80 lines
2.3 KiB
JavaScript
80 lines
2.3 KiB
JavaScript
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import { useState, useEffect, useCallback, useRef } from 'react';
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import { VOCAB } from './collection-vocabulary.js';
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const STORAGE_KEY = 'deckhearth:scanner-session';
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const DEFAULT_DESTINATION = { type: 'owned', id: null, label: VOCAB.MY_COLLECTION };
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const DEFAULT_SCAN_DEFAULTS = { condition: 'NM', isFoil: false };
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function readJson(key, fallback) {
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if (typeof window === 'undefined') return fallback;
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try {
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const raw = localStorage.getItem(key);
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return raw ? JSON.parse(raw) : fallback;
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} catch {
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return fallback;
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}
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}
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function writeJson(key, value) {
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if (typeof window === 'undefined') return;
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try {
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localStorage.setItem(key, JSON.stringify(value));
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} catch {
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/* quota exceeded — silently degrade */
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}
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}
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export function useScannerSession() {
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const [sessionDestination, setSessionDestination] = useState(() => {
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const saved = readJson(STORAGE_KEY, {});
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return saved.destination ?? DEFAULT_DESTINATION;
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});
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const [gameFilter, setGameFilter] = useState(() => {
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const saved = readJson(STORAGE_KEY, {});
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return saved.gameFilter ?? 'All';
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});
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const [scanDefaults, setScanDefaults] = useState(() => {
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const saved = readJson(STORAGE_KEY, {});
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return saved.scanDefaults ?? DEFAULT_SCAN_DEFAULTS;
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});
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const isInitialRender = useRef(true);
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useEffect(() => {
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if (isInitialRender.current) {
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isInitialRender.current = false;
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return;
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}
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writeJson(STORAGE_KEY, {
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destination: sessionDestination,
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gameFilter,
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scanDefaults,
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});
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}, [sessionDestination, gameFilter, scanDefaults]);
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const handleGameFilterChange = useCallback((nextFilter) => {
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setGameFilter(nextFilter);
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setSessionDestination((current) => {
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if (!current || current.type === 'owned') return current;
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return DEFAULT_DESTINATION;
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});
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}, []);
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const handleDestinationChange = useCallback((next) => {
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setSessionDestination(next);
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}, []);
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const handleScanDefaultsChange = useCallback((patch) => {
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setScanDefaults((current) => ({ ...current, ...patch }));
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}, []);
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return {
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sessionDestination,
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setSessionDestination: handleDestinationChange,
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gameFilter,
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setGameFilter: handleGameFilterChange,
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scanDefaults,
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setScanDefaults: handleScanDefaultsChange,
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};
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}
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