2026-06-02 22:56:34 -04:00
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import CameraScanner from './CameraScanner';
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import ScannerDestinationPicker from './ScannerDestinationPicker';
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import ScannedCardItem, { CONDITION_OPTIONS } from './ScannedCardItem';
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import OCRSettings from './OCRSettings';
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feat(design-system): finish Liquid Glass — close all remaining sub-convoys
Follow-up PR to #95 (Liquid Glass foundation + primitives + Layout shell)
that closes out the remaining sub-convoy briefs in a single sweep.
Operator-instructed scope: "finish off the design changes."
After this PR, **all 8 Liquid Glass sub-convoys are MERGED to main**;
the deferred-from-#5 `fix-card3d-state` convoy is dropped (its target,
`components/Card3D.js`, turned out to be dead code).
## #2 Brief 2 — Remaining 8 modals migrated to <Modal> primitive
- `CollectionsSuccessModal.js` — wrap in <Modal hideCloseButton>; 2 Buttons.
- `CollectionsEditModal.js` — full <Modal> + <Input> + <Button> rewrite (4 fields, tag chip section, public-toggle preserved, 2 footer Buttons).
- `CollectionEditModal.js` — same pattern as above (4 fields + public-toggle + 2 Buttons).
- `CardDetailDeckModal.js` — <Modal> + native select (Select primitive not in scope) + 2 Buttons; sweep `gradient-bg-purple` → `<Button variant="primary">`.
- `UploadImageModal.js` — <Modal> + token-driven URL/file tab switcher + drag-drop using `--accent-ember` rim + 2 Buttons (one with `loading` prop).
- `CollectionSelectionModal.js` — largest of the set (header summary + SearchBar + scrollable list w/ checkbox toggles + footer); migrated to <Modal size="lg"> while preserving the per-collection card preview thumbnails.
- `OCRSettings.js` — trivial <Modal> wrap + single primary <Button>.
- `pages/decks.js` — both inline modals (Create Deck + Edit Deck) and `components/ScannerPageView.js` (Create List) migrated; ScannerPageView dropped its `useFocusTrap` named-import (Modal's internal focus trap owns the panel ref now).
- **`.github/workflows/ci.yml` `forbidden-modal-shell-without-primitive`** — grandfather list emptied to zero entries; gate is now strict.
## #3 Brief 2 — Forms migrated to <Button> / <SearchBar>
- `pages/dashboard.js` — 3 CTAs → <Button> (Create List with leadingIcon, Create Your First List, View All Lists).
- `pages/my-cards.js` — empty-state CTA → <Button variant="primary" size="lg">. View-mode toggle buttons intentionally left native (icon-only, doesn't match Button variants).
- `pages/community/collections.js` — Go to My Lists CTA → <Button>.
- `components/CollectionsPageView.js` — Discover Community + Create List header CTAs → <Button>; search input → <SearchBar>.
- Card-grid per-row icon buttons (CollectionsPageView, my-cards, CardsPageView) intentionally left native — tiny per-card actions whose styling doesn't match Button variants and would invalidate visual-diff baselines.
## #5 — scope revised + landed
`components/Card3D.js` deletion: surveyed every importer with grep — **zero consumers** in `pages/**` or `components/**`. Only references were in convoy docs. The "pre-existing state-management bug" (state setters used without useState declarations) never affected the running app because the component was never rendered. -505 LOC. The `fix-card3d-state` convoy is dropped from the roadmap as a result.
The actual card-grid component (`components/CardItem.js`) is intentionally **not** modified in this sweep — it has per-rarity glow tuning that the existing visual-diff baseline locks in, and the architect's #5 deferral note specifically called out the dedicated baseline re-seed cost. A future implementer turn can apply rim-light tokens to CardItem with its own baseline re-seed when an operator wants that polish.
## #6 Brief 1 — Landing + invite pages glass-migrated
- `pages/index.js` — top nav: `var(--glass-surface-mid)` + `--glass-blur-mid` + rim-light. 3 feature cards: `<GlassSurface tint="mid" rim="subtle" elevation="ambient">`. Featured-list cards (the public collection grid): same `<GlassSurface>` recipe with motion-token transitions. All 6 CTA buttons → <Button variant="primary"|"secondary"|"ghost"> with proper sizes. Pulse-loading placeholders tagged `.motion-essential` so reduced-motion users still see them animate (state-meaningful).
- `pages/invite/accept.js` + `pages/invite/decline.js` — both outcome panels wrapped in `<GlassSurface tint="mid" rim="subtle" elevation="pronounced">`. Loading spinner border colors corrected from `--text-accent` (which didn't exist) to `--accent-ember`. All 8 buttons → <Button>. `gradient-bg-ember` consumers retained (the canonical warm-palette utility class is fine).
## #8 Brief 2 — Legacy alias sweep + CI gate graduation
- Swept `gradient-bg-purple` → `gradient-bg-ember` across **8 files** / **13 occurrences**: `CardDetailQuantityModal`, `CardEditorView`, `CardEditorForm`, `AdminProtected`, `pages/card/[id]`, `pages/invite/{accept,decline}`, `pages/admin/card-import`. `gradient-bg-purple` was a dangling class name with no CSS definition (it was rendering no styling), so the sweep is also a bug fix — those buttons now actually get the ember gradient.
- Deleted the 5 dead CSS classes from `styles/globals.css`: `.gradient-text-blue`, `.gradient-text-purple`, `[data-theme="dark"] .glow-blue`, `[data-theme="dark"] .glow-purple`, `[data-theme="dark"] .glow-pink`. Each was zero-consumer post-sweep.
- **Graduated the `forbidden-deprecated-color-aliases` CI job from WARN to FAIL.** All 9 patterns (`gradient-text-{purple,pink,blue}`, `glow-{purple,pink,blue}`, `gradient-bg-{purple,blue,pink}`) now block the build if any consumer is reintroduced.
## Verification (local + CI gates locally exercised)
- Lint: 0 errors, 2 pre-existing warnings (`CardEditorForm.js` + `CollectionsPageView.js` carry-overs from before #95; out of scope).
- Vitest: 104/104 passing — unchanged from #95.
- Build: clean (Turbopack default; passes both light + dark theme prerender).
- `forbidden-modal-shell-without-primitive` gate: locally clear (`grep -lE 'fixed inset-0 bg-black bg-opacity-' pages components -r --include='*.js'` returns no matches).
- `forbidden-deprecated-color-aliases` gate: locally clear (all 9 patterns return no matches in `pages/` or `components/`).
## What still needs human action
- **Linux visual-diff baselines** must re-seed via the Docker workflow in `AGENTS.md` § 6. This PR's landing-page + invite-page changes will produce baseline drift on the homepage screenshot (which is currently the only baseline committed) AND additional baselines will be generated for the landing's glass-card sections once the visual spec is expanded. Recommended: run the Docker re-seed against this PR's Vercel preview, commit the result to this branch, push, verify CI green, then merge.
- Vercel auto-promotes the merge to production.
## Closes / supersedes
- Closes `.convoys/liquid-glass-modal-and-surface-primitive.md` Brief 2 (status → merged).
- Closes `.convoys/liquid-glass-form-primitives.md` Brief 2 (status → merged with explicit per-row-icon-button deferral note).
- Closes `.convoys/liquid-glass-public-and-auth.md` Brief 1 (status → merged).
- Closes `.convoys/cleanup-legacy-design-css.md` Brief 2 (status → merged + CI gate FAIL).
- Drops `.convoys/liquid-glass-card-surfaces.md` Brief 1 prerequisite (`fix-card3d-state` no longer needed; Card3D deleted).
- Drops the queued `fix-card3d-state` follow-up from the roadmap (target deleted).
- Updates `.convoys/ship-readiness.md` § "Design-system redesign portfolio" with a "Finish-portfolio sweep" subsection documenting final status of all 8 sub-convoys.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 21:30:15 -04:00
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import { Modal, Input, Button } from './ui';
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2026-06-02 22:56:34 -04:00
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import { VOCAB } from '../lib/collection-vocabulary.js';
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export default function ScannerPageView({
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gameFilter,
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onGameFilterChange,
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sessionDestination,
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onDestinationChange,
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scanDefaults,
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onScanDefaultsChange,
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queue,
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showOCRSettings,
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onOpenOCRSettings,
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onCloseOCRSettings,
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onScannerError,
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}) {
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return (
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<div className="h-full flex flex-col">
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<div className="px-6 pt-6 pb-4">
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<h1 className="text-3xl font-bold mb-2" style={{ color: 'var(--text-primary)' }}>
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🃏 Card Scanner
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</h1>
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<p className="text-lg" style={{ color: 'var(--text-secondary)' }}>
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Pick a destination once — every scan lands there until you change it
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</p>
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</div>
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<ScannerDestinationPicker
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gameFilter={gameFilter}
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onGameFilterChange={onGameFilterChange}
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destination={sessionDestination}
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onDestinationChange={onDestinationChange}
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collections={queue.collections}
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decks={queue.decks}
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disabled={queue.isProcessing}
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/>
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{queue.autoRouteError && (
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<div
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className="mx-6 mb-4 px-4 py-3 rounded-lg border text-sm"
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style={{
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backgroundColor: 'var(--bg-secondary)',
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borderColor: 'var(--accent-flame)',
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color: 'var(--text-primary)',
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}}
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role="alert"
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>
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{queue.autoRouteError}
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</div>
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)}
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<div
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className="mx-6 mb-4 rounded-xl border p-4 flex flex-wrap items-end gap-4"
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style={{ backgroundColor: 'var(--bg-secondary)', borderColor: 'var(--border)' }}
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>
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<div>
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<h2 className="text-sm font-semibold uppercase tracking-wide mb-1" style={{ color: 'var(--text-secondary)' }}>
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Defaults for new scans
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</h2>
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<p className="text-xs" style={{ color: 'var(--text-secondary)' }}>
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Applied to each card when it enters the queue
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</p>
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</div>
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<label className="flex flex-col gap-1 text-sm">
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<span style={{ color: 'var(--text-secondary)' }}>Condition</span>
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<select
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value={scanDefaults.condition}
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onChange={(e) => onScanDefaultsChange({ condition: e.target.value })}
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className="px-3 py-2 rounded-lg border"
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style={{
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backgroundColor: 'var(--bg-tertiary)',
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borderColor: 'var(--border)',
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color: 'var(--text-primary)',
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}}
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>
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{CONDITION_OPTIONS.map((option) => (
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<option key={option} value={option}>
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{option}
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</option>
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))}
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</select>
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</label>
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<label className="flex items-center gap-2 text-sm pb-2 cursor-pointer" style={{ color: 'var(--text-primary)' }}>
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<input
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type="checkbox"
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checked={scanDefaults.isFoil}
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onChange={(e) => onScanDefaultsChange({ isFoil: e.target.checked })}
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style={{ accentColor: 'var(--accent-ember)' }}
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/>
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Foil
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</label>
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</div>
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<div className="flex-1 grid grid-cols-1 lg:grid-cols-5 gap-6 px-6 pb-6">
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<div className="lg:col-span-3 flex flex-col">
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<div
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className="flex-1 rounded-xl p-6 flex flex-col"
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style={{ backgroundColor: 'var(--bg-secondary)', border: '1px solid var(--border)' }}
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>
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<div className="flex justify-between items-center mb-4">
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<h2 className="text-xl font-semibold" style={{ color: 'var(--text-primary)' }}>
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Camera Scanner
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</h2>
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<button
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onClick={onOpenOCRSettings}
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className="px-4 py-2 rounded-xl font-medium border transition-all duration-200 hover:opacity-80"
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style={{
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borderColor: 'var(--border)',
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color: 'var(--text-primary)',
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}}
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>
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⚙️ OCR Settings
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</button>
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</div>
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<div className="flex-1">
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<CameraScanner onCardScanned={queue.handleCardScanned} onError={onScannerError} />
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</div>
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</div>
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</div>
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<div className="lg:col-span-2 flex flex-col">
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<div
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className="flex-1 rounded-xl p-6 flex flex-col"
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style={{ backgroundColor: 'var(--bg-secondary)', border: '1px solid var(--border)' }}
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>
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<div className="flex justify-between items-center mb-4">
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<h2 className="text-xl font-semibold" style={{ color: 'var(--text-primary)' }}>
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Scanned Cards
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</h2>
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<div className="flex items-center gap-2">
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<div
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className="text-sm"
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style={{ color: 'var(--text-secondary)' }}
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aria-live="polite"
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aria-atomic="true"
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>
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{queue.scannedCards.length} cards
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</div>
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{queue.scannedCards.length > 0 && (
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<button
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onClick={queue.clearScannedCards}
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className="px-3 py-1 rounded-lg text-sm border hover:opacity-80"
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style={{
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borderColor: 'var(--border)',
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color: 'var(--text-secondary)',
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}}
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aria-label="Clear all scanned cards from queue"
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>
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Clear All
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</button>
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)}
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</div>
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</div>
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<div className="flex-1 overflow-y-auto">
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{queue.scannedCards.length === 0 ? (
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<div className="text-center py-8" style={{ color: 'var(--text-secondary)' }}>
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<div className="text-4xl mb-2" aria-hidden="true">📱</div>
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<div className="font-medium">No cards scanned yet</div>
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<div className="text-sm">Start scanning to see cards here</div>
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</div>
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) : (
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<ul className="space-y-3 list-none p-0 m-0" aria-label="Scanned cards queue">
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{queue.scannedCards.map((card) => (
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<li key={card.id}>
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<ScannedCardItem
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card={card}
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collections={queue.collections}
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decks={queue.decks}
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selected={queue.selectedCards.has(card.id)}
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onToggleSelect={() => queue.toggleCardSelection(card.id)}
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onIncrement={() => queue.incrementCardQuantity(card.id)}
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onDecrement={() => queue.decrementCardQuantity(card.id)}
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onUpdateMetadata={(patch) => queue.updateCardMetadata(card.id, patch)}
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onMarkOwned={() => queue.addSingleCardToOwned(card)}
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onAddToCollection={(collectionId) => queue.addSingleCardToCollection(card, collectionId)}
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onAddToDeck={(deckId) => queue.addSingleCardToDeck(card, deckId)}
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onRemove={() => queue.removeScannedCard(card.id)}
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isAdding={queue.addingCardIds.has(card.id)}
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/>
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</li>
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))}
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</ul>
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)}
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</div>
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</div>
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</div>
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</div>
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{queue.selectedCards.size > 0 && (
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<div className="fixed bottom-6 left-1/2 transform -translate-x-1/2 z-50">
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<div
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className="rounded-2xl shadow-2xl border px-6 py-4 flex items-center gap-4 max-w-4xl"
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role="toolbar"
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aria-label="Bulk actions for selected scanned cards"
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style={{
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backgroundColor: 'var(--bg-secondary)',
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borderColor: 'var(--border)',
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backdropFilter: 'blur(10px)',
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}}
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>
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<div className="flex items-center gap-2" aria-live="polite" aria-atomic="true">
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|
|
<div
|
|
|
|
|
|
className="w-8 h-8 rounded-full flex items-center justify-center text-sm font-bold text-white"
|
|
|
|
|
|
style={{ backgroundColor: 'var(--accent-ember)' }}
|
|
|
|
|
|
>
|
|
|
|
|
|
{queue.selectedCards.size}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<span className="font-medium" style={{ color: 'var(--text-primary)' }}>
|
|
|
|
|
|
{queue.selectedCards.size === 1 ? 'card selected' : 'cards selected'}
|
|
|
|
|
|
</span>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="w-px h-8" style={{ backgroundColor: 'var(--border)' }}></div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="flex items-center gap-3">
|
|
|
|
|
|
<button
|
|
|
|
|
|
onClick={() => queue.handleBulkAction('owned')}
|
|
|
|
|
|
disabled={queue.isProcessing}
|
|
|
|
|
|
className="px-4 py-2 rounded-lg font-medium hover:opacity-80 disabled:opacity-50 flex items-center gap-2"
|
|
|
|
|
|
style={{ backgroundColor: 'var(--accent-gold)', color: 'white' }}
|
|
|
|
|
|
>
|
|
|
|
|
|
<span aria-hidden="true">💎 </span>
|
|
|
|
|
|
{VOCAB.ADD_TO_MY_COLLECTION}
|
|
|
|
|
|
</button>
|
|
|
|
|
|
|
|
|
|
|
|
{queue.collections.length > 0 && (
|
|
|
|
|
|
<select
|
|
|
|
|
|
onChange={(e) => {
|
|
|
|
|
|
const collectionId = e.target.value;
|
|
|
|
|
|
e.target.value = '';
|
|
|
|
|
|
if (collectionId) {
|
|
|
|
|
|
queue.handleBulkAction('collection', collectionId);
|
|
|
|
|
|
}
|
|
|
|
|
|
}}
|
|
|
|
|
|
disabled={queue.isProcessing}
|
|
|
|
|
|
className="px-4 py-2 rounded-lg font-medium"
|
|
|
|
|
|
style={{ backgroundColor: 'var(--accent-ember)', color: 'white', border: 'none' }}
|
|
|
|
|
|
aria-label="Add selected cards to list"
|
|
|
|
|
|
>
|
|
|
|
|
|
<option value="">{`📚 ${VOCAB.ADD_TO_LIST}`}</option>
|
|
|
|
|
|
{queue.collections.map((collection) => (
|
|
|
|
|
|
<option key={collection.id} value={collection.id}>
|
|
|
|
|
|
{collection.name}
|
|
|
|
|
|
</option>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</select>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
|
|
{queue.decks.length > 0 && (
|
|
|
|
|
|
<select
|
|
|
|
|
|
onChange={(e) => {
|
|
|
|
|
|
const deckId = e.target.value;
|
|
|
|
|
|
e.target.value = '';
|
|
|
|
|
|
if (deckId) {
|
|
|
|
|
|
queue.handleBulkAction('deck', deckId);
|
|
|
|
|
|
}
|
|
|
|
|
|
}}
|
|
|
|
|
|
disabled={queue.isProcessing}
|
|
|
|
|
|
className="px-4 py-2 rounded-lg font-medium"
|
|
|
|
|
|
style={{ backgroundColor: 'var(--accent-flame)', color: 'white', border: 'none' }}
|
|
|
|
|
|
aria-label="Add selected cards to deck"
|
|
|
|
|
|
>
|
|
|
|
|
|
<option value="">🃏 Add to Deck</option>
|
|
|
|
|
|
{queue.decks.map((deck) => (
|
|
|
|
|
|
<option key={deck.id} value={deck.id}>
|
|
|
|
|
|
{deck.name} ({deck.game})
|
|
|
|
|
|
</option>
|
|
|
|
|
|
))}
|
|
|
|
|
|
</select>
|
|
|
|
|
|
)}
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div className="w-px h-8" style={{ backgroundColor: 'var(--border)' }}></div>
|
|
|
|
|
|
|
|
|
|
|
|
<button
|
|
|
|
|
|
onClick={queue.clearSelection}
|
|
|
|
|
|
className="px-3 py-2 rounded-lg hover:opacity-80"
|
|
|
|
|
|
style={{ color: 'var(--text-secondary)' }}
|
|
|
|
|
|
aria-label="Clear selection"
|
|
|
|
|
|
>
|
|
|
|
|
|
<span aria-hidden="true">✕</span>
|
|
|
|
|
|
</button>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
)}
|
|
|
|
|
|
|
feat(design-system): finish Liquid Glass — close all remaining sub-convoys
Follow-up PR to #95 (Liquid Glass foundation + primitives + Layout shell)
that closes out the remaining sub-convoy briefs in a single sweep.
Operator-instructed scope: "finish off the design changes."
After this PR, **all 8 Liquid Glass sub-convoys are MERGED to main**;
the deferred-from-#5 `fix-card3d-state` convoy is dropped (its target,
`components/Card3D.js`, turned out to be dead code).
## #2 Brief 2 — Remaining 8 modals migrated to <Modal> primitive
- `CollectionsSuccessModal.js` — wrap in <Modal hideCloseButton>; 2 Buttons.
- `CollectionsEditModal.js` — full <Modal> + <Input> + <Button> rewrite (4 fields, tag chip section, public-toggle preserved, 2 footer Buttons).
- `CollectionEditModal.js` — same pattern as above (4 fields + public-toggle + 2 Buttons).
- `CardDetailDeckModal.js` — <Modal> + native select (Select primitive not in scope) + 2 Buttons; sweep `gradient-bg-purple` → `<Button variant="primary">`.
- `UploadImageModal.js` — <Modal> + token-driven URL/file tab switcher + drag-drop using `--accent-ember` rim + 2 Buttons (one with `loading` prop).
- `CollectionSelectionModal.js` — largest of the set (header summary + SearchBar + scrollable list w/ checkbox toggles + footer); migrated to <Modal size="lg"> while preserving the per-collection card preview thumbnails.
- `OCRSettings.js` — trivial <Modal> wrap + single primary <Button>.
- `pages/decks.js` — both inline modals (Create Deck + Edit Deck) and `components/ScannerPageView.js` (Create List) migrated; ScannerPageView dropped its `useFocusTrap` named-import (Modal's internal focus trap owns the panel ref now).
- **`.github/workflows/ci.yml` `forbidden-modal-shell-without-primitive`** — grandfather list emptied to zero entries; gate is now strict.
## #3 Brief 2 — Forms migrated to <Button> / <SearchBar>
- `pages/dashboard.js` — 3 CTAs → <Button> (Create List with leadingIcon, Create Your First List, View All Lists).
- `pages/my-cards.js` — empty-state CTA → <Button variant="primary" size="lg">. View-mode toggle buttons intentionally left native (icon-only, doesn't match Button variants).
- `pages/community/collections.js` — Go to My Lists CTA → <Button>.
- `components/CollectionsPageView.js` — Discover Community + Create List header CTAs → <Button>; search input → <SearchBar>.
- Card-grid per-row icon buttons (CollectionsPageView, my-cards, CardsPageView) intentionally left native — tiny per-card actions whose styling doesn't match Button variants and would invalidate visual-diff baselines.
## #5 — scope revised + landed
`components/Card3D.js` deletion: surveyed every importer with grep — **zero consumers** in `pages/**` or `components/**`. Only references were in convoy docs. The "pre-existing state-management bug" (state setters used without useState declarations) never affected the running app because the component was never rendered. -505 LOC. The `fix-card3d-state` convoy is dropped from the roadmap as a result.
The actual card-grid component (`components/CardItem.js`) is intentionally **not** modified in this sweep — it has per-rarity glow tuning that the existing visual-diff baseline locks in, and the architect's #5 deferral note specifically called out the dedicated baseline re-seed cost. A future implementer turn can apply rim-light tokens to CardItem with its own baseline re-seed when an operator wants that polish.
## #6 Brief 1 — Landing + invite pages glass-migrated
- `pages/index.js` — top nav: `var(--glass-surface-mid)` + `--glass-blur-mid` + rim-light. 3 feature cards: `<GlassSurface tint="mid" rim="subtle" elevation="ambient">`. Featured-list cards (the public collection grid): same `<GlassSurface>` recipe with motion-token transitions. All 6 CTA buttons → <Button variant="primary"|"secondary"|"ghost"> with proper sizes. Pulse-loading placeholders tagged `.motion-essential` so reduced-motion users still see them animate (state-meaningful).
- `pages/invite/accept.js` + `pages/invite/decline.js` — both outcome panels wrapped in `<GlassSurface tint="mid" rim="subtle" elevation="pronounced">`. Loading spinner border colors corrected from `--text-accent` (which didn't exist) to `--accent-ember`. All 8 buttons → <Button>. `gradient-bg-ember` consumers retained (the canonical warm-palette utility class is fine).
## #8 Brief 2 — Legacy alias sweep + CI gate graduation
- Swept `gradient-bg-purple` → `gradient-bg-ember` across **8 files** / **13 occurrences**: `CardDetailQuantityModal`, `CardEditorView`, `CardEditorForm`, `AdminProtected`, `pages/card/[id]`, `pages/invite/{accept,decline}`, `pages/admin/card-import`. `gradient-bg-purple` was a dangling class name with no CSS definition (it was rendering no styling), so the sweep is also a bug fix — those buttons now actually get the ember gradient.
- Deleted the 5 dead CSS classes from `styles/globals.css`: `.gradient-text-blue`, `.gradient-text-purple`, `[data-theme="dark"] .glow-blue`, `[data-theme="dark"] .glow-purple`, `[data-theme="dark"] .glow-pink`. Each was zero-consumer post-sweep.
- **Graduated the `forbidden-deprecated-color-aliases` CI job from WARN to FAIL.** All 9 patterns (`gradient-text-{purple,pink,blue}`, `glow-{purple,pink,blue}`, `gradient-bg-{purple,blue,pink}`) now block the build if any consumer is reintroduced.
## Verification (local + CI gates locally exercised)
- Lint: 0 errors, 2 pre-existing warnings (`CardEditorForm.js` + `CollectionsPageView.js` carry-overs from before #95; out of scope).
- Vitest: 104/104 passing — unchanged from #95.
- Build: clean (Turbopack default; passes both light + dark theme prerender).
- `forbidden-modal-shell-without-primitive` gate: locally clear (`grep -lE 'fixed inset-0 bg-black bg-opacity-' pages components -r --include='*.js'` returns no matches).
- `forbidden-deprecated-color-aliases` gate: locally clear (all 9 patterns return no matches in `pages/` or `components/`).
## What still needs human action
- **Linux visual-diff baselines** must re-seed via the Docker workflow in `AGENTS.md` § 6. This PR's landing-page + invite-page changes will produce baseline drift on the homepage screenshot (which is currently the only baseline committed) AND additional baselines will be generated for the landing's glass-card sections once the visual spec is expanded. Recommended: run the Docker re-seed against this PR's Vercel preview, commit the result to this branch, push, verify CI green, then merge.
- Vercel auto-promotes the merge to production.
## Closes / supersedes
- Closes `.convoys/liquid-glass-modal-and-surface-primitive.md` Brief 2 (status → merged).
- Closes `.convoys/liquid-glass-form-primitives.md` Brief 2 (status → merged with explicit per-row-icon-button deferral note).
- Closes `.convoys/liquid-glass-public-and-auth.md` Brief 1 (status → merged).
- Closes `.convoys/cleanup-legacy-design-css.md` Brief 2 (status → merged + CI gate FAIL).
- Drops `.convoys/liquid-glass-card-surfaces.md` Brief 1 prerequisite (`fix-card3d-state` no longer needed; Card3D deleted).
- Drops the queued `fix-card3d-state` follow-up from the roadmap (target deleted).
- Updates `.convoys/ship-readiness.md` § "Design-system redesign portfolio" with a "Finish-portfolio sweep" subsection documenting final status of all 8 sub-convoys.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 21:30:15 -04:00
|
|
|
|
<Modal
|
|
|
|
|
|
open={queue.showCreateCollection}
|
|
|
|
|
|
onClose={() => queue.setShowCreateCollection(false)}
|
|
|
|
|
|
title="Create New List"
|
|
|
|
|
|
size="md"
|
|
|
|
|
|
>
|
|
|
|
|
|
<Input
|
|
|
|
|
|
id="create-collection-name"
|
|
|
|
|
|
label="List name"
|
|
|
|
|
|
placeholder="List name..."
|
|
|
|
|
|
value={queue.newCollectionName}
|
|
|
|
|
|
onChange={(e) => queue.setNewCollectionName(e.target.value)}
|
|
|
|
|
|
onKeyPress={(e) => {
|
|
|
|
|
|
if (e.key === 'Enter') {
|
|
|
|
|
|
queue.createCollection();
|
|
|
|
|
|
}
|
|
|
|
|
|
}}
|
|
|
|
|
|
className="mb-4"
|
|
|
|
|
|
/>
|
|
|
|
|
|
<div className="flex gap-3">
|
|
|
|
|
|
<Button
|
|
|
|
|
|
variant="primary"
|
|
|
|
|
|
onClick={queue.createCollection}
|
|
|
|
|
|
disabled={!queue.newCollectionName.trim()}
|
|
|
|
|
|
className="flex-1"
|
2026-06-02 22:56:34 -04:00
|
|
|
|
>
|
feat(design-system): finish Liquid Glass — close all remaining sub-convoys
Follow-up PR to #95 (Liquid Glass foundation + primitives + Layout shell)
that closes out the remaining sub-convoy briefs in a single sweep.
Operator-instructed scope: "finish off the design changes."
After this PR, **all 8 Liquid Glass sub-convoys are MERGED to main**;
the deferred-from-#5 `fix-card3d-state` convoy is dropped (its target,
`components/Card3D.js`, turned out to be dead code).
## #2 Brief 2 — Remaining 8 modals migrated to <Modal> primitive
- `CollectionsSuccessModal.js` — wrap in <Modal hideCloseButton>; 2 Buttons.
- `CollectionsEditModal.js` — full <Modal> + <Input> + <Button> rewrite (4 fields, tag chip section, public-toggle preserved, 2 footer Buttons).
- `CollectionEditModal.js` — same pattern as above (4 fields + public-toggle + 2 Buttons).
- `CardDetailDeckModal.js` — <Modal> + native select (Select primitive not in scope) + 2 Buttons; sweep `gradient-bg-purple` → `<Button variant="primary">`.
- `UploadImageModal.js` — <Modal> + token-driven URL/file tab switcher + drag-drop using `--accent-ember` rim + 2 Buttons (one with `loading` prop).
- `CollectionSelectionModal.js` — largest of the set (header summary + SearchBar + scrollable list w/ checkbox toggles + footer); migrated to <Modal size="lg"> while preserving the per-collection card preview thumbnails.
- `OCRSettings.js` — trivial <Modal> wrap + single primary <Button>.
- `pages/decks.js` — both inline modals (Create Deck + Edit Deck) and `components/ScannerPageView.js` (Create List) migrated; ScannerPageView dropped its `useFocusTrap` named-import (Modal's internal focus trap owns the panel ref now).
- **`.github/workflows/ci.yml` `forbidden-modal-shell-without-primitive`** — grandfather list emptied to zero entries; gate is now strict.
## #3 Brief 2 — Forms migrated to <Button> / <SearchBar>
- `pages/dashboard.js` — 3 CTAs → <Button> (Create List with leadingIcon, Create Your First List, View All Lists).
- `pages/my-cards.js` — empty-state CTA → <Button variant="primary" size="lg">. View-mode toggle buttons intentionally left native (icon-only, doesn't match Button variants).
- `pages/community/collections.js` — Go to My Lists CTA → <Button>.
- `components/CollectionsPageView.js` — Discover Community + Create List header CTAs → <Button>; search input → <SearchBar>.
- Card-grid per-row icon buttons (CollectionsPageView, my-cards, CardsPageView) intentionally left native — tiny per-card actions whose styling doesn't match Button variants and would invalidate visual-diff baselines.
## #5 — scope revised + landed
`components/Card3D.js` deletion: surveyed every importer with grep — **zero consumers** in `pages/**` or `components/**`. Only references were in convoy docs. The "pre-existing state-management bug" (state setters used without useState declarations) never affected the running app because the component was never rendered. -505 LOC. The `fix-card3d-state` convoy is dropped from the roadmap as a result.
The actual card-grid component (`components/CardItem.js`) is intentionally **not** modified in this sweep — it has per-rarity glow tuning that the existing visual-diff baseline locks in, and the architect's #5 deferral note specifically called out the dedicated baseline re-seed cost. A future implementer turn can apply rim-light tokens to CardItem with its own baseline re-seed when an operator wants that polish.
## #6 Brief 1 — Landing + invite pages glass-migrated
- `pages/index.js` — top nav: `var(--glass-surface-mid)` + `--glass-blur-mid` + rim-light. 3 feature cards: `<GlassSurface tint="mid" rim="subtle" elevation="ambient">`. Featured-list cards (the public collection grid): same `<GlassSurface>` recipe with motion-token transitions. All 6 CTA buttons → <Button variant="primary"|"secondary"|"ghost"> with proper sizes. Pulse-loading placeholders tagged `.motion-essential` so reduced-motion users still see them animate (state-meaningful).
- `pages/invite/accept.js` + `pages/invite/decline.js` — both outcome panels wrapped in `<GlassSurface tint="mid" rim="subtle" elevation="pronounced">`. Loading spinner border colors corrected from `--text-accent` (which didn't exist) to `--accent-ember`. All 8 buttons → <Button>. `gradient-bg-ember` consumers retained (the canonical warm-palette utility class is fine).
## #8 Brief 2 — Legacy alias sweep + CI gate graduation
- Swept `gradient-bg-purple` → `gradient-bg-ember` across **8 files** / **13 occurrences**: `CardDetailQuantityModal`, `CardEditorView`, `CardEditorForm`, `AdminProtected`, `pages/card/[id]`, `pages/invite/{accept,decline}`, `pages/admin/card-import`. `gradient-bg-purple` was a dangling class name with no CSS definition (it was rendering no styling), so the sweep is also a bug fix — those buttons now actually get the ember gradient.
- Deleted the 5 dead CSS classes from `styles/globals.css`: `.gradient-text-blue`, `.gradient-text-purple`, `[data-theme="dark"] .glow-blue`, `[data-theme="dark"] .glow-purple`, `[data-theme="dark"] .glow-pink`. Each was zero-consumer post-sweep.
- **Graduated the `forbidden-deprecated-color-aliases` CI job from WARN to FAIL.** All 9 patterns (`gradient-text-{purple,pink,blue}`, `glow-{purple,pink,blue}`, `gradient-bg-{purple,blue,pink}`) now block the build if any consumer is reintroduced.
## Verification (local + CI gates locally exercised)
- Lint: 0 errors, 2 pre-existing warnings (`CardEditorForm.js` + `CollectionsPageView.js` carry-overs from before #95; out of scope).
- Vitest: 104/104 passing — unchanged from #95.
- Build: clean (Turbopack default; passes both light + dark theme prerender).
- `forbidden-modal-shell-without-primitive` gate: locally clear (`grep -lE 'fixed inset-0 bg-black bg-opacity-' pages components -r --include='*.js'` returns no matches).
- `forbidden-deprecated-color-aliases` gate: locally clear (all 9 patterns return no matches in `pages/` or `components/`).
## What still needs human action
- **Linux visual-diff baselines** must re-seed via the Docker workflow in `AGENTS.md` § 6. This PR's landing-page + invite-page changes will produce baseline drift on the homepage screenshot (which is currently the only baseline committed) AND additional baselines will be generated for the landing's glass-card sections once the visual spec is expanded. Recommended: run the Docker re-seed against this PR's Vercel preview, commit the result to this branch, push, verify CI green, then merge.
- Vercel auto-promotes the merge to production.
## Closes / supersedes
- Closes `.convoys/liquid-glass-modal-and-surface-primitive.md` Brief 2 (status → merged).
- Closes `.convoys/liquid-glass-form-primitives.md` Brief 2 (status → merged with explicit per-row-icon-button deferral note).
- Closes `.convoys/liquid-glass-public-and-auth.md` Brief 1 (status → merged).
- Closes `.convoys/cleanup-legacy-design-css.md` Brief 2 (status → merged + CI gate FAIL).
- Drops `.convoys/liquid-glass-card-surfaces.md` Brief 1 prerequisite (`fix-card3d-state` no longer needed; Card3D deleted).
- Drops the queued `fix-card3d-state` follow-up from the roadmap (target deleted).
- Updates `.convoys/ship-readiness.md` § "Design-system redesign portfolio" with a "Finish-portfolio sweep" subsection documenting final status of all 8 sub-convoys.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 21:30:15 -04:00
|
|
|
|
Create
|
|
|
|
|
|
</Button>
|
|
|
|
|
|
<Button
|
|
|
|
|
|
variant="secondary"
|
|
|
|
|
|
onClick={() => queue.setShowCreateCollection(false)}
|
|
|
|
|
|
className="flex-1"
|
|
|
|
|
|
>
|
|
|
|
|
|
Cancel
|
|
|
|
|
|
</Button>
|
2026-06-02 22:56:34 -04:00
|
|
|
|
</div>
|
feat(design-system): finish Liquid Glass — close all remaining sub-convoys
Follow-up PR to #95 (Liquid Glass foundation + primitives + Layout shell)
that closes out the remaining sub-convoy briefs in a single sweep.
Operator-instructed scope: "finish off the design changes."
After this PR, **all 8 Liquid Glass sub-convoys are MERGED to main**;
the deferred-from-#5 `fix-card3d-state` convoy is dropped (its target,
`components/Card3D.js`, turned out to be dead code).
## #2 Brief 2 — Remaining 8 modals migrated to <Modal> primitive
- `CollectionsSuccessModal.js` — wrap in <Modal hideCloseButton>; 2 Buttons.
- `CollectionsEditModal.js` — full <Modal> + <Input> + <Button> rewrite (4 fields, tag chip section, public-toggle preserved, 2 footer Buttons).
- `CollectionEditModal.js` — same pattern as above (4 fields + public-toggle + 2 Buttons).
- `CardDetailDeckModal.js` — <Modal> + native select (Select primitive not in scope) + 2 Buttons; sweep `gradient-bg-purple` → `<Button variant="primary">`.
- `UploadImageModal.js` — <Modal> + token-driven URL/file tab switcher + drag-drop using `--accent-ember` rim + 2 Buttons (one with `loading` prop).
- `CollectionSelectionModal.js` — largest of the set (header summary + SearchBar + scrollable list w/ checkbox toggles + footer); migrated to <Modal size="lg"> while preserving the per-collection card preview thumbnails.
- `OCRSettings.js` — trivial <Modal> wrap + single primary <Button>.
- `pages/decks.js` — both inline modals (Create Deck + Edit Deck) and `components/ScannerPageView.js` (Create List) migrated; ScannerPageView dropped its `useFocusTrap` named-import (Modal's internal focus trap owns the panel ref now).
- **`.github/workflows/ci.yml` `forbidden-modal-shell-without-primitive`** — grandfather list emptied to zero entries; gate is now strict.
## #3 Brief 2 — Forms migrated to <Button> / <SearchBar>
- `pages/dashboard.js` — 3 CTAs → <Button> (Create List with leadingIcon, Create Your First List, View All Lists).
- `pages/my-cards.js` — empty-state CTA → <Button variant="primary" size="lg">. View-mode toggle buttons intentionally left native (icon-only, doesn't match Button variants).
- `pages/community/collections.js` — Go to My Lists CTA → <Button>.
- `components/CollectionsPageView.js` — Discover Community + Create List header CTAs → <Button>; search input → <SearchBar>.
- Card-grid per-row icon buttons (CollectionsPageView, my-cards, CardsPageView) intentionally left native — tiny per-card actions whose styling doesn't match Button variants and would invalidate visual-diff baselines.
## #5 — scope revised + landed
`components/Card3D.js` deletion: surveyed every importer with grep — **zero consumers** in `pages/**` or `components/**`. Only references were in convoy docs. The "pre-existing state-management bug" (state setters used without useState declarations) never affected the running app because the component was never rendered. -505 LOC. The `fix-card3d-state` convoy is dropped from the roadmap as a result.
The actual card-grid component (`components/CardItem.js`) is intentionally **not** modified in this sweep — it has per-rarity glow tuning that the existing visual-diff baseline locks in, and the architect's #5 deferral note specifically called out the dedicated baseline re-seed cost. A future implementer turn can apply rim-light tokens to CardItem with its own baseline re-seed when an operator wants that polish.
## #6 Brief 1 — Landing + invite pages glass-migrated
- `pages/index.js` — top nav: `var(--glass-surface-mid)` + `--glass-blur-mid` + rim-light. 3 feature cards: `<GlassSurface tint="mid" rim="subtle" elevation="ambient">`. Featured-list cards (the public collection grid): same `<GlassSurface>` recipe with motion-token transitions. All 6 CTA buttons → <Button variant="primary"|"secondary"|"ghost"> with proper sizes. Pulse-loading placeholders tagged `.motion-essential` so reduced-motion users still see them animate (state-meaningful).
- `pages/invite/accept.js` + `pages/invite/decline.js` — both outcome panels wrapped in `<GlassSurface tint="mid" rim="subtle" elevation="pronounced">`. Loading spinner border colors corrected from `--text-accent` (which didn't exist) to `--accent-ember`. All 8 buttons → <Button>. `gradient-bg-ember` consumers retained (the canonical warm-palette utility class is fine).
## #8 Brief 2 — Legacy alias sweep + CI gate graduation
- Swept `gradient-bg-purple` → `gradient-bg-ember` across **8 files** / **13 occurrences**: `CardDetailQuantityModal`, `CardEditorView`, `CardEditorForm`, `AdminProtected`, `pages/card/[id]`, `pages/invite/{accept,decline}`, `pages/admin/card-import`. `gradient-bg-purple` was a dangling class name with no CSS definition (it was rendering no styling), so the sweep is also a bug fix — those buttons now actually get the ember gradient.
- Deleted the 5 dead CSS classes from `styles/globals.css`: `.gradient-text-blue`, `.gradient-text-purple`, `[data-theme="dark"] .glow-blue`, `[data-theme="dark"] .glow-purple`, `[data-theme="dark"] .glow-pink`. Each was zero-consumer post-sweep.
- **Graduated the `forbidden-deprecated-color-aliases` CI job from WARN to FAIL.** All 9 patterns (`gradient-text-{purple,pink,blue}`, `glow-{purple,pink,blue}`, `gradient-bg-{purple,blue,pink}`) now block the build if any consumer is reintroduced.
## Verification (local + CI gates locally exercised)
- Lint: 0 errors, 2 pre-existing warnings (`CardEditorForm.js` + `CollectionsPageView.js` carry-overs from before #95; out of scope).
- Vitest: 104/104 passing — unchanged from #95.
- Build: clean (Turbopack default; passes both light + dark theme prerender).
- `forbidden-modal-shell-without-primitive` gate: locally clear (`grep -lE 'fixed inset-0 bg-black bg-opacity-' pages components -r --include='*.js'` returns no matches).
- `forbidden-deprecated-color-aliases` gate: locally clear (all 9 patterns return no matches in `pages/` or `components/`).
## What still needs human action
- **Linux visual-diff baselines** must re-seed via the Docker workflow in `AGENTS.md` § 6. This PR's landing-page + invite-page changes will produce baseline drift on the homepage screenshot (which is currently the only baseline committed) AND additional baselines will be generated for the landing's glass-card sections once the visual spec is expanded. Recommended: run the Docker re-seed against this PR's Vercel preview, commit the result to this branch, push, verify CI green, then merge.
- Vercel auto-promotes the merge to production.
## Closes / supersedes
- Closes `.convoys/liquid-glass-modal-and-surface-primitive.md` Brief 2 (status → merged).
- Closes `.convoys/liquid-glass-form-primitives.md` Brief 2 (status → merged with explicit per-row-icon-button deferral note).
- Closes `.convoys/liquid-glass-public-and-auth.md` Brief 1 (status → merged).
- Closes `.convoys/cleanup-legacy-design-css.md` Brief 2 (status → merged + CI gate FAIL).
- Drops `.convoys/liquid-glass-card-surfaces.md` Brief 1 prerequisite (`fix-card3d-state` no longer needed; Card3D deleted).
- Drops the queued `fix-card3d-state` follow-up from the roadmap (target deleted).
- Updates `.convoys/ship-readiness.md` § "Design-system redesign portfolio" with a "Finish-portfolio sweep" subsection documenting final status of all 8 sub-convoys.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 21:30:15 -04:00
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</Modal>
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2026-06-02 22:56:34 -04:00
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{showOCRSettings && <OCRSettings onClose={onCloseOCRSettings} />}
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</div>
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);
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}
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