2026-08-24 22:13:12 -04:00
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import { sql } from '../../../lib/sql.js';
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import { getUserFromRequest } from '../../../lib/permission-middleware';
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import { validatePalette } from '../../../lib/frame-palette.js';
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export default async function handler(req, res) {
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try {
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const user = await getUserFromRequest(req);
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if (!user) {
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return res.status(401).json({ error: 'Authentication required' });
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}
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if (req.method === 'GET') {
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const result = await sql`
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feat(designer): inline symbol icons, frame textures, community sharing, print sheets
- {CODE} tokens in description/actions/flavor render as inline symbol
icons (RichText), including inside cost pips
- custom frames gain an optional background texture (upload/replace/
remove via /api/custom-frames/[id]/texture); renders behind panels
- custom games can be shared to the community (is_public): toggle in the
game space, public listing at /community/games, read-only game view,
/api/public/games endpoints (no auth, public rows only)
- /designer/print: multi-card print sheets on US Letter at 300dpi
(63x88mm cards, 3x3 or 2x2, dashed cut guides, full-sheet PNG export)
- migration 1787711511000
2026-08-24 22:48:52 -04:00
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SELECT id, name, palette, texture_url, created_at, updated_at
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2026-08-24 22:13:12 -04:00
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FROM custom_frames
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WHERE user_id = ${user.userId}
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ORDER BY name ASC
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`;
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return res.status(200).json({ frames: result.rows });
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}
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if (req.method === 'POST') {
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const name = typeof req.body?.name === 'string' ? req.body.name.trim() : '';
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if (!name || name.length > 100) {
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return res.status(400).json({ error: 'Frame name is required (100 characters max)' });
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}
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const { palette, error } = validatePalette(req.body?.palette);
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if (error) {
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return res.status(400).json({ error });
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}
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feat(designer): inline symbol icons, frame textures, community sharing, print sheets
- {CODE} tokens in description/actions/flavor render as inline symbol
icons (RichText), including inside cost pips
- custom frames gain an optional background texture (upload/replace/
remove via /api/custom-frames/[id]/texture); renders behind panels
- custom games can be shared to the community (is_public): toggle in the
game space, public listing at /community/games, read-only game view,
/api/public/games endpoints (no auth, public rows only)
- /designer/print: multi-card print sheets on US Letter at 300dpi
(63x88mm cards, 3x3 or 2x2, dashed cut guides, full-sheet PNG export)
- migration 1787711511000
2026-08-24 22:48:52 -04:00
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const textureUrl =
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typeof req.body?.texture_url === 'string' && req.body.texture_url.trim()
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? req.body.texture_url.trim()
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: null;
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2026-08-24 22:13:12 -04:00
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const clash = await sql`
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SELECT id FROM custom_frames
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WHERE user_id = ${user.userId} AND lower(name) = ${name.toLowerCase()}
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`;
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if (clash.rows.length > 0) {
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return res.status(409).json({ error: 'You already have a frame with that name' });
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}
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const inserted = await sql`
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feat(designer): inline symbol icons, frame textures, community sharing, print sheets
- {CODE} tokens in description/actions/flavor render as inline symbol
icons (RichText), including inside cost pips
- custom frames gain an optional background texture (upload/replace/
remove via /api/custom-frames/[id]/texture); renders behind panels
- custom games can be shared to the community (is_public): toggle in the
game space, public listing at /community/games, read-only game view,
/api/public/games endpoints (no auth, public rows only)
- /designer/print: multi-card print sheets on US Letter at 300dpi
(63x88mm cards, 3x3 or 2x2, dashed cut guides, full-sheet PNG export)
- migration 1787711511000
2026-08-24 22:48:52 -04:00
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INSERT INTO custom_frames (user_id, name, palette, texture_url)
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VALUES (${user.userId}, ${name}, ${sql.json(palette)}, ${textureUrl})
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RETURNING id, name, palette, texture_url, created_at, updated_at
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2026-08-24 22:13:12 -04:00
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`;
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return res.status(201).json({ frame: inserted.rows[0] });
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}
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return res.status(405).json({ error: 'Method not allowed' });
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} catch (error) {
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console.error('Custom frames API error:', error);
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return res.status(500).json({ error: 'Internal server error' });
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}
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}
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