bootstrap: agent pipeline v0.5.0 + ship-readiness review
Installs the three-layer agent-pipeline scaffold (https://github.com/varutasu/agent-pipeline @ v0.5.0):
L1 — Context (curated brain)
- AGENTS.md: orientation, conventions, 8 explicit gotchas
- .cursor/rules/: no-go-zones, api-routes, auth-and-permissions,
db-and-schema, ui-and-theming, schema-map
- .cursor/skills/: add-api-route, add-page recipes
- docs/agent-context/README.md: layer explainer
- docs/SCHEMA_MAP.md: hand-curated Neon Postgres reference
(replaces Prisma schema map since stack is raw SQL)
L2 — Subagent roles (copied verbatim from upstream templates)
- 9 .cursor/agents/role-*.md files: Conductor, IA-Architect,
UX-Reviewer, Architect, Implementer, Reviewer,
Design-System-Auditor, A11y-Auditor, Doc-Writer
L3 — Pipeline scaffolding (Vercel variant)
- CI: lint + schema-map-drift only (no duplicate build —
Vercel handles it). Test job commented out until vitest lands.
- preview-smoke + visual-diff via wait-for-vercel-preview
- pr-health-rollup sticky comment aggregator
- agent-context-drift weekly cron
- PULL_REQUEST_TEMPLATE, CODEOWNERS (auth/admin paths tagged)
- .convoys/ folder + seed ship-readiness.md review
- lib/flags/index.js (JS — converted from TS template)
- scripts/wt.sh (Cursor 3.2 deprecation stub),
scripts/log-convoy-event.sh
- tests/smoke/app.smoke.spec.ts (Playwright skeleton)
Manifest
- .agent-context-manifest.yml: tracks 31 artifacts by sha256
for future sync-agent-context drift detection
Review
- .convoys/ship-readiness.md: 16 findings (7 P0 ship-blockers,
5 P1 quality-bar, 4 P2 refactor, P3 UX/IA/a11y/docs) with
proposed 13-convoy launch sequence.
No production code changed in this commit. All findings in
the ship-readiness review will be addressed in follow-up convoys
starting with fix-auth-bypass.
Structural brain: user-code-review-graph MCP has indexed the
codebase (122 files, 628 nodes, 5602 edges, 11 communities,
84 flows). Per-developer; not committed.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-23 00:16:08 -04:00
---
description: Tailwind + CSS-variable theming, component patterns, and a11y reminders
globs: components/**/*.js,pages/**/*.js
---
# UI + theming
## Theming model
Two systems coexist:
1. **Tailwind utility classes** (`text-gray-700`, `bg-white`, `dark:bg-gray-800`) — used for layout, spacing, and structural styles.
2. **CSS variables** (`var(--bg-primary)`, `var(--text-primary)`, `var(--accent-ember)`, `var(--accent-flame)`, `var(--border)`) — used for colors that need to switch with theme (light/dark).
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell
Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.
Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.
Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.
Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.
Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.
Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).
Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.
Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.
Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.
Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.
Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).
The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
The visual direction is **Liquid Glass** as of 2026-06-03 (see
`.convoys/liquid-glass-redesign.md`). The canonical token surface is
documented in [`docs/DESIGN_TOKENS.md`](../../docs/DESIGN_TOKENS.md);
motion lives in [`docs/MOTION_SYSTEM.md`](../../docs/MOTION_SYSTEM.md).
**Always reach for a `components/ui/` primitive first.** The current
primitive kit:
| Primitive | Use |
| --- | --- |
| `<GlassSurface>` | Any composed translucent surface (sidebar, popover, panel) |
| `<Modal>` | Every modal — never roll a `fixed inset-0 bg-black bg-opacity-50` shell. CI gate `forbidden-modal-shell-without-primitive` enforces this for non-grandfathered files. |
| `<Button>` | Every interactive primary/secondary/danger/ghost action |
| `<Input>` | Every text/email/password/number field (built-in label, helper, error) |
| `<SearchBar>` | Anywhere a search-styled input is needed |
bootstrap: agent pipeline v0.5.0 + ship-readiness review
Installs the three-layer agent-pipeline scaffold (https://github.com/varutasu/agent-pipeline @ v0.5.0):
L1 — Context (curated brain)
- AGENTS.md: orientation, conventions, 8 explicit gotchas
- .cursor/rules/: no-go-zones, api-routes, auth-and-permissions,
db-and-schema, ui-and-theming, schema-map
- .cursor/skills/: add-api-route, add-page recipes
- docs/agent-context/README.md: layer explainer
- docs/SCHEMA_MAP.md: hand-curated Neon Postgres reference
(replaces Prisma schema map since stack is raw SQL)
L2 — Subagent roles (copied verbatim from upstream templates)
- 9 .cursor/agents/role-*.md files: Conductor, IA-Architect,
UX-Reviewer, Architect, Implementer, Reviewer,
Design-System-Auditor, A11y-Auditor, Doc-Writer
L3 — Pipeline scaffolding (Vercel variant)
- CI: lint + schema-map-drift only (no duplicate build —
Vercel handles it). Test job commented out until vitest lands.
- preview-smoke + visual-diff via wait-for-vercel-preview
- pr-health-rollup sticky comment aggregator
- agent-context-drift weekly cron
- PULL_REQUEST_TEMPLATE, CODEOWNERS (auth/admin paths tagged)
- .convoys/ folder + seed ship-readiness.md review
- lib/flags/index.js (JS — converted from TS template)
- scripts/wt.sh (Cursor 3.2 deprecation stub),
scripts/log-convoy-event.sh
- tests/smoke/app.smoke.spec.ts (Playwright skeleton)
Manifest
- .agent-context-manifest.yml: tracks 31 artifacts by sha256
for future sync-agent-context drift detection
Review
- .convoys/ship-readiness.md: 16 findings (7 P0 ship-blockers,
5 P1 quality-bar, 4 P2 refactor, P3 UX/IA/a11y/docs) with
proposed 13-convoy launch sequence.
No production code changed in this commit. All findings in
the ship-readiness review will be addressed in follow-up convoys
starting with fix-auth-bypass.
Structural brain: user-code-review-graph MCP has indexed the
codebase (122 files, 628 nodes, 5602 edges, 11 communities,
84 flows). Per-developer; not committed.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-23 00:16:08 -04:00
**Don't mix and match within a single style declaration.** Pick one source per property. Generally:
- Backgrounds + text colors: CSS variables (via `style={{ backgroundColor: 'var(--bg-primary)' }}`).
- Spacing, sizing, flex, grid: Tailwind classes.
- Focus rings: CSS variables for color, Tailwind for everything else (`focus:outline-none focus:ring-2 focus:ring-offset-2` + `'--tw-ring-color': 'var(--accent-ember)'`).
Theme switching: `useTheme()` from `lib/theme-context.js`. Provider is wired in `pages/_app.js`.
## Component conventions
- Functional components, default-exported by name (`export default function CardItem(...)`).
- Props destructured in the signature with defaults: `function Layout({ children, user = null, showSearch = false })`.
- **Avoid hardcoded default values for `user` props.** `Layout` currently defaults `user` to a real email address — every page passing through Layout should pass `user` explicitly. New components must default to `null` and render a logged-out state.
## Layout
Pages render inside `<Layout user={user} showSearch={...}>{children}</Layout>`. Layout owns:
- Desktop sidebar + mobile bottom-nav (`components/MobileNavigation.js`).
- Theme toggle.
- User profile dropdown.
Don't duplicate navigation in a page — extend `NavigationContent` inside Layout instead.
## Accessibility
- Every interactive element needs a label: `aria-label`, `aria-labelledby`, or visible text.
- Modals need `role="dialog"`, `aria-modal="true"`, and focus management (trap focus + restore on close).
- Color contrast: stick to the documented theme tokens — they're tuned for AA.
- Keyboard: every `onClick` on a non-`<button>` needs `tabIndex={0}` + `onKeyDown` for Enter/Space.
## Common UI patterns to reuse
| Need | Where |
| --- | --- |
| Card grid item | `components/CardItem.js` |
| Bulk-action toolbar | `components/BulkSelectionToolbar.js` |
feat(design-system): Liquid Glass redesign portfolio — foundation + primitive kit + Layout shell
Operator-requested epic to migrate the UI from the current "warm panel + side-highlight + heavy gradient" visual language to a Liquid Glass aesthetic that retains Deck Hearth's fireplace warmth as accent / gradient / motion (not as panel fill). This squash carries the full 8-convoy portfolio drive-through; 5 sub-convoys reach merged state, 3 land architecture-only and queue impl for follow-up turns gated on dedicated visual-diff baseline re-seeds.
Sub-convoy #1 (liquid-glass-design-tokens) — MERGED. 29 CSS custom properties: glass-surface {low,mid,high} alpha ramp + blur/saturate + rim-light (inner/outer) + ember-rim (subtle/pronounced; RGB triple) + 3-tier elevation + modal-scrim, both light + dark themes with eye-perception-corrected alphas; @supports not (backdrop-filter) fallback collapsing surfaces toward solid (preserves ramp ordering). Authored docs/DESIGN_TOKENS.md (270 LOC reference with WCAG AA contrast tables, composite recipes, when-NOT-to-use-glass guidance, per-card grid GPU budget). AGENTS.md gains a § Visual language section as the new agent-contract surface.
Sub-convoy #2 (liquid-glass-modal-and-surface-primitive) — Brief 1 MERGED. Adds <GlassSurface> (forwardRef composable; tint / rim / elevation / blur props) and <Modal> primitive (focus-trap, ESC + backdrop close, body-scroll lock, ARIA dialog shape, built-in close button) consuming the token surface. lib/use-focus-trap.js — homegrown hook (~60 LOC, no dep). 10 new vitest cases covering open/close render, ARIA, ESC + closeOnEsc gate, backdrop gate, hideCloseButton, body-scroll lock + restore. 4 reference modal migrations as proof-of-pattern: ShareModal, CollectionDeleteModal, CollectionsCreateModal, CardDetailQuantityModal. Brief 2 (11 remaining modals) queued; CI grandfather list locks the pattern in.
Sub-convoy #3 (liquid-glass-form-primitives) — Brief 1 MERGED. Adds <Button> (primary ember-gradient with ember-rim-pronounced; secondary glass-mid; danger; ghost), <Input> (glass-high with ember focus ring + label + helperText + error + aria-invalid + describedby wiring + leadingIcon decorative + trailingAction interactive), <SearchBar> (composes Input with leading search icon + conditional clear button). 10 new vitest cases. pages/login.js + pages/signup.js fully migrated — 2 submit buttons + 7 inputs total; existing test/pages/login.test.js assertion ("Sign in to Deck Hearth" button text) preserved. Brief 2 (profile/settings + deck-builder + scanner + card-editor + collection-cluster modal forms) queued.
Sub-convoy #4 (liquid-glass-layout-shell) — MERGED. 6 shell surfaces glass-migrated: desktop sidebar rail (glass-mid + rim + ambient elevation), mobile drawer (glass-mid + pronounced elevation), mobile overlay scrim (modal-scrim + blur-high — visually consistent with <Modal>), search header strip (glass-mid + rim), UserProfileDropdown popover (glass-high + ember-rim-subtle + ambient — matches popover recipe), MobileNavigation bottom bar (replaces legacy mobile-nav-backdrop class). The 5 Layout regression-lock tests (logged-out CTA, no maintainer-email default, "Sign in" link present, supplied email renders, no "Guest" placeholder) all still pass — every edit preserved the documented contract.
Sub-convoy #5 (liquid-glass-card-surfaces) — ARCHITECTURE RATIFIED; implementation queued. Pixel-sensitive (rarity-glow reconciliation) so wants a dedicated visual-diff baseline re-seed PR. Pre-blocked on a fix-card3d-state convoy (Card3D has pre-existing state-management bug: state setters used without useState declarations).
Sub-convoy #6 (liquid-glass-public-and-auth) — ARCHITECTURE RATIFIED; partial impl shipped via #3 (login + signup form primitives migrated). Landing page editorial + public collection/deck views + login/signup outer-wrapper sweep queued.
Sub-convoy #7 (motion-system-pass) — MERGED. 8 motion tokens (5-tier duration taxonomy: instant/quick/default/slow/deliberate; 3 easings: ease-out default, spring for delight, linear for progress) added to the token surface. prefers-reduced-motion upgraded from a narrow nav-item rule to a site-wide universal sweep collapsing animation-duration + transition-duration to 0.01ms (preserves end states, no flicker); .motion-essential class is the opt-in escape hatch for state-meaningful animation (loading spinners, scan reticles). Authored docs/MOTION_SYSTEM.md with WCAG SC 2.3.3 contract, composition recipes, audit of existing keyframes, and adding-new-animation checklist.
Sub-convoy #8 (cleanup-legacy-design-css) — Brief 1 MERGED. Two new CI jobs in .github/workflows/ci.yml: (1) forbidden-modal-shell-without-primitive (BLOCKING) — fails build if any new file outside the 9 grandfathered legacy modals uses the fixed inset-0 bg-black bg-opacity- shell pattern; locks in the discipline that every modal must compose <Modal> from components/ui. (2) forbidden-deprecated-color-aliases (WARN-only) — audits pre-Deck-Hearth blue/purple/pink aliases (gradient-text-purple/pink/blue, glow-purple/pink/blue, gradient-bg-purple/blue/pink) as a baseline; graduates to FAIL after #8 Brief 2 sweeps consumers. .cursor/rules/ui-and-theming.mdc updated to document the components/ui/ primitive kit and point at the new canonical reference modals.
Verification: lint 0 errors (2 pre-existing warnings in unrelated CardEditorForm.js + CollectionsPageView.js — out of scope); vitest 104/104 passing (was 84 — +20 from new primitive tests: 10 Modal + 10 ui-primitives); ci.yml valid YAML; both new CI gates locally exercised and pass on the current tree.
Operator follow-ups documented in .convoys/ship-readiness.md § "Design-system redesign portfolio":
- Re-seed Linux visual-diff baselines via Docker workflow (AGENTS.md § 6) after this merges.
- preview-smoke.yml runs against the preview; auth + scanner specs touch the migrated surfaces.
- Vercel promote to production once smoke + visual gates pass.
- Queued follow-up implementer turns: #2 Brief 2 (11 modals), #3 Brief 2 (other forms), #5 Brief 1 (cards, after fix-card3d-state), #6 Brief 1 (landing editorial), #8 Brief 2 (legacy CSS deletion + WARN→FAIL graduation).
The user-visible promise — "modern fireplace aesthetic; modals blur the page behind them; reusable components" — is delivered TODAY by the merged work.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 20:52:46 -04:00
| Modal | `<Modal>` primitive in `components/ui/` (see canonical references: `components/ShareModal.js`, `components/CollectionDeleteModal.js`, `components/CollectionsCreateModal.js`, `components/CardDetailQuantityModal.js`) |
bootstrap: agent pipeline v0.5.0 + ship-readiness review
Installs the three-layer agent-pipeline scaffold (https://github.com/varutasu/agent-pipeline @ v0.5.0):
L1 — Context (curated brain)
- AGENTS.md: orientation, conventions, 8 explicit gotchas
- .cursor/rules/: no-go-zones, api-routes, auth-and-permissions,
db-and-schema, ui-and-theming, schema-map
- .cursor/skills/: add-api-route, add-page recipes
- docs/agent-context/README.md: layer explainer
- docs/SCHEMA_MAP.md: hand-curated Neon Postgres reference
(replaces Prisma schema map since stack is raw SQL)
L2 — Subagent roles (copied verbatim from upstream templates)
- 9 .cursor/agents/role-*.md files: Conductor, IA-Architect,
UX-Reviewer, Architect, Implementer, Reviewer,
Design-System-Auditor, A11y-Auditor, Doc-Writer
L3 — Pipeline scaffolding (Vercel variant)
- CI: lint + schema-map-drift only (no duplicate build —
Vercel handles it). Test job commented out until vitest lands.
- preview-smoke + visual-diff via wait-for-vercel-preview
- pr-health-rollup sticky comment aggregator
- agent-context-drift weekly cron
- PULL_REQUEST_TEMPLATE, CODEOWNERS (auth/admin paths tagged)
- .convoys/ folder + seed ship-readiness.md review
- lib/flags/index.js (JS — converted from TS template)
- scripts/wt.sh (Cursor 3.2 deprecation stub),
scripts/log-convoy-event.sh
- tests/smoke/app.smoke.spec.ts (Playwright skeleton)
Manifest
- .agent-context-manifest.yml: tracks 31 artifacts by sha256
for future sync-agent-context drift detection
Review
- .convoys/ship-readiness.md: 16 findings (7 P0 ship-blockers,
5 P1 quality-bar, 4 P2 refactor, P3 UX/IA/a11y/docs) with
proposed 13-convoy launch sequence.
No production code changed in this commit. All findings in
the ship-readiness review will be addressed in follow-up convoys
starting with fix-auth-bypass.
Structural brain: user-code-review-graph MCP has indexed the
codebase (122 files, 628 nodes, 5602 edges, 11 communities,
84 flows). Per-developer; not committed.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-23 00:16:08 -04:00
| Image upload | `components/UploadImageModal.js` |
| Camera scanner | `components/CameraScanner.js` |
| Auth-required wrapper | `components/ProtectedRoute.js` |
| Admin-only wrapper | `components/AdminProtected.js` |
| Public-or-auth wrapper | inline in `pages/cards.js` (`PublicCardsView` / `AuthenticatedCards`) — pattern to copy |
## Branding
feat(brand): unify on Deck Hearth across in-repo strings + infra (P1 brand decision)
Resolves the launch-blocking 'TCG Vault vs Deck Hearth' inconsistency called out in AGENTS.md line 5 since project setup. Operator gate-0 decision: Deck Hearth wins. Two briefs applied serially. B1 (mechanical): 7-file display + comment sweep. B2 (infrastructure): Redis prefix rename in lib/rate-limit.js (5 prefixes, accept one-time counter reset), package.json + lockfile regen (STOP-on-churn confirmed only name lines changed), admin/alice/bob email rename in seed scripts + login pre-fill + NEW idempotent migration script scripts/migrations/2026-05-24-rename-admin-email.js. Risk 4 PRESERVE applied: test/lib/permission-middleware.test.js retains admin@tcgvault.com literal with 7-line architect-authored why comment (documents pre-fix-auth-bypass bug shape; preserves historical truth per project's gotcha-documentation convention). All 5 D-decisions ratified at gate-1 (Deck Hearth / deck-hearth / deckhearth / admin@deckhearth.com / full deckhearth Redis prefix). Local: lint 128 baseline (B1 + B2), vitest 21/21 (B1 + B2). CI all green: Playwright smoke 3/3 against rebranded preview in 1m4s, forbidden-cors-headers pass, forbidden-endpoints pass, Screenshot diff pass, Vercel deployment complete. Cross-validation lineage: 4th convoy where the same 3-test smoke spec defends auth surface through sweeping change (after PR #15 Layout default-user, PR #19 CORS, PR #20 rate-limit, now this PR #21 brand rename). OPERATOR POST-MERGE ACTION REQUIRED: run 'node scripts/migrations/2026-05-24-rename-admin-email.js' against prod Neon DB before next admin login (ordering: migration FIRST, then any subsequent setup-db invocation). Migration is ESM, idempotent, UNIQUE-collision-safe. PR #21 architect-commit 50ce9ab, B1 ac8c998, B2 1c18d21.
2026-05-25 03:28:29 -04:00
The canonical product brand is **Deck Hearth** (two words, internal cap), ratified 2026-05-24 in the `pick-a-name` convoy. The repo directory + GitHub project name remain `tcg-vault` until the queued `rename-repo-and-vercel-project` convoy ships. New UI copy MUST use `Deck Hearth` verbatim — do not introduce a third name, do not abbreviate to "DH" outside the logo glyph (currently used in `components/Layout.js` lines 621, 714 as the sidebar logo monogram).
2026-05-29 10:53:40 -04:00
## Product vocabulary (ownership vs lists)
- **My Collection** — global ownership (`user_cards`, `/my-cards`). Never say "Owned Cards" or "Mark Owned" in UI.
- **Lists** — curated binders (`collections` table, `/collections`). Say "List" in buttons/modals; URL stays `/collections` until a future slug convoy.
- **Synced binder** — display name for the system collection (`is_system_collection`); DB literal `'All My Cards'` is internal only.
- Import copy from `lib/collection-vocabulary.js` (`VOCAB`, `collectionDisplayName`, `formatProcessedDestination`).
- CI `forbidden-stale-strings` enforces the three retired phrases in `pages/` + `components/`.