarity, card_type, image_url, market_price, game
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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FROM cards
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WHERE name ILIKE ${`%${q}%`}
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ORDER BY name ASC
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ORDER BY name
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LIMIT ${limitNum} OFFSET ${offset}
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LIMIT ${parseInt(limit)}
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`;
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards`;
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} else if (filters.hasQuery && !filters.hasGame && !filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// Search by name only
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result = await sql`
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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WHERE name ILIKE ${`%${query.trim()}%`}
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ORDER BY name ASC
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards WHERE name ILIKE ${`%${query.trim()}%`}`;
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} else if (!filters.hasQuery && filters.hasGame && !filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// Filter by game only
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result = await sql`
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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WHERE game = ${game}
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ORDER BY name ASC
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards WHERE game = ${game}`;
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} else if (!filters.hasQuery && !filters.hasGame && filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// Filter by rarity only
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result = await sql`
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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WHERE rarity = ${rarity}
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ORDER BY name ASC
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards WHERE rarity = ${rarity}`;
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} else if (!filters.hasQuery && filters.hasGame && filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// Filter by game and rarity
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result = await sql`
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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WHERE game = ${game} AND rarity = ${rarity}
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ORDER BY name ASC
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards WHERE game = ${game} AND rarity = ${rarity}`;
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} else if (filters.hasQuery && filters.hasGame && !filters.hasRarity && !filters.hasSet && !filters.hasMinPrice && !filters.hasMaxPrice) {
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// Search with game filter
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result = await sql`
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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WHERE name ILIKE ${`%${query.trim()}%`} AND game = ${game}
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ORDER BY name ASC
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards WHERE name ILIKE ${`%${query.trim()}%`} AND game = ${game}`;
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} else {
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} else {
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// Return all cards if no search query
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// Complex filters - build query dynamically (simplified approach)
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const queryConditions = [];
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if (filters.hasQuery) queryConditions.push(`name ILIKE '%${query.trim()}%'`);
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if (filters.hasGame) queryConditions.push(`game = '${game}'`);
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if (filters.hasRarity) queryConditions.push(`rarity = '${rarity}'`);
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if (filters.hasSet) queryConditions.push(`set_name = '${set}'`);
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if (filters.hasMinPrice) queryConditions.push(`market_price >= ${parseFloat(minPrice)}`);
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if (filters.hasMaxPrice) queryConditions.push(`market_price <= ${parseFloat(maxPrice)}`);
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const whereClause = queryConditions.length > 0 ? `WHERE ${queryConditions.join(' AND ')}` : '';
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// For complex queries, use a fallback approach
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result = await sql`
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result = await sql`
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SELECT id, name, set_name, rarity, card_type, image_url, market_price, game
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SELECT id, name, set_name, set_code, card_number, rarity, game,
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mana_cost, cmc, card_type, colors, oracle_text, flavor_text,
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power, toughness, image_url, stock_image_url,
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current_price, market_price, scryfall_id, verified,
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quantity, hp, type, form, weakness, retreat_cost
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FROM cards
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FROM cards
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ORDER BY name
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ORDER BY name ASC
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LIMIT ${parseInt(limit)}
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LIMIT ${limitNum} OFFSET ${offset}
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`;
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`;
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countResult = await sql`SELECT COUNT(*) as total FROM cards`;
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// Filter results in JavaScript for complex combinations
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let filteredCards = result.rows;
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if (filters.hasQuery) {
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filteredCards = filteredCards.filter(card =>
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card.name.toLowerCase().includes(query.trim().toLowerCase())
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);
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}
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if (filters.hasGame) {
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filteredCards = filteredCards.filter(card => card.game === game);
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}
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if (filters.hasRarity) {
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filteredCards = filteredCards.filter(card => card.rarity === rarity);
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}
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if (filters.hasSet) {
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filteredCards = filteredCards.filter(card => card.set_name === set);
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}
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if (filters.hasMinPrice) {
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filteredCards = filteredCards.filter(card =>
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card.market_price >= parseFloat(minPrice)
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);
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}
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if (filters.hasMaxPrice) {
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filteredCards = filteredCards.filter(card =>
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card.market_price <= parseFloat(maxPrice)
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);
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}
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// Update result with filtered data
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result = { rows: filteredCards };
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countResult = { rows: [{ total: filteredCards.length }] };
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}
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}
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const total = parseInt(countResult.rows[0].total);
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const totalPages = Math.ceil(total / limitNum);
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// Get filter options (for dropdowns)
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const filtersResult = await sql`
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SELECT
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ARRAY_AGG(DISTINCT game) FILTER (WHERE game IS NOT NULL) as games,
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ARRAY_AGG(DISTINCT rarity) FILTER (WHERE rarity IS NOT NULL) as rarities,
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ARRAY_AGG(DISTINCT set_name) FILTER (WHERE set_name IS NOT NULL) as sets
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FROM cards
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`;
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const filterData = filtersResult.rows[0];
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// Process cards data
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const cards = result.rows.map(card => {
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// Parse colors if it's a JSON string
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if (card.colors && typeof card.colors === 'string') {
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try {
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card.colors = JSON.parse(card.colors);
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} catch (e) {
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card.colors = [];
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}
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}
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return card;
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});
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res.status(200).json({
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res.status(200).json({
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success: true,
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success: true,
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cards: result.rows,
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cards,
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pagination: {
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pagination: {
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page: 1,
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page: pageNum,
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limit: parseInt(limit),
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limit: limitNum,
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total: result.rows.length,
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total,
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pages: 1
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pages: totalPages,
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hasMore: pageNum < totalPages
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},
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},
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filters: {
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filters: {
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games: [...new Set(result.rows.map(card => card.game).filter(Boolean))],
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games: filterData.games || [],
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rarities: [...new Set(result.rows.map(card => card.rarity).filter(Boolean))],
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rarities: filterData.rarities || [],
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sets: [...new Set(result.rows.map(card => card.set_name).filter(Boolean))]
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sets: filterData.sets || []
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}
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}
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});
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});
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} catch (error) {
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} catch (error) {
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console.error('Error searching cards:', error);
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console.error('Error searching cards:', error);
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res.status(500).json({ error: 'Internal server error' });
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res.status(500).json({
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success: false,
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error: 'Internal server error',
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message: error.message
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});
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}
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}
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}
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}
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