deckhearth/lib/use-scanner-session.js

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import { useState, useEffect, useCallback, useRef } from 'react';
import { VOCAB } from './collection-vocabulary.js';
const STORAGE_KEY = 'deckhearth:scanner-session';
const DEFAULT_DESTINATION = { type: 'owned', id: null, label: VOCAB.MY_COLLECTION };
const DEFAULT_SCAN_DEFAULTS = { condition: 'NM', isFoil: false };
function readJson(key, fallback) {
if (typeof window === 'undefined') return fallback;
try {
const raw = localStorage.getItem(key);
return raw ? JSON.parse(raw) : fallback;
} catch {
return fallback;
}
}
function writeJson(key, value) {
if (typeof window === 'undefined') return;
try {
localStorage.setItem(key, JSON.stringify(value));
} catch {
/* quota exceeded — silently degrade */
}
}
export function useScannerSession() {
const [sessionDestination, setSessionDestination] = useState(() => {
const saved = readJson(STORAGE_KEY, {});
return saved.destination ?? DEFAULT_DESTINATION;
});
const [gameFilter, setGameFilter] = useState(() => {
const saved = readJson(STORAGE_KEY, {});
return saved.gameFilter ?? 'All';
});
const [scanDefaults, setScanDefaults] = useState(() => {
const saved = readJson(STORAGE_KEY, {});
return saved.scanDefaults ?? DEFAULT_SCAN_DEFAULTS;
});
const isInitialRender = useRef(true);
useEffect(() => {
if (isInitialRender.current) {
isInitialRender.current = false;
return;
}
writeJson(STORAGE_KEY, {
destination: sessionDestination,
gameFilter,
scanDefaults,
});
}, [sessionDestination, gameFilter, scanDefaults]);
const handleGameFilterChange = useCallback((nextFilter) => {
setGameFilter(nextFilter);
setSessionDestination((current) => {
if (!current || current.type === 'owned') return current;
return DEFAULT_DESTINATION;
});
}, []);
const handleDestinationChange = useCallback((next) => {
setSessionDestination(next);
}, []);
const handleScanDefaultsChange = useCallback((patch) => {
setScanDefaults((current) => ({ ...current, ...patch }));
}, []);
return {
sessionDestination,
setSessionDestination: handleDestinationChange,
gameFilter,
setGameFilter: handleGameFilterChange,
scanDefaults,
setScanDefaults: handleScanDefaultsChange,
};
}