116 lines
5.7 KiB
Markdown
116 lines
5.7 KiB
Markdown
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# Motion system — Deck Hearth
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Reference for the motion-token surface and the `prefers-reduced-motion`
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contract. Motion tokens are defined in `styles/globals.css` alongside
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the [`design-tokens`](DESIGN_TOKENS.md) and consumed as
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`var(--motion-duration-…)` / `var(--motion-ease-…)`.
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## Why bother
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Motion shapes how an app *feels* more than any other surface. Loose
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animations (random durations, jittery easings, no reduced-motion
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respect) read as amateur. The 4-tier taxonomy here exists so every
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new animation lands in one of four buckets — never an arbitrary
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duration — and every animation is reduced-motion safe by default.
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## Duration taxonomy
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Four discrete durations + an instant escape hatch. Pick the bucket
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that matches the *meaning*, not the visual feel.
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| Token | Value | Use | Examples |
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| --- | --- | --- | --- |
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| `--motion-duration-instant` | `0ms` | Theme/route transitions where any duration is wrong; hover state for keyboard-only users | Color flips on `data-theme` change |
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| `--motion-duration-quick` | `150ms` | Hover, focus, micro-feedback. Snappy enough that users don't perceive it as animation | Button hover scale, focus-ring fade-in |
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| `--motion-duration-default` | `250ms` | Default for state transitions. The token most CSS `transition:` blocks should reach for | Card hover, link color, glass-surface opacity |
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| `--motion-duration-slow` | `400ms` | Entering/exiting layout surfaces. Slow enough to read; fast enough not to feel sluggish | Modal scale/opacity, sidebar drawer slide, popover open |
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| `--motion-duration-deliberate` | `600ms` | Hero moments, celebration, onboarding. Use sparingly — feels heavy if overused | Empty-state illustrations, scanner success confetti |
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**Rule of thumb:** if you can't justify why a duration is *not* `default`,
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use `default`.
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## Easing taxonomy
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Three curves. Two ease-outs (one calm, one playful) plus linear for
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progress indicators.
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| Token | Curve | Use |
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| --- | --- | --- |
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| `--motion-ease-out` | `cubic-bezier(0.16, 1, 0.3, 1)` | Default for entrances + state changes. Decelerates softly — reads as "settling." |
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| `--motion-ease-spring` | `cubic-bezier(0.34, 1.56, 0.64, 1)` | Slight overshoot for delight (button press, modal open). Use only when the motion is the *point* — sparingly. |
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| `--motion-ease-linear` | `linear` | Progress indicators (spinners, loading bars). Any non-linear curve here implies state change, which is wrong for a progress affordance. |
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## Composition recipes
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| Recipe | CSS |
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| --- | --- |
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| Default hover | `transition: all var(--motion-duration-quick) var(--motion-ease-out);` |
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| Default state change | `transition: var(--motion-duration-default) var(--motion-ease-out);` |
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| Modal enter | `transition: opacity var(--motion-duration-slow) var(--motion-ease-out), transform var(--motion-duration-slow) var(--motion-ease-spring);` |
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| Sidebar slide | `transition: transform var(--motion-duration-slow) var(--motion-ease-out);` |
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| Loading spinner | `animation: spin var(--motion-duration-deliberate) var(--motion-ease-linear) infinite;` |
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## The `prefers-reduced-motion` contract
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WCAG 2.2 SC 2.3.3 Level AAA: provide a mechanism for users to disable
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non-essential motion. Operating systems already expose this preference;
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`@media (prefers-reduced-motion: reduce)` reads it and we honor it.
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The site-wide rule in `styles/globals.css` collapses every animation
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+ transition to `0.01ms` when the user has reduced motion enabled.
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End-states are preserved (vs `animation: none` which can flicker).
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### When motion is *essential*
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Some motion is essential to communicate state — a loading spinner
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indicating in-flight work, an actively-scanning camera reticle. For
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those, add the `.motion-essential` class to the animating element
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(or to a parent — children inherit via `.motion-essential *`):
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```html
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<div class="motion-essential">
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<svg class="animate-spin">…</svg>
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</div>
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```
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Use this **only** when stopping the animation would hide meaningful
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state. A purely decorative bounce or shimmer is NOT essential — leave
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it to collapse with reduced motion.
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### Current `motion-essential` consumers
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None yet — when sub-convoy #5 (`liquid-glass-card-surfaces`) lands the
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scanner reticle as a glass-aware motion, it will be the first
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documented consumer.
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## Audit of existing animations
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These keyframes pre-date the motion taxonomy and continue to play
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under the per-class rules in `styles/globals.css`:
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| Animation | Duration (legacy) | Status |
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| --- | --- | --- |
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| `mythic-sparkle` | 4s infinite | Decorative, collapses under reduced motion. Reconciled with glass in #5. |
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| `rare-shimmer` | 3s infinite | Decorative, collapses under reduced motion. |
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| `uncommon-twinkle` | 2.5s infinite | Decorative, collapses under reduced motion. |
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| `enchanted-rainbow` | 3s infinite | Decorative, collapses under reduced motion. |
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| `float` (logo) | 4s infinite | Decorative, collapses under reduced motion. |
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| `fire-glow` (page background) | 12s infinite | Scheduled for deletion by `cleanup-legacy-design-css` (#8). Replaced by localized `ember-float` on landing hero only. |
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| `ember-float` | 10s linear infinite | Kept for landing hero accent. Collapses under reduced motion. |
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## Adding a new animation
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1. Pick a duration token — never a literal `ms` value.
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2. Pick an easing token — never a literal cubic-bezier.
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3. Test with the OS reduced-motion preference toggled ON. The
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animation should collapse without breaking the layout.
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4. If the animation is essential, wrap in `.motion-essential` and
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document the why in a code comment.
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## Related convoys
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- `.convoys/motion-system-pass.md` — this convoy.
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- `.convoys/liquid-glass-design-tokens.md` — token surface motion lives in.
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- `.convoys/cleanup-legacy-design-css.md` — deletes the legacy
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page-level `fire-glow` background animation.
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