deckhearth/lib/scanner-card-detection.js

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import {
boundsFromCorners,
isValidCardQuad,
orderQuadCorners,
} from './scanner-card-warp.js';
/** Detection canvas dimensions (smaller than video for performance). */
export const DETECTION_CANVAS_WIDTH = 320;
export const DETECTION_CANVAS_HEIGHT = 240;
/** Milliseconds before a tracked card is dropped when not re-detected. */
export const TRACK_STALE_MS = 3000;
/** Shape-detection polling interval in the camera scanner hook. */
export const SHAPE_DETECTION_INTERVAL_MS = 200;
/** Verification polling interval in the camera scanner hook. */
export const VERIFICATION_INTERVAL_MS = 1000;
/** Minimum stable frames before a tracked card is sent for identification. */
export const MIN_STABLE_COUNT_FOR_VERIFY = 3;
/** Minimum time (ms) a card must be tracked before verification. */
export const MIN_FIRST_SEEN_MS_FOR_VERIFY = 800;
/** Delay after camera start before detection loops begin. */
export const DETECTION_START_DELAY_MS = 300;
/** Max verification attempts per tracked card before requiring reset. */
export const MAX_SCAN_ATTEMPTS = 3;
/** Ms before a negative tracker can retry without large movement. */
export const NEGATIVE_RETRY_MS = 5000;
/** Terminal tracker statuses that should not absorb new shape detections. */
export const TERMINAL_TRACKER_STATUSES = new Set(['confirmed', 'scanned']);
/** Tracked cards eligible for one-shot server verification. */
export function selectCardsReadyForVerification(
trackedCards,
now = Date.now(),
{
minStableCount = MIN_STABLE_COUNT_FOR_VERIFY,
maxScanAttempts = MAX_SCAN_ATTEMPTS,
minFirstSeenMs = MIN_FIRST_SEEN_MS_FOR_VERIFY,
} = {}
) {
return trackedCards.filter(
(card) =>
card.status === 'detecting' &&
card.stableCount >= minStableCount &&
card.scanAttempts < maxScanAttempts &&
now - card.firstSeen > minFirstSeenMs
);
}
/** Convert detection-canvas coordinates to video pixel coordinates. */
export function convertToVideoCoordinates(detection, canvas, video) {
const scaleX = video.videoWidth / canvas.width;
const scaleY = video.videoHeight / canvas.height;
return {
x: detection.x * scaleX,
y: detection.y * scaleY,
width: detection.width * scaleX,
height: detection.height * scaleY,
};
}
/** Convert a point from detection canvas space to video pixel space. */
export function convertPointToVideoCoordinates(point, canvas, video) {
const scaleX = video.videoWidth / canvas.width;
const scaleY = video.videoHeight / canvas.height;
return { x: point.x * scaleX, y: point.y * scaleY };
}
/** True when overlap area exceeds `threshold` of the smaller rectangle. */
export function rectanglesOverlap(rect1, rect2, threshold = 0.3) {
const x1 = Math.max(rect1.x, rect2.x);
const y1 = Math.max(rect1.y, rect2.y);
const x2 = Math.min(rect1.x + rect1.width, rect2.x + rect2.width);
const y2 = Math.min(rect1.y + rect1.height, rect2.y + rect2.height);
if (x2 <= x1 || y2 <= y1) return false;
const overlapArea = (x2 - x1) * (y2 - y1);
const rect1Area = rect1.width * rect1.height;
const rect2Area = rect2.width * rect2.height;
const smallerArea = Math.min(rect1Area, rect2Area);
return overlapArea / smallerArea > threshold;
}
function buildGrayscaleAndEdges(imageData, width, height) {
const data = imageData.data;
const grayscale = new Uint8Array(width * height);
const edges = new Uint8Array(width * height);
for (let i = 0, px = 0; i < data.length; i += 4, px++) {
grayscale[px] = Math.round(0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2]);
}
for (let y = 1; y < height - 1; y++) {
for (let x = 1; x < width - 1; x++) {
const idx = y * width + x;
const gx =
-grayscale[idx - 1] +
grayscale[idx + 1] +
-2 * grayscale[idx - 1 + width] +
2 * grayscale[idx + 1 + width] +
-grayscale[idx - 1 + 2 * width] +
grayscale[idx + 1 + 2 * width];
const gy =
-grayscale[idx - width] -
2 * grayscale[idx] -
grayscale[idx + width] +
grayscale[idx - width + 2 * width] +
2 * grayscale[idx + 2 * width] +
grayscale[idx + width + 2 * width];
const magnitude = Math.sqrt(gx * gx + gy * gy);
edges[idx] = magnitude > 90 ? 255 : 0;
}
}
return { grayscale, edges };
}
/**
* Refine a coarse card bbox into four corners using edge strength in each quadrant.
* Exported for unit tests.
*/
export function refineCardCornersFromEdges(edges, width, height, bbox) {
const { x, y, width: boxWidth, height: boxHeight } = bbox;
const centerX = x + boxWidth / 2;
const centerY = y + boxHeight / 2;
const quadrants = [
{ minX: x, maxX: centerX, minY: y, maxY: centerY },
{ minX: centerX, maxX: x + boxWidth, minY: y, maxY: centerY },
{ minX: centerX, maxX: x + boxWidth, minY: centerY, maxY: y + boxHeight },
{ minX: x, maxX: centerX, minY: centerY, maxY: y + boxHeight },
];
const corners = quadrants.map((quad) => {
let best = null;
let bestScore = -1;
for (let py = Math.floor(quad.minY); py < quad.maxY; py++) {
for (let px = Math.floor(quad.minX); px < quad.maxX; px++) {
if (px < 0 || py < 0 || px >= width || py >= height) continue;
const idx = py * width + px;
if (edges[idx] !== 255) continue;
const dx = px - centerX;
const dy = py - centerY;
const score = Math.hypot(dx, dy);
if (score > bestScore) {
bestScore = score;
best = { x: px, y: py };
}
}
}
if (!best) {
return {
x: (quad.minX + quad.maxX) / 2,
y: (quad.minY + quad.maxY) / 2,
};
}
return best;
});
return orderQuadCorners(corners);
}
function scoreCardCandidate(edges, width, height, bbox) {
const { x, y, width: w, height: h } = bbox;
let edgeCount = 0;
let totalPixels = 0;
let perimeterEdges = 0;
for (let sy = y; sy < y + h; sy += 3) {
for (let sx = x; sx < x + w; sx += 3) {
if (sx < 0 || sy < 0 || sx >= width || sy >= height) continue;
const idx = sy * width + sx;
totalPixels++;
if (edges[idx] !== 255) continue;
edgeCount++;
const isPerimeter =
sx < x + w * 0.15 || sx > x + w * 0.85 || sy < y + h * 0.15 || sy > y + h * 0.85;
if (isPerimeter) perimeterEdges++;
}
}
const edgeDensity = edgeCount / (totalPixels || 1);
const perimeterRatio = perimeterEdges / (edgeCount || 1);
if (edgeDensity <= 0.18 || edgeDensity >= 0.65 || perimeterRatio <= 0.35 || edgeCount <= 60) {
return null;
}
return edgeDensity * 100 + perimeterRatio * 60 + edgeCount / 10;
}
function findCardCandidates(edges, width, height) {
const minCardWidth = Math.floor(width * 0.2);
const maxCardWidth = Math.floor(width * 0.85);
const minCardHeight = Math.floor(height * 0.25);
const maxCardHeight = Math.floor(height * 0.7);
const candidates = [];
for (let y = 0; y < height - minCardHeight; y += 12) {
for (let x = 0; x < width - minCardWidth; x += 12) {
for (let w = minCardWidth; w <= maxCardWidth && x + w < width; w += 16) {
for (let h = minCardHeight; h <= maxCardHeight && y + h < height; h += 16) {
const aspectRatio = w / h;
if (aspectRatio < 0.63 || aspectRatio > 0.77) continue;
const score = scoreCardCandidate(edges, width, height, { x, y, width: w, height: h });
if (score == null || score <= 50) continue;
const corners = refineCardCornersFromEdges(edges, width, height, {
x,
y,
width: w,
height: h,
});
const bounds = boundsFromCorners(corners);
if (!isValidCardQuad(corners)) continue;
candidates.push({
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
corners,
score: score + (isValidCardQuad(corners) ? 20 : 0),
aspectRatio,
});
}
}
}
}
return candidates.sort((a, b) => b.score - a.score).slice(0, 5);
}
/**
* Draw the current video frame on `detectionCanvas` and return up to 5 card-like
* detections in video coordinates, including perspective corners when found.
*/
export function detectCardShapesFromFrame(video, detectionCanvas) {
if (!video || !detectionCanvas) return [];
const ctx = detectionCanvas.getContext('2d');
detectionCanvas.width = DETECTION_CANVAS_WIDTH;
detectionCanvas.height = DETECTION_CANVAS_HEIGHT;
ctx.drawImage(video, 0, 0, detectionCanvas.width, detectionCanvas.height);
const imageData = ctx.getImageData(0, 0, detectionCanvas.width, detectionCanvas.height);
const { edges } = buildGrayscaleAndEdges(
imageData,
detectionCanvas.width,
detectionCanvas.height
);
const candidates = findCardCandidates(edges, detectionCanvas.width, detectionCanvas.height);
return candidates.map((candidate) => {
const videoBounds = convertToVideoCoordinates(candidate, detectionCanvas, video);
const videoCorners = candidate.corners.map((corner) =>
convertPointToVideoCoordinates(corner, detectionCanvas, video)
);
return {
...videoBounds,
corners: videoCorners,
score: candidate.score,
aspectRatio: candidate.aspectRatio,
};
});
}
/**
* Merge fresh shape detections into the tracked-card list.
* Returns updated cards and the next card id counter.
*/
export function mergeDetectedShapesIntoTrackedCards(
trackedCards,
detectedShapes,
nextCardId,
now = Date.now()
) {
const updatedCards = [...trackedCards];
for (let i = updatedCards.length - 1; i >= 0; i--) {
if (now - updatedCards[i].lastSeen > TRACK_STALE_MS) {
console.log(
`🗑️ Removing stale tracked card ${updatedCards[i].id} (last seen ${Math.round((now - updatedCards[i].lastSeen) / 1000)}s ago)`
);
updatedCards.splice(i, 1);
}
}
let idCounter = nextCardId;
detectedShapes.forEach((shape) => {
let matchedCard = null;
for (const card of updatedCards) {
if (TERMINAL_TRACKER_STATUSES.has(card.status)) continue;
if (rectanglesOverlap(shape, card.bounds, 0.4)) {
matchedCard = card;
break;
}
}
if (matchedCard) {
const previousBounds = matchedCard.bounds;
matchedCard.bounds = {
x: shape.x,
y: shape.y,
width: shape.width,
height: shape.height,
};
if (shape.corners?.length === 4) {
matchedCard.corners = shape.corners.map((corner) => ({ ...corner }));
}
matchedCard.lastSeen = now;
matchedCard.stableCount = Math.min(matchedCard.stableCount + 1, 10);
if (matchedCard.status === 'negative') {
const negativeSince = matchedCard.negativeAt ?? matchedCard.lastSeen;
const positionChange =
Math.abs(previousBounds.x - shape.x) + Math.abs(previousBounds.y - shape.y);
if (positionChange > 25 || now - negativeSince > NEGATIVE_RETRY_MS) {
console.log(`🔄 Card ${matchedCard.id} ready for re-scan`);
matchedCard.status = 'detecting';
matchedCard.scanAttempts = 0;
matchedCard.stableCount = Math.max(matchedCard.stableCount, MIN_STABLE_COUNT_FOR_VERIFY);
matchedCard.negativeAt = undefined;
}
}
} else {
const newCard = {
id: idCounter++,
bounds: {
x: shape.x,
y: shape.y,
width: shape.width,
height: shape.height,
},
corners: shape.corners?.length === 4 ? shape.corners.map((corner) => ({ ...corner })) : null,
status: 'detecting',
firstSeen: now,
lastSeen: now,
stableCount: 1,
scanAttempts: 0,
};
updatedCards.push(newCard);
console.log(`🎯 New card shape detected: ${newCard.id}`);
}
});
return { cards: updatedCards, nextCardId: idCounter };
}