feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
import { useEffect, useRef, useState } from 'react';
|
2025-07-29 15:19:48 -04:00
|
|
|
import { useRouter } from 'next/router';
|
|
|
|
|
import Layout from '../components/Layout';
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
import ScannerCamera from '../components/scanner/ScannerCamera';
|
|
|
|
|
import ScannerReview from '../components/scanner/ScannerReview';
|
2026-08-14 21:20:43 -04:00
|
|
|
import ScannerCheckoutSheet from '../components/scanner/ScannerCheckoutSheet';
|
|
|
|
|
import { Modal, Button } from '../components/ui';
|
refactor(auth): collapse lib/auth-context.js + lib/admin-auth.js onto lib/use-auth.js (#31)
`lib/use-auth.js` is now the sole client-side auth surface (P1 §9 of
`.convoys/ship-readiness.md`). The legacy `lib/auth-context.js`
(`AuthProvider` + `useAuth`) and `lib/admin-auth.js` (`AdminProvider` +
`useAdmin` + `useIsAdmin`) are deleted; every importer is migrated to
the canonical hook. Pre-convoy a worst-case page mount issued THREE
identical `GET /api/auth/verify` requests (one per provider/hook); the
post-convoy floor is one verify per page mount (3 → 1 on
`pages/card/[id].js`, 2 → 1 elsewhere).
Importer inventory swept (7 source files):
- `pages/_app.js` — removed `<AuthProvider>` wrapper; `<ThemeProvider>`
is now the only top-level provider. `lib/use-auth.js` is hook-only,
no replacement provider needed.
- `pages/index.js`, `pages/scanner.js`, `pages/decks.js`,
`pages/deck/[id].js`, `pages/deck-builder.js` — `import { useAuth }`
path swap from `../lib/auth-context` to `../lib/use-auth`. All five
pages destructured only `{ user }` or `{ user, loading }`; verified
no consumer reads `login` / `register` from useAuth (those flows are
in `pages/login.js` / `pages/signup.js` which call the API directly),
so no shape-parity gap on `lib/use-auth.js`.
- `pages/card/[id].js` — replaced `useIsAdmin()` (the only consumer of
`lib/admin-auth.js` anywhere in the tree) with synchronous
`user?.role === 'admin'` derived from the existing `useAuth()` call.
Render condition at line 524 stays byte-identical.
Decisions documented in `.convoys/single-auth-provider.md`:
- D1: no extension to `lib/use-auth.js` (zero call sites for `login` /
`register` from useAuth — those flows are direct fetches in
`login.js` / `signup.js`).
- D2: `useIsAdmin()` collapses onto `useAuth()`; no separate hook.
- D3: provider tree `<ThemeProvider><AuthProvider>{children}</AuthProvider></ThemeProvider>`
→ `<ThemeProvider>{children}</ThemeProvider>`.
- D4: 3 → 1 verify roundtrip on `card/[id].js`; 2 → 1 on every other
page-load.
- D5: zero test files modified; the 21-test vitest suite is server-
side or prop-driven (`Layout.test.js` passes `user` as a prop, never
imports the legacy hooks).
Doc / config updates so the deletion lands cleanly:
- `.github/CODEOWNERS` — drop the two CODEOWNERS lines for the deleted
files.
- `AGENTS.md` § 2 architecture row + § 3 "Auth (client)" bullet —
rewritten for the post-convoy single-surface state.
- `.cursor/rules/auth-and-permissions.mdc` — § "Legacy" reframed to
"deleted by this convoy"; § "Authentication state on the client"
updated to the post-convoy `useAuth()` shape and the direct-fetch
login flow used by `login.js` / `signup.js`.
- `.cursor/rules/no-go-zones.mdc` — auth-refactors bullet drops the
deleted files from the canonical list.
- `.cursor/skills/add-page/SKILL.md` — checklist + anti-pattern row
refer to the deletion.
Verification:
- `rg "lib/auth-context|lib/admin-auth" --type js` → 0 hits in source.
- `npm run lint` → 128 → 125 problems (3 fewer errors from the deleted
unused-import lines; no regression).
- `npm run test:run` → 21/21 pass (including the 5 Layout regression
locks from `fix-layout-default-user`, which are prop-driven and
unaffected).
- `npm run build` → all 26 pages compile end-to-end; no SSR / static-
generation breakage that would have surfaced if a page tried to use
the legacy context hook unwrapped.
- Manual smoke deferred to operator post-merge per convoy doc.
Risks (full discussion in convoy file):
- R1 shape parity gap — verified zero consumers of legacy-only
surface; mitigated.
- R2 SSR mismatch from removing `<AuthProvider>` — `useEffect`-
guarded `localStorage` read; identical SSR shape pre/post; build
passes.
- R3 missed importer — post-delete grep + build pass would surface
any miss.
- R5 stale `useAuth` cache across components — pre-existing
pattern, called out as follow-up rather than addressed here.
Out of scope: any change to `lib/permission-middleware.js` (server-
side; resolved P0 #1), `lib/auth-secret.js` (resolved P0 #2),
`pages/api/**` route handlers, login / register API contracts, or
the seeded admin account flow.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 23:58:08 -04:00
|
|
|
import { useAuth } from '../lib/use-auth';
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
import { useScannerSession } from '../lib/use-scanner-session.js';
|
2026-06-02 22:28:24 -04:00
|
|
|
import { useScannerQueue } from '../lib/use-scanner-queue.js';
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
import { useCameraScanner } from '../lib/use-camera-scanner.js';
|
|
|
|
|
import { useScannerIdentification } from '../lib/use-scanner-identification.js';
|
2026-08-14 21:20:43 -04:00
|
|
|
import { clearScannerCartStorage } from '../lib/scanner-session.js';
|
|
|
|
|
import { collectionDisplayName } from '../lib/collection-vocabulary.js';
|
2026-05-27 14:50:54 -04:00
|
|
|
|
2025-07-29 15:19:48 -04:00
|
|
|
export default function Scanner() {
|
2026-05-27 13:36:58 -04:00
|
|
|
const { user, loading: authLoading } = useAuth();
|
2025-07-29 15:19:48 -04:00
|
|
|
const router = useRouter();
|
2026-08-14 21:20:43 -04:00
|
|
|
const [isCheckoutOpen, setIsCheckoutOpen] = useState(false);
|
|
|
|
|
const [isListPickerOpen, setIsListPickerOpen] = useState(false);
|
|
|
|
|
const [showLeaveModal, setShowLeaveModal] = useState(false);
|
|
|
|
|
const [listCommitError, setListCommitError] = useState(null);
|
|
|
|
|
const verificationPausedRef = useRef(false);
|
|
|
|
|
|
|
|
|
|
const { scanDefaults } = useScannerSession();
|
|
|
|
|
const queue = useScannerQueue({ user, scanDefaults, deckMode: null });
|
2025-07-29 15:19:48 -04:00
|
|
|
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
const onVerifyCardRef = useRef(null);
|
|
|
|
|
|
|
|
|
|
const camera = useCameraScanner({
|
|
|
|
|
onError: (msg) => console.error('Camera error:', msg),
|
|
|
|
|
onVerifyCard: (cardTracker) => onVerifyCardRef.current?.(cardTracker),
|
|
|
|
|
verificationPausedRef,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const identification = useScannerIdentification({
|
|
|
|
|
onCardScanned: queue.handleCardScanned,
|
|
|
|
|
onError: (msg) => console.error('Identification error:', msg),
|
|
|
|
|
videoRef: camera.videoRef,
|
|
|
|
|
canvasRef: camera.canvasRef,
|
|
|
|
|
onVerifyCardRef,
|
|
|
|
|
verificationPausedRef,
|
|
|
|
|
});
|
2026-06-02 22:28:24 -04:00
|
|
|
|
2026-08-14 21:20:43 -04:00
|
|
|
const unprocessedCount = queue.unprocessedCount;
|
|
|
|
|
|
2025-07-29 15:19:48 -04:00
|
|
|
useEffect(() => {
|
2026-05-27 13:36:58 -04:00
|
|
|
if (!authLoading && !user) {
|
2026-08-14 21:20:43 -04:00
|
|
|
router.push(`/login?returnUrl=${encodeURIComponent('/scanner')}`);
|
2025-07-29 15:19:48 -04:00
|
|
|
}
|
2026-05-27 13:36:58 -04:00
|
|
|
}, [authLoading, user, router]);
|
2025-07-29 15:19:48 -04:00
|
|
|
|
2026-08-14 21:20:43 -04:00
|
|
|
useEffect(() => {
|
|
|
|
|
const mobileCheckoutPauses =
|
|
|
|
|
typeof window !== 'undefined' &&
|
|
|
|
|
window.matchMedia('(max-width: 767px)').matches &&
|
|
|
|
|
isCheckoutOpen;
|
|
|
|
|
|
|
|
|
|
verificationPausedRef.current =
|
|
|
|
|
mobileCheckoutPauses ||
|
|
|
|
|
isListPickerOpen ||
|
|
|
|
|
Boolean(identification.disambiguation);
|
|
|
|
|
}, [isCheckoutOpen, isListPickerOpen, identification.disambiguation]);
|
|
|
|
|
|
|
|
|
|
const handleLeaveConfirm = () => {
|
|
|
|
|
clearScannerCartStorage();
|
|
|
|
|
queue.clearScannedCards();
|
|
|
|
|
setShowLeaveModal(false);
|
|
|
|
|
router.back();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const handleListPick = async (collectionId) => {
|
|
|
|
|
setListCommitError(null);
|
|
|
|
|
const selectedIds = queue.scannedCards
|
|
|
|
|
.filter((card) => queue.selectedCards.has(card.id))
|
|
|
|
|
.map((card) => card.id);
|
|
|
|
|
|
|
|
|
|
if (selectedIds.length === 0) return;
|
|
|
|
|
|
|
|
|
|
const successfulIds = await queue.commitSelectedToCollection(collectionId);
|
|
|
|
|
if (!successfulIds?.length) {
|
|
|
|
|
setListCommitError('Could not add cards to the list. Try again.');
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
setIsListPickerOpen(false);
|
|
|
|
|
};
|
|
|
|
|
|
2026-05-27 13:36:58 -04:00
|
|
|
if (authLoading) {
|
|
|
|
|
return (
|
|
|
|
|
<Layout user={null}>
|
|
|
|
|
<div className="flex items-center justify-center min-h-[50vh]">
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
<div
|
|
|
|
|
className="animate-spin rounded-full h-12 w-12 border-b-2"
|
|
|
|
|
style={{ borderColor: 'var(--text-accent)' }}
|
|
|
|
|
/>
|
2026-05-27 13:36:58 -04:00
|
|
|
</div>
|
|
|
|
|
</Layout>
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2025-07-29 15:19:48 -04:00
|
|
|
if (!user) {
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
|
|
|
return null;
|
2025-07-29 15:19:48 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (
|
2026-08-14 21:20:43 -04:00
|
|
|
<Layout user={user} chrome="immersive">
|
|
|
|
|
<div className="relative flex flex-col md:flex-row h-full min-h-0 max-md:fixed max-md:inset-0">
|
|
|
|
|
<div
|
|
|
|
|
className="flex-1 min-h-0 min-w-0"
|
|
|
|
|
inert={isCheckoutOpen ? true : undefined}
|
|
|
|
|
aria-hidden={isCheckoutOpen || undefined}
|
|
|
|
|
>
|
|
|
|
|
<ScannerCamera
|
|
|
|
|
queue={queue}
|
|
|
|
|
camera={camera}
|
|
|
|
|
identification={identification}
|
|
|
|
|
onBack={() =>
|
|
|
|
|
unprocessedCount > 0 ? setShowLeaveModal(true) : router.back()
|
|
|
|
|
}
|
|
|
|
|
onOpenCheckout={() => setIsCheckoutOpen(true)}
|
|
|
|
|
onGalleryIdentify={(file) => identification.identifyFromGalleryFile(file)}
|
|
|
|
|
latestPeekCard={queue.scannedCards[0] ?? null}
|
|
|
|
|
cartCount={unprocessedCount}
|
|
|
|
|
isCheckoutOpen={isCheckoutOpen}
|
|
|
|
|
verificationPausedRef={verificationPausedRef}
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="md:hidden">
|
|
|
|
|
{isCheckoutOpen && (
|
|
|
|
|
<ScannerCheckoutSheet
|
|
|
|
|
queue={queue}
|
|
|
|
|
onClose={() => setIsCheckoutOpen(false)}
|
|
|
|
|
onOpenListPicker={() => setIsListPickerOpen(true)}
|
|
|
|
|
trapActive={!isListPickerOpen}
|
|
|
|
|
/>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div
|
|
|
|
|
className="hidden md:flex md:w-[360px] md:flex-shrink-0 md:border-l md:min-h-0"
|
|
|
|
|
style={{ borderColor: 'var(--border)' }}
|
|
|
|
|
>
|
|
|
|
|
<ScannerReview
|
|
|
|
|
queue={queue}
|
|
|
|
|
collections={queue.collections}
|
|
|
|
|
variant="side-panel"
|
|
|
|
|
onOpenListPicker={() => setIsListPickerOpen(true)}
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<Modal
|
|
|
|
|
open={showLeaveModal}
|
|
|
|
|
onClose={() => setShowLeaveModal(false)}
|
|
|
|
|
title="Leave scanner?"
|
|
|
|
|
description={`${unprocessedCount} scanned ${unprocessedCount === 1 ? 'card' : 'cards'} haven't been added yet. Leaving will clear your cart.`}
|
|
|
|
|
>
|
|
|
|
|
<div className="flex flex-col sm:flex-row gap-3 sm:justify-end">
|
|
|
|
|
<Button variant="secondary" onClick={() => setShowLeaveModal(false)}>
|
|
|
|
|
Keep scanning
|
|
|
|
|
</Button>
|
|
|
|
|
<Button variant="danger" onClick={handleLeaveConfirm}>
|
|
|
|
|
Leave
|
|
|
|
|
</Button>
|
|
|
|
|
</div>
|
|
|
|
|
</Modal>
|
|
|
|
|
|
|
|
|
|
<Modal
|
|
|
|
|
open={isListPickerOpen}
|
|
|
|
|
onClose={() => {
|
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setIsListPickerOpen(false);
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setListCommitError(null);
|
feat(scanner): rebuild as mobile-first three-phase flow
Replace the desktop-first, everything-at-once scanner layout with a
phased mobile-optimized experience: Setup → Scanning → Review.
Phase 1 (Setup): destination picker, game filter, deck mode toggle,
scan history (last 5 sessions).
Phase 2 (Scanning): full-screen camera with auto-start, haptic + sound
feedback on card detection, torch/flash toggle, count pill, bottom-sheet
disambiguation (replaces full-screen modal).
Phase 3 (Review): card list with inline condition/foil/qty edits,
batch confirm, 30-second undo, deck progress indicator.
New features:
- Deck mode (progress toward 40/60/99 card target)
- Scan history (persisted to localStorage)
- Sound feedback (Web Audio oscillator, configurable)
- Offline queue (localStorage persistence + auto-retry on reconnect)
- Camera flash/torch toggle
- Batch ownership API (replaces N+1 per-card fetches)
- Visibility pause (detection loop stops when tab is backgrounded)
Convoy: scanner-rebuild
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-13 09:42:58 -04:00
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}}
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2026-08-14 21:20:43 -04:00
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title="Choose a List"
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description="Add the selected cards to one of your lists."
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>
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{listCommitError && (
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<div
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className="mb-3 px-3 py-2 rounded-lg text-sm"
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style={{
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backgroundColor: 'color-mix(in srgb, var(--color-error) 12%, transparent)',
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border: '1px solid color-mix(in srgb, var(--color-error) 35%, transparent)',
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color: 'var(--color-error)',
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}}
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role="alert"
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>
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{listCommitError}
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</div>
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)}
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<ul className="space-y-2 max-h-[50vh] overflow-y-auto">
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{queue.collections.map((collection) => (
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<li key={collection.id}>
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<button
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type="button"
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onClick={() => handleListPick(collection.id)}
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disabled={queue.isProcessing}
|
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className="w-full text-left px-4 py-3 rounded-xl transition-opacity hover:opacity-80 disabled:opacity-50 glass-panel"
|
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style={{ color: 'var(--text-primary)', minHeight: 44 }}
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>
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{collectionDisplayName(collection)}
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</button>
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</li>
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))}
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{queue.collections.length === 0 && (
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|
<p className="text-sm" style={{ color: 'var(--text-secondary)' }}>
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No lists yet. Create a list from the Lists page first.
|
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</p>
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)}
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</ul>
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</Modal>
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</div>
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2025-07-29 15:19:48 -04:00
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|
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</Layout>
|
|
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|
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);
|
2026-06-02 22:28:24 -04:00
|
|
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}
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