deckhearth/components/ShareModal.js

345 lines
16 KiB
JavaScript
Raw Normal View History

🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
import { useState, useEffect } from 'react';
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
import { Modal } from './ui';
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
export default function ShareModal({
isOpen,
onClose,
collectionId,
isPublic,
onTogglePublic,
onInviteUser
}) {
const [searchQuery, setSearchQuery] = useState('');
const [searchResults, setSearchResults] = useState([]);
const [invitedUsers, setInvitedUsers] = useState([]);
const [currentUser, setCurrentUser] = useState(null);
const [copySuccess, setCopySuccess] = useState(false);
useEffect(() => {
if (!isOpen) return;
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
const fetchCurrentUser = async () => {
try {
const response = await fetch('/api/auth/verify', {
headers: {
Authorization: `Bearer ${localStorage.getItem('auth_token')}`,
},
});
if (response.ok) {
const data = await response.json();
setCurrentUser(data.user);
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
}
} catch (error) {
console.error('Error fetching current user:', error);
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
}
};
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
const fetchInvitedUsers = async () => {
try {
const response = await fetch(`/api/collections/${collectionId}/permissions`, {
headers: {
Authorization: `Bearer ${localStorage.getItem('auth_token')}`,
},
});
if (response.ok) {
const data = await response.json();
setInvitedUsers(data.permissions || []);
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
}
} catch (error) {
console.error('Error fetching invited users:', error);
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
}
};
fetchInvitedUsers();
fetchCurrentUser();
}, [isOpen, collectionId]);
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
const handleSearch = async (query) => {
setSearchQuery(query);
if (query.length < 2) {
setSearchResults([]);
return;
}
try {
// Search for users by email
const response = await fetch(`/api/users/search?q=${encodeURIComponent(query)}`, {
headers: {
'Authorization': `Bearer ${localStorage.getItem('auth_token')}`
}
});
if (response.ok) {
const data = await response.json();
setSearchResults(data.users || []);
}
} catch (error) {
console.error('Error searching users:', error);
}
};
const handleInvite = async (emailOrUser) => {
try {
const email = typeof emailOrUser === 'string' ? emailOrUser : emailOrUser.email;
const response = await fetch(`/api/collections/${collectionId}/permissions`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${localStorage.getItem('auth_token')}`
},
body: JSON.stringify({
email,
role: 'viewer' // Default to viewer as requested
})
});
if (response.ok) {
setSearchQuery('');
setSearchResults([]);
fetchInvitedUsers(); // Refresh the list
if (onInviteUser) onInviteUser(email);
}
} catch (error) {
console.error('Error inviting user:', error);
}
};
const handleCopyLink = () => {
const url = window.location.href;
navigator.clipboard.writeText(url).then(() => {
setCopySuccess(true);
setTimeout(() => setCopySuccess(false), 2000);
});
};
const handleSocialShare = (platform) => {
const url = window.location.href;
const title = 'Check out this list on Deck Hearth';
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
const shareUrls = {
twitter: `https://twitter.com/intent/tweet?url=${encodeURIComponent(url)}&text=${encodeURIComponent(title)}`,
facebook: `https://www.facebook.com/sharer/sharer.php?u=${encodeURIComponent(url)}`,
reddit: `https://reddit.com/submit?url=${encodeURIComponent(url)}&title=${encodeURIComponent(title)}`,
discord: `https://discord.com/channels/@me` // Discord doesn't have direct share URL
};
if (shareUrls[platform]) {
window.open(shareUrls[platform], '_blank', 'width=600,height=400');
}
};
const isValidEmail = (email) => {
return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email);
};
return (
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
<Modal open={isOpen} onClose={onClose} title="Share" size="md">
<>
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
{/* Public Access Toggle */}
<div className="mb-6 p-4 border rounded-lg">
<div className="flex items-start space-x-3">
<svg className="w-5 h-5 text-gray-400 mt-0.5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M13.828 10.172a4 4 0 00-5.656 0l-4 4a4 4 0 105.656 5.656l1.102-1.102m-.758-4.899a4 4 0 005.656 0l4-4a4 4 0 00-5.656-5.656l-1.1 1.1" />
</svg>
<div className="flex-1">
<div className="flex items-center justify-between">
<div>
<h3 className="font-medium text-gray-900">Public access</h3>
<p className="text-sm text-gray-500">Anyone with a link can view</p>
</div>
<button
onClick={onTogglePublic}
className={`relative inline-flex h-6 w-11 items-center rounded-full transition-colors ${
isPublic ? 'bg-blue-600' : 'bg-gray-200'
}`}
>
<span
className={`inline-block h-4 w-4 transform rounded-full bg-white transition-transform ${
isPublic ? 'translate-x-6' : 'translate-x-1'
}`}
/>
</button>
</div>
<p className="text-sm text-gray-500 mt-1">
This list will be available in the community.
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
</p>
</div>
</div>
</div>
{/* Add People */}
<div className="mb-6">
<div className="relative">
<input
type="text"
placeholder="Add emails or people"
value={searchQuery}
onChange={(e) => handleSearch(e.target.value)}
className="w-full px-4 py-3 pl-10 border border-gray-300 rounded-lg focus:ring-2 focus:ring-blue-500 focus:border-transparent"
/>
<svg className="w-5 h-5 text-gray-400 absolute left-3 top-3.5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
</svg>
</div>
{/* Search Results */}
{searchResults.length > 0 && (
<div className="mt-2 border border-gray-200 rounded-lg max-h-40 overflow-y-auto">
{searchResults.map((user) => (
<div
key={user.id}
onClick={() => handleInvite(user)}
className="flex items-center p-3 hover:bg-gray-50 cursor-pointer"
>
<div className="w-8 h-8 bg-purple-600 rounded-full flex items-center justify-center mr-3">
<span className="text-white text-sm font-bold">
{user.email.charAt(0).toUpperCase()}
</span>
</div>
<div>
<div className="font-medium text-gray-900">{user.email}</div>
<div className="text-sm text-gray-500">Click to invite as viewer</div>
</div>
</div>
))}
</div>
)}
{/* Email invite option */}
{searchQuery && isValidEmail(searchQuery) && !searchResults.some(u => u.email === searchQuery) && (
<div className="mt-2 border border-gray-200 rounded-lg">
<div
onClick={() => handleInvite(searchQuery)}
className="flex items-center p-3 hover:bg-gray-50 cursor-pointer"
>
<div className="w-8 h-8 bg-gray-400 rounded-full flex items-center justify-center mr-3">
<svg className="w-4 h-4 text-white" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M16 12a4 4 0 10-8 0 4 4 0 008 0zm0 0v1.5a2.5 2.5 0 005 0V12a9 9 0 10-9 9m4.5-1.206a8.959 8.959 0 01-4.5 1.207" />
</svg>
</div>
<div>
<div className="font-medium text-gray-900">Invite {searchQuery}</div>
<div className="text-sm text-gray-500">Send email invitation as viewer</div>
</div>
</div>
</div>
)}
</div>
{/* Current Permissions */}
<div className="mb-6">
<p className="text-sm text-gray-700 mb-3">
Only those invited can view or collaborate on this list.
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
</p>
<div className="space-y-2">
{/* Current User */}
{currentUser && (
<div className="flex items-center justify-between p-3 bg-gray-50 rounded-lg">
<div className="flex items-center">
<div className="w-8 h-8 bg-purple-600 rounded-full flex items-center justify-center mr-3">
<span className="text-white text-sm font-bold">
{currentUser.email.charAt(0).toUpperCase()}
</span>
</div>
<div>
<div className="font-medium text-gray-900">
{currentUser.email} (You)
</div>
</div>
</div>
<span className="text-sm text-gray-500 px-2 py-1 bg-white rounded border">
Owner
</span>
</div>
)}
{/* Invited Users */}
{invitedUsers.map((permission) => (
<div key={permission.id} className="flex items-center justify-between p-3 border rounded-lg">
<div className="flex items-center">
<div className="w-8 h-8 bg-gray-400 rounded-full flex items-center justify-center mr-3">
<span className="text-white text-sm font-bold">
{permission.user_email?.charAt(0).toUpperCase() || '?'}
</span>
</div>
<div>
<div className="font-medium text-gray-900">
{permission.user_email || 'Unknown User'}
</div>
</div>
</div>
<span className="text-sm text-gray-500 px-2 py-1 bg-gray-100 rounded">
{permission.role === 'editor' ? 'Collaborator' : 'Viewer'}
</span>
</div>
))}
</div>
</div>
{/* Share Link */}
<div className="mb-6">
<div className="flex space-x-2">
<input
type="text"
value={window.location.href}
readOnly
className="flex-1 px-3 py-2 bg-gray-50 border border-gray-300 rounded-lg text-sm text-gray-600"
/>
<button
onClick={handleCopyLink}
className={`px-4 py-2 rounded-lg text-sm font-medium transition-colors ${
copySuccess
? 'bg-green-100 text-green-800 border border-green-200'
: 'bg-blue-600 text-white hover:bg-blue-700'
}`}
>
{copySuccess ? 'Copied!' : 'Copy link'}
</button>
</div>
</div>
{/* Social Share */}
<div className="grid grid-cols-4 gap-4">
{[
{ name: 'Twitter', icon: 'twitter', platform: 'twitter' },
{ name: 'Facebook', icon: 'facebook', platform: 'facebook' },
{ name: 'Reddit', icon: 'reddit', platform: 'reddit' },
{ name: 'Discord', icon: 'discord', platform: 'discord' }
].map((social) => (
<button
key={social.platform}
onClick={() => handleSocialShare(social.platform)}
className="flex flex-col items-center p-3 rounded-lg border hover:bg-gray-50 transition-colors"
>
<div className="w-8 h-8 mb-2 text-gray-600">
{social.icon === 'twitter' && (
<svg viewBox="0 0 24 24" fill="currentColor">
<path d="M23.953 4.57a10 10 0 01-2.825.775 4.958 4.958 0 002.163-2.723c-.951.555-2.005.959-3.127 1.184a4.92 4.92 0 00-8.384 4.482C7.69 8.095 4.067 6.13 1.64 3.162a4.822 4.822 0 00-.666 2.475c0 1.71.87 3.213 2.188 4.096a4.904 4.904 0 01-2.228-.616v.06a4.923 4.923 0 003.946 4.827 4.996 4.996 0 01-2.212.085 4.936 4.936 0 004.604 3.417 9.867 9.867 0 01-6.102 2.105c-.39 0-.779-.023-1.17-.067a13.995 13.995 0 007.557 2.209c9.053 0 13.998-7.496 13.998-13.985 0-.21 0-.42-.015-.63A9.935 9.935 0 0024 4.59z"/>
</svg>
)}
{social.icon === 'facebook' && (
<svg viewBox="0 0 24 24" fill="currentColor">
<path d="M24 12.073c0-6.627-5.373-12-12-12s-12 5.373-12 12c0 5.99 4.388 10.954 10.125 11.854v-8.385H7.078v-3.47h3.047V9.43c0-3.007 1.792-4.669 4.533-4.669 1.312 0 2.686.235 2.686.235v2.953H15.83c-1.491 0-1.956.925-1.956 1.874v2.25h3.328l-.532 3.47h-2.796v8.385C19.612 23.027 24 18.062 24 12.073z"/>
</svg>
)}
{social.icon === 'reddit' && (
<svg viewBox="0 0 24 24" fill="currentColor">
<path d="M12 0A12 12 0 0 0 0 12a12 12 0 0 0 12 12 12 12 0 0 0 12-12A12 12 0 0 0 12 0zm5.01 4.744c.688 0 1.25.561 1.25 1.249a1.25 1.25 0 0 1-2.498.056l-2.597-.547-.8 3.747c1.824.07 3.48.632 4.674 1.488.308-.309.73-.491 1.207-.491.968 0 1.754.786 1.754 1.754 0 .716-.435 1.333-1.01 1.614a3.111 3.111 0 0 1 .042.52c0 2.694-3.13 4.87-7.004 4.87-3.874 0-7.004-2.176-7.004-4.87 0-.183.015-.366.043-.534A1.748 1.748 0 0 1 4.028 12c0-.968.786-1.754 1.754-1.754.463 0 .898.196 1.207.49 1.207-.883 2.878-1.43 4.744-1.487l.885-4.182a.342.342 0 0 1 .14-.197.35.35 0 0 1 .238-.042l2.906.617a1.214 1.214 0 0 1 1.108-.701zM9.25 12C8.561 12 8 12.562 8 13.25c0 .687.561 1.248 1.25 1.248.687 0 1.248-.561 1.248-1.249 0-.688-.561-1.249-1.249-1.249zm5.5 0c-.687 0-1.248.561-1.248 1.25 0 .687.561 1.248 1.249 1.248.688 0 1.249-.561 1.249-1.249 0-.687-.562-1.249-1.25-1.249zm-5.466 3.99a.327.327 0 0 0-.231.094.33.33 0 0 0 0 .463c.842.842 2.484.913 2.961.913.477 0 2.105-.056 2.961-.913a.361.361 0 0 0 .029-.463.33.33 0 0 0-.464 0c-.547.533-1.684.73-2.512.73-.828 0-1.979-.196-2.512-.73a.326.326 0 0 0-.232-.095z"/>
</svg>
)}
{social.icon === 'discord' && (
<svg viewBox="0 0 24 24" fill="currentColor">
<path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419-.0002 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1568 2.4189Z"/>
</svg>
)}
</div>
<span className="text-xs text-gray-600">{social.name}</span>
</button>
))}
</div>
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
</>
</Modal>
🚀 Implemented Complete Collection Functionality Built out all requested features from top to bottom: ✅ Upload Modal for Hero Images: - Created UploadImageModal component with drag-and-drop - Support for both URL input and file upload - Live preview and validation - Integrated into collection detail page ✅ Smart TCG Tags: - Dynamic tags showing only games with cards - Properly positioned under description - Clean blue rounded styling ✅ Combined Share & Invite Modal: - Unified ShareModal replacing separate buttons - Public access toggle with community visibility - Email/member search functionality - Default viewer role for invitations - Social sharing (Twitter, Facebook, Reddit, Discord) - User search API endpoint (/api/users/search) ✅ Comprehensive Favorites System: - Database schema for cards, collections, and decks - API endpoint (/api/favorites) for CRUD operations - Real-time favorite status checking - Working toggle functionality in UI - Migration script for database setup ✅ CSV Download Functionality: - Complete card metadata export - Proper CSV formatting with escaping - All card fields included (name, set, rarity, etc.) - Automatic filename generation - Client-side download implementation 🎯 UI/UX Improvements: - Removed duplicate buttons and switches - Clean action bar with proper hierarchy - Working modals with proper state management - Error handling and loading states 🛠️ Technical Features: - JWT authentication for all endpoints - Proper database relationships and indexes - CORS headers and error handling - Optimized queries and performance All todos completed! Ready for full collection management! 🎮✨
2025-07-25 23:28:52 -04:00
);
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds. Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface. Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in. Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued. Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract. Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations). Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued. Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist. Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals. Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree. Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio": - Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges. - preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces. - Vercel promote to production once smoke + visual gates pass. - Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation). The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work. Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
}